Wed, 29 Aug 2018 17:31:36 +0200
error message when syntactically validating a King's move into a check position is now correct
1 /*
2 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER.
3 *
4 * Copyright 2016 Mike Becker. All rights reserved.
5 *
6 * Redistribution and use in source and binary forms, with or without
7 * modification, are permitted provided that the following conditions are met:
8 *
9 * 1. Redistributions of source code must retain the above copyright
10 * notice, this list of conditions and the following disclaimer.
11 *
12 * 2. Redistributions in binary form must reproduce the above copyright
13 * notice, this list of conditions and the following disclaimer in the
14 * documentation and/or other materials provided with the distribution.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
17 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
18 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
19 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
20 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
21 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
22 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
23 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
24 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
25 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
26 * POSSIBILITY OF SUCH DAMAGE.
27 *
28 */
30 #include "game.h"
31 #include "network.h"
32 #include "input.h"
33 #include "colors.h"
34 #include <ncurses.h>
35 #include <string.h>
36 #include <inttypes.h>
37 #include <sys/select.h>
38 #include <stdio.h>
39 #include <errno.h>
41 static const uint8_t boardx = 4, boardy = 10;
42 static int inputy = 21; /* should be overridden on game startup */
44 static int timecontrol(GameState *gamestate, GameInfo *gameinfo) {
45 if (gameinfo->timecontrol) {
46 uint16_t white = remaining_movetime(gameinfo, gamestate, WHITE);
47 uint16_t black = remaining_movetime(gameinfo, gamestate, BLACK);
48 mvprintw(boardy+4, boardx-1,
49 "White time: %4" PRIu16 ":%02" PRIu16,
50 white / 60, white % 60);
51 mvprintw(boardy+5, boardx-1,
52 "Black time: %4" PRIu16 ":%02" PRIu16,
53 black / 60, black % 60);
55 if (white == 0) {
56 move(inputy, 0);
57 printw("Time is over - Black wins!");
58 clrtobot();
59 refresh();
60 return 1;
61 }
62 if (black == 0) {
63 move(inputy, 0);
64 printw("Time is over - White wins!");
65 clrtobot();
66 refresh();
67 return 1;
68 }
69 }
71 return 0;
72 }
74 static void draw_board(GameState *gamestate, uint8_t perspective) {
75 char fen[90];
76 compute_fen(fen, gamestate);
77 mvaddstr(0, 0, fen);
79 for (uint8_t y = 0 ; y < 8 ; y++) {
80 for (uint8_t x = 0 ; x < 8 ; x++) {
81 uint8_t col = gamestate->board[y][x] & COLOR_MASK;
82 uint8_t piece = gamestate->board[y][x] & PIECE_MASK;
83 char piecec;
84 if (piece) {
85 piecec = piece == PAWN ? 'P' : getpiecechr(piece);
86 } else {
87 piecec = ' ';
88 }
90 _Bool boardblack = (y&1)==(x&1);
91 attrset((col==WHITE ? A_BOLD : A_DIM)|
92 COLOR_PAIR(col == WHITE ?
93 (boardblack ? COL_WB : COL_WW) :
94 (boardblack ? COL_BB : COL_BW)
95 )
96 );
98 int cy = perspective == WHITE ? boardy-y : boardy-7+y;
99 int cx = perspective == WHITE ? boardx+x*3 : boardx+21-x*3;
100 mvaddch(cy, cx, ' ');
101 mvaddch(cy, cx+1, piecec);
102 mvaddch(cy, cx+2, ' ');
103 }
104 }
106 attrset(A_NORMAL);
107 for (uint8_t i = 0 ; i < 8 ; i++) {
108 int x = perspective == WHITE ? boardx+i*3+1 : boardx+22-i*3;
109 int y = perspective == WHITE ? boardy-i : boardy-7+i;
110 mvaddch(boardy+1, x, 'a'+i);
111 mvaddch(y, boardx-2, '1'+i);
112 }
114 /* move log */
