src/game.c

Wed, 29 Aug 2018 17:31:36 +0200

author
Mike Becker <universe@uap-core.de>
date
Wed, 29 Aug 2018 17:31:36 +0200
changeset 68
b34de5ce7d0e
parent 63
611332453da0
child 69
c8f2c280cff7
permissions
-rw-r--r--

error message when syntactically validating a King's move into a check position is now correct

universe@6 1 /*
universe@6 2 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER.
universe@6 3 *
universe@55 4 * Copyright 2016 Mike Becker. All rights reserved.
universe@6 5 *
universe@6 6 * Redistribution and use in source and binary forms, with or without
universe@6 7 * modification, are permitted provided that the following conditions are met:
universe@6 8 *
universe@6 9 * 1. Redistributions of source code must retain the above copyright
universe@6 10 * notice, this list of conditions and the following disclaimer.
universe@6 11 *
universe@6 12 * 2. Redistributions in binary form must reproduce the above copyright
universe@6 13 * notice, this list of conditions and the following disclaimer in the
universe@6 14 * documentation and/or other materials provided with the distribution.
universe@6 15 *
universe@6 16 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
universe@6 17 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
universe@6 18 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
universe@6 19 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
universe@6 20 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
universe@6 21 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
universe@6 22 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
universe@6 23 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
universe@6 24 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
universe@6 25 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
universe@6 26 * POSSIBILITY OF SUCH DAMAGE.
universe@6 27 *
universe@6 28 */
universe@6 29
universe@6 30 #include "game.h"
universe@19 31 #include "network.h"
universe@7 32 #include "input.h"
universe@35 33 #include "colors.h"
universe@7 34 #include <ncurses.h>
universe@7 35 #include <string.h>
universe@30 36 #include <inttypes.h>
universe@34 37 #include <sys/select.h>
universe@50 38 #include <stdio.h>
universe@50 39 #include <errno.h>
universe@7 40
universe@63 41 static const uint8_t boardx = 4, boardy = 10;
universe@33 42 static int inputy = 21; /* should be overridden on game startup */
universe@7 43
universe@33 44 static int timecontrol(GameState *gamestate, GameInfo *gameinfo) {
universe@30 45 if (gameinfo->timecontrol) {
universe@33 46 uint16_t white = remaining_movetime(gameinfo, gamestate, WHITE);
universe@33 47 uint16_t black = remaining_movetime(gameinfo, gamestate, BLACK);
universe@30 48 mvprintw(boardy+4, boardx-1,
universe@33 49 "White time: %4" PRIu16 ":%02" PRIu16,
universe@33 50 white / 60, white % 60);
universe@30 51 mvprintw(boardy+5, boardx-1,
universe@33 52 "Black time: %4" PRIu16 ":%02" PRIu16,
universe@33 53 black / 60, black % 60);
universe@33 54
universe@33 55 if (white == 0) {
universe@33 56 move(inputy, 0);
universe@33 57 printw("Time is over - Black wins!");
universe@33 58 clrtobot();
universe@33 59 refresh();
universe@33 60 return 1;
universe@33 61 }
universe@33 62 if (black == 0) {
universe@33 63 move(inputy, 0);
universe@33 64 printw("Time is over - White wins!");
universe@33 65 clrtobot();
universe@33 66 refresh();
universe@33 67 return 1;
universe@33 68 }
universe@30 69 }
universe@33 70
universe@33 71 return 0;
universe@30 72 }
universe@30 73
universe@50 74 static void draw_board(GameState *gamestate, uint8_t perspective) {
universe@54 75 char fen[90];
universe@54 76 compute_fen(fen, gamestate);
universe@54 77 mvaddstr(0, 0, fen);
universe@54 78
universe@7 79 for (uint8_t y = 0 ; y < 8 ; y++) {
universe@7 80 for (uint8_t x = 0 ; x < 8 ; x++) {
universe@23 81 uint8_t col = gamestate->board[y][x] & COLOR_MASK;
universe@23 82 uint8_t piece = gamestate->board[y][x] & PIECE_MASK;
universe@18 83 char piecec;
universe@18 84 if (piece) {
universe@18 85 piecec = piece == PAWN ? 'P' : getpiecechr(piece);
universe@18 86 } else {
universe@18 87 piecec = ' ';
universe@7 88 }
universe@7 89
universe@35 90 _Bool boardblack = (y&1)==(x&1);
universe@35 91 attrset((col==WHITE ? A_BOLD : A_DIM)|
universe@35 92 COLOR_PAIR(col == WHITE ?
