src/scene.c

changeset 40
6c438be1a1fd
parent 39
7cf310cc47cb
child 41
df81d493716e
     1.1 --- a/src/scene.c	Thu Mar 21 20:34:33 2024 +0100
     1.2 +++ b/src/scene.c	Thu Mar 21 20:48:18 2024 +0100
     1.3 @@ -160,8 +160,8 @@
     1.4          glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
     1.5          // TODO: see if we can really always ignore the view matrix
     1.6          // TODO: compute render order for alpha blending to work correctly
     1.7 -        glUseProgram(ASC_SHADER_FONT.base.id);
     1.8 -        glUniformMatrix4fv(ASC_SHADER_FONT.base.projection, 1,
     1.9 +        glUseProgram(ASC_SHADER_SPRITE.base.id);
    1.10 +        glUniformMatrix4fv(ASC_SHADER_SPRITE.base.projection, 1,
    1.11                             GL_FALSE, camera->projection);
    1.12          asc_scene_draw_render_group(scene->rg_fonts);
    1.13      }

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