115 uint8_t logy = 2;
116 const uint8_t logx = boardx + 28;
117 move(logy, logx);
119 unsigned int logi = 0;
120 MoveList *logelem = gamestate->movelist;
122 /* wrap log after 45 moves */
123 while (gamestate->movecount/6-logi/3 >= 15) {
124 logelem = logelem->next->next;
125 logi++;
126 }
128 while (logelem) {
129 _Bool iswhite = (logelem->move.piece & COLOR_MASK) == WHITE;
130 if (iswhite) {
131 logi++;
132 printw("%d. ", logi);
133 }
135 addstr(logelem->move.string);
136 if (!iswhite && logi%3 == 0) {
137 move(++logy, logx);
138 } else {
139 addch(' ');
140 }
142 logelem = logelem->next;
143 }
144 }
146 static void eval_move_failed_msg(int code) {
147 switch (code) {
148 case AMBIGUOUS_MOVE:
149 printw("Ambiguous move - please specify the piece to move.");
150 break;
151 case INVALID_POSITION:
152 printw("No piece can be moved this way.");
153 break;
154 case NEED_PROMOTION:
155 printw("You need to promote the pawn (append \"=Q\" e.g.)!");
156 break;
157 case KING_IN_CHECK:
158 printw("Your king is in check!");
159 break;
160 case PIECE_PINNED:
161 printw("This piece is pinned!");
162 break;
163 case INVALID_MOVE_SYNTAX:
164 printw("Can't interpret move - please use algebraic notation.");
165 break;
166 case RULES_VIOLATED:
167 printw("Move does not comply chess rules.");
168 break;
169 case KING_MOVES_INTO_CHECK:
170 printw("Can't move the king into a check position.");
171 break;
172 default:
173 printw("Unknown move parser error.");
174 }
175 }
177 static void save_pgn(GameState *gamestate, GameInfo *gameinfo) {
178 printw("Filename: ");
179 clrtoeol();
180 refresh();
182 char filename[64];
183 int y = getcury(stdscr);
184 if (getnstr(filename, 64) == OK && filename[0] != '\0') {
185 move(y, 0);
186 FILE *file = fopen(filename, "w");
187 if (file) {
188 write_pgn(file, gamestate, gameinfo);
189 fclose(file);
190 printw("File saved.");
191 } else {
192 printw("Can't write to file (%s).", strerror(errno));
193 }
194 clrtoeol();
195 }
196 }
198 #define MOVESTR_BUFLEN 10
199 static int domove_singlemachine(GameState *gamestate,
200 GameInfo *gameinfo, uint8_t curcolor) {
203 size_t bufpos = 0;
204 char movestr[MOVESTR_BUFLEN];
206 flushinp();
207 while (1) {
208 if (timecontrol(gamestate, gameinfo)) {
209 return 1;
210 }
212 move(inputy, 0);
213 printw(
214 "Use chess notation to enter your move.\n"
215 "Or use a command: remis, resign, savepgn\n\n"
216 "Type your move: ");
217 clrtoeol();
219 if (asyncgetnstr(movestr, &bufpos, MOVESTR_BUFLEN)) {
220 if (strncmp(movestr, "resign", MOVESTR_BUFLEN) == 0) {
221 gamestate->resign = 1;
222 printw("%s resigned!",
223 curcolor==WHITE?"White":"Black");
224 clrtobot();
225 refresh();
226 return 1;
227 } else if (strncmp(movestr, "remis", MOVESTR_BUFLEN) == 0) {
228 gamestate->remis = 1;
229 printw("Game ends remis.");
230 clrtobot();
231 refresh();
232 return 1;
233 } else if (strncmp(movestr, "savepgn", MOVESTR_BUFLEN) == 0) {
234 save_pgn(gamestate, gameinfo);
235 } else {
236 Move move;
237 int result = eval_move(gamestate, movestr, &move, curcolor);
238 if (result == VALID_MOVE_SYNTAX) {
239 result = validate_move(gamestate, &move);
240 if (result == VALID_MOVE_SEMANTICS) {
241 apply_move(gamestate, &move);
242 if (gamestate->checkmate) {
243 printw("Checkmate!");
244 clrtoeol();
245 return 1;
246 } else if (gamestate->stalemate) {
247 printw("Stalemate!");
248 clrtoeol();
249 return 1;
250 } else {
251 return 0;
252 }
253 } else {
254 eval_move_failed_msg(result);
255 }
256 } else {
257 eval_move_failed_msg(result);
258 }
259 clrtoeol();
260 }
261 }
262 }
263 }
