Wed, 10 Apr 2024 19:16:26 +0200
fix scale not initialized to 1
21
1a47c57666f5
add first draft of a scene graph structure
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
1 | /* |
1a47c57666f5
add first draft of a scene graph structure
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
2 | * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER. |
1a47c57666f5
add first draft of a scene graph structure
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
3 | * Copyright 2023 Mike Becker. All rights reserved. |
1a47c57666f5
add first draft of a scene graph structure
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
4 | * |
1a47c57666f5
add first draft of a scene graph structure
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
5 | * Redistribution and use in source and binary forms, with or without |
1a47c57666f5
add first draft of a scene graph structure
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
6 | * modification, are permitted provided that the following conditions are met: |
1a47c57666f5
add first draft of a scene graph structure
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
7 | * |
1a47c57666f5
add first draft of a scene graph structure
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
8 | * 1. Redistributions of source code must retain the above copyright |
1a47c57666f5
add first draft of a scene graph structure
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
9 | * notice, this list of conditions and the following disclaimer. |
1a47c57666f5
add first draft of a scene graph structure
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
10 | * |
1a47c57666f5
add first draft of a scene graph structure
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
11 | * 2. Redistributions in binary form must reproduce the above copyright |
1a47c57666f5
add first draft of a scene graph structure
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
12 | * notice, this list of conditions and the following disclaimer in the |
1a47c57666f5
add first draft of a scene graph structure
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
13 | * documentation and/or other materials provided with the distribution. |
1a47c57666f5
add first draft of a scene graph structure
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
14 | * |
1a47c57666f5
add first draft of a scene graph structure
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
15 | * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
1a47c57666f5
add first draft of a scene graph structure
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
16 | * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
1a47c57666f5
add first draft of a scene graph structure
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
17 | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE |
1a47c57666f5
add first draft of a scene graph structure
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
18 | * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE |
1a47c57666f5
add first draft of a scene graph structure
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
19 | * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
1a47c57666f5
add first draft of a scene graph structure
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
20 | * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
1a47c57666f5
add first draft of a scene graph structure
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
21 | * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
1a47c57666f5
add first draft of a scene graph structure
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
22 | * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
1a47c57666f5
add first draft of a scene graph structure
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
23 | * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
1a47c57666f5
add first draft of a scene graph structure
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
24 | * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE |
1a47c57666f5
add first draft of a scene graph structure
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
25 | * POSSIBILITY OF SUCH DAMAGE. |
1a47c57666f5
add first draft of a scene graph structure
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
26 | */ |
1a47c57666f5
add first draft of a scene graph structure
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
27 | |
1a47c57666f5
add first draft of a scene graph structure
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
28 | #include "ascension/scene.h" |
1a47c57666f5
add first draft of a scene graph structure
