Thu, 21 Mar 2024 23:01:09 +0100
fix iteration order when drawing nodes
21
1a47c57666f5
add first draft of a scene graph structure
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
1 | /* |
1a47c57666f5
add first draft of a scene graph structure
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
2 | * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER. |
1a47c57666f5
add first draft of a scene graph structure
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
3 | * Copyright 2023 Mike Becker. All rights reserved. |
1a47c57666f5
add first draft of a scene graph structure
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
4 | * |
1a47c57666f5
add first draft of a scene graph structure
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
5 | * Redistribution and use in source and binary forms, with or without |
1a47c57666f5
add first draft of a scene graph structure
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
6 | * modification, are permitted provided that the following conditions are met: |
1a47c57666f5
add first draft of a scene graph structure
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
7 | * |
1a47c57666f5
add first draft of a scene graph structure
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
8 | * 1. Redistributions of source code must retain the above copyright |
1a47c57666f5
add first draft of a scene graph structure
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
9 | * notice, this list of conditions and the following disclaimer. |
1a47c57666f5
add first draft of a scene graph structure
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
10 | * |
1a47c57666f5
add first draft of a scene graph structure
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
11 | * 2. Redistributions in binary form must reproduce the above copyright |
1a47c57666f5
add first draft of a scene graph structure
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
12 | * notice, this list of conditions and the following disclaimer in the |
1a47c57666f5
add first draft of a scene graph structure
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
13 | * documentation and/or other materials provided with the distribution. |
1a47c57666f5
add first draft of a scene graph structure
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
14 | * |
1a47c57666f5
add first draft of a scene graph structure
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
15 | * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
1a47c57666f5
add first draft of a scene graph structure
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
16 | * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
1a47c57666f5
add first draft of a scene graph structure
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
17 | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE |
1a47c57666f5
add first draft of a scene graph structure
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
18 | * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE |
1a47c57666f5
add first draft of a scene graph structure
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
19 | * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
1a47c57666f5
add first draft of a scene graph structure
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
20 | * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
1a47c57666f5
add first draft of a scene graph structure
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
21 | * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
1a47c57666f5
add first draft of a scene graph structure
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
22 | * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
1a47c57666f5
add first draft of a scene graph structure
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
23 | * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
1a47c57666f5
add first draft of a scene graph structure
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
24 | * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE |
1a47c57666f5
add first draft of a scene graph structure
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
25 | * POSSIBILITY OF SUCH DAMAGE. |
1a47c57666f5
add first draft of a scene graph structure
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
26 | */ |
1a47c57666f5
add first draft of a scene graph structure
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
27 | |
1a47c57666f5
add first draft of a scene graph structure
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
28 | #include "ascension/scene.h" |
1a47c57666f5
add first draft of a scene graph structure
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
29 | #include "ascension/error.h" |
1a47c57666f5
add first draft of a scene graph structure
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
30 | |
37
8a8cc6725b48
add camera and render groups
Mike Becker <universe@uap-core.de>
parents:
33
diff
changeset
|
31 | #include "ascension/context.h" |
8a8cc6725b48
add camera and render groups
Mike Becker <universe@uap-core.de>
parents:
33
diff
changeset
|
32 | |
