Tue, 18 Sep 2018 15:02:08 +0200
adds unicode support
6 | 1 | /* |
2 | * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER. | |
3 | * | |
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4 | * Copyright 2016 Mike Becker. All rights reserved. |
6 | 5 | * |
6 | * Redistribution and use in source and binary forms, with or without | |
7 | * modification, are permitted provided that the following conditions are met: | |
8 | * | |
9 | * 1. Redistributions of source code must retain the above copyright | |
10 | * notice, this list of conditions and the following disclaimer. | |
11 | * | |
12 | * 2. Redistributions in binary form must reproduce the above copyright | |
13 | * notice, this list of conditions and the following disclaimer in the | |
14 | * documentation and/or other materials provided with the distribution. | |
15 | * | |
16 | * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | |
17 | * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
18 | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE | |
19 | * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE | |
20 | * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR | |
21 | * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF | |
22 | * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS | |
23 | * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN | |
24 | * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) | |
25 | * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE | |
26 | * POSSIBILITY OF SUCH DAMAGE. | |
27 | * | |
28 | */ | |
29 | ||
30 | #include "game.h" | |
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31 | #include "network.h" |
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32 | #include "input.h" |
35 | 33 | #include "colors.h" |
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34 | #include <ncurses.h> |
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35 | #include <string.h> |
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36 | #include <inttypes.h> |
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37 | #include <sys/select.h> |
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38 | #include <stdio.h> |
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39 | #include <errno.h> |
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40 | |
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41 | static const uint8_t boardx = 4, boardy = 10; |
33 | 42 | static int inputy = 21; /* should be overridden on game startup */ |
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43 | |
33 | 44 | static int timecontrol(GameState *gamestate, GameInfo *gameinfo) { |
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45 | if (gameinfo->timecontrol) { |
33 | 46 | uint16_t white = remaining_movetime(gameinfo, gamestate, WHITE); |
47 | uint16_t black = remaining_movetime(gameinfo, gamestate, BLACK); | |
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48 | mvprintw(boardy+4, boardx-1, |
33 | 49 | "White time: %4" PRIu16 ":%02" PRIu16, |
50 | white / 60, white % 60); | |
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51 | mvprintw(boardy+5, boardx-1, |
33 | 52 | "Black time: %4" PRIu16 ":%02" PRIu16, |
53 | black / 60, black % 60); | |
54 | ||
55 | if (white == 0) { | |
56 | move(inputy, 0); | |
57 | printw("Time is over - Black wins!"); | |
58 | clrtobot(); | |
59 | refresh(); | |
60 | return 1; | |
61 | } | |
62 | if (black == 0) { | |
63 | move(inputy, 0); | |
64 | printw("Time is over - White wins!"); | |
65 | clrtobot(); | |
66 | refresh(); | |
67 | return 1; | |
68 | } | |
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69 | } |
33 | 70 | |
71 | return 0; | |
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72 | } |
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73 | |
69 | 74 | static void draw_board(GameState *gamestate, |
75 | uint8_t perspective, | |
76 | _Bool unicode) { | |
54 | 77 | char fen[90]; |
78 | compute_fen(fen, gamestate); | |
79 | mvaddstr(0, 0, fen); | |
80 | ||
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81 | for (uint8_t y = 0 ; y < 8 ; y++) { |
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82 | for (uint8_t x = 0 ; x < 8 ; x++) { |
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83 | uint8_t col = gamestate->board[y][x] & COLOR_MASK; |
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84 | uint8_t piece = gamestate->board[y][x] & PIECE_MASK; |
69 | 85 | unsigned char piecestr[5]; |
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86 | if (piece) { |
69 | 87 | if (unicode) { |
88 | unsigned char* uc = getpieceunicode(piece); | |
89 | strncpy(piecestr, uc, 5); | |
90 | } else { | |
91 | piecestr[0] = piece == PAWN ? 'P' : getpiecechr(piece); | |
92 | piecestr[1] = '\0'; | |
93 | } | |
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94 | } else { |
69 | 95 | piecestr[0] = ' '; |
96 | piecestr[1] = '\0'; | |
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97 | } |
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98 | |
35 | 99 | _Bool boardblack = (y&1)==(x&1); |
100 | attrset((col==WHITE ? A_BOLD : A_DIM)| | |
101 | COLOR_PAIR(col == WHITE ? | |
102 | (boardblack ? COL_WB : COL_WW) : | |
103 | (boardblack ? COL_BB : COL_BW) | |
104 | ) | |
105 | ); | |
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106 | |
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107 | int cy = perspective == WHITE ? boardy-y : boardy-7+y; |
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108 | int cx = perspective == WHITE ? boardx+x*3 : boardx+21-x*3; |
69 | 109 | mvprintw(cy, cx, " %s ", piecestr); |
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110 | } |
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111 | } |
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112 | |
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113 | attrset(A_NORMAL); |
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114 | for (uint8_t i = 0 ; i < 8 ; i++) { |
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115 | int x = perspective == WHITE ? boardx+i*3+1 : boardx+22-i*3; |
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116 | int y = perspective == WHITE ? boardy-i : boardy-7+i; |
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117 | mvaddch(boardy+1, x, 'a'+i); |
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118 | mvaddch(y, boardx-2, '1'+i); |
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119 | } |
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120 | |
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121 | /* move log */ |
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122 | uint8_t logy = 2; |
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123 | const uint8_t logx = boardx + 28; |
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124 | move(logy, logx); |