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
29 | |
37
8a8cc6725b48
add camera and render groups
Mike Becker <universe@uap-core.de>
parents:
33
diff
changeset
|
30 | #include "ascension/context.h" |
8a8cc6725b48
add camera and render groups
Mike Becker <universe@uap-core.de>
parents:
33
diff
changeset
|
31 | |
47
44457f6cb0a2
remove unnecessary scene container
Mike Becker <universe@uap-core.de>
parents:
45
diff
changeset
|
32 | #include <cx/linked_list.h> |
44457f6cb0a2
remove unnecessary scene container
Mike Becker <universe@uap-core.de>
parents:
45
diff
changeset
|
33 | #include <cx/array_list.h> |
29
1d001eb694dc
bring first scene graph to live
Mike Becker <universe@uap-core.de>
parents:
27
diff
changeset
|
34 | #include <cx/tree.h> |
37
8a8cc6725b48
add camera and render groups
Mike Becker <universe@uap-core.de>
parents:
33
diff
changeset
|
35 | #include <cx/utils.h> |
8a8cc6725b48
add camera and render groups
Mike Becker <universe@uap-core.de>
parents:
33
diff
changeset
|
36 | |
8a8cc6725b48
add camera and render groups
Mike Becker <universe@uap-core.de>
parents:
33
diff
changeset
|
37 | #include "ascension/shader.h" |
8a8cc6725b48
add camera and render groups
Mike Becker <universe@uap-core.de>
parents:
33
diff
changeset
|
38 | #include <GL/glew.h> |
29
1d001eb694dc
bring first scene graph to live
Mike Becker <universe@uap-core.de>
parents:
27
diff
changeset
|
39 | |
21
1a47c57666f5
add first draft of a scene graph structure
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
40 | #include <assert.h> |
1a47c57666f5
add first draft of a scene graph structure
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
41 | |
38
6e5629ea4c5c
implement that nodes inherit the world transform of their parent
Mike Becker <universe@uap-core.de>
parents:
37
diff
changeset
|
42 | static CxTreeIterator asc_scene_node_iterator( |
6e5629ea4c5c
implement that nodes inherit the world transform of their parent
Mike Becker <universe@uap-core.de>
parents:
37
diff
changeset
|
43 | AscSceneNode *node, |
6e5629ea4c5c
implement that nodes inherit the world transform of their parent
Mike Becker <universe@uap-core.de>
parents:
37
diff
changeset
|
44 | bool visit_on_exit |
6e5629ea4c5c
implement that nodes inherit the world transform of their parent
Mike Becker <universe@uap-core.de>
parents:
37
diff
changeset
|
45 | ) { |
6e5629ea4c5c
implement that nodes inherit the world transform of their parent
Mike Becker <universe@uap-core.de>
parents:
37
diff
changeset
|
46 | return cx_tree_iterator( |
6e5629ea4c5c
implement that nodes inherit the world transform of their parent
Mike Becker <universe@uap-core.de>
parents:
37
diff
changeset
|
47 | node, visit_on_exit, |
6e5629ea4c5c
implement that nodes inherit the world transform of their parent
Mike Becker <universe@uap-core.de>
parents:
37
diff
changeset
|
48 | offsetof(AscSceneNode, children), |
6e5629ea4c5c
implement that nodes inherit the world transform of their parent
Mike Becker <universe@uap-core.de>
parents:
37
diff
changeset
|
49 | offsetof(AscSceneNode, next) |
6e5629ea4c5c
implement that nodes inherit the world transform of their parent
Mike Becker <universe@uap-core.de>
parents:
37
diff
changeset
|
50 | ); |
6e5629ea4c5c
implement that nodes inherit the world transform of their parent
Mike Becker <universe@uap-core.de>
parents:
37
diff
changeset
|
51 | } |
6e5629ea4c5c
implement that nodes inherit the world transform of their parent
Mike Becker <universe@uap-core.de>
parents:
37
diff
changeset
|
52 | |
43
5a8c31904e44
fix iteration order when drawing nodes
Mike Becker <universe@uap-core.de>
parents:
41
diff
changeset
|
53 | static CxTreeVisitor asc_scene_node_visitor(AscSceneNode *node) { |
5a8c31904e44
fix iteration order when drawing nodes
Mike Becker <universe@uap-core.de>
parents:
41
diff
changeset
|
54 | return cx_tree_visitor(node, |
5a8c31904e44
fix iteration order when drawing nodes
Mike Becker <universe@uap-core.de>
parents:
41
diff
changeset
|
55 | offsetof(AscSceneNode, children), |
5a8c31904e44
fix iteration order when drawing nodes
Mike Becker <universe@uap-core.de>
parents:
41
diff
changeset
|
56 | offsetof(AscSceneNode, next) |
5a8c31904e44
fix iteration order when drawing nodes
Mike Becker <universe@uap-core.de>
parents:
41
diff
changeset
|
57 | ); |
5a8c31904e44
fix iteration order when drawing nodes
Mike Becker <universe@uap-core.de>
parents:
41
diff
changeset
|
58 | } |
5a8c31904e44
fix iteration order when drawing nodes
Mike Becker <universe@uap-core.de>
parents:
41
diff
changeset
|
59 | |
47
44457f6cb0a2
remove unnecessary scene container
