src/scene.c

Mon, 04 Mar 2024 21:16:46 +0100

author
Mike Becker <universe@uap-core.de>
date
Mon, 04 Mar 2024 21:16:46 +0100
changeset 32
86468a71dd73
parent 31
8324037e0148
child 33
e7ddb52facd3
permissions
-rw-r--r--

add transformation matrix

     1 /*
     2  * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER.
     3  * Copyright 2023 Mike Becker. All rights reserved.
     4  *
     5  * Redistribution and use in source and binary forms, with or without
     6  * modification, are permitted provided that the following conditions are met:
     7  *
     8  *   1. Redistributions of source code must retain the above copyright
     9  *      notice, this list of conditions and the following disclaimer.
    10  *
    11  *   2. Redistributions in binary form must reproduce the above copyright
    12  *      notice, this list of conditions and the following disclaimer in the
    13  *      documentation and/or other materials provided with the distribution.
    14  *
    15  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
    16  * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
    17  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
    18  * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
    19  * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
    20  * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
    21  * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
    22  * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
    23  * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
    24  * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
    25  * POSSIBILITY OF SUCH DAMAGE.
    26  */
    28 #include "ascension/scene.h"
    29 #include "ascension/error.h"
    31 #include <cx/tree.h>
    33 #include <assert.h>
    35 #define node_layout_ \
    36     offsetof(AscSceneNode, parent), offsetof(AscSceneNode, children), \
    37     offsetof(AscSceneNode, prev), offsetof(AscSceneNode, next)
    38 #define child_list_off_ \
    39     offsetof(AscSceneNode, children), offsetof(AscSceneNode, next)
    41 void asc_scene_init(AscScene *scene) {
    42     if (scene->root != NULL) {
    43         asc_error("Scene is already initialized.");
    44         return;
    45     }
    46     scene->root = asc_scene_node_empty();
    47 }
    49 void asc_scene_destroy(AscScene *scene) {
    50     asc_scene_node_free(scene->root);
    51 }
    53 void asc_scene_add(AscScene *scene, AscSceneNode *node) {
    54     asc_scene_node_link(scene->root, node);
    55     asc_node_update(node);
    56 }
    58 void asc_scene_draw(AscScene const *scene) {
    59     CxTreeIterator iter = cx_tree_iterator(scene->root, false, child_list_off_);
    61     // skip the root node deliberately, we know it's just the container
    62     cxIteratorNext(iter);
    64     // draw the children
    65     cx_foreach(AscSceneNode*, node, iter) {
    66         if (node->need_update && node->update_func != NULL) {
    67             node->need_update = false;
    68             asc_transform_copy(node->transform, node->parent->transform);
    69             node->update_func(node);
    70         }
    71         // TODO: don't visit the tree for drawing, visit the render groups
    72         if (node->draw_func != NULL) {
    73             node->draw_func(node);
    74         }
    75     }
    76 }
    78 AscSceneNode *asc_scene_node_empty(void) {
    79     AscSceneNode *node = calloc(1, sizeof(AscSceneNode));
    80     assert(node != NULL);
    81     node->free_func = (asc_scene_free_func) free;
    82     asc_transform_identity(node->transform);
    83     return node;
    84 }
    86 void asc_scene_node_free(AscSceneNode *node) {
    87     if (node == NULL) return;
    89     // remove this node from its parent
    90     asc_scene_node_unlink(node);
    92     // free the entire subtree
    93     CxTreeIterator iter = cx_tree_iterator(node, true, child_list_off_);
    94     cx_foreach(AscSceneNode*, child, iter) {
    95         if (!iter.exiting) continue;
    96         if (child->free_func != NULL) {
    97             child->free_func(child);
    98         } else {
    99             free(child);
   100         }
   101     }
   102 }
   104 void asc_scene_node_link(AscSceneNode * restrict parent, AscSceneNode * restrict node) {
   105     cx_tree_link(parent, node, node_layout_);
   106 }
   108 void asc_scene_node_unlink(AscSceneNode *node) {
   109     cx_tree_unlink(node, node_layout_);
   110 }

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