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125 | |
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126 | unsigned int logi = 0; |
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127 | MoveList *logelem = gamestate->movelist; |
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128 | |
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129 | /* wrap log after 45 moves */ |
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130 | while (gamestate->movecount/6-logi/3 >= 15) { |
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131 | logelem = logelem->next->next; |
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132 | logi++; |
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133 | } |
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134 | |
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135 | while (logelem) { |
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136 | _Bool iswhite = (logelem->move.piece & COLOR_MASK) == WHITE; |
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137 | if (iswhite) { |
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138 | logi++; |
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139 | printw("%d. ", logi); |
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140 | } |
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141 | |
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142 | addstr(logelem->move.string); |
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143 | if (!iswhite && logi%3 == 0) { |
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144 | move(++logy, logx); |
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145 | } else { |
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146 | addch(' '); |
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147 | } |
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148 | |
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149 | logelem = logelem->next; |
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150 | } |
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151 | } |
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152 | |
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153 | static void eval_move_failed_msg(int code) { |
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154 | switch (code) { |
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155 | case AMBIGUOUS_MOVE: |
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156 | printw("Ambiguous move - please specify the piece to move."); |
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157 | break; |
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158 | case INVALID_POSITION: |
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159 | printw("No piece can be moved this way."); |
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160 | break; |
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161 | case NEED_PROMOTION: |
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162 | printw("You need to promote the pawn (append \"=Q\" e.g.)!"); |
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163 | break; |
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164 | case KING_IN_CHECK: |
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165 | printw("Your king is in check!"); |
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166 | break; |
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167 | case PIECE_PINNED: |
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168 | printw("This piece is pinned!"); |
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169 | break; |
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170 | case INVALID_MOVE_SYNTAX: |
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171 | printw("Can't interpret move - please use algebraic notation."); |
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172 | break; |
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173 | case RULES_VIOLATED: |
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174 | printw("Move does not comply chess rules."); |
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175 | break; |
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176 | case KING_MOVES_INTO_CHECK: |
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177 | printw("Can't move the king into a check position."); |
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178 | break; |
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179 | default: |
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180 | printw("Unknown move parser error."); |
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181 | } |
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182 | } |
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183 | |
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184 | static void save_pgn(GameState *gamestate, GameInfo *gameinfo) { |
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185 | printw("Filename: "); |
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186 | clrtoeol(); |
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187 | refresh(); |
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188 | |
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189 | char filename[64]; |
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190 | int y = getcury(stdscr); |
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191 | if (getnstr(filename, 64) == OK && filename[0] != '\0') { |
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192 | move(y, 0); |
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193 | FILE *file = fopen(filename, "w"); |
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194 | if (file) { |
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195 | write_pgn(file, gamestate, gameinfo); |
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196 | fclose(file); |
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197 | printw("File saved."); |
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198 | } else { |
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199 | printw("Can't write to file (%s).", strerror(errno)); |
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200 | } |
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201 | clrtoeol(); |
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202 | } |
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203 | } |
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204 | |
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205 | #define MOVESTR_BUFLEN 10 |
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206 | static int domove_singlemachine(GameState *gamestate, |
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207 | GameInfo *gameinfo, uint8_t curcolor) { |
