Sun, 21 Jan 2024 13:58:23 +0100
improve implementation of scene graph tree
/* * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER. * Copyright 2023 Mike Becker. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. */ #include "ascension/scene.h" #include "ascension/error.h" #include <assert.h> void asc_scene_init(AscScene *scene) { if (scene->root != NULL) { asc_error("Scene is already initialized."); return; } scene->root = asc_scene_node_create(NULL); } void asc_scene_destroy(AscScene *scene) { asc_scene_node_free(scene->root); } AscSceneNode *asc_scene_node_create(AscSceneNode *parent) { // TODO: check if this can remain a calloc or if it's too expensive AscSceneNode *node = calloc(1, sizeof(AscSceneNode)); assert(node != NULL); asc_scene_node_link(node, parent); return node; } void asc_scene_node_free(AscSceneNode *node) { if (node == NULL) return; // free the children recursively while (node->children != NULL) { asc_scene_node_free(node->children); } // remove this node from its parent asc_scene_node_unlink(node); // free the node free(node); } void asc_scene_node_link( AscSceneNode *node, AscSceneNode *parent ) { if (node->parent == parent) return; if (node->parent != NULL || parent == NULL) asc_scene_node_unlink(node); if (parent != NULL) { if (parent->children == NULL) { parent->children = node; } else { parent->children->prev = node; node->next = parent->children; } node->parent = parent; } } void asc_scene_node_unlink(AscSceneNode *node) { if (node->parent == NULL) return; AscSceneNode *left = node->prev; AscSceneNode *right = node->next; assert(left == NULL || node->parent->children != node); if (left != NULL) { left->next = right; } else { node->parent->children = right; } if (right != NULL) right->prev = left; node->parent = node->prev = node->next = NULL; }