universe@35 93 (boardblack ? COL_WB : COL_WW) :
universe@35 94 (boardblack ? COL_BB : COL_BW)
universe@35 95 )
universe@35 96 );
universe@7 97
universe@50 98 int cy = perspective == WHITE ? boardy-y : boardy-7+y;
universe@50 99 int cx = perspective == WHITE ? boardx+x*3 : boardx+21-x*3;
universe@8 100 mvaddch(cy, cx, ' ');
universe@8 101 mvaddch(cy, cx+1, piecec);
universe@8 102 mvaddch(cy, cx+2, ' ');
universe@7 103 }
universe@7 104 }
universe@7 105
universe@7 106 attrset(A_NORMAL);
universe@7 107 for (uint8_t i = 0 ; i < 8 ; i++) {
universe@50 108 int x = perspective == WHITE ? boardx+i*3+1 : boardx+22-i*3;
universe@50 109 int y = perspective == WHITE ? boardy-i : boardy-7+i;
universe@8 110 mvaddch(boardy+1, x, 'a'+i);
universe@8 111 mvaddch(y, boardx-2, '1'+i);
universe@7 112 }
universe@18 113
universe@18 114 /* move log */
universe@63 115 uint8_t logy = 2;
universe@63 116 const uint8_t logx = boardx + 28;
universe@63 117 move(logy, logx);
universe@63 118
universe@63 119 unsigned int logi = 0;
universe@23 120 MoveList *logelem = gamestate->movelist;
universe@18 121
universe@63 122 /* wrap log after 45 moves */
universe@63 123 while (gamestate->movecount/6-logi/3 >= 15) {
universe@63 124 logelem = logelem->next->next;
universe@63 125 logi++;
universe@63 126 }
universe@63 127
universe@18 128 while (logelem) {
universe@63 129 _Bool iswhite = (logelem->move.piece & COLOR_MASK) == WHITE;
universe@63 130 if (iswhite) {
universe@63 131 logi++;
universe@63 132 printw("%d. ", logi);
universe@18 133 }
universe@18 134
universe@50 135 addstr(logelem->move.string);
universe@63 136 if (!iswhite && logi%3 == 0) {
universe@63 137 move(++logy, logx);
universe@63 138 } else {
universe@63 139 addch(' ');
universe@18 140 }
universe@50 141
universe@50 142 logelem = logelem->next;
universe@18 143 }
universe@7 144 }
universe@7 145
universe@26 146 static void eval_move_failed_msg(int code) {
universe@26 147 switch (code) {
universe@26 148 case AMBIGUOUS_MOVE:
universe@26 149 printw("Ambiguous move - please specify the piece to move.");
universe@26 150 break;
universe@26 151 case INVALID_POSITION:
universe@48 152 printw("No piece can be moved this way.");
universe@26 153 break;
universe@26 154 case NEED_PROMOTION:
universe@26 155 printw("You need to promote the pawn (append \"=Q\" e.g.)!");
universe@26 156 break;
universe@47 157 case KING_IN_CHECK:
universe@47 158 printw("Your king is in check!");
universe@47 159 break;
universe@47 160 case PIECE_PINNED:
universe@47 161 printw("This piece is pinned!");
universe@47 162 break;
universe@47 163 case INVALID_MOVE_SYNTAX:
universe@47 164 printw("Can't interpret move - please use algebraic notation.");
universe@47 165 break;
universe@48 166 case RULES_VIOLATED:
universe@48 167 printw("Move does not comply chess rules.");
universe@48 168 break;
universe@48 169 case KING_MOVES_INTO_CHECK:
universe@48 170 printw("Can't move the king into a check position.");
universe@48 171 break;
universe@26 172 default:
universe@47 173 printw("Unknown move parser error.");
universe@26 174 }
universe@26 175 }
universe@26 176
universe@50 177 static void save_pgn(GameState *gamestate, GameInfo *gameinfo) {
universe@50 178 printw("Filename: ");
universe@50 179 clrtoeol();
universe@50 180 refresh();
universe@50 181
universe@50 182 char filename[64];
universe@50 183 int y = getcury(stdscr);
universe@51 184 if (getnstr(filename, 64) == OK && filename[0] != '\0') {
universe@50 185 move(y, 0);
universe@50 186 FILE *file = fopen(filename, "w");
