Wed, 19 Mar 2014 15:36:54 +0100
implemented chess board and remis/surrender messages
universe@6 | 1 | /* |
universe@6 | 2 | * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER. |
universe@6 | 3 | * |
universe@6 | 4 | * Copyright 2014 Mike Becker. All rights reserved. |
universe@6 | 5 | * |
universe@6 | 6 | * Redistribution and use in source and binary forms, with or without |
universe@6 | 7 | * modification, are permitted provided that the following conditions are met: |
universe@6 | 8 | * |
universe@6 | 9 | * 1. Redistributions of source code must retain the above copyright |
universe@6 | 10 | * notice, this list of conditions and the following disclaimer. |
universe@6 | 11 | * |
universe@6 | 12 | * 2. Redistributions in binary form must reproduce the above copyright |
universe@6 | 13 | * notice, this list of conditions and the following disclaimer in the |
universe@6 | 14 | * documentation and/or other materials provided with the distribution. |
universe@6 | 15 | * |
universe@6 | 16 | * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
universe@6 | 17 | * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
universe@6 | 18 | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE |
universe@6 | 19 | * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE |
universe@6 | 20 | * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
universe@6 | 21 | * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
universe@6 | 22 | * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
universe@6 | 23 | * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
universe@6 | 24 | * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
universe@6 | 25 | * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE |
universe@6 | 26 | * POSSIBILITY OF SUCH DAMAGE. |
universe@6 | 27 | * |
universe@6 | 28 | */ |
universe@6 | 29 | |
universe@6 | 30 | #include "game.h" |
universe@7 | 31 | #include "input.h" |
universe@7 | 32 | #include <ncurses.h> |
universe@7 | 33 | #include <string.h> |
universe@7 | 34 | |
universe@7 | 35 | static const uint8_t boardx = 10, boardy = 10; |
universe@7 | 36 | |
universe@7 | 37 | static void draw_board(Board board) { |
universe@7 | 38 | |
universe@7 | 39 | for (uint8_t y = 0 ; y < 8 ; y++) { |
universe@7 | 40 | for (uint8_t x = 0 ; x < 8 ; x++) { |
universe@7 | 41 | uint8_t col = board[y][x] & COLOR_MASK; |
universe@7 | 42 | uint8_t piece = board[y][x] & PIECE_MASK; |
universe@7 | 43 | char piecec = ' '; |
universe@7 | 44 | switch (piece) { |
universe@7 | 45 | case PAWN: piecec = 'P'; break; |
universe@7 | 46 | case ROOK: piecec = 'R'; break; |
universe@7 | 47 | case KNIGHT: piecec = 'N'; break; |
universe@7 | 48 | case BISHOP: piecec = 'B'; break; |
universe@7 | 49 | case QUEEN: piecec = 'Q'; break; |
universe@7 | 50 | case KING: piecec = 'K'; break; |
universe@7 | 51 | } |
universe@7 | 52 | |
universe@7 | 53 | attrset((col == WHITE ? A_BOLD : A_DIM) | |
universe@7 | 54 | COLOR_PAIR((y&1)==(x&1) ? COL_WB : COL_BW)); |
universe@7 | 55 | |
universe@7 | 56 | mvaddch(boardy-y, boardx+x*3, ' '); |
universe@7 | 57 | mvaddch(boardy-y, boardx+x*3+1, piecec); |
universe@7 | 58 | mvaddch(boardy-y, boardx+x*3+2, ' '); |
universe@7 | 59 | } |
universe@7 | 60 | } |
universe@7 | 61 | |
universe@7 | 62 | attrset(A_NORMAL); |
universe@7 | 63 | for (uint8_t i = 0 ; i < 8 ; i++) { |
universe@7 | 64 | mvaddch(boardy+1, boardx+i*3+1, 'a'+i); |
universe@7 | 65 | mvaddch(boardy-i, boardx-2, '1'+i); |
universe@7 | 66 | } |
universe@7 | 67 | } |
universe@7 | 68 | |
universe@7 | 69 | static int sendmove(int opponent) { |
universe@7 | 70 | const size_t buflen = 8; |
universe@7 | 71 | char move[buflen]; |
universe@7 | 72 | _Bool remisrejected = FALSE; |
universe@7 | 73 | |
universe@7 | 74 | while (1) { |
universe@7 | 75 | move(boardy+3, 0); |
universe@7 | 76 | if (remisrejected) { |
universe@7 | 77 | printw( |
universe@7 | 78 | "Use chess notation to enter your move.\n" |
universe@7 | 79 | "Remis offer rejected - type 'surr' to surrender. \n\n" |
universe@7 | 80 | "Type your move: "); |
universe@7 | 81 | } else { |
universe@7 | 82 | printw( |
universe@7 | 83 | "Use chess notation to enter your move.\n" |
