Mon, 18 Dec 2023 19:04:44 +0100
add first draft of a scene graph structure
/* * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER. * Copyright 2023 Mike Becker. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. */ #include "ascension/scene.h" #include "ascension/error.h" #include <cx/linked_list.h> #include <assert.h> void asc_scene_init(AscScene *scene) { if (scene->root != NULL) { asc_error("Scene is already initialized."); return; } scene->root = asc_scene_node_create(NULL); } void asc_scene_destroy(AscScene *scene) { asc_scene_node_free(scene->root); } AscSceneNode *asc_scene_node_create(AscSceneNode *parent) { AscSceneNode *node = malloc(sizeof(AscSceneNode)); assert(node != NULL); node->children = cxLinkedListCreateSimple(CX_STORE_POINTERS); assert(node->children != NULL); node->parent = NULL; asc_scene_node_link(node, parent); return node; } void asc_scene_node_free(AscSceneNode *node) { if (node == NULL) return; while (cxListSize(node->children) > 0) { AscSceneNode *child = cxListAt(node->children, 0); asc_scene_node_free(child); } if (node->parent != NULL) { cxListFindRemove(node->parent->children, node); } free(node); } void asc_scene_node_link( AscSceneNode *node, AscSceneNode *parent ) { if (node->parent == parent) return; if (node->parent != NULL || parent == NULL) asc_scene_node_unlink(node); if (parent != NULL) { cxListAdd(parent->children, node); node->parent = parent; } } void asc_scene_node_unlink(AscSceneNode *node) { if (node->parent == NULL) return; cxListFindRemove(node->parent->children, node); node->parent = NULL; }