universe@50 187 if (file) {
universe@50 188 write_pgn(file, gamestate, gameinfo);
universe@50 189 fclose(file);
universe@50 190 printw("File saved.");
universe@50 191 } else {
universe@50 192 printw("Can't write to file (%s).", strerror(errno));
universe@50 193 }
universe@50 194 clrtoeol();
universe@50 195 }
universe@50 196 }
universe@50 197
universe@50 198 #define MOVESTR_BUFLEN 10
universe@50 199 static int domove_singlemachine(GameState *gamestate,
universe@50 200 GameInfo *gameinfo, uint8_t curcolor) {
universe@26 201
universe@37 202
universe@32 203 size_t bufpos = 0;
universe@37 204 char movestr[MOVESTR_BUFLEN];
universe@26 205
universe@33 206 flushinp();
universe@26 207 while (1) {
universe@33 208 if (timecontrol(gamestate, gameinfo)) {
universe@33 209 return 1;
universe@33 210 }
universe@33 211
universe@26 212 move(inputy, 0);
universe@26 213 printw(
universe@26 214 "Use chess notation to enter your move.\n"
universe@50 215 "Or use a command: remis, resign, savepgn\n\n"
universe@26 216 "Type your move: ");
universe@26 217 clrtoeol();
universe@30 218
universe@37 219 if (asyncgetnstr(movestr, &bufpos, MOVESTR_BUFLEN)) {
universe@44 220 if (strncmp(movestr, "resign", MOVESTR_BUFLEN) == 0) {
universe@50 221 gamestate->resign = 1;
universe@44 222 printw("%s resigned!",
universe@50 223 curcolor==WHITE?"White":"Black");
universe@50 224 clrtobot();
universe@30 225 refresh();
universe@30 226 return 1;
universe@37 227 } else if (strncmp(movestr, "remis", MOVESTR_BUFLEN) == 0) {
universe@50 228 gamestate->remis = 1;
universe@30 229 printw("Game ends remis.");
universe@50 230 clrtobot();
universe@30 231 refresh();
universe@30 232 return 1;
universe@50 233 } else if (strncmp(movestr, "savepgn", MOVESTR_BUFLEN) == 0) {
universe@50 234 save_pgn(gamestate, gameinfo);
universe@30 235 } else {
universe@30 236 Move move;
universe@50 237 int result = eval_move(gamestate, movestr, &move, curcolor);
universe@68 238 if (result == VALID_MOVE_SYNTAX) {
universe@50 239 result = validate_move(gamestate, &move);
universe@50 240 if (result == VALID_MOVE_SEMANTICS) {
universe@30 241 apply_move(gamestate, &move);
universe@30 242 if (gamestate->checkmate) {
universe@30 243 printw("Checkmate!");
universe@30 244 clrtoeol();
universe@30 245 return 1;
universe@30 246 } else if (gamestate->stalemate) {
universe@30 247 printw("Stalemate!");
universe@30 248 clrtoeol();
universe@30 249 return 1;
universe@30 250 } else {
universe@30 251 return 0;
universe@30 252 }
universe@26 253 } else {
universe@50 254 eval_move_failed_msg(result);
universe@26 255 }
universe@68 256 } else {
universe@50 257 eval_move_failed_msg(result);
universe@26 258 }
universe@30 259 clrtoeol();
universe@26 260 }
universe@26 261 }
universe@26 262 }
universe@26 263 }
universe@8 264
universe@50 265 static int sendmove(GameState *gamestate, GameInfo *gameinfo,
universe@50 266 int opponent, uint8_t mycolor) {
universe@18 267
universe@33 268 size_t bufpos = 0;
universe@37 269 char movestr[MOVESTR_BUFLEN];
universe@7 270 _Bool remisrejected = FALSE;
universe@11 271 uint8_t code;
universe@7 272
universe@33 273 flushinp();
universe@7 274 while (1) {
universe@33 275 if (timecontrol(gamestate, gameinfo)) {
universe@33 276 net_send_code(opponent, NETCODE_TIMEOVER);
universe@33 277 return 1;
universe@33 278 }
universe@33 279
universe@18 280 move(inputy, 0);
universe@7 281 if (remisrejected) {
universe@7 282 printw(
universe@7 283 "Use chess notation to enter your move.\n"
universe@50 284 "Remis offer rejected \n\n"