Mike Becker <universe@uap-core.de>
parents:
45
diff
changeset
|
60 | struct asc_render_group_entry { |
44457f6cb0a2
remove unnecessary scene container
Mike Becker <universe@uap-core.de>
parents:
45
diff
changeset
|
61 | asc_scene_draw_func draw; |
44457f6cb0a2
remove unnecessary scene container
Mike Becker <universe@uap-core.de>
parents:
45
diff
changeset
|
62 | AscSceneNode const *node; |
44457f6cb0a2
remove unnecessary scene container
Mike Becker <universe@uap-core.de>
parents:
45
diff
changeset
|
63 | }; |
44457f6cb0a2
remove unnecessary scene container
Mike Becker <universe@uap-core.de>
parents:
45
diff
changeset
|
64 | |
44457f6cb0a2
remove unnecessary scene container
Mike Becker <universe@uap-core.de>
parents:
45
diff
changeset
|
65 | #define asc_draw_render_group(iter) \ |
44457f6cb0a2
remove unnecessary scene container
Mike Becker <universe@uap-core.de>
parents:
45
diff
changeset
|
66 | cx_foreach(struct asc_render_group_entry*, entry, iter) { \ |
44457f6cb0a2
remove unnecessary scene container
Mike Becker <universe@uap-core.de>
parents:
45
diff
changeset
|
67 | entry->draw(entry->node); \ |
21
1a47c57666f5
add first draft of a scene graph structure
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
68 | } |
37
8a8cc6725b48
add camera and render groups
Mike Becker <universe@uap-core.de>
parents:
33
diff
changeset
|
69 | |
47
44457f6cb0a2
remove unnecessary scene container
Mike Becker <universe@uap-core.de>
parents:
45
diff
changeset
|
70 | void asc_scene_draw(AscSceneNode *root, asc_recti viewport, AscCamera *camera) { |
44457f6cb0a2
remove unnecessary scene container
Mike Becker <universe@uap-core.de>
parents:
45
diff
changeset
|
71 | // create render groups |
44457f6cb0a2
remove unnecessary scene container
Mike Becker <universe@uap-core.de>
parents:
45
diff
changeset
|
72 | CxList *render_group[ASC_RENDER_GROUP_COUNT]; |
44457f6cb0a2
remove unnecessary scene container
Mike Becker <universe@uap-core.de>
parents:
45
diff
changeset
|
73 | cx_for_n(i, ASC_RENDER_GROUP_COUNT) { |
44457f6cb0a2
remove unnecessary scene container
Mike Becker <universe@uap-core.de>
parents:
45
diff
changeset
|
74 | render_group[i] = cxArrayListCreateSimple( |
44457f6cb0a2
remove unnecessary scene container
Mike Becker <universe@uap-core.de>
parents:
45
diff
changeset
|
75 | sizeof(struct asc_render_group_entry), 32); |
44457f6cb0a2
remove unnecessary scene container
Mike Becker <universe@uap-core.de>
parents:
45
diff
changeset
|
76 | } |
32
86468a71dd73
add transformation matrix
Mike Becker <universe@uap-core.de>
parents:
31
diff
changeset
|
77 | |
86468a71dd73
add transformation matrix
Mike Becker <universe@uap-core.de>
parents:
31
diff
changeset
|
78 | // skip the root node deliberately, we know it's just the container |
47
44457f6cb0a2
remove unnecessary scene container
Mike Becker <universe@uap-core.de>
parents:
45
diff
changeset
|
79 | CxTreeVisitor iter = asc_scene_node_visitor(root); |
32
86468a71dd73
add transformation matrix
Mike Becker <universe@uap-core.de>
parents:
31
diff
changeset
|
80 | cxIteratorNext(iter); |
86468a71dd73
add transformation matrix
Mike Becker <universe@uap-core.de>
parents:
31
diff
changeset
|
81 | |
37
8a8cc6725b48
add camera and render groups
Mike Becker <universe@uap-core.de>
parents:
33
diff
changeset
|
82 | // update the children and add them to the render groups |
30
fceda550ebcb
apply new CxTreeIterator from ucx 3.1 preview
Mike Becker <universe@uap-core.de>
parents:
29
diff
changeset
|
83 | cx_foreach(AscSceneNode*, node, iter) { |
41
df81d493716e
add correct interleaving of opaque and transparent sprites
Mike Becker <universe@uap-core.de>
parents:
40
diff
changeset
|
84 | node->depth = iter.depth; |
df81d493716e
add correct interleaving of opaque and transparent sprites
Mike Becker <universe@uap-core.de>
parents:
40
diff
changeset
|
85 | |
33
e7ddb52facd3
add behavior nodes + restructure test program
Mike Becker <universe@uap-core.de>
parents:
32
diff
changeset
|
86 | // execute behaviors, first |
47
44457f6cb0a2
remove unnecessary scene container
Mike Becker <universe@uap-core.de>
parents:
45
diff
changeset
|
87 | if (node->behaviors != NULL) { |
44457f6cb0a2
remove unnecessary scene container
Mike Becker <universe@uap-core.de>
parents:
45
diff
changeset
|
88 | CxIterator behavior_iter = cxListIterator(node->behaviors); |
44457f6cb0a2
remove unnecessary scene container
Mike Becker <universe@uap-core.de>
parents:
45
diff
changeset
|
89 | cx_foreach(asc_scene_update_func, behavior, behavior_iter) { |
44457f6cb0a2
remove unnecessary scene container
Mike Becker <universe@uap-core.de>
