Tue, 23 Jan 2024 21:34:12 +0100
bring first scene graph to live
1 /*
2 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER.
3 * Copyright 2023 Mike Becker. All rights reserved.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 *
8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer.
10 *
11 * 2. Redistributions in binary form must reproduce the above copyright
12 * notice, this list of conditions and the following disclaimer in the
13 * documentation and/or other materials provided with the distribution.
14 *
15 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
16 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
17 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
18 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
19 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
20 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
21 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
22 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
23 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
24 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
25 * POSSIBILITY OF SUCH DAMAGE.
26 */
28 #include "ascension/scene.h"
29 #include "ascension/error.h"
31 #include <cx/tree.h>
33 #include <assert.h>
35 #define asc_scene_node_layout \
36 offsetof(AscSceneNode, parent), offsetof(AscSceneNode, children), \
37 offsetof(AscSceneNode, prev), offsetof(AscSceneNode, next)
39 void asc_scene_init(AscScene *scene) {
40 if (scene->root != NULL) {
41 asc_error("Scene is already initialized.");
42 return;
43 }
44 scene->root = asc_scene_node_empty();
45 }
47 void asc_scene_destroy(AscScene *scene) {
48 asc_scene_node_free(scene->root);
49 }
51 void asc_scene_add(AscScene *scene, AscSceneNode *node) {
52 asc_scene_node_link(scene->root, node);
53 }
55 static void asc_scene_draw_node(AscSceneNode *node) {
56 if (node->draw_func != NULL) {
57 node->draw_func(node);
58 }
59 if (node->children != NULL) {
60 asc_scene_draw_node(node->children);
61 }
62 if (node->next != NULL) {
63 asc_scene_draw_node(node->next);
64 }
65 }
67 void asc_scene_draw(AscScene const *scene) {
68 // TODO: replace with UCX tree visitor
69 // TODO: don't visit the tree, visit the render groups
70 // TODO: avoid recursion
71 asc_scene_draw_node(scene->root);
72 }
74 AscSceneNode *asc_scene_node_empty(void) {
75 // TODO: check if this can remain a calloc or if it's too expensive
76 AscSceneNode *node = calloc(1, sizeof(AscSceneNode));
77 assert(node != NULL);
78 node->free_func = (asc_scene_free_func) free;
79 return node;
80 }
82 void asc_scene_node_free(AscSceneNode *node) {
83 if (node == NULL) return;
85 // TODO: replace with UCX tree visitor
86 // TODO: avoid recursion
88 // free the children recursively
89 while (node->children != NULL) {
90 asc_scene_node_free(node->children);
91 }
93 // remove this node from its parent
94 asc_scene_node_unlink(node);
96 // free the node
97 if (node->free_func != NULL) {
98 node->free_func(node);
99 }
100 }
102 void asc_scene_node_link(AscSceneNode * restrict parent, AscSceneNode * restrict node) {
103 cx_tree_link(parent, node, asc_scene_node_layout);
104 }
106 void asc_scene_node_unlink(AscSceneNode *node) {
107 cx_tree_unlink(node, asc_scene_node_layout);
108 }