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208 | |
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209 | |
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210 | size_t bufpos = 0; |
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211 | char movestr[MOVESTR_BUFLEN]; |
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212 | |
33 | 213 | flushinp(); |
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214 | while (1) { |
33 | 215 | if (timecontrol(gamestate, gameinfo)) { |
216 | return 1; | |
217 | } | |
218 | ||
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219 | move(inputy, 0); |
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220 | printw( |
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221 | "Use chess notation to enter your move.\n" |
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222 | "Or use a command: remis, resign, savepgn\n\n" |
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223 | "Type your move: "); |
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224 | clrtoeol(); |
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225 | |
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226 | if (asyncgetnstr(movestr, &bufpos, MOVESTR_BUFLEN)) { |
44 | 227 | if (strncmp(movestr, "resign", MOVESTR_BUFLEN) == 0) { |
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228 | gamestate->resign = 1; |
44 | 229 | printw("%s resigned!", |
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230 | curcolor==WHITE?"White":"Black"); |
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231 | clrtobot(); |
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232 | refresh(); |
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233 | return 1; |
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234 | } else if (strncmp(movestr, "remis", MOVESTR_BUFLEN) == 0) { |
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235 | gamestate->remis = 1; |
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236 | printw("Game ends remis."); |
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237 | clrtobot(); |
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238 | refresh(); |
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239 | return 1; |
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240 | } else if (strncmp(movestr, "savepgn", MOVESTR_BUFLEN) == 0) { |
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241 | save_pgn(gamestate, gameinfo); |
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242 | } else { |
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243 | Move move; |
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244 | int result = eval_move(gamestate, movestr, &move, curcolor); |
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245 | if (result == VALID_MOVE_SYNTAX) { |
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246 | result = validate_move(gamestate, &move); |
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247 | if (result == VALID_MOVE_SEMANTICS) { |
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248 | apply_move(gamestate, &move); |
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249 | if (gamestate->checkmate) { |
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250 | printw("Checkmate!"); |
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251 | clrtoeol(); |
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252 | return 1; |
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253 | } else if (gamestate->stalemate) { |
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254 | printw("Stalemate!"); |
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255 | clrtoeol(); |
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256 | return 1; |
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257 | } else { |
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258 | return 0; |
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259 | } |
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260 | } else { |
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261 | eval_move_failed_msg(result); |
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262 | } |
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263 | } else { |
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264 | eval_move_failed_msg(result); |
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265 | } |
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266 | clrtoeol(); |
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267 | } |
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268 | } |
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269 | } |
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270 | } |
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271 | |
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272 | static int sendmove(GameState *gamestate, GameInfo *gameinfo, |
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273 | int opponent, uint8_t mycolor) { |
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274 | |
33 | 275 | size_t bufpos = 0; |
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276 | char movestr[MOVESTR_BUFLEN]; |
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277 | _Bool remisrejected = FALSE; |
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278 | uint8_t code; |
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279 | |
33 | 280 | flushinp(); |
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281 | while (1) { |
33 | 282 | if (timecontrol(gamestate, gameinfo)) { |
283 | net_send_code(opponent, NETCODE_TIMEOVER); | |
284 | return 1; | |
285 | } | |
286 | ||
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287 | move(inputy, 0); |
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288 | if (remisrejected) { |
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289 | printw( |
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290 | "Use chess notation to enter your move.\n" |
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291 | "Remis offer rejected \n\n" |
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292 | "Type your move: "); |
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293 | } else { |
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294 | printw( |
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295 | "Use chess notation to enter your move.\n" |
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296 | "Or use a command: remis, resign, savepgn\n\n" |
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297 | "Type your move: "); |
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298 | } |
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299 | clrtoeol(); |
33 | 300 | |
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301 | if (asyncgetnstr(movestr, &bufpos, MOVESTR_BUFLEN)) { |