parents:
45
diff
changeset
|
90 | behavior(node); |
44457f6cb0a2
remove unnecessary scene container
Mike Becker <universe@uap-core.de>
parents:
45
diff
changeset
|
91 | } |
33
e7ddb52facd3
add behavior nodes + restructure test program
Mike Becker <universe@uap-core.de>
parents:
32
diff
changeset
|
92 | } |
e7ddb52facd3
add behavior nodes + restructure test program
Mike Becker <universe@uap-core.de>
parents:
32
diff
changeset
|
93 | |
47
44457f6cb0a2
remove unnecessary scene container
Mike Becker <universe@uap-core.de>
parents:
45
diff
changeset
|
94 | // TODO: implement culling |
44457f6cb0a2
remove unnecessary scene container
Mike Becker <universe@uap-core.de>
parents:
45
diff
changeset
|
95 | // TODO: implement a hidden flag (requires UCX tree-continue function) |
44457f6cb0a2
remove unnecessary scene container
Mike Becker <universe@uap-core.de>
parents:
45
diff
changeset
|
96 | |
33
e7ddb52facd3
add behavior nodes + restructure test program
Mike Becker <universe@uap-core.de>
parents:
32
diff
changeset
|
97 | // check if geometry needs update |
39 | 98 | if (node->need_graphics_update) { |
37
8a8cc6725b48
add camera and render groups
Mike Becker <universe@uap-core.de>
parents:
33
diff
changeset
|
99 | assert(node->update_func != NULL); |
39 | 100 | node->need_graphics_update = false; |
32
86468a71dd73
add transformation matrix
Mike Becker <universe@uap-core.de>
parents:
31
diff
changeset
|
101 | node->update_func(node); |
86468a71dd73
add transformation matrix
Mike Becker <universe@uap-core.de>
parents:
31
diff
changeset
|
102 | } |
37
8a8cc6725b48
add camera and render groups
Mike Becker <universe@uap-core.de>
parents:
33
diff
changeset
|
103 | if (node->need_transform_update) { |
8a8cc6725b48
add camera and render groups
Mike Becker <universe@uap-core.de>
parents:
33
diff
changeset
|
104 | node->need_transform_update = false; |
45
18de2af03531
simplify how transforms work
Mike Becker <universe@uap-core.de>
parents:
44
diff
changeset
|
105 | asc_transform_from_parts( |
18de2af03531
simplify how transforms work
Mike Becker <universe@uap-core.de>
parents:
44
diff
changeset
|
106 | node->transform, |
18de2af03531
simplify how transforms work
Mike Becker <universe@uap-core.de>
parents:
44
diff
changeset
|
107 | node->position, |
18de2af03531
simplify how transforms work
Mike Becker <universe@uap-core.de>
parents:
44
diff
changeset
|
108 | node->scale, |
18de2af03531
simplify how transforms work
Mike Becker <universe@uap-core.de>
parents:
44
diff
changeset
|
109 | node->rotation |
18de2af03531
simplify how transforms work
Mike Becker <universe@uap-core.de>
parents:
44
diff
changeset
|
110 | ); |
18de2af03531
simplify how transforms work
Mike Becker <universe@uap-core.de>
parents:
44
diff
changeset
|
111 | asc_mat4f_mulst( |
18de2af03531
simplify how transforms work
Mike Becker <universe@uap-core.de>
parents:
44
diff
changeset
|
112 | node->world_transform, |
18de2af03531
simplify how transforms work
Mike Becker <universe@uap-core.de>
parents:
44
diff
changeset
|
113 | node->transform, |
18de2af03531
simplify how transforms work
Mike Becker <universe@uap-core.de>
parents:
44
diff
changeset
|
114 | node->parent->world_transform |
18de2af03531
simplify how transforms work
Mike Becker <universe@uap-core.de>
parents:
44
diff
changeset
|
115 | ); |
37
8a8cc6725b48
add camera and render groups
Mike Becker <universe@uap-core.de>
parents:
33
diff
changeset
|
116 | } |
33
e7ddb52facd3
add behavior nodes + restructure test program
Mike Becker <universe@uap-core.de>
parents:
32
diff
changeset
|
117 | |
37
8a8cc6725b48
add camera and render groups
Mike Becker <universe@uap-core.de>
parents:
33
diff
changeset
|
118 | // add to render group |
30
fceda550ebcb
apply new CxTreeIterator from ucx 3.1 preview
Mike Becker <universe@uap-core.de>
parents:
29
diff
changeset
|
119 | if (node->draw_func != NULL) { |
37
8a8cc6725b48
add camera and render groups
Mike Becker <universe@uap-core.de>
parents:
33
diff
changeset
|
120 | struct asc_render_group_entry entry = { |
8a8cc6725b48
add camera and render groups
Mike Becker <universe@uap-core.de>
parents:
33
diff
changeset
|
121 | node->draw_func, node |
8a8cc6725b48
add camera and render groups
Mike Becker <universe@uap-core.de>
parents:
33
diff
changeset
|
122 | }; |
47
44457f6cb0a2
remove unnecessary scene container
Mike Becker <universe@uap-core.de>
parents:
45
diff
changeset
|
123 | cxListAdd(render_group[node->render_group], &entry); |
30
fceda550ebcb
apply new CxTreeIterator from ucx 3.1 preview
Mike Becker <universe@uap-core.de>
parents:
29
diff
changeset
|
