1.1 --- a/src/game.c Wed Mar 19 10:08:25 2014 +0100 1.2 +++ b/src/game.c Wed Mar 19 15:36:54 2014 +0100 1.3 @@ -28,7 +28,153 @@ 1.4 */ 1.5 1.6 #include "game.h" 1.7 +#include "input.h" 1.8 +#include <ncurses.h> 1.9 +#include <string.h> 1.10 + 1.11 +static const uint8_t boardx = 10, boardy = 10; 1.12 + 1.13 +static void draw_board(Board board) { 1.14 + 1.15 + for (uint8_t y = 0 ; y < 8 ; y++) { 1.16 + for (uint8_t x = 0 ; x < 8 ; x++) { 1.17 + uint8_t col = board[y][x] & COLOR_MASK; 1.18 + uint8_t piece = board[y][x] & PIECE_MASK; 1.19 + char piecec = ' '; 1.20 + switch (piece) { 1.21 + case PAWN: piecec = 'P'; break; 1.22 + case ROOK: piecec = 'R'; break; 1.23 + case KNIGHT: piecec = 'N'; break; 1.24 + case BISHOP: piecec = 'B'; break; 1.25 + case QUEEN: piecec = 'Q'; break; 1.26 + case KING: piecec = 'K'; break; 1.27 + } 1.28 + 1.29 + attrset((col == WHITE ? A_BOLD : A_DIM) | 1.30 + COLOR_PAIR((y&1)==(x&1) ? COL_WB : COL_BW)); 1.31 + 1.32 + mvaddch(boardy-y, boardx+x*3, ' '); 1.33 + mvaddch(boardy-y, boardx+x*3+1, piecec); 1.34 + mvaddch(boardy-y, boardx+x*3+2, ' '); 1.35 + } 1.36 + } 1.37 + 1.38 + attrset(A_NORMAL); 1.39 + for (uint8_t i = 0 ; i < 8 ; i++) { 1.40 + mvaddch(boardy+1, boardx+i*3+1, 'a'+i); 1.41 + mvaddch(boardy-i, boardx-2, '1'+i); 1.42 + } 1.43 +} 1.44 + 1.45 +static int sendmove(int opponent) { 1.46 + const size_t buflen = 8; 1.47 + char move[buflen]; 1.48 + _Bool remisrejected = FALSE; 1.49 + 1.50 + while (1) { 1.51 + move(boardy+3, 0); 1.52 + if (remisrejected) { 1.53 + printw( 1.54 + "Use chess notation to enter your move.\n" 1.55 + "Remis offer rejected - type 'surr' to surrender. \n\n" 1.56 + "Type your move: "); 1.57 + } else { 1.58 + printw( 1.59 + "Use chess notation to enter your move.\n" 1.60 + "Or type 'surr' to surrender or 'remis' to offer remis.\n\n" 1.61 + "Type your move: "); 1.62 + } 1.63 + clrtoeol(); 1.64 + refresh(); 1.65 + getnstr(move, buflen); 1.66 + 1.67 + if (strncmp(move, "surr", buflen) == 0) { 1.68 + printw("You surrendered!"); 1.69 + net_send_code(opponent, NETCODE_SURRENDER); 1.70 + return 1; 1.71 + } else if (strncmp(move, "remis", buflen) == 0) { 1.72 + if (!remisrejected) { 1.73 + net_send_code(opponent, NETCODE_REMIS); 1.74 + printw("Remis offer sent - waiting for acceptance..."); 1.75 + refresh(); 1.76 + if (net_recieve_code(opponent) == NETCODE_ACCEPT) { 1.77 + printw("\rRemis accepted!"); 1.78 + clrtoeol(); 1.79 + return 1; 1.80 + } else { 1.81 + remisrejected = TRUE; 1.82 + } 1.83 + } 1.84 + } else { 1.85 + // TODO: validate move syntactically 1.86 + // TODO: send move and await acceptance 1.87 + } 1.88 + } 1.89 +} 1.90 + 1.91 +static int recvmove(int opponent) { 1.92 + 1.93 + while (1) { 1.94 + move(boardy+3, 0); 1.95 + printw("Awaiting opponent move..."); 1.96 + clrtoeol(); 1.97 + refresh(); 1.98 + 1.99 + // TODO: nonblocking 1.100 + uint32_t code = net_recieve_code(opponent); 1.101 + switch (code) { 1.102 + case NETCODE_SURRENDER: 1.103 + printw("\rYour opponent surrendered!"); 1.104 + clrtoeol(); 1.105 + return 1; 1.106 + case NETCODE_REMIS: 1.107 + if (prompt_yesno( 1.108 + "\rYour opponent offers remis - do you accept")) { 1.109 + printw("\rRemis accepted!"); 1.110 + clrtoeol(); 1.111 + net_send_code(opponent, NETCODE_ACCEPT); 1.112 + return 1; 1.113 + } else { 1.114 + net_send_code(opponent, NETCODE_DECLINE); 1.115 + } 1.116 + break; 1.117 + case NETCODE_MOVE: 1.118 + // TODO: receive move 1.119 + // TODO: validate move and accept/reject 1.120 + return 0; 1.121 + } 1.122 + } 1.123 +} 1.124 1.125 void game_start(Settings *settings, int opponent) { 1.126 + _Bool myturn = is_server(settings) == 1.127 + (settings->gameinfo.servercolor == WHITE); 1.128 + _Bool running; 1.129 1.130 + Board board = { 1.131 + {WROOK, WKNIGHT, WBISHOP, WQUEEN, WKING, WBISHOP, WKNIGHT, WROOK}, 1.132 + {WPAWN, WPAWN, WPAWN, WPAWN, WPAWN, WPAWN, WPAWN, WPAWN}, 1.133 + {0, 0, 0, 0, 0, 0, 0, 0}, 1.134 + {0, 0, 0, 0, 0, 0, 0, 0}, 1.135 + {0, 0, 0, 0, 0, 0, 0, 0}, 1.136 + {0, 0, 0, 0, 0, 0, 0, 0}, 1.137 + {BPAWN, BPAWN, BPAWN, BPAWN, BPAWN, BPAWN, BPAWN, BPAWN}, 1.138 + {BROOK, BKNIGHT, BBISHOP, BQUEEN, BKING, BBISHOP, BKNIGHT, BROOK} 1.139 + }; 1.140 + 1.141 + do { 1.142 + clear(); 1.143 + draw_board(board); 1.144 + if (myturn) { 1.145 + running = !sendmove(opponent); 1.146 + } else { 1.147 + running = !recvmove(opponent); 1.148 + flushinp(); // flush any input the user hacked in while waiting 1.149 + } 1.150 + myturn ^= 1; 1.151 + } while (running); 1.152 + 1.153 + mvaddstr(getmaxy(tchess_window)-1, 0, 1.154 + "Game has ended. Press any key to leave..."); 1.155 + getch(); 1.156 }