universe@7 285 "Type your move: ");
universe@7 286 } else {
universe@7 287 printw(
universe@7 288 "Use chess notation to enter your move.\n"
universe@50 289 "Or use a command: remis, resign, savepgn\n\n"
universe@7 290 "Type your move: ");
universe@7 291 }
universe@7 292 clrtoeol();
universe@33 293
universe@37 294 if (asyncgetnstr(movestr, &bufpos, MOVESTR_BUFLEN)) {
universe@44 295 if (strncmp(movestr, "resign", MOVESTR_BUFLEN) == 0) {
universe@50 296 gamestate->resign = 1;
universe@44 297 printw("You resigned!");
universe@33 298 clrtoeol();
universe@7 299 refresh();
universe@44 300 net_send_code(opponent, NETCODE_RESIGN);
universe@33 301 return 1;
universe@50 302 } else if (strncmp(movestr, "savepgn", MOVESTR_BUFLEN) == 0) {
universe@50 303 save_pgn(gamestate, gameinfo);
universe@37 304 } else if (strncmp(movestr, "remis", MOVESTR_BUFLEN) == 0) {
universe@33 305 if (!remisrejected) {
universe@33 306 net_send_code(opponent, NETCODE_REMIS);
universe@33 307 printw("Remis offer sent - waiting for acceptance...");
universe@8 308 refresh();
universe@46 309 code = net_recieve_code(opponent);
universe@46 310 if (code == NETCODE_ACCEPT) {
universe@50 311 gamestate->remis = 1;
universe@33 312 printw("\rRemis accepted!");
universe@18 313 clrtoeol();
universe@33 314 refresh();
universe@26 315 return 1;
universe@46 316 } else if (code == NETCODE_CONNLOST) {
universe@46 317 printw("\rYour opponent left the game.");
universe@46 318 clrtoeol();
universe@46 319 refresh();
universe@46 320 return 1;
universe@14 321 } else {
universe@33 322 remisrejected = TRUE;
universe@11 323 }
universe@18 324 }
universe@33 325 } else {
universe@33 326 Move move;
universe@50 327 int eval_result = eval_move(gamestate, movestr, &move, mycolor);
universe@33 328 switch (eval_result) {
universe@33 329 case VALID_MOVE_SYNTAX:
universe@51 330 net_send_data(opponent, NETCODE_MOVE, &move, sizeof(Move));
universe@33 331 code = net_recieve_code(opponent);
universe@48 332 move.check = code == NETCODE_CHECK ||
universe@48 333 code == NETCODE_CHECKMATE;
universe@33 334 gamestate->checkmate = code == NETCODE_CHECKMATE;
universe@33 335 gamestate->stalemate = code == NETCODE_STALEMATE;
universe@33 336 if (code == NETCODE_DECLINE) {
universe@48 337 uint32_t reason;
universe@48 338 net_recieve_data(opponent, &reason, sizeof(uint32_t));
universe@48 339 reason = ntohl(reason);
universe@48 340 eval_move_failed_msg(reason);
universe@42 341 } else if (code == NETCODE_ACCEPT
universe@42 342 || code == NETCODE_CHECK
universe@42 343 || code == NETCODE_CHECKMATE
universe@42 344 || code == NETCODE_STALEMATE) {
universe@33 345 apply_move(gamestate, &move);
universe@33 346 if (gamestate->checkmate) {
universe@33 347 printw("Checkmate!");
universe@33 348 clrtoeol();
universe@33 349 return 1;
universe@33 350 } else if (gamestate->stalemate) {
universe@33 351 printw("Stalemate!");
universe@33 352 clrtoeol();
universe@33 353 return 1;
universe@33 354 } else {
universe@33 355 return 0;
universe@33 356 }
universe@46 357 } else if (code == NETCODE_CONNLOST) {
universe@46 358 printw("Your opponent left the game.");
universe@46 359 return 1;
universe@42 360 } else {
universe@42 361 printw("Invalid network response.");
universe@33 362 }
universe@33 363 break;
universe@33 364 default:
universe@33 365 eval_move_failed_msg(eval_result);
universe@33 366 }
universe@33 367 clrtoeol();
universe@8 368 }
universe@7 369 }
universe@7 370 }
universe@7 371 }
universe@7 372
universe@33 373 static int recvmove(GameState *gamestate, GameInfo *gameinfo, int opponent) {