124 | } |
29
1d001eb694dc
bring first scene graph to live
Mike Becker <universe@uap-core.de>
parents:
27
diff
changeset
|
125 | } |
37
8a8cc6725b48
add camera and render groups
Mike Becker <universe@uap-core.de>
parents:
33
diff
changeset
|
126 | |
8a8cc6725b48
add camera and render groups
Mike Becker <universe@uap-core.de>
parents:
33
diff
changeset
|
127 | // set the viewport (in OpenGL we need to invert the Y axis) |
8a8cc6725b48
add camera and render groups
Mike Becker <universe@uap-core.de>
parents:
33
diff
changeset
|
128 | glViewport( |
47
44457f6cb0a2
remove unnecessary scene container
Mike Becker <universe@uap-core.de>
parents:
45
diff
changeset
|
129 | viewport.pos.x, |
44457f6cb0a2
remove unnecessary scene container
Mike Becker <universe@uap-core.de>
parents:
45
diff
changeset
|
130 | -viewport.pos.y, |
44457f6cb0a2
remove unnecessary scene container
Mike Becker <universe@uap-core.de>
parents:
45
diff
changeset
|
131 | viewport.size.width, |
44457f6cb0a2
remove unnecessary scene container
Mike Becker <universe@uap-core.de>
parents:
45
diff
changeset
|
132 | viewport.size.height |
37
8a8cc6725b48
add camera and render groups
Mike Becker <universe@uap-core.de>
parents:
33
diff
changeset
|
133 | ); |
8a8cc6725b48
add camera and render groups
Mike Becker <universe@uap-core.de>
parents:
33
diff
changeset
|
134 | |
47
44457f6cb0a2
remove unnecessary scene container
Mike Becker <universe@uap-core.de>
parents:
45
diff
changeset
|
135 | // ------------------------- |
44457f6cb0a2
remove unnecessary scene container
Mike Becker <universe@uap-core.de>
parents:
45
diff
changeset
|
136 | // process the render groups |
44457f6cb0a2
remove unnecessary scene container
Mike Becker <universe@uap-core.de>
parents:
45
diff
changeset
|
137 | // ------------------------- |
44
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
43
diff
changeset
|
138 | AscShaderProgram *shader; |
47
44457f6cb0a2
remove unnecessary scene container
Mike Becker <universe@uap-core.de>
parents:
45
diff
changeset
|
139 | CxIterator render_iter; |
44457f6cb0a2
remove unnecessary scene container
Mike Becker <universe@uap-core.de>
parents:
45
diff
changeset
|
140 | |
44457f6cb0a2
remove unnecessary scene container
Mike Becker <universe@uap-core.de>
parents:
45
diff
changeset
|
141 | // 2D Elements |
44457f6cb0a2
remove unnecessary scene container
Mike Becker <universe@uap-core.de>
parents:
45
diff
changeset
|
142 | // =========== |
44457f6cb0a2
remove unnecessary scene container
Mike Becker <universe@uap-core.de>
parents:
45
diff
changeset
|
143 | glEnable(GL_DEPTH_TEST); |
44457f6cb0a2
remove unnecessary scene container
Mike Becker <universe@uap-core.de>
parents:
45
diff
changeset
|
144 | glClear(GL_DEPTH_BUFFER_BIT); |
37
8a8cc6725b48
add camera and render groups
Mike Becker <universe@uap-core.de>
parents:
33
diff
changeset
|
145 | |
47
44457f6cb0a2
remove unnecessary scene container
Mike Becker <universe@uap-core.de>
parents:
45
diff
changeset
|
146 | // Sprites |
44457f6cb0a2
remove unnecessary scene container
Mike Becker <universe@uap-core.de>
parents:
45
diff
changeset
|
147 | // ------- |
44457f6cb0a2
remove unnecessary scene container
Mike Becker <universe@uap-core.de>
parents:
45
diff
changeset
|
148 | // TODO: implement view matrix for 2D worlds |
44457f6cb0a2
remove unnecessary scene container
Mike Becker <universe@uap-core.de>
parents:
45
diff
changeset
|
149 | shader = &asc_context.active_window->glctx.shader.sprite.base; |
44457f6cb0a2
remove unnecessary scene container
Mike Becker <universe@uap-core.de>
parents:
45
diff
changeset
|
150 | glUseProgram(shader->id); |
44457f6cb0a2
remove unnecessary scene container
Mike Becker <universe@uap-core.de>
parents:
45
diff
changeset
|
151 | glUniformMatrix4fv(shader->projection, 1, |
44457f6cb0a2
remove unnecessary scene container
Mike Becker <universe@uap-core.de>
parents:
45
diff
changeset
|
152 | GL_FALSE, camera->projection); |
37
8a8cc6725b48
add camera and render groups
Mike Becker <universe@uap-core.de>
parents:
33
diff
changeset
|
153 | |
47
44457f6cb0a2
remove unnecessary scene container
Mike Becker <universe@uap-core.de>
parents:
45
diff
changeset
|
154 | // render opaque sprites from front to back |
44457f6cb0a2
remove unnecessary scene container
Mike Becker <universe@uap-core.de>
parents:
45
diff
changeset
|
155 | glDisable(GL_BLEND); |
44457f6cb0a2
remove unnecessary scene container
Mike Becker <universe@uap-core.de>
parents:
45
diff
changeset
|
156 | render_iter = cxListBackwardsIterator(render_group[ASC_RENDER_GROUP_SPRITE_OPAQUE]); |
44457f6cb0a2
remove unnecessary scene container