44 | 302 | if (strncmp(movestr, "resign", MOVESTR_BUFLEN) == 0) { |
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303 | gamestate->resign = 1; |
44 | 304 | printw("You resigned!"); |
33 | 305 | clrtoeol(); |
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306 | refresh(); |
44 | 307 | net_send_code(opponent, NETCODE_RESIGN); |
33 | 308 | return 1; |
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309 | } else if (strncmp(movestr, "savepgn", MOVESTR_BUFLEN) == 0) { |
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310 | save_pgn(gamestate, gameinfo); |
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311 | } else if (strncmp(movestr, "remis", MOVESTR_BUFLEN) == 0) { |
33 | 312 | if (!remisrejected) { |
313 | net_send_code(opponent, NETCODE_REMIS); | |
314 | printw("Remis offer sent - waiting for acceptance..."); | |
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315 | refresh(); |
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316 | code = net_recieve_code(opponent); |
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317 | if (code == NETCODE_ACCEPT) { |
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318 | gamestate->remis = 1; |
33 | 319 | printw("\rRemis accepted!"); |
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320 | clrtoeol(); |
33 | 321 | refresh(); |
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322 | return 1; |
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323 | } else if (code == NETCODE_CONNLOST) { |
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324 | printw("\rYour opponent left the game."); |
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325 | clrtoeol(); |
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326 | refresh(); |
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327 | return 1; |
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328 | } else { |
33 | 329 | remisrejected = TRUE; |
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330 | } |
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331 | } |
33 | 332 | } else { |
333 | Move move; | |
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334 | int eval_result = eval_move(gamestate, movestr, &move, mycolor); |
33 | 335 | switch (eval_result) { |
336 | case VALID_MOVE_SYNTAX: | |
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337 | net_send_data(opponent, NETCODE_MOVE, &move, sizeof(Move)); |
33 | 338 | code = net_recieve_code(opponent); |
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339 | move.check = code == NETCODE_CHECK || |
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340 | code == NETCODE_CHECKMATE; |
33 | 341 | gamestate->checkmate = code == NETCODE_CHECKMATE; |
342 | gamestate->stalemate = code == NETCODE_STALEMATE; | |
343 | if (code == NETCODE_DECLINE) { | |
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344 | uint32_t reason; |
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345 | net_recieve_data(opponent, &reason, sizeof(uint32_t)); |
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346 | reason = ntohl(reason); |
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347 | eval_move_failed_msg(reason); |
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348 | } else if (code == NETCODE_ACCEPT |
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349 | || code == NETCODE_CHECK |
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350 | || code == NETCODE_CHECKMATE |
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351 | || code == NETCODE_STALEMATE) { |
33 | 352 | apply_move(gamestate, &move); |
353 | if (gamestate->checkmate) { | |
354 | printw("Checkmate!"); | |
355 | clrtoeol(); | |
356 | return 1; | |
357 | } else if (gamestate->stalemate) { | |
358 | printw("Stalemate!"); | |
359 | clrtoeol(); | |
360 | return 1; | |
361 | } else { | |
362 | return 0; | |
363 | } | |
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364 | } else if (code == NETCODE_CONNLOST) { |
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365 | printw("Your opponent left the game."); |
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366 | return 1; |
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367 | } else { |
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368 | printw("Invalid network response."); |
33 | 369 | } |
370 | break; | |
371 | default: | |
372 | eval_move_failed_msg(eval_result); | |
373 | } | |
374 | clrtoeol(); | |
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375 | } |
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376 | } |
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377 | } |
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378 | } |
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379 | |
33 | 380 | static int recvmove(GameState *gamestate, GameInfo *gameinfo, int opponent) { |
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381 | |
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382 | struct timeval timeout; |
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383 | while (1) { |
33 | 384 | timecontrol(gamestate, gameinfo); |
385 | ||
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386 | move(inputy, 0); |
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387 | printw("Awaiting opponent move..."); |
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388 | clrtoeol(); |
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389 | refresh(); |
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390 | |
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391 | fd_set readfds; |
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392 | |
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393 | FD_ZERO(&readfds); |
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394 | FD_SET(opponent, &readfds); |
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395 | timeout.tv_sec = 0; |
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396 | timeout.tv_usec = 1e5; |
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397 | |
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398 | // TODO: allow commands |
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399 | |
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400 | int result = select(opponent+1, &readfds, NULL, NULL, &timeout); |
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401 | if (result == -1) { |
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402 | printw("\rCannot perform asynchronous network IO"); |
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403 | cbreak(); getch(); |
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404 | exit(EXIT_FAILURE); |
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405 | } |
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406 | if (result > 0) { |
43 | 407 | uint8_t code = net_recieve_code(opponent); |