universe@7 374
universe@34 375 struct timeval timeout;
universe@7 376 while (1) {
universe@33 377 timecontrol(gamestate, gameinfo);
universe@33 378
universe@18 379 move(inputy, 0);
universe@7 380 printw("Awaiting opponent move...");
universe@7 381 clrtoeol();
universe@7 382 refresh();
universe@7 383
universe@34 384 fd_set readfds;
universe@8 385
universe@34 386 FD_ZERO(&readfds);
universe@34 387 FD_SET(opponent, &readfds);
universe@34 388 timeout.tv_sec = 0;
universe@34 389 timeout.tv_usec = 1e5;
universe@34 390
universe@50 391 // TODO: allow commands
universe@50 392
universe@34 393 int result = select(opponent+1, &readfds, NULL, NULL, &timeout);
universe@34 394 if (result == -1) {
universe@34 395 printw("\rCannot perform asynchronous network IO");
universe@34 396 cbreak(); getch();
universe@34 397 exit(EXIT_FAILURE);
universe@34 398 }
universe@34 399 if (result > 0) {
universe@43 400 uint8_t code = net_recieve_code(opponent);
universe@34 401
universe@34 402 Move move;
universe@34 403 switch (code) {
universe@34 404 case NETCODE_TIMEOVER:
universe@34 405 printw("\rYour opponent's time ran out - you win!");
universe@7 406 clrtoeol();
universe@7 407 return 1;
universe@44 408 case NETCODE_RESIGN:
universe@50 409 gamestate->resign = 1;
universe@44 410 printw("\rYour opponent resigned!");
universe@34 411 clrtoeol();
universe@34 412 return 1;
universe@46 413 case NETCODE_CONNLOST:
universe@46 414 printw("\rYour opponent has left the game.");
universe@46 415 clrtoeol();
universe@46 416 return 1;
universe@34 417 case NETCODE_REMIS:
universe@34 418 if (prompt_yesno(
universe@34 419 "\rYour opponent offers remis - do you accept")) {
universe@50 420 gamestate->remis = 1;
universe@34 421 printw("\rRemis accepted!");
universe@7 422 clrtoeol();
universe@34 423 net_send_code(opponent, NETCODE_ACCEPT);
universe@7 424 return 1;
universe@7 425 } else {
universe@34 426 net_send_code(opponent, NETCODE_DECLINE);
universe@7 427 }
universe@34 428 break;
universe@34 429 case NETCODE_MOVE:
universe@51 430 net_recieve_data(opponent, &move, sizeof(Move));
universe@48 431 code = validate_move(gamestate, &move);
universe@48 432 if (code == VALID_MOVE_SEMANTICS) {
universe@34 433 apply_move(gamestate, &move);
universe@51 434 if (gamestate->checkmate) {
universe@34 435 net_send_code(opponent, NETCODE_CHECKMATE);
universe@34 436 printw("\rCheckmate!");
universe@34 437 clrtoeol();
universe@34 438 return 1;
universe@34 439 } else if (gamestate->stalemate) {
universe@34 440 net_send_code(opponent, NETCODE_STALEMATE);
universe@34 441 printw("\rStalemate!");
universe@34 442 clrtoeol();
universe@34 443 return 1;
universe@51 444 } else if (move.check) {
universe@51 445 net_send_code(opponent, NETCODE_CHECK);
universe@34 446 } else {
universe@34 447 net_send_code(opponent, NETCODE_ACCEPT);
universe@34 448 }
universe@34 449 return 0;
universe@34 450 } else {
universe@48 451 uint32_t reason = htonl(code);
universe@48 452 net_send_data(opponent, NETCODE_DECLINE,
universe@48 453 &reason, sizeof(uint32_t));
universe@34 454 }
universe@45 455 break;
universe@45 456 default:
universe@45 457 printw("\nInvalid network request.");
universe@33 458 }
universe@7 459 }
universe@7 460 }
universe@7 461 }
universe@6 462
universe@50 463 static void post_game(GameState *gamestate, GameInfo *gameinfo) {
universe@50 464 move(0,0);
universe@50 465 draw_board(gamestate, WHITE);
universe@50 466
universe@50 467 // TODO: network connection is still open here - think about it!