Mike Becker <universe@uap-core.de>
parents:
45
diff
changeset
|
157 | asc_draw_render_group(render_iter); |
41
df81d493716e
add correct interleaving of opaque and transparent sprites
Mike Becker <universe@uap-core.de>
parents:
40
diff
changeset
|
158 | |
47
44457f6cb0a2
remove unnecessary scene container
Mike Becker <universe@uap-core.de>
parents:
45
diff
changeset
|
159 | // render sprites with alpha value from back to front |
44457f6cb0a2
remove unnecessary scene container
Mike Becker <universe@uap-core.de>
parents:
45
diff
changeset
|
160 | glEnable(GL_BLEND); |
44457f6cb0a2
remove unnecessary scene container
Mike Becker <universe@uap-core.de>
parents:
45
diff
changeset
|
161 | glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
44457f6cb0a2
remove unnecessary scene container
Mike Becker <universe@uap-core.de>
parents:
45
diff
changeset
|
162 | render_iter = cxListIterator(render_group[ASC_RENDER_GROUP_SPRITE_BLEND]); |
44457f6cb0a2
remove unnecessary scene container
Mike Becker <universe@uap-core.de>
parents:
45
diff
changeset
|
163 | asc_draw_render_group(render_iter); |
44457f6cb0a2
remove unnecessary scene container
Mike Becker <universe@uap-core.de>
parents:
45
diff
changeset
|
164 | |
44457f6cb0a2
remove unnecessary scene container
Mike Becker <universe@uap-core.de>
parents:
45
diff
changeset
|
165 | // destroy render groups |
44457f6cb0a2
remove unnecessary scene container
Mike Becker <universe@uap-core.de>
parents:
45
diff
changeset
|
166 | cx_for_n(i, ASC_RENDER_GROUP_COUNT) { |
44457f6cb0a2
remove unnecessary scene container
Mike Becker <universe@uap-core.de>
parents:
45
diff
changeset
|
167 | cxListDestroy(render_group[i]); |
37
8a8cc6725b48
add camera and render groups
Mike Becker <universe@uap-core.de>
parents:
33
diff
changeset
|
168 | } |
29
1d001eb694dc
bring first scene graph to live
Mike Becker <universe@uap-core.de>
parents:
27
diff
changeset
|
169 | } |
1d001eb694dc
bring first scene graph to live
Mike Becker <universe@uap-core.de>
parents:
27
diff
changeset
|
170 | |
1d001eb694dc
bring first scene graph to live
Mike Becker <universe@uap-core.de>
parents:
27
diff
changeset
|
171 | AscSceneNode *asc_scene_node_empty(void) { |
27
4ccf4703999e
improve implementation of scene graph tree
Mike Becker <universe@uap-core.de>
parents:
21
diff
changeset
|
172 | AscSceneNode *node = calloc(1, sizeof(AscSceneNode)); |
29
1d001eb694dc
bring first scene graph to live
Mike Becker <universe@uap-core.de>
parents:
27
diff
changeset
|
173 | node->free_func = (asc_scene_free_func) free; |
51
a656496594f9
fix scale not initialized to 1
Mike Becker <universe@uap-core.de>
parents:
49
diff
changeset
|
174 | node->scale.x = node->scale.y = node->scale.z = 1; |
45
18de2af03531
simplify how transforms work
Mike Becker <universe@uap-core.de>
parents:
44
diff
changeset
|
175 | asc_transform_identity(node->transform); |
38
6e5629ea4c5c
implement that nodes inherit the world transform of their parent
Mike Becker <universe@uap-core.de>
parents:
37
diff
changeset
|
176 | asc_transform_identity(node->world_transform); |
21
1a47c57666f5
add first draft of a scene graph structure
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
177 | return node; |
1a47c57666f5
add first draft of a scene graph structure
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
178 | } |
1a47c57666f5
add first draft of a scene graph structure
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
179 | |
1a47c57666f5
add first draft of a scene graph structure
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
180 | void asc_scene_node_free(AscSceneNode *node) { |
1a47c57666f5
add first draft of a scene graph structure
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
181 | if (node == NULL) return; |
27
4ccf4703999e
improve implementation of scene graph tree
Mike Becker <universe@uap-core.de>
parents:
21
diff
changeset
|
182 | |
4ccf4703999e
improve implementation of scene graph tree
Mike Becker <universe@uap-core.de>
parents:
21
diff
changeset
|
183 | // remove this node from its parent |
4ccf4703999e
improve implementation of scene graph tree
Mike Becker <universe@uap-core.de>
parents:
21
diff
changeset
|
184 | asc_scene_node_unlink(node); |
4ccf4703999e
improve implementation of scene graph tree
Mike Becker <universe@uap-core.de>
parents:
21
diff
changeset
|
185 | |
31
8324037e0148
use tree iterator to free scene nodes
Mike Becker <universe@uap-core.de>
parents:
30
diff
changeset
|
186 | // free the entire subtree |
38
6e5629ea4c5c
implement that nodes inherit the world transform of their parent