29
1d001eb694dc
bring first scene graph to live
Mike Becker <universe@uap-core.de>
parents:
27
diff
changeset
|
33 | #include <cx/tree.h> |
37
8a8cc6725b48
add camera and render groups
Mike Becker <universe@uap-core.de>
parents:
33
diff
changeset
|
34 | #include <cx/utils.h> |
8a8cc6725b48
add camera and render groups
Mike Becker <universe@uap-core.de>
parents:
33
diff
changeset
|
35 | |
8a8cc6725b48
add camera and render groups
Mike Becker <universe@uap-core.de>
parents:
33
diff
changeset
|
36 | #include "ascension/shader.h" |
8a8cc6725b48
add camera and render groups
Mike Becker <universe@uap-core.de>
parents:
33
diff
changeset
|
37 | #include <GL/glew.h> |
29
1d001eb694dc
bring first scene graph to live
Mike Becker <universe@uap-core.de>
parents:
27
diff
changeset
|
38 | |
21
1a47c57666f5
add first draft of a scene graph structure
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
39 | #include <assert.h> |
1a47c57666f5
add first draft of a scene graph structure
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
40 | |
38
6e5629ea4c5c
implement that nodes inherit the world transform of their parent
Mike Becker <universe@uap-core.de>
parents:
37
diff
changeset
|
41 | static CxTreeIterator asc_scene_node_iterator( |
6e5629ea4c5c
implement that nodes inherit the world transform of their parent
Mike Becker <universe@uap-core.de>
parents:
37
diff
changeset
|
42 | AscSceneNode *node, |
6e5629ea4c5c
implement that nodes inherit the world transform of their parent
Mike Becker <universe@uap-core.de>
parents:
37
diff
changeset
|
43 | bool visit_on_exit |
6e5629ea4c5c
implement that nodes inherit the world transform of their parent
Mike Becker <universe@uap-core.de>
parents:
37
diff
changeset
|
44 | ) { |
6e5629ea4c5c
implement that nodes inherit the world transform of their parent
Mike Becker <universe@uap-core.de>
parents:
37
diff
changeset
|
45 | return cx_tree_iterator( |
6e5629ea4c5c
implement that nodes inherit the world transform of their parent
Mike Becker <universe@uap-core.de>
parents:
37
diff
changeset
|
46 | node, visit_on_exit, |
6e5629ea4c5c
implement that nodes inherit the world transform of their parent
Mike Becker <universe@uap-core.de>
parents:
37
diff
changeset
|
47 | offsetof(AscSceneNode, children), |
6e5629ea4c5c
implement that nodes inherit the world transform of their parent
Mike Becker <universe@uap-core.de>
parents:
37
diff
changeset
|
48 | offsetof(AscSceneNode, next) |
6e5629ea4c5c
implement that nodes inherit the world transform of their parent
Mike Becker <universe@uap-core.de>
parents:
37
diff
changeset
|
49 | ); |
6e5629ea4c5c
implement that nodes inherit the world transform of their parent
Mike Becker <universe@uap-core.de>
parents:
37
diff
changeset
|
50 | } |
6e5629ea4c5c
implement that nodes inherit the world transform of their parent
Mike Becker <universe@uap-core.de>
parents:
37
diff
changeset
|
51 | |
43
5a8c31904e44
fix iteration order when drawing nodes
Mike Becker <universe@uap-core.de>
parents:
41
diff
changeset
|
52 | static CxTreeVisitor asc_scene_node_visitor(AscSceneNode *node) { |
5a8c31904e44
fix iteration order when drawing nodes
Mike Becker <universe@uap-core.de>
parents:
41
diff
changeset
|
53 | return cx_tree_visitor(node, |
5a8c31904e44
fix iteration order when drawing nodes
Mike Becker <universe@uap-core.de>
parents:
41
diff
changeset
|
54 | offsetof(AscSceneNode, children), |
5a8c31904e44
fix iteration order when drawing nodes
Mike Becker <universe@uap-core.de>
parents:
41
diff
changeset
|
55 | offsetof(AscSceneNode, next) |
5a8c31904e44
fix iteration order when drawing nodes
Mike Becker <universe@uap-core.de>
parents:
41
diff
changeset
|
56 | ); |
5a8c31904e44
fix iteration order when drawing nodes
Mike Becker <universe@uap-core.de>
parents:
41
diff
changeset
|
57 | } |
5a8c31904e44
fix iteration order when drawing nodes
Mike Becker <universe@uap-core.de>
parents:
41
diff
changeset
|
58 | |
21
1a47c57666f5
add first draft of a scene graph structure
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
59 | void asc_scene_init(AscScene *scene) { |
1a47c57666f5
add first draft of a scene graph structure
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
60 | if (scene->root != NULL) { |
1a47c57666f5
add first draft of a scene graph structure
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
61 | asc_error("Scene is already initialized."); |
1a47c57666f5
add first draft of a scene graph structure
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
62 | return; |
1a47c57666f5
add first draft of a scene graph structure
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
63 | } |
37
8a8cc6725b48
add camera and render groups
Mike Becker <universe@uap-core.de>
parents:
33
diff
changeset
|
64 | |
8a8cc6725b48
add camera and render groups
Mike Becker <universe@uap-core.de>
parents:
33
diff
changeset
|
65 | // zero everything, first |
8a8cc6725b48
add camera and render groups
Mike Becker <universe@uap-core.de>
parents:
33
diff
changeset
|
66 | memset(scene, 0, sizeof(AscScene)); |
8a8cc6725b48
add camera and render groups