universe@50 468
universe@50 469 mvaddstr(getmaxy(stdscr)-1, 0,
universe@50 470 "Press 'q' to quit or 's' to save a PGN file...");
universe@50 471 refresh();
universe@50 472 flushinp();
universe@50 473
universe@50 474 noecho();
universe@50 475 int c;
universe@50 476 do {
universe@50 477 c = getch();
universe@50 478 if (c == 's') {
universe@50 479 addch('\r');
universe@50 480 echo();
universe@50 481 save_pgn(gamestate, gameinfo);
universe@50 482 addstr(" Press 'q' to quit...");
universe@50 483 noecho();
universe@50 484 }
universe@50 485 } while (c != 'q');
universe@50 486 echo();
universe@50 487
universe@50 488 gamestate_cleanup(gamestate);
universe@26 489 }
universe@26 490
universe@26 491 void game_start_singlemachine(Settings *settings) {
universe@33 492 inputy = getmaxy(stdscr) - 6;
universe@33 493
universe@26 494 GameState gamestate;
universe@50 495 gamestate_init(&gamestate);
universe@50 496 uint8_t curcol = WHITE;
universe@50 497
universe@50 498 if (settings->continuepgn) {
universe@50 499 FILE *pgnfile = fopen(settings->continuepgn, "r");
universe@50 500 if (pgnfile) {
universe@50 501 int result = read_pgn(pgnfile, &gamestate, &(settings->gameinfo));
universe@60 502 long position = ftell(pgnfile);
universe@50 503 fclose(pgnfile);
universe@59 504 if (result) {
universe@60 505 printw("Invalid PGN file content at position %ld:\n%s\n",
universe@60 506 position, pgn_error_str(result));
universe@50 507 return;
universe@50 508 }
universe@50 509 if (!is_game_running(&gamestate)) {
universe@50 510 addstr("Game has ended. Use -S to analyze it.\n");
universe@50 511 return;
universe@50 512 }
universe@50 513 curcol = opponent_color(gamestate.lastmove->move.piece&COLOR_MASK);
universe@50 514 } else {
universe@50 515 printw("Can't read PGN file (%s)\n", strerror(errno));
universe@50 516 return;
universe@50 517 }
universe@50 518 }
universe@30 519
universe@26 520 _Bool running;
universe@26 521 do {
universe@26 522 clear();
universe@50 523 draw_board(&gamestate, curcol);
universe@50 524 running = !domove_singlemachine(&gamestate,
universe@50 525 &(settings->gameinfo), curcol);
universe@50 526 curcol = opponent_color(curcol);
universe@26 527 } while (running);
universe@26 528
universe@50 529 post_game(&gamestate, &(settings->gameinfo));
universe@26 530 }
universe@26 531
universe@51 532 void game_continue(Settings *settings, int opponent, GameState *gamestate) {
universe@33 533 inputy = getmaxy(stdscr) - 6;
universe@33 534
universe@51 535 uint8_t mycolor = is_server(settings) ? settings->gameinfo.servercolor :
universe@51 536 opponent_color(settings->gameinfo.servercolor);
universe@8 537
universe@51 538 _Bool myturn = (gamestate->lastmove ?
universe@53 539 (gamestate->lastmove->move.piece & COLOR_MASK) : BLACK) != mycolor;
universe@7 540
universe@23 541 _Bool running;
universe@7 542 do {
universe@7 543 clear();
universe@51 544 draw_board(gamestate, mycolor);
universe@7 545 if (myturn) {
universe@51 546 running = !sendmove(gamestate, &(settings->gameinfo),
universe@50 547 opponent, mycolor);
universe@7 548 } else {
universe@51 549 running = !recvmove(gamestate, &(settings->gameinfo), opponent);
universe@7 550 }
universe@11 551 myturn ^= TRUE;
universe@7 552 } while (running);
universe@7 553
universe@51 554 post_game(gamestate, &(settings->gameinfo));
universe@6 555 }
universe@51 556
universe@51 557 void game_start(Settings *settings, int opponent) {
universe@51 558 GameState gamestate;
universe@51 559 gamestate_init(&gamestate);
universe@51 560
universe@51 561 game_continue(settings, opponent, &gamestate);
universe@51 562 }

mercurial