src/scene.c

changeset 21
1a47c57666f5
child 27
4ccf4703999e
equal deleted inserted replaced
20:b101c1ef13c7 21:1a47c57666f5
1 /*
2 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER.
3 * Copyright 2023 Mike Becker. All rights reserved.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 *
8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer.
10 *
11 * 2. Redistributions in binary form must reproduce the above copyright
12 * notice, this list of conditions and the following disclaimer in the
13 * documentation and/or other materials provided with the distribution.
14 *
15 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
16 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
17 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
18 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
19 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
20 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
21 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
22 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
23 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
24 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
25 * POSSIBILITY OF SUCH DAMAGE.
26 */
27
28 #include "ascension/scene.h"
29 #include "ascension/error.h"
30
31 #include <cx/linked_list.h>
32 #include <assert.h>
33
34 void asc_scene_init(AscScene *scene) {
35 if (scene->root != NULL) {
36 asc_error("Scene is already initialized.");
37 return;
38 }
39 scene->root = asc_scene_node_create(NULL);
40 }
41
42 void asc_scene_destroy(AscScene *scene) {
43 asc_scene_node_free(scene->root);
44 }
45
46 AscSceneNode *asc_scene_node_create(AscSceneNode *parent) {
47 AscSceneNode *node = malloc(sizeof(AscSceneNode));
48 assert(node != NULL);
49 node->children = cxLinkedListCreateSimple(CX_STORE_POINTERS);
50 assert(node->children != NULL);
51 node->parent = NULL;
52 asc_scene_node_link(node, parent);
53 return node;
54 }
55
56 void asc_scene_node_free(AscSceneNode *node) {
57 if (node == NULL) return;
58 while (cxListSize(node->children) > 0) {
59 AscSceneNode *child = cxListAt(node->children, 0);
60 asc_scene_node_free(child);
61 }
62 if (node->parent != NULL) {
63 cxListFindRemove(node->parent->children, node);
64 }
65 free(node);
66 }
67
68 void asc_scene_node_link(
69 AscSceneNode *node,
70 AscSceneNode *parent
71 ) {
72 if (node->parent == parent) return;
73 if (node->parent != NULL || parent == NULL) asc_scene_node_unlink(node);
74 if (parent != NULL) {
75 cxListAdd(parent->children, node);
76 node->parent = parent;
77 }
78 }
79
80 void asc_scene_node_unlink(AscSceneNode *node) {
81 if (node->parent == NULL) return;
82 cxListFindRemove(node->parent->children, node);
83 node->parent = NULL;
84 }

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