Mike Becker <universe@uap-core.de>
parents:
33
diff
changeset
|
67 | |
8a8cc6725b48
add camera and render groups
Mike Becker <universe@uap-core.de>
parents:
33
diff
changeset
|
68 | // default viewport is the entire viewport of the active window |
8a8cc6725b48
add camera and render groups
Mike Becker <universe@uap-core.de>
parents:
33
diff
changeset
|
69 | scene->viewport.size = asc_context.active_window->dimensions; |
8a8cc6725b48
add camera and render groups
Mike Becker <universe@uap-core.de>
parents:
33
diff
changeset
|
70 | |
8a8cc6725b48
add camera and render groups
Mike Becker <universe@uap-core.de>
parents:
33
diff
changeset
|
71 | // create the root node |
29
1d001eb694dc
bring first scene graph to live
Mike Becker <universe@uap-core.de>
parents:
27
diff
changeset
|
72 | scene->root = asc_scene_node_empty(); |
37
8a8cc6725b48
add camera and render groups
Mike Becker <universe@uap-core.de>
parents:
33
diff
changeset
|
73 | |
8a8cc6725b48
add camera and render groups
Mike Becker <universe@uap-core.de>
parents:
33
diff
changeset
|
74 | // initialize the render groups |
41
df81d493716e
add correct interleaving of opaque and transparent sprites
Mike Becker <universe@uap-core.de>
parents:
40
diff
changeset
|
75 | cx_array_initialize(scene->rg_sprites_opaque, 8); |
df81d493716e
add correct interleaving of opaque and transparent sprites
Mike Becker <universe@uap-core.de>
parents:
40
diff
changeset
|
76 | cx_array_initialize(scene->rg_sprites_blended, 8); |
21
1a47c57666f5
add first draft of a scene graph structure
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
77 | } |
1a47c57666f5
add first draft of a scene graph structure
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
78 | |
1a47c57666f5
add first draft of a scene graph structure
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
79 | void asc_scene_destroy(AscScene *scene) { |
1a47c57666f5
add first draft of a scene graph structure
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
80 | asc_scene_node_free(scene->root); |
1a47c57666f5
add first draft of a scene graph structure
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
81 | } |
1a47c57666f5
add first draft of a scene graph structure
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
82 | |
29
1d001eb694dc
bring first scene graph to live
Mike Becker <universe@uap-core.de>
parents:
27
diff
changeset
|
83 | void asc_scene_add(AscScene *scene, AscSceneNode *node) { |
1d001eb694dc
bring first scene graph to live
Mike Becker <universe@uap-core.de>
parents:
27
diff
changeset
|
84 | asc_scene_node_link(scene->root, node); |
32
86468a71dd73
add transformation matrix
Mike Becker <universe@uap-core.de>
parents:
31
diff
changeset
|
85 | asc_node_update(node); |
29
1d001eb694dc
bring first scene graph to live
Mike Becker <universe@uap-core.de>
parents:
27
diff
changeset
|
86 | } |
1d001eb694dc
bring first scene graph to live
Mike Becker <universe@uap-core.de>
parents:
27
diff
changeset
|
87 | |
37
8a8cc6725b48
add camera and render groups
Mike Becker <universe@uap-core.de>
parents:
33
diff
changeset
|
88 | #define asc_scene_draw_render_group(rg) \ |
8a8cc6725b48
add camera and render groups
Mike Becker <universe@uap-core.de>
parents:
33
diff
changeset
|
89 | cx_for_n(i, rg##_size) { \ |
8a8cc6725b48
add camera and render groups
Mike Becker <universe@uap-core.de>
parents:
33
diff
changeset
|
90 | rg[i].draw(rg[i].node); \ |
8a8cc6725b48
add camera and render groups
Mike Becker <universe@uap-core.de>
parents:
33
diff
changeset
|
91 | } (void)0 |
8a8cc6725b48
add camera and render groups
Mike Becker <universe@uap-core.de>
parents:
33
diff
changeset
|
92 | |
41
df81d493716e
add correct interleaving of opaque and transparent sprites
Mike Becker <universe@uap-core.de>
parents:
40
diff
changeset
|
93 | #define asc_scene_draw_render_group_reversed(rg) \ |
df81d493716e
add correct interleaving of opaque and transparent sprites
Mike Becker <universe@uap-core.de>
parents:
40
diff
changeset
|
94 | for(size_t i = rg##_size ; i > 0 ; i--) { \ |
df81d493716e
add correct interleaving of opaque and transparent sprites
Mike Becker <universe@uap-core.de>
parents:
40
diff
changeset
|
95 | rg[i-1].draw(rg[i-1].node); \ |
df81d493716e
add correct interleaving of opaque and transparent sprites
Mike Becker <universe@uap-core.de>
parents:
40
diff
changeset
|
96 | } (void)0 |
df81d493716e
add correct interleaving of opaque and transparent sprites
Mike Becker <universe@uap-core.de>
parents:
40
diff
changeset
|
97 | |
37
8a8cc6725b48
add camera and render groups
Mike Becker <universe@uap-core.de>
parents:
33
diff
changeset
|
98 | void asc_scene_draw(AscScene *scene) { |
8a8cc6725b48
add camera and render groups
Mike Becker <universe@uap-core.de>
parents:
33
diff
changeset
|
99 | // reset render groups |
41
df81d493716e
add correct interleaving of opaque and transparent sprites
Mike Becker <universe@uap-core.de>
parents:
40
diff
changeset
|
100 | // TODO: avoid recalculating the groups, if possible |
df81d493716e
add correct interleaving of opaque and transparent sprites