Mike Becker <universe@uap-core.de>
parents:
37
diff
changeset
|
187 | CxTreeIterator iter = asc_scene_node_iterator(node, true); |
31
8324037e0148
use tree iterator to free scene nodes
Mike Becker <universe@uap-core.de>
parents:
30
diff
changeset
|
188 | cx_foreach(AscSceneNode*, child, iter) { |
8324037e0148
use tree iterator to free scene nodes
Mike Becker <universe@uap-core.de>
parents:
30
diff
changeset
|
189 | if (!iter.exiting) continue; |
47
44457f6cb0a2
remove unnecessary scene container
Mike Becker <universe@uap-core.de>
parents:
45
diff
changeset
|
190 | if (child->behaviors != NULL) { |
44457f6cb0a2
remove unnecessary scene container
Mike Becker <universe@uap-core.de>
parents:
45
diff
changeset
|
191 | cxListDestroy(child->behaviors); |
44457f6cb0a2
remove unnecessary scene container
Mike Becker <universe@uap-core.de>
parents:
45
diff
changeset
|
192 | } |
31
8324037e0148
use tree iterator to free scene nodes
Mike Becker <universe@uap-core.de>
parents:
30
diff
changeset
|
193 | if (child->free_func != NULL) { |
8324037e0148
use tree iterator to free scene nodes
Mike Becker <universe@uap-core.de>
parents:
30
diff
changeset
|
194 | child->free_func(child); |
8324037e0148
use tree iterator to free scene nodes
Mike Becker <universe@uap-core.de>
parents:
30
diff
changeset
|
195 | } else { |
8324037e0148
use tree iterator to free scene nodes
Mike Becker <universe@uap-core.de>
parents:
30
diff
changeset
|
196 | free(child); |
8324037e0148
use tree iterator to free scene nodes
Mike Becker <universe@uap-core.de>
parents:
30
diff
changeset
|
197 | } |
21
1a47c57666f5
add first draft of a scene graph structure
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
198 | } |
1a47c57666f5
add first draft of a scene graph structure
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
199 | } |
1a47c57666f5
add first draft of a scene graph structure
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
200 | |
29
1d001eb694dc
bring first scene graph to live
Mike Becker <universe@uap-core.de>
parents:
27
diff
changeset
|
201 | void asc_scene_node_link(AscSceneNode * restrict parent, AscSceneNode * restrict node) { |
33
e7ddb52facd3
add behavior nodes + restructure test program
Mike Becker <universe@uap-core.de>
parents:
32
diff
changeset
|
202 | cx_tree_link( |
e7ddb52facd3
add behavior nodes + restructure test program
Mike Becker <universe@uap-core.de>
parents:
32
diff
changeset
|
203 | parent, node, |
e7ddb52facd3
add behavior nodes + restructure test program
Mike Becker <universe@uap-core.de>
parents:
32
diff
changeset
|
204 | offsetof(AscSceneNode, parent), |
e7ddb52facd3
add behavior nodes + restructure test program
Mike Becker <universe@uap-core.de>
parents:
32
diff
changeset
|
205 | offsetof(AscSceneNode, children), |
e7ddb52facd3
add behavior nodes + restructure test program
Mike Becker <universe@uap-core.de>
parents:
32
diff
changeset
|
206 | offsetof(AscSceneNode, prev), |
e7ddb52facd3
add behavior nodes + restructure test program
Mike Becker <universe@uap-core.de>
parents:
32
diff
changeset
|
207 | offsetof(AscSceneNode, next) |
e7ddb52facd3
add behavior nodes + restructure test program
Mike Becker <universe@uap-core.de>
parents:
32
diff
changeset
|
208 | ); |
29
1d001eb694dc
bring first scene graph to live
Mike Becker <universe@uap-core.de>
parents:
27
diff
changeset
|
209 | } |
1d001eb694dc
bring first scene graph to live
Mike Becker <universe@uap-core.de>
parents:
27
diff
changeset
|
210 | |
21
1a47c57666f5
add first draft of a scene graph structure
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
211 | void asc_scene_node_unlink(AscSceneNode *node) { |
33
e7ddb52facd3
add behavior nodes + restructure test program
Mike Becker <universe@uap-core.de>
parents:
32
diff
changeset
|
212 | cx_tree_unlink( |
e7ddb52facd3
add behavior nodes + restructure test program
Mike Becker <universe@uap-core.de>
parents:
32
diff
changeset
|
213 | node, |
e7ddb52facd3
add behavior nodes + restructure test program
Mike Becker <universe@uap-core.de>
parents:
32
diff
changeset
|
214 | offsetof(AscSceneNode, parent), |
e7ddb52facd3
add behavior nodes + restructure test program
Mike Becker <universe@uap-core.de>
parents:
32
diff
changeset
|
215 | offsetof(AscSceneNode, children), |
e7ddb52facd3
add behavior nodes + restructure test program
Mike Becker <universe@uap-core.de>
parents:
32
diff
changeset
|
216 | offsetof(AscSceneNode, prev), |
e7ddb52facd3
add behavior nodes + restructure test program
Mike Becker <universe@uap-core.de>
parents:
32
diff
changeset
|
217 | offsetof(AscSceneNode, next) |
e7ddb52facd3
