src/scene.c

changeset 65
9c44c55d327a
parent 64
f18dc427f86f
     1.1 --- a/src/scene.c	Thu Apr 18 21:53:53 2024 +0200
     1.2 +++ b/src/scene.c	Thu Apr 18 22:53:55 2024 +0200
     1.3 @@ -151,7 +151,7 @@
     1.4      // Sprites
     1.5      // -------
     1.6      // TODO: implement view matrix for 2D worlds
     1.7 -    shader = &asc_window_active->glctx.shader.sprite.base;
     1.8 +    shader = &asc_active_window->glctx.shader.sprite.base;
     1.9      glUseProgram(shader->id);
    1.10      glUniformMatrix4fv(shader->projection, 1,
    1.11                         GL_FALSE, camera->projection);

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