Mike Becker <universe@uap-core.de>
parents:
40
diff
changeset
|
101 | scene->rg_sprites_opaque_size = 0; |
df81d493716e
add correct interleaving of opaque and transparent sprites
Mike Becker <universe@uap-core.de>
parents:
40
diff
changeset
|
102 | scene->rg_sprites_blended_size = 0; |
32
86468a71dd73
add transformation matrix
Mike Becker <universe@uap-core.de>
parents:
31
diff
changeset
|
103 | |
86468a71dd73
add transformation matrix
Mike Becker <universe@uap-core.de>
parents:
31
diff
changeset
|
104 | // skip the root node deliberately, we know it's just the container |
43
5a8c31904e44
fix iteration order when drawing nodes
Mike Becker <universe@uap-core.de>
parents:
41
diff
changeset
|
105 | CxTreeVisitor iter = asc_scene_node_visitor(scene->root); |
32
86468a71dd73
add transformation matrix
Mike Becker <universe@uap-core.de>
parents:
31
diff
changeset
|
106 | cxIteratorNext(iter); |
86468a71dd73
add transformation matrix
Mike Becker <universe@uap-core.de>
parents:
31
diff
changeset
|
107 | |
37
8a8cc6725b48
add camera and render groups
Mike Becker <universe@uap-core.de>
parents:
33
diff
changeset
|
108 | // update the children and add them to the render groups |
30
fceda550ebcb
apply new CxTreeIterator from ucx 3.1 preview
Mike Becker <universe@uap-core.de>
parents:
29
diff
changeset
|
109 | cx_foreach(AscSceneNode*, node, iter) { |
41
df81d493716e
add correct interleaving of opaque and transparent sprites
Mike Becker <universe@uap-core.de>
parents:
40
diff
changeset
|
110 | node->depth = iter.depth; |
df81d493716e
add correct interleaving of opaque and transparent sprites
Mike Becker <universe@uap-core.de>
parents:
40
diff
changeset
|
111 | |
33
e7ddb52facd3
add behavior nodes + restructure test program
Mike Becker <universe@uap-core.de>
parents:
32
diff
changeset
|
112 | // execute behaviors, first |
e7ddb52facd3
add behavior nodes + restructure test program
Mike Becker <universe@uap-core.de>
parents:
32
diff
changeset
|
113 | AscBehaviorNode *behavior = node->behaviors; |
e7ddb52facd3
add behavior nodes + restructure test program
Mike Becker <universe@uap-core.de>
parents:
32
diff
changeset
|
114 | while (behavior) { |
e7ddb52facd3
add behavior nodes + restructure test program
Mike Becker <universe@uap-core.de>
parents:
32
diff
changeset
|
115 | behavior->func(node); |
e7ddb52facd3
add behavior nodes + restructure test program
Mike Becker <universe@uap-core.de>
parents:
32
diff
changeset
|
116 | behavior = behavior->next; |
e7ddb52facd3
add behavior nodes + restructure test program
Mike Becker <universe@uap-core.de>
parents:
32
diff
changeset
|
117 | } |
e7ddb52facd3
add behavior nodes + restructure test program
Mike Becker <universe@uap-core.de>
parents:
32
diff
changeset
|
118 | |
e7ddb52facd3
add behavior nodes + restructure test program
Mike Becker <universe@uap-core.de>
parents:
32
diff
changeset
|
119 | // check if geometry needs update |
39 | 120 | if (node->need_graphics_update) { |
37
8a8cc6725b48
add camera and render groups
Mike Becker <universe@uap-core.de>
parents:
33
diff
changeset
|
121 | assert(node->update_func != NULL); |
39 | 122 | node->need_graphics_update = false; |
32
86468a71dd73
add transformation matrix
Mike Becker <universe@uap-core.de>
parents:
31
diff
changeset
|
123 | node->update_func(node); |
86468a71dd73
add transformation matrix
Mike Becker <universe@uap-core.de>
parents:
31
diff
changeset
|
124 | } |
37
8a8cc6725b48
add camera and render groups
Mike Becker <universe@uap-core.de>
parents:
33
diff
changeset
|
125 | if (node->need_transform_update) { |
8a8cc6725b48
add camera and render groups
Mike Becker <universe@uap-core.de>
parents:
33
diff
changeset
|
126 | assert(node->transform_update_func != NULL); |
8a8cc6725b48
add camera and render groups
Mike Becker <universe@uap-core.de>
parents:
33
diff
changeset
|
127 | node->need_transform_update = false; |
38
6e5629ea4c5c
implement that nodes inherit the world transform of their parent
Mike Becker <universe@uap-core.de>
parents:
37
diff
changeset
|
128 | asc_transform_identity(node->local_transform); |
6e5629ea4c5c
implement that nodes inherit the world transform of their parent
Mike Becker <universe@uap-core.de>
parents:
37
diff
changeset
|
129 | asc_transform_copy(node->world_transform, node->parent->world_transform); |
37
8a8cc6725b48
add camera and render groups
Mike Becker <universe@uap-core.de>
parents:
33
diff
changeset
|
130 | node->transform_update_func(node); |
38
6e5629ea4c5c
implement that nodes inherit the world transform of their parent
Mike Becker <universe@uap-core.de>
parents:
37
diff
changeset
|
131 | asc_mat4f_mulst(node->final_transform, node->local_transform, node->world_transform); |
37
8a8cc6725b48
add camera and render groups
Mike Becker <universe@uap-core.de>
parents:
33
diff
changeset
|
132 | } |
33
e7ddb52facd3
add behavior nodes + restructure test program
Mike Becker <universe@uap-core.de>
parents:
32
diff
changeset
|
133 | |
37
8a8cc6725b48
add camera and render groups
Mike Becker <universe@uap-core.de>
parents:
33
diff
changeset
|
134 | // add to render group |
30
fceda550ebcb
