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1 /* |
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2 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER. |
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3 * Copyright 2023 Mike Becker. All rights reserved. |
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4 * |
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5 * Redistribution and use in source and binary forms, with or without |
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6 * modification, are permitted provided that the following conditions are met: |
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7 * |
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8 * 1. Redistributions of source code must retain the above copyright |
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9 * notice, this list of conditions and the following disclaimer. |
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10 * |
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11 * 2. Redistributions in binary form must reproduce the above copyright |
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12 * notice, this list of conditions and the following disclaimer in the |
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13 * documentation and/or other materials provided with the distribution. |
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14 * |
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15 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
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16 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
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17 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE |
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18 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE |
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19 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
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20 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
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21 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
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22 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
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23 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
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24 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE |
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25 * POSSIBILITY OF SUCH DAMAGE. |
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26 */ |
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27 |
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28 #include "ascension/scene.h" |
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29 #include "ascension/error.h" |
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30 |
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31 #include <cx/linked_list.h> |
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32 #include <assert.h> |
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33 |
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34 void asc_scene_init(AscScene *scene) { |
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35 if (scene->root != NULL) { |
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36 asc_error("Scene is already initialized."); |
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37 return; |
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38 } |
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39 scene->root = asc_scene_node_create(NULL); |
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40 } |
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41 |
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42 void asc_scene_destroy(AscScene *scene) { |
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43 asc_scene_node_free(scene->root); |
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44 } |
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45 |
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46 AscSceneNode *asc_scene_node_create(AscSceneNode *parent) { |
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47 AscSceneNode *node = malloc(sizeof(AscSceneNode)); |
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48 assert(node != NULL); |
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49 node->children = cxLinkedListCreateSimple(CX_STORE_POINTERS); |
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50 assert(node->children != NULL); |
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51 node->parent = NULL; |
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52 asc_scene_node_link(node, parent); |
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53 return node; |
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54 } |
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55 |
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56 void asc_scene_node_free(AscSceneNode *node) { |
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57 if (node == NULL) return; |
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58 while (cxListSize(node->children) > 0) { |
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59 AscSceneNode *child = cxListAt(node->children, 0); |
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60 asc_scene_node_free(child); |
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61 } |
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62 if (node->parent != NULL) { |
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63 cxListFindRemove(node->parent->children, node); |
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64 } |
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65 free(node); |
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66 } |
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67 |
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68 void asc_scene_node_link( |
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69 AscSceneNode *node, |
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70 AscSceneNode *parent |
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71 ) { |
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72 if (node->parent == parent) return; |
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73 if (node->parent != NULL || parent == NULL) asc_scene_node_unlink(node); |
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74 if (parent != NULL) { |
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75 cxListAdd(parent->children, node); |
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76 node->parent = parent; |
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77 } |
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78 } |
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79 |
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80 void asc_scene_node_unlink(AscSceneNode *node) { |
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81 if (node->parent == NULL) return; |
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82 cxListFindRemove(node->parent->children, node); |
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83 node->parent = NULL; |
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84 } |