src/scene.c

Tue, 23 Jan 2024 21:34:12 +0100

author
Mike Becker <universe@uap-core.de>
date
Tue, 23 Jan 2024 21:34:12 +0100
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bring first scene graph to live

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1 /*
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2 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER.
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3 * Copyright 2023 Mike Becker. All rights reserved.
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4 *
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5 * Redistribution and use in source and binary forms, with or without
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6 * modification, are permitted provided that the following conditions are met:
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7 *
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8 * 1. Redistributions of source code must retain the above copyright
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9 * notice, this list of conditions and the following disclaimer.
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10 *
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11 * 2. Redistributions in binary form must reproduce the above copyright
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12 * notice, this list of conditions and the following disclaimer in the
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13 * documentation and/or other materials provided with the distribution.
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14 *
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15 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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16 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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17 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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18 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
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19 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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20 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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21 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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22 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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23 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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24 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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25 * POSSIBILITY OF SUCH DAMAGE.
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26 */
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27
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28 #include "ascension/scene.h"
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29 #include "ascension/error.h"
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30
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31 #include <cx/tree.h>
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32
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33 #include <assert.h>
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34
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35 #define asc_scene_node_layout \
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36 offsetof(AscSceneNode, parent), offsetof(AscSceneNode, children), \
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37 offsetof(AscSceneNode, prev), offsetof(AscSceneNode, next)
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38
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39 void asc_scene_init(AscScene *scene) {
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40 if (scene->root != NULL) {
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41 asc_error("Scene is already initialized.");
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42 return;
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43 }
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44 scene->root = asc_scene_node_empty();
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45 }
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46
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47 void asc_scene_destroy(AscScene *scene) {
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48 asc_scene_node_free(scene->root);
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49 }
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50
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51 void asc_scene_add(AscScene *scene, AscSceneNode *node) {
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52 asc_scene_node_link(scene->root, node);
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53 }
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54
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55 static void asc_scene_draw_node(AscSceneNode *node) {
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56 if (node->draw_func != NULL) {
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57 node->draw_func(node);
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58 }
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59 if (node->children != NULL) {
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60 asc_scene_draw_node(node->children);
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61 }
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62 if (node->next != NULL) {
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63 asc_scene_draw_node(node->next);
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64 }
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65 }
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66
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67 void asc_scene_draw(AscScene const *scene) {
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68 // TODO: replace with UCX tree visitor
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69 // TODO: don't visit the tree, visit the render groups
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70 // TODO: avoid recursion
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71 asc_scene_draw_node(scene->root);
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72 }
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73
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74 AscSceneNode *asc_scene_node_empty(void) {
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75 // TODO: check if this can remain a calloc or if it's too expensive
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76 AscSceneNode *node = calloc(1, sizeof(AscSceneNode));
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77 assert(node != NULL);
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78 node->free_func = (asc_scene_free_func) free;
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79 return node;
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80 }
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81
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82 void asc_scene_node_free(AscSceneNode *node) {
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83 if (node == NULL) return;
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84
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85 // TODO: replace with UCX tree visitor
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86 // TODO: avoid recursion
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87
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88 // free the children recursively
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89 while (node->children != NULL) {
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90 asc_scene_node_free(node->children);
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91 }
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92
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93 // remove this node from its parent
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94 asc_scene_node_unlink(node);
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95
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96 // free the node
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97 if (node->free_func != NULL) {
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98 node->free_func(node);
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99 }
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100 }
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101
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102 void asc_scene_node_link(AscSceneNode * restrict parent, AscSceneNode * restrict node) {
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103 cx_tree_link(parent, node, asc_scene_node_layout);
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104 }
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105
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106 void asc_scene_node_unlink(AscSceneNode *node) {
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107 cx_tree_unlink(node, asc_scene_node_layout);
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108 }

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