apply new CxTreeIterator from ucx 3.1 preview
Mike Becker <universe@uap-core.de>
parents:
29
diff
changeset
|
135 | if (node->draw_func != NULL) { |
37
8a8cc6725b48
add camera and render groups
Mike Becker <universe@uap-core.de>
parents:
33
diff
changeset
|
136 | struct asc_render_group_entry entry = { |
8a8cc6725b48
add camera and render groups
Mike Becker <universe@uap-core.de>
parents:
33
diff
changeset
|
137 | node->draw_func, node |
8a8cc6725b48
add camera and render groups
Mike Becker <universe@uap-core.de>
parents:
33
diff
changeset
|
138 | }; |
8a8cc6725b48
add camera and render groups
Mike Becker <universe@uap-core.de>
parents:
33
diff
changeset
|
139 | switch (node->render_group) { |
41
df81d493716e
add correct interleaving of opaque and transparent sprites
Mike Becker <universe@uap-core.de>
parents:
40
diff
changeset
|
140 | case ASC_RENDER_GROUP_SPRITE_OPAQUE: |
df81d493716e
add correct interleaving of opaque and transparent sprites
Mike Becker <universe@uap-core.de>
parents:
40
diff
changeset
|
141 | cx_array_simple_add(scene->rg_sprites_opaque, entry); |
37
8a8cc6725b48
add camera and render groups
Mike Becker <universe@uap-core.de>
parents:
33
diff
changeset
|
142 | break; |
41
df81d493716e
add correct interleaving of opaque and transparent sprites
Mike Becker <universe@uap-core.de>
parents:
40
diff
changeset
|
143 | case ASC_RENDER_GROUP_SPRITE_BLEND: |
df81d493716e
add correct interleaving of opaque and transparent sprites
Mike Becker <universe@uap-core.de>
parents:
40
diff
changeset
|
144 | cx_array_simple_add(scene->rg_sprites_blended, entry); |
37
8a8cc6725b48
add camera and render groups
Mike Becker <universe@uap-core.de>
parents:
33
diff
changeset
|
145 | break; |
8a8cc6725b48
add camera and render groups
Mike Becker <universe@uap-core.de>
parents:
33
diff
changeset
|
146 | } |
30
fceda550ebcb
apply new CxTreeIterator from ucx 3.1 preview
Mike Becker <universe@uap-core.de>
parents:
29
diff
changeset
|
147 | } |
29
1d001eb694dc
bring first scene graph to live
Mike Becker <universe@uap-core.de>
parents:
27
diff
changeset
|
148 | } |
37
8a8cc6725b48
add camera and render groups
Mike Becker <universe@uap-core.de>
parents:
33
diff
changeset
|
149 | |
8a8cc6725b48
add camera and render groups
Mike Becker <universe@uap-core.de>
parents:
33
diff
changeset
|
150 | // set the viewport (in OpenGL we need to invert the Y axis) |
8a8cc6725b48
add camera and render groups
Mike Becker <universe@uap-core.de>
parents:
33
diff
changeset
|
151 | glViewport( |
8a8cc6725b48
add camera and render groups
Mike Becker <universe@uap-core.de>
parents:
33
diff
changeset
|
152 | scene->viewport.pos.x, |
8a8cc6725b48
add camera and render groups
Mike Becker <universe@uap-core.de>
parents:
33
diff
changeset
|
153 | -scene->viewport.pos.y, |
8a8cc6725b48
add camera and render groups
Mike Becker <universe@uap-core.de>
parents:
33
diff
changeset
|
154 | scene->viewport.size.width, |
8a8cc6725b48
add camera and render groups
Mike Becker <universe@uap-core.de>
parents:
33
diff
changeset
|
155 | scene->viewport.size.height |
8a8cc6725b48
add camera and render groups
Mike Becker <universe@uap-core.de>
parents:
33
diff
changeset
|
156 | ); |
41
df81d493716e
add correct interleaving of opaque and transparent sprites
Mike Becker <universe@uap-core.de>
parents:
40
diff
changeset
|
157 | glClear(GL_COLOR_BUFFER_BIT); |
37
8a8cc6725b48
add camera and render groups
Mike Becker <universe@uap-core.de>
parents:
33
diff
changeset
|
158 | |
8a8cc6725b48
add camera and render groups
Mike Becker <universe@uap-core.de>
parents:
33
diff
changeset
|
159 | // ----------------------------------------- |
8a8cc6725b48
add camera and render groups
Mike Becker <universe@uap-core.de>
parents:
33
diff
changeset
|
160 | // process the render groups for each camera |
8a8cc6725b48
add camera and render groups
Mike Becker <universe@uap-core.de>
parents:
33
diff
changeset
|
161 | // ----------------------------------------- |
8a8cc6725b48
add camera and render groups
Mike Becker <universe@uap-core.de>
parents:
33
diff
changeset
|
162 | cx_for_n(cam_id, ASC_SCENE_CAMERAS_MAX) { |
8a8cc6725b48
add camera and render groups
Mike Becker <universe@uap-core.de>
parents:
33
diff
changeset
|
163 | // update camera parameters, first |
8a8cc6725b48
add camera and render groups
Mike Becker <universe@uap-core.de>
parents:
33
diff
changeset
|
164 | AscCamera *camera = &scene->cameras[cam_id]; |
8a8cc6725b48
add camera and render groups
Mike Becker <universe@uap-core.de>
parents:
33
diff
changeset
|
165 | if (camera->update == NULL) continue; |
8a8cc6725b48
add camera and render groups
Mike Becker <universe@uap-core.de>
parents:
33
diff
changeset
|
166 | camera->update(camera); |
8a8cc6725b48
add camera and render groups
Mike Becker <universe@uap-core.de>
parents:
33
diff
changeset
|
167 | |
41
df81d493716e
add correct interleaving of opaque and transparent sprites
Mike Becker <universe@uap-core.de>
parents:
40
diff
changeset
|
168 | // 2D Elements |
df81d493716e
add correct interleaving of opaque and transparent sprites
