1.1 --- a/src/scene.c Thu Apr 18 21:53:53 2024 +0200 1.2 +++ b/src/scene.c Thu Apr 18 22:53:55 2024 +0200 1.3 @@ -151,7 +151,7 @@ 1.4 // Sprites 1.5 // ------- 1.6 // TODO: implement view matrix for 2D worlds 1.7 - shader = &asc_window_active->glctx.shader.sprite.base; 1.8 + shader = &asc_active_window->glctx.shader.sprite.base; 1.9 glUseProgram(shader->id); 1.10 glUniformMatrix4fv(shader->projection, 1, 1.11 GL_FALSE, camera->projection);