1.1 --- a/src/scene.c Thu Mar 21 20:34:33 2024 +0100 1.2 +++ b/src/scene.c Thu Mar 21 20:48:18 2024 +0100 1.3 @@ -160,8 +160,8 @@ 1.4 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1.5 // TODO: see if we can really always ignore the view matrix 1.6 // TODO: compute render order for alpha blending to work correctly 1.7 - glUseProgram(ASC_SHADER_FONT.base.id); 1.8 - glUniformMatrix4fv(ASC_SHADER_FONT.base.projection, 1, 1.9 + glUseProgram(ASC_SHADER_SPRITE.base.id); 1.10 + glUniformMatrix4fv(ASC_SHADER_SPRITE.base.projection, 1, 1.11 GL_FALSE, camera->projection); 1.12 asc_scene_draw_render_group(scene->rg_fonts); 1.13 }