Mike Becker <universe@uap-core.de>
parents:
40
diff
changeset
|
169 | // =========== |
39 | 170 | glEnable(GL_DEPTH_TEST); |
41
df81d493716e
add correct interleaving of opaque and transparent sprites
Mike Becker <universe@uap-core.de>
parents:
40
diff
changeset
|
171 | glClear(GL_DEPTH_BUFFER_BIT); |
37
8a8cc6725b48
add camera and render groups
Mike Becker <universe@uap-core.de>
parents:
33
diff
changeset
|
172 | |
41
df81d493716e
add correct interleaving of opaque and transparent sprites
Mike Becker <universe@uap-core.de>
parents:
40
diff
changeset
|
173 | // Sprites |
df81d493716e
add correct interleaving of opaque and transparent sprites
Mike Becker <universe@uap-core.de>
parents:
40
diff
changeset
|
174 | // ------- |
37
8a8cc6725b48
add camera and render groups
Mike Becker <universe@uap-core.de>
parents:
33
diff
changeset
|
175 | // TODO: see if we can really always ignore the view matrix |
40
6c438be1a1fd
rename font shader to generic sprite shader
Mike Becker <universe@uap-core.de>
parents:
39
diff
changeset
|
176 | glUseProgram(ASC_SHADER_SPRITE.base.id); |
6c438be1a1fd
rename font shader to generic sprite shader
Mike Becker <universe@uap-core.de>
parents:
39
diff
changeset
|
177 | glUniformMatrix4fv(ASC_SHADER_SPRITE.base.projection, 1, |
37
8a8cc6725b48
add camera and render groups
Mike Becker <universe@uap-core.de>
parents:
33
diff
changeset
|
178 | GL_FALSE, camera->projection); |
41
df81d493716e
add correct interleaving of opaque and transparent sprites
Mike Becker <universe@uap-core.de>
parents:
40
diff
changeset
|
179 | |
df81d493716e
add correct interleaving of opaque and transparent sprites
Mike Becker <universe@uap-core.de>
parents:
40
diff
changeset
|
180 | // render opaque sprites from front to back |
df81d493716e
add correct interleaving of opaque and transparent sprites
Mike Becker <universe@uap-core.de>
parents:
40
diff
changeset
|
181 | glDisable(GL_BLEND); |
df81d493716e
add correct interleaving of opaque and transparent sprites
Mike Becker <universe@uap-core.de>
parents:
40
diff
changeset
|
182 | asc_scene_draw_render_group_reversed(scene->rg_sprites_opaque); |
df81d493716e
add correct interleaving of opaque and transparent sprites
Mike Becker <universe@uap-core.de>
parents:
40
diff
changeset
|
183 | // render sprites with alpha value from back to front |
df81d493716e
add correct interleaving of opaque and transparent sprites
Mike Becker <universe@uap-core.de>
parents:
40
diff
changeset
|
184 | glEnable(GL_BLEND); |
df81d493716e
add correct interleaving of opaque and transparent sprites
Mike Becker <universe@uap-core.de>
parents:
40
diff
changeset
|
185 | glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
df81d493716e
add correct interleaving of opaque and transparent sprites
Mike Becker <universe@uap-core.de>
parents:
40
diff
changeset
|
186 | asc_scene_draw_render_group(scene->rg_sprites_blended); |
37
8a8cc6725b48
add camera and render groups
Mike Becker <universe@uap-core.de>
parents:
33
diff
changeset
|
187 | } |
29
1d001eb694dc
bring first scene graph to live
Mike Becker <universe@uap-core.de>
parents:
27
diff
changeset
|
188 | } |
1d001eb694dc
bring first scene graph to live
Mike Becker <universe@uap-core.de>
parents:
27
diff
changeset
|
189 | |
1d001eb694dc
bring first scene graph to live
Mike Becker <universe@uap-core.de>
parents:
27
diff
changeset
|
190 | AscSceneNode *asc_scene_node_empty(void) { |
27
4ccf4703999e
improve implementation of scene graph tree
Mike Becker <universe@uap-core.de>
parents:
21
diff
changeset
|
191 | AscSceneNode *node = calloc(1, sizeof(AscSceneNode)); |
29
1d001eb694dc
bring first scene graph to live
Mike Becker <universe@uap-core.de>
parents:
27
diff
changeset
|
192 | node->free_func = (asc_scene_free_func) free; |
38
6e5629ea4c5c
implement that nodes inherit the world transform of their parent
Mike Becker <universe@uap-core.de>
parents:
37
diff
changeset
|
193 | asc_transform_identity(node->local_transform); |
6e5629ea4c5c
implement that nodes inherit the world transform of their parent
Mike Becker <universe@uap-core.de>
parents:
37
diff
changeset
|
194 | asc_transform_identity(node->world_transform); |
6e5629ea4c5c
implement that nodes inherit the world transform of their parent
Mike Becker <universe@uap-core.de>
parents:
37
diff
changeset
|
195 | asc_transform_identity(node->final_transform); |
21
1a47c57666f5
add first draft of a scene graph structure
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
196 | return node; |
1a47c57666f5
add first draft of a scene graph structure
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
197 | } |
1a47c57666f5
add first draft of a scene graph structure
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
198 | |
1a47c57666f5
add first draft of a scene graph structure
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
199 | void asc_scene_node_free(AscSceneNode *node) { |
1a47c57666f5
add first draft of a scene graph structure
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
200 | if (node == NULL) return; |
27
4ccf4703999e
improve implementation of scene graph tree