universe@7 | 84 | "Or type 'surr' to surrender or 'remis' to offer remis.\n\n" |
universe@7 | 85 | "Type your move: "); |
universe@7 | 86 | } |
universe@7 | 87 | clrtoeol(); |
universe@7 | 88 | refresh(); |
universe@7 | 89 | getnstr(move, buflen); |
universe@7 | 90 | |
universe@7 | 91 | if (strncmp(move, "surr", buflen) == 0) { |
universe@7 | 92 | printw("You surrendered!"); |
universe@7 | 93 | net_send_code(opponent, NETCODE_SURRENDER); |
universe@7 | 94 | return 1; |
universe@7 | 95 | } else if (strncmp(move, "remis", buflen) == 0) { |
universe@7 | 96 | if (!remisrejected) { |
universe@7 | 97 | net_send_code(opponent, NETCODE_REMIS); |
universe@7 | 98 | printw("Remis offer sent - waiting for acceptance..."); |
universe@7 | 99 | refresh(); |
universe@7 | 100 | if (net_recieve_code(opponent) == NETCODE_ACCEPT) { |
universe@7 | 101 | printw("\rRemis accepted!"); |
universe@7 | 102 | clrtoeol(); |
universe@7 | 103 | return 1; |
universe@7 | 104 | } else { |
universe@7 | 105 | remisrejected = TRUE; |
universe@7 | 106 | } |
universe@7 | 107 | } |
universe@7 | 108 | } else { |
universe@7 | 109 | // TODO: validate move syntactically |
universe@7 | 110 | // TODO: send move and await acceptance |
universe@7 | 111 | } |
universe@7 | 112 | } |
universe@7 | 113 | } |
universe@7 | 114 | |
universe@7 | 115 | static int recvmove(int opponent) { |
universe@7 | 116 | |
universe@7 | 117 | while (1) { |
universe@7 | 118 | move(boardy+3, 0); |
universe@7 | 119 | printw("Awaiting opponent move..."); |
universe@7 | 120 | clrtoeol(); |
universe@7 | 121 | refresh(); |
universe@7 | 122 | |
universe@7 | 123 | // TODO: nonblocking |
universe@7 | 124 | uint32_t code = net_recieve_code(opponent); |
universe@7 | 125 | switch (code) { |
universe@7 | 126 | case NETCODE_SURRENDER: |
universe@7 | 127 | printw("\rYour opponent surrendered!"); |
universe@7 | 128 | clrtoeol(); |
universe@7 | 129 | return 1; |
universe@7 | 130 | case NETCODE_REMIS: |
universe@7 | 131 | if (prompt_yesno( |
universe@7 | 132 | "\rYour opponent offers remis - do you accept")) { |
universe@7 | 133 | printw("\rRemis accepted!"); |
universe@7 | 134 | clrtoeol(); |
universe@7 | 135 | net_send_code(opponent, NETCODE_ACCEPT); |
universe@7 | 136 | return 1; |
universe@7 | 137 | } else { |
universe@7 | 138 | net_send_code(opponent, NETCODE_DECLINE); |
universe@7 | 139 | } |
universe@7 | 140 | break; |
universe@7 | 141 | case NETCODE_MOVE: |
universe@7 | 142 | // TODO: receive move |
universe@7 | 143 | // TODO: validate move and accept/reject |
universe@7 | 144 | return 0; |
universe@7 | 145 | } |
universe@7 | 146 | } |
universe@7 | 147 | } |
universe@6 | 148 | |
universe@6 | 149 | void game_start(Settings *settings, int opponent) { |
universe@7 | 150 | _Bool myturn = is_server(settings) == |
universe@7 | 151 | (settings->gameinfo.servercolor == WHITE); |
universe@7 | 152 | _Bool running; |
universe@6 | 153 | |
universe@7 | 154 | Board board = { |
universe@7 | 155 | {WROOK, WKNIGHT, WBISHOP, WQUEEN, WKING, WBISHOP, WKNIGHT, WROOK}, |
universe@7 | 156 | {WPAWN, WPAWN, WPAWN, WPAWN, WPAWN, WPAWN, WPAWN, WPAWN}, |
universe@7 | 157 | {0, 0, 0, 0, 0, 0, 0, 0}, |
universe@7 | 158 | {0, 0, 0, 0, 0, 0, 0, 0}, |
universe@7 | 159 | {0, 0, 0, 0, 0, 0, 0, 0}, |
universe@7 | 160 | {0, 0, 0, 0, 0, 0, 0, 0}, |
universe@7 | 161 | {BPAWN, BPAWN, BPAWN, BPAWN, BPAWN, BPAWN, BPAWN, BPAWN}, |
universe@7 | 162 | {BROOK, BKNIGHT, BBISHOP, BQUEEN, BKING, BBISHOP, BKNIGHT, BROOK} |
universe@7 | 163 | }; |
universe@7 | 164 | |
universe@7 | 165 | do { |
universe@7 | 166 | clear(); |
universe@7 | 167 | draw_board(board); |
universe@7 | 168 | if (myturn) { |
universe@7 | 169 | running = !sendmove(opponent); |
universe@7 | 170 | } else { |
universe@7 | 171 | running = !recvmove(opponent); |
universe@7 | 172 | flushinp(); // flush any input the user hacked in while waiting |
universe@7 | 173 | } |
universe@7 | 174 | myturn ^= 1; |
universe@7 | 175 | } while (running); |
universe@7 | 176 | |
universe@7 | 177 | mvaddstr(getmaxy(tchess_window)-1, 0, |
universe@7 | 178 | "Game has ended. Press any key to leave..."); |
universe@7 | 179 | getch(); |
universe@6 | 180 | } |