265 static int sendmove(GameState *gamestate, GameInfo *gameinfo,
266 int opponent, uint8_t mycolor) {
268 size_t bufpos = 0;
269 char movestr[MOVESTR_BUFLEN];
270 _Bool remisrejected = FALSE;
271 uint8_t code;
273 flushinp();
274 while (1) {
275 if (timecontrol(gamestate, gameinfo)) {
276 net_send_code(opponent, NETCODE_TIMEOVER);
277 return 1;
278 }
280 move(inputy, 0);
281 if (remisrejected) {
282 printw(
283 "Use chess notation to enter your move.\n"
284 "Remis offer rejected \n\n"
285 "Type your move: ");
286 } else {
287 printw(
288 "Use chess notation to enter your move.\n"
289 "Or use a command: remis, resign, savepgn\n\n"
290 "Type your move: ");
291 }
292 clrtoeol();
294 if (asyncgetnstr(movestr, &bufpos, MOVESTR_BUFLEN)) {
295 if (strncmp(movestr, "resign", MOVESTR_BUFLEN) == 0) {
296 gamestate->resign = 1;
297 printw("You resigned!");
298 clrtoeol();
299 refresh();
300 net_send_code(opponent, NETCODE_RESIGN);
301 return 1;
302 } else if (strncmp(movestr, "savepgn", MOVESTR_BUFLEN) == 0) {
303 save_pgn(gamestate, gameinfo);
304 } else if (strncmp(movestr, "remis", MOVESTR_BUFLEN) == 0) {
305 if (!remisrejected) {
306 net_send_code(opponent, NETCODE_REMIS);
307 printw("Remis offer sent - waiting for acceptance...");
308 refresh();
309 code = net_recieve_code(opponent);
310 if (code == NETCODE_ACCEPT) {
311 gamestate->remis = 1;
312 printw("\rRemis accepted!");
313 clrtoeol();
314 refresh();
315 return 1;
316 } else if (code == NETCODE_CONNLOST) {
317 printw("\rYour opponent left the game.");
318 clrtoeol();
319 refresh();
320 return 1;
321 } else {
322 remisrejected = TRUE;
323 }
324 }
325 } else {
326 Move move;
327 int eval_result = eval_move(gamestate, movestr, &move, mycolor);
328 switch (eval_result) {
329 case VALID_MOVE_SYNTAX:
330 net_send_data(opponent, NETCODE_MOVE, &move, sizeof(Move));
331 code = net_recieve_code(opponent);
332 move.check = code == NETCODE_CHECK ||
333 code == NETCODE_CHECKMATE;
334 gamestate->checkmate = code == NETCODE_CHECKMATE;
335 gamestate->stalemate = code == NETCODE_STALEMATE;
336 if (code == NETCODE_DECLINE) {
337 uint32_t reason;
338 net_recieve_data(opponent, &reason, sizeof(uint32_t));
339 reason = ntohl(reason);
340 eval_move_failed_msg(reason);
341 } else if (code == NETCODE_ACCEPT
342 || code == NETCODE_CHECK
343 || code == NETCODE_CHECKMATE
344 || code == NETCODE_STALEMATE) {
345 apply_move(gamestate, &move);
346 if (gamestate->checkmate) {
347 printw("Checkmate!");
348 clrtoeol();
349 return 1;
350 } else if (gamestate->stalemate) {
351 printw("Stalemate!");
352 clrtoeol();
353 return 1;
354 } else {
355 return 0;
356 }
357 } else if (code == NETCODE_CONNLOST) {
358 printw("Your opponent left the game.");
359 return 1;
360 } else {
361 printw("Invalid network response.");
362 }
363 break;
364 default:
365 eval_move_failed_msg(eval_result);
366 }
367 clrtoeol();
368 }
369 }
370 }
371 }
373 static int recvmove(GameState *gamestate, GameInfo *gameinfo, int opponent) {
375 struct timeval timeout;
376 while (1) {
377 timecontrol(gamestate, gameinfo);
379 move(inputy, 0);
380 printw("Awaiting opponent move...");
381 clrtoeol();
382 refresh();
384 fd_set readfds;
386 FD_ZERO(&readfds);
387 FD_SET(opponent, &readfds);
388 timeout.tv_sec = 0;
389 timeout.tv_usec = 1e5;
391 // TODO: allow commands
393 int result = select(opponent+1, &readfds, NULL, NULL, &timeout);
394 if (result == -1) {
395 printw("\rCannot perform asynchronous network IO");
396 cbreak(); getch();
397 exit(EXIT_FAILURE);
398 }
399 if (result > 0) {
400 uint8_t code = net_recieve_code(opponent);
402 Move move;