Mike Becker <universe@uap-core.de>
parents:
21
diff
changeset
|
201 | |
4ccf4703999e
improve implementation of scene graph tree
Mike Becker <universe@uap-core.de>
parents:
21
diff
changeset
|
202 | // remove this node from its parent |
4ccf4703999e
improve implementation of scene graph tree
Mike Becker <universe@uap-core.de>
parents:
21
diff
changeset
|
203 | asc_scene_node_unlink(node); |
4ccf4703999e
improve implementation of scene graph tree
Mike Becker <universe@uap-core.de>
parents:
21
diff
changeset
|
204 | |
31
8324037e0148
use tree iterator to free scene nodes
Mike Becker <universe@uap-core.de>
parents:
30
diff
changeset
|
205 | // free the entire subtree |
38
6e5629ea4c5c
implement that nodes inherit the world transform of their parent
Mike Becker <universe@uap-core.de>
parents:
37
diff
changeset
|
206 | CxTreeIterator iter = asc_scene_node_iterator(node, true); |
31
8324037e0148
use tree iterator to free scene nodes
Mike Becker <universe@uap-core.de>
parents:
30
diff
changeset
|
207 | cx_foreach(AscSceneNode*, child, iter) { |
8324037e0148
use tree iterator to free scene nodes
Mike Becker <universe@uap-core.de>
parents:
30
diff
changeset
|
208 | if (!iter.exiting) continue; |
8324037e0148
use tree iterator to free scene nodes
Mike Becker <universe@uap-core.de>
parents:
30
diff
changeset
|
209 | if (child->free_func != NULL) { |
8324037e0148
use tree iterator to free scene nodes
Mike Becker <universe@uap-core.de>
parents:
30
diff
changeset
|
210 | child->free_func(child); |
8324037e0148
use tree iterator to free scene nodes
Mike Becker <universe@uap-core.de>
parents:
30
diff
changeset
|
211 | } else { |
8324037e0148
use tree iterator to free scene nodes
Mike Becker <universe@uap-core.de>
parents:
30
diff
changeset
|
212 | free(child); |
8324037e0148
use tree iterator to free scene nodes
Mike Becker <universe@uap-core.de>
parents:
30
diff
changeset
|
213 | } |
21
1a47c57666f5
add first draft of a scene graph structure
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
214 | } |
1a47c57666f5
add first draft of a scene graph structure
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
215 | } |
1a47c57666f5
add first draft of a scene graph structure
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
216 | |
29
1d001eb694dc
bring first scene graph to live
Mike Becker <universe@uap-core.de>
parents:
27
diff
changeset
|
217 | void asc_scene_node_link(AscSceneNode * restrict parent, AscSceneNode * restrict node) { |
33
e7ddb52facd3
add behavior nodes + restructure test program
Mike Becker <universe@uap-core.de>
parents:
32
diff
changeset
|
218 | cx_tree_link( |
e7ddb52facd3
add behavior nodes + restructure test program
Mike Becker <universe@uap-core.de>
parents:
32
diff
changeset
|
219 | parent, node, |
e7ddb52facd3
add behavior nodes + restructure test program
Mike Becker <universe@uap-core.de>
parents:
32
diff
changeset
|
220 | offsetof(AscSceneNode, parent), |
e7ddb52facd3
add behavior nodes + restructure test program
Mike Becker <universe@uap-core.de>
parents:
32
diff
changeset
|
221 | offsetof(AscSceneNode, children), |
e7ddb52facd3
add behavior nodes + restructure test program
Mike Becker <universe@uap-core.de>
parents:
32
diff
changeset
|
222 | offsetof(AscSceneNode, prev), |
e7ddb52facd3
add behavior nodes + restructure test program
Mike Becker <universe@uap-core.de>
parents:
32
diff
changeset
|
223 | offsetof(AscSceneNode, next) |
e7ddb52facd3
add behavior nodes + restructure test program
Mike Becker <universe@uap-core.de>
parents:
32
diff
changeset
|
224 | ); |
29
1d001eb694dc
bring first scene graph to live
Mike Becker <universe@uap-core.de>
parents:
27
diff
changeset
|
225 | } |
1d001eb694dc
bring first scene graph to live
Mike Becker <universe@uap-core.de>
parents:
27
diff
changeset
|
226 | |
21
1a47c57666f5
add first draft of a scene graph structure
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
227 | void asc_scene_node_unlink(AscSceneNode *node) { |
33
e7ddb52facd3
add behavior nodes + restructure test program
Mike Becker <universe@uap-core.de>
parents:
32
diff
changeset
|
228 | cx_tree_unlink( |
e7ddb52facd3
add behavior nodes + restructure test program
Mike Becker <universe@uap-core.de>
parents:
32
diff
changeset
|
229 | node, |
e7ddb52facd3
add behavior nodes + restructure test program
Mike Becker <universe@uap-core.de>
parents:
32
diff
changeset
|
230 | offsetof(AscSceneNode, parent), |
e7ddb52facd3
add behavior nodes + restructure test program
Mike Becker <universe@uap-core.de>
parents:
32
diff
changeset
|
231 | offsetof(AscSceneNode, children), |
e7ddb52facd3
add behavior nodes + restructure test program
Mike Becker <universe@uap-core.de>
parents:
32
diff
changeset
|
232 | offsetof(AscSceneNode, prev), |
e7ddb52facd3
add behavior nodes + restructure test program
Mike Becker <universe@uap-core.de>
parents:
32
diff
changeset
|
233 | offsetof(AscSceneNode, next) |
e7ddb52facd3
add behavior nodes + restructure test program
Mike Becker <universe@uap-core.de>
parents:
32
diff
changeset
|
234 | ); |
e7ddb52facd3
add behavior nodes + restructure test program