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408 | |
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409 | Move move; |
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410 | switch (code) { |
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411 | case NETCODE_TIMEOVER: |
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412 | printw("\rYour opponent's time ran out - you win!"); |
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413 | clrtoeol(); |
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414 | return 1; |
44 | 415 | case NETCODE_RESIGN: |
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416 | gamestate->resign = 1; |
44 | 417 | printw("\rYour opponent resigned!"); |
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418 | clrtoeol(); |
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419 | return 1; |
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420 | case NETCODE_CONNLOST: |
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421 | printw("\rYour opponent has left the game."); |
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422 | clrtoeol(); |
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423 | return 1; |
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424 | case NETCODE_REMIS: |
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425 | if (prompt_yesno( |
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426 | "\rYour opponent offers remis - do you accept")) { |
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427 | gamestate->remis = 1; |
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428 | printw("\rRemis accepted!"); |
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429 | clrtoeol(); |
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430 | net_send_code(opponent, NETCODE_ACCEPT); |
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431 | return 1; |
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432 | } else { |
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433 | net_send_code(opponent, NETCODE_DECLINE); |
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434 | } |
34
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435 | break; |
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436 | case NETCODE_MOVE: |
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437 | net_recieve_data(opponent, &move, sizeof(Move)); |
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438 | code = validate_move(gamestate, &move); |
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439 | if (code == VALID_MOVE_SEMANTICS) { |
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440 | apply_move(gamestate, &move); |
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441 | if (gamestate->checkmate) { |
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442 | net_send_code(opponent, NETCODE_CHECKMATE); |
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443 | printw("\rCheckmate!"); |
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444 | clrtoeol(); |
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445 | return 1; |
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446 | } else if (gamestate->stalemate) { |
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447 | net_send_code(opponent, NETCODE_STALEMATE); |
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448 | printw("\rStalemate!"); |
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449 | clrtoeol(); |
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450 | return 1; |
51
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451 | } else if (move.check) { |
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452 | net_send_code(opponent, NETCODE_CHECK); |
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453 | } else { |
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454 | net_send_code(opponent, NETCODE_ACCEPT); |
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455 | } |
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456 | return 0; |
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457 | } else { |
48
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458 | uint32_t reason = htonl(code); |
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459 | net_send_data(opponent, NETCODE_DECLINE, |
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460 | &reason, sizeof(uint32_t)); |
34
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461 | } |
45
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462 | break; |
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463 | default: |
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464 | printw("\nInvalid network request."); |
33 | 465 | } |
7
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466 | } |
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467 | } |
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468 | } |
6 | 469 | |
69 | 470 | static void post_game(Settings* settings, GameState *gamestate) { |
471 | GameInfo *gameinfo = &(settings->gameinfo); | |
472 | ||
50
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473 | move(0,0); |
69 | 474 | draw_board(gamestate, WHITE, settings->unicode); |
50
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475 | |
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476 | // TODO: network connection is still open here - think about it! |
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477 | |
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478 | mvaddstr(getmaxy(stdscr)-1, 0, |
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479 | "Press 'q' to quit or 's' to save a PGN file..."); |
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480 | refresh(); |
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481 | flushinp(); |
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482 | |
41017d0a72c5
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483 | noecho(); |
41017d0a72c5
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484 | int c; |
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485 | do { |
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486 | c = getch(); |
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487 | if (c == 's') { |
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488 | addch('\r'); |
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489 | echo(); |
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490 | save_pgn(gamestate, gameinfo); |
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491 | addstr(" Press 'q' to quit..."); |
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492 | noecho(); |
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493 | } |
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494 | } while (c != 'q'); |
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495 | echo(); |