add behavior nodes + restructure test program
Mike Becker <universe@uap-core.de>
parents:
32
diff
changeset
|
218 | ); |
e7ddb52facd3
add behavior nodes + restructure test program
Mike Becker <universe@uap-core.de>
parents:
32
diff
changeset
|
219 | } |
e7ddb52facd3
add behavior nodes + restructure test program
Mike Becker <universe@uap-core.de>
parents:
32
diff
changeset
|
220 | |
47
44457f6cb0a2
remove unnecessary scene container
Mike Becker <universe@uap-core.de>
parents:
45
diff
changeset
|
221 | void asc_scene_add_behavior( |
44457f6cb0a2
remove unnecessary scene container
Mike Becker <universe@uap-core.de>
parents:
45
diff
changeset
|
222 | AscSceneNode *node, |
44457f6cb0a2
remove unnecessary scene container
Mike Becker <universe@uap-core.de>
parents:
45
diff
changeset
|
223 | asc_scene_update_func behavior |
44457f6cb0a2
remove unnecessary scene container
Mike Becker <universe@uap-core.de>
parents:
45
diff
changeset
|
224 | ) { |
44457f6cb0a2
remove unnecessary scene container
Mike Becker <universe@uap-core.de>
parents:
45
diff
changeset
|
225 | if (node->behaviors == NULL) { |
44457f6cb0a2
remove unnecessary scene container
Mike Becker <universe@uap-core.de>
parents:
45
diff
changeset
|
226 | node->behaviors = cxLinkedListCreateSimple(CX_STORE_POINTERS); |
44457f6cb0a2
remove unnecessary scene container
Mike Becker <universe@uap-core.de>
parents:
45
diff
changeset
|
227 | } |
44457f6cb0a2
remove unnecessary scene container
Mike Becker <universe@uap-core.de>
parents:
45
diff
changeset
|
228 | cxListAdd(node->behaviors, behavior); |
33
e7ddb52facd3
add behavior nodes + restructure test program
Mike Becker <universe@uap-core.de>
parents:
32
diff
changeset
|
229 | } |
e7ddb52facd3
add behavior nodes + restructure test program
Mike Becker <universe@uap-core.de>
parents:
32
diff
changeset
|
230 | |
47
44457f6cb0a2
remove unnecessary scene container
Mike Becker <universe@uap-core.de>
parents:
45
diff
changeset
|
231 | void asc_scene_remove_behavior( |
44457f6cb0a2
remove unnecessary scene container
Mike Becker <universe@uap-core.de>
parents:
45
diff
changeset
|
232 | AscSceneNode *node, |
44457f6cb0a2
remove unnecessary scene container
Mike Becker <universe@uap-core.de>
parents:
45
diff
changeset
|
233 | asc_scene_update_func behavior |
44457f6cb0a2
remove unnecessary scene container
Mike Becker <universe@uap-core.de>
parents:
45
diff
changeset
|
234 | ) { |
44457f6cb0a2
remove unnecessary scene container
Mike Becker <universe@uap-core.de>
parents:
45
diff
changeset
|
235 | if (node->behaviors != NULL) { |
44457f6cb0a2
remove unnecessary scene container
Mike Becker <universe@uap-core.de>
parents:
45
diff
changeset
|
236 | cxListFindRemove(node->behaviors, behavior); |
44457f6cb0a2
remove unnecessary scene container
Mike Becker <universe@uap-core.de>
parents:
45
diff
changeset
|
237 | } |
33
e7ddb52facd3
add behavior nodes + restructure test program
Mike Becker <universe@uap-core.de>
parents:
32
diff
changeset
|
238 | } |
38
6e5629ea4c5c
implement that nodes inherit the world transform of their parent
Mike Becker <universe@uap-core.de>
parents:
37
diff
changeset
|
239 | |
45
18de2af03531
simplify how transforms work
Mike Becker <universe@uap-core.de>
parents:
44
diff
changeset
|
240 | void asc_update_transform(AscSceneNode *node) { |
18de2af03531
simplify how transforms work
Mike Becker <universe@uap-core.de>
parents:
44
diff
changeset
|
241 | if (node->need_transform_update) return; |
18de2af03531
simplify how transforms work
Mike Becker <universe@uap-core.de>
parents:
44
diff
changeset
|
242 | |
38
6e5629ea4c5c
implement that nodes inherit the world transform of their parent
Mike Becker <universe@uap-core.de>
parents:
37
diff
changeset
|
243 | CxTreeIterator iter = asc_scene_node_iterator(node, false); |
6e5629ea4c5c
implement that nodes inherit the world transform of their parent
Mike Becker <universe@uap-core.de>
parents:
37
diff
changeset
|
244 | cx_foreach(AscSceneNode*, n, iter) { |
45
18de2af03531
simplify how transforms work
Mike Becker <universe@uap-core.de>
parents:
44
diff
changeset
|
245 | // TODO: break/continue when subtree is already marked for update |
38
6e5629ea4c5c
implement that nodes inherit the world transform of their parent
Mike Becker <universe@uap-core.de>
parents:
37
diff
changeset
|
246 | n->need_transform_update = true; |
6e5629ea4c5c
implement that nodes inherit the world transform of their parent
Mike Becker <universe@uap-core.de>
parents:
37
diff
changeset
|
247 | } |
45
18de2af03531
simplify how transforms work
Mike Becker <universe@uap-core.de>
parents:
44
diff
changeset
|
248 | } |