Thu, 15 Aug 2024 17:33:42 +0200 Mike Becker define macro for predefined shader default tip file | diff | annotate
Wed, 14 Aug 2024 21:09:52 +0200 Mike Becker centralize draw functions file | diff | annotate
Sun, 11 Aug 2024 16:28:54 +0200 Mike Becker fix that update_transform flag was never cleared file | diff | annotate
Thu, 18 Apr 2024 22:53:55 +0200 Mike Becker consistently refer to windows by ID - fixes #381 file | diff | annotate
Thu, 18 Apr 2024 21:53:53 +0200 Mike Becker make use of the asc_window_active macro file | diff | annotate
Fri, 12 Apr 2024 22:43:00 +0200 Mike Becker merge different bools of AscSceneNode into flags file | diff | annotate
Wed, 10 Apr 2024 19:31:26 +0200 Mike Becker make hidden flag a general attribute of nodes file | diff | annotate
Wed, 10 Apr 2024 19:16:26 +0200 Mike Becker fix scale not initialized to 1 file | diff | annotate
Mon, 01 Apr 2024 19:44:00 +0200 Mike Becker cleanup includes file | diff | annotate
Mon, 01 Apr 2024 18:54:19 +0200 Mike Becker remove unnecessary scene container file | diff | annotate
Thu, 28 Mar 2024 23:30:21 +0100 Mike Becker simplify how transforms work file | diff | annotate
Tue, 26 Mar 2024 20:37:21 +0100 Mike Becker create own compilation unit for GL context - fixes shader not being created per context file | diff | annotate
Thu, 21 Mar 2024 23:01:09 +0100 Mike Becker fix iteration order when drawing nodes file | diff | annotate
Thu, 21 Mar 2024 22:23:00 +0100 Mike Becker add correct interleaving of opaque and transparent sprites file | diff | annotate
Thu, 21 Mar 2024 20:48:18 +0100 Mike Becker rename font shader to generic sprite shader file | diff | annotate
Thu, 21 Mar 2024 20:34:33 +0100 Mike Becker minor improvements file | diff | annotate
Thu, 21 Mar 2024 20:24:31 +0100 Mike Becker implement that nodes inherit the world transform of their parent file | diff | annotate
Fri, 15 Mar 2024 00:06:59 +0100 Mike Becker add camera and render groups file | diff | annotate
Wed, 06 Mar 2024 23:08:03 +0100 Mike Becker add behavior nodes + restructure test program file | diff | annotate
Mon, 04 Mar 2024 21:16:46 +0100 Mike Becker add transformation matrix file | diff | annotate
Mon, 26 Feb 2024 21:16:00 +0100 Mike Becker use tree iterator to free scene nodes file | diff | annotate
Thu, 22 Feb 2024 22:34:50 +0100 Mike Becker apply new CxTreeIterator from ucx 3.1 preview file | diff | annotate
Tue, 23 Jan 2024 21:34:12 +0100 Mike Becker bring first scene graph to live file | diff | annotate
Sun, 21 Jan 2024 13:58:23 +0100 Mike Becker improve implementation of scene graph tree file | diff | annotate
Mon, 18 Dec 2023 19:04:44 +0100 Mike Becker add first draft of a scene graph structure file | diff | annotate
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