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496 | |
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497 | gamestate_cleanup(gamestate); |
26
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498 | } |
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499 | |
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500 | void game_start_singlemachine(Settings *settings) { |
33 | 501 | inputy = getmaxy(stdscr) - 6; |
502 | ||
26
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503 | GameState gamestate; |
50
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504 | gamestate_init(&gamestate); |
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505 | uint8_t curcol = WHITE; |
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506 | |
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507 | if (settings->continuepgn) { |
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508 | FILE *pgnfile = fopen(settings->continuepgn, "r"); |
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509 | if (pgnfile) { |
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510 | int result = read_pgn(pgnfile, &gamestate, &(settings->gameinfo)); |
60
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511 | long position = ftell(pgnfile); |
50
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512 | fclose(pgnfile); |
59
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513 | if (result) { |
60
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514 | printw("Invalid PGN file content at position %ld:\n%s\n", |
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515 | position, pgn_error_str(result)); |
50
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516 | return; |
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517 | } |
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518 | if (!is_game_running(&gamestate)) { |
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519 | addstr("Game has ended. Use -S to analyze it.\n"); |
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520 | return; |
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521 | } |
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522 | curcol = opponent_color(gamestate.lastmove->move.piece&COLOR_MASK); |
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523 | } else { |
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524 | printw("Can't read PGN file (%s)\n", strerror(errno)); |
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525 | return; |
41017d0a72c5
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526 | } |
41017d0a72c5
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527 | } |
30
a285ee393860
experimental async input for single machine mode
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28
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|
528 | |
26
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529 | _Bool running; |
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|
530 | do { |
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531 | clear(); |
69 | 532 | draw_board(&gamestate, curcol, settings->unicode); |
50
41017d0a72c5
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533 | running = !domove_singlemachine(&gamestate, |
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534 | &(settings->gameinfo), curcol); |
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535 | curcol = opponent_color(curcol); |
26
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536 | } while (running); |
e0a76ee1bb2b
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537 | |
69 | 538 | post_game(settings, &gamestate); |
26
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|
539 | } |
e0a76ee1bb2b
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|
540 | |
51
84f2e380a434
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|
541 | void game_continue(Settings *settings, int opponent, GameState *gamestate) { |
33 | 542 | inputy = getmaxy(stdscr) - 6; |
543 | ||
51
84f2e380a434
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544 | uint8_t mycolor = is_server(settings) ? settings->gameinfo.servercolor : |
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545 | opponent_color(settings->gameinfo.servercolor); |
26
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|
546 | |
51
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|
547 | _Bool myturn = (gamestate->lastmove ? |
53
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51
diff
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548 | (gamestate->lastmove->move.piece & COLOR_MASK) : BLACK) != mycolor; |
7
41468077b5bb
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549 | |
23
824c9522ce66
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|
550 | _Bool running; |
7
41468077b5bb
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|
551 | do { |
41468077b5bb
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|
552 | clear(); |
69 | 553 | draw_board(gamestate, mycolor, settings->unicode); |
7
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diff
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|
554 | if (myturn) { |
51
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Mike Becker <universe@uap-core.de>
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|
555 | running = !sendmove(gamestate, &(settings->gameinfo), |
50
41017d0a72c5
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49
diff
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|
556 | opponent, mycolor); |
7
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557 | } else { |
51
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558 | running = !recvmove(gamestate, &(settings->gameinfo), opponent); |
7
41468077b5bb
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|
559 | } |
11
08d7a6e3ec31
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10
diff
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|
560 | myturn ^= TRUE; |
7
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|
561 | } while (running); |
41468077b5bb
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562 | |
69 | 563 | post_game(settings, gamestate); |
6 | 564 | } |
51
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565 | |
84f2e380a434
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|
566 | void game_start(Settings *settings, int opponent) { |
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567 | GameState gamestate; |
84f2e380a434
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|
568 | gamestate_init(&gamestate); |
84f2e380a434
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569 | |
84f2e380a434
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570 | game_continue(settings, opponent, &gamestate); |
84f2e380a434
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571 | } |