Mike Becker <universe@uap-core.de>
parents:
32
diff
changeset
|
235 | } |
e7ddb52facd3
add behavior nodes + restructure test program
Mike Becker <universe@uap-core.de>
parents:
32
diff
changeset
|
236 | |
e7ddb52facd3
add behavior nodes + restructure test program
Mike Becker <universe@uap-core.de>
parents:
32
diff
changeset
|
237 | AscBehaviorNode *asc_scene_add_behavior(AscSceneNode *node, asc_scene_update_func behavior) { |
e7ddb52facd3
add behavior nodes + restructure test program
Mike Becker <universe@uap-core.de>
parents:
32
diff
changeset
|
238 | AscBehaviorNode *behavior_node = calloc(1, sizeof(AscBehaviorNode)); |
e7ddb52facd3
add behavior nodes + restructure test program
Mike Becker <universe@uap-core.de>
parents:
32
diff
changeset
|
239 | behavior_node->func = behavior; |
e7ddb52facd3
add behavior nodes + restructure test program
Mike Becker <universe@uap-core.de>
parents:
32
diff
changeset
|
240 | cx_tree_link( |
e7ddb52facd3
add behavior nodes + restructure test program
Mike Becker <universe@uap-core.de>
parents:
32
diff
changeset
|
241 | node, |
e7ddb52facd3
add behavior nodes + restructure test program
Mike Becker <universe@uap-core.de>
parents:
32
diff
changeset
|
242 | behavior_node, |
e7ddb52facd3
add behavior nodes + restructure test program
Mike Becker <universe@uap-core.de>
parents:
32
diff
changeset
|
243 | offsetof(AscBehaviorNode, parent), |
e7ddb52facd3
add behavior nodes + restructure test program
Mike Becker <universe@uap-core.de>
parents:
32
diff
changeset
|
244 | offsetof(AscSceneNode, behaviors), |
e7ddb52facd3
add behavior nodes + restructure test program
Mike Becker <universe@uap-core.de>
parents:
32
diff
changeset
|
245 | offsetof(AscBehaviorNode, prev), |
e7ddb52facd3
add behavior nodes + restructure test program
Mike Becker <universe@uap-core.de>
parents:
32
diff
changeset
|
246 | offsetof(AscBehaviorNode, next) |
e7ddb52facd3
add behavior nodes + restructure test program
Mike Becker <universe@uap-core.de>
parents:
32
diff
changeset
|
247 | ); |
e7ddb52facd3
add behavior nodes + restructure test program
Mike Becker <universe@uap-core.de>
parents:
32
diff
changeset
|
248 | return behavior_node; |
e7ddb52facd3
add behavior nodes + restructure test program
Mike Becker <universe@uap-core.de>
parents:
32
diff
changeset
|
249 | } |
e7ddb52facd3
add behavior nodes + restructure test program
Mike Becker <universe@uap-core.de>
parents:
32
diff
changeset
|
250 | |
e7ddb52facd3
add behavior nodes + restructure test program
Mike Becker <universe@uap-core.de>
parents:
32
diff
changeset
|
251 | void asc_scene_remove_behavior(AscBehaviorNode *node) { |
e7ddb52facd3
add behavior nodes + restructure test program
Mike Becker <universe@uap-core.de>
parents:
32
diff
changeset
|
252 | cx_tree_unlink( |
e7ddb52facd3
add behavior nodes + restructure test program
Mike Becker <universe@uap-core.de>
parents:
32
diff
changeset
|
253 | node, |
e7ddb52facd3
add behavior nodes + restructure test program
Mike Becker <universe@uap-core.de>
parents:
32
diff
changeset
|
254 | offsetof(AscBehaviorNode, parent), |
e7ddb52facd3
add behavior nodes + restructure test program
Mike Becker <universe@uap-core.de>
parents:
32
diff
changeset
|
255 | offsetof(AscSceneNode, behaviors), |
e7ddb52facd3
add behavior nodes + restructure test program
Mike Becker <universe@uap-core.de>
parents:
32
diff
changeset
|
256 | offsetof(AscBehaviorNode, prev), |
e7ddb52facd3
add behavior nodes + restructure test program
Mike Becker <universe@uap-core.de>
parents:
32
diff
changeset
|
257 | offsetof(AscBehaviorNode, next) |
e7ddb52facd3
add behavior nodes + restructure test program
Mike Becker <universe@uap-core.de>
parents:
32
diff
changeset
|
258 | ); |
e7ddb52facd3
add behavior nodes + restructure test program
Mike Becker <universe@uap-core.de>
parents:
32
diff
changeset
|
259 | } |
38
6e5629ea4c5c
implement that nodes inherit the world transform of their parent
Mike Becker <universe@uap-core.de>
parents:
37
diff
changeset
|
260 | |
6e5629ea4c5c
implement that nodes inherit the world transform of their parent
Mike Becker <universe@uap-core.de>
parents:
37
diff
changeset
|
261 | void asc_node_update_transform(AscSceneNode *node) { |
6e5629ea4c5c
implement that nodes inherit the world transform of their parent
Mike Becker <universe@uap-core.de>
parents:
37
diff
changeset
|
262 | CxTreeIterator iter = asc_scene_node_iterator(node, false); |
6e5629ea4c5c
implement that nodes inherit the world transform of their parent
Mike Becker <universe@uap-core.de>
parents:
37
diff
changeset
|
263 | cx_foreach(AscSceneNode*, n, iter) { |
6e5629ea4c5c
implement that nodes inherit the world transform of their parent
Mike Becker <universe@uap-core.de>
parents:
37
diff
changeset
|
264 | n->need_transform_update = true; |
6e5629ea4c5c
implement that nodes inherit the world transform of their parent
Mike Becker <universe@uap-core.de>
parents:
37
diff
changeset
|
265 | } |
6e5629ea4c5c
implement that nodes inherit the world transform of their parent
Mike Becker <universe@uap-core.de>
parents:
37
diff
changeset
|
266 | } |