403 switch (code) {
404 case NETCODE_TIMEOVER:
405 printw("\rYour opponent's time ran out - you win!");
406 clrtoeol();
407 return 1;
408 case NETCODE_RESIGN:
409 gamestate->resign = 1;
410 printw("\rYour opponent resigned!");
411 clrtoeol();
412 return 1;
413 case NETCODE_CONNLOST:
414 printw("\rYour opponent has left the game.");
415 clrtoeol();
416 return 1;
417 case NETCODE_REMIS:
418 if (prompt_yesno(
419 "\rYour opponent offers remis - do you accept")) {
420 gamestate->remis = 1;
421 printw("\rRemis accepted!");
422 clrtoeol();
423 net_send_code(opponent, NETCODE_ACCEPT);
424 return 1;
425 } else {
426 net_send_code(opponent, NETCODE_DECLINE);
427 }
428 break;
429 case NETCODE_MOVE:
430 net_recieve_data(opponent, &move, sizeof(Move));
431 code = validate_move(gamestate, &move);
432 if (code == VALID_MOVE_SEMANTICS) {
433 apply_move(gamestate, &move);
434 if (gamestate->checkmate) {
435 net_send_code(opponent, NETCODE_CHECKMATE);
436 printw("\rCheckmate!");
437 clrtoeol();
438 return 1;
439 } else if (gamestate->stalemate) {
440 net_send_code(opponent, NETCODE_STALEMATE);
441 printw("\rStalemate!");
442 clrtoeol();
443 return 1;
444 } else if (move.check) {
445 net_send_code(opponent, NETCODE_CHECK);
446 } else {
447 net_send_code(opponent, NETCODE_ACCEPT);
448 }
449 return 0;
450 } else {
451 uint32_t reason = htonl(code);
452 net_send_data(opponent, NETCODE_DECLINE,
453 &reason, sizeof(uint32_t));
454 }
455 break;
456 default:
457 printw("\nInvalid network request.");
458 }
459 }
460 }
461 }
463 static void post_game(GameState *gamestate, GameInfo *gameinfo) {
464 move(0,0);
465 draw_board(gamestate, WHITE);
467 // TODO: network connection is still open here - think about it!
469 mvaddstr(getmaxy(stdscr)-1, 0,
470 "Press 'q' to quit or 's' to save a PGN file...");
471 refresh();
472 flushinp();
474 noecho();
475 int c;
476 do {
477 c = getch();
478 if (c == 's') {
479 addch('\r');
480 echo();
481 save_pgn(gamestate, gameinfo);
482 addstr(" Press 'q' to quit...");
483 noecho();
484 }
485 } while (c != 'q');
486 echo();
488 gamestate_cleanup(gamestate);
489 }
491 void game_start_singlemachine(Settings *settings) {
492 inputy = getmaxy(stdscr) - 6;
494 GameState gamestate;
495 gamestate_init(&gamestate);
496 uint8_t curcol = WHITE;
498 if (settings->continuepgn) {
499 FILE *pgnfile = fopen(settings->continuepgn, "r");
500 if (pgnfile) {
501 int result = read_pgn(pgnfile, &gamestate, &(settings->gameinfo));
502 long position = ftell(pgnfile);
503 fclose(pgnfile);
504 if (result) {
505 printw("Invalid PGN file content at position %ld:\n%s\n",
506 position, pgn_error_str(result));
507 return;
508 }
509 if (!is_game_running(&gamestate)) {
510 addstr("Game has ended. Use -S to analyze it.\n");
511 return;
512 }
513 curcol = opponent_color(gamestate.lastmove->move.piece&COLOR_MASK);
514 } else {
515 printw("Can't read PGN file (%s)\n", strerror(errno));
516 return;
517 }
518 }
520 _Bool running;
521 do {
522 clear();
523 draw_board(&gamestate, curcol);
524 running = !domove_singlemachine(&gamestate,
525 &(settings->gameinfo), curcol);
526 curcol = opponent_color(curcol);
527 } while (running);
529 post_game(&gamestate, &(settings->gameinfo));
530 }
532 void game_continue(Settings *settings, int opponent, GameState *gamestate) {
533 inputy = getmaxy(stdscr) - 6;
535 uint8_t mycolor = is_server(settings) ? settings->gameinfo.servercolor :
536 opponent_color(settings->gameinfo.servercolor);
538 _Bool myturn = (gamestate->lastmove ?
539 (gamestate->lastmove->move.piece & COLOR_MASK) : BLACK) != mycolor;
541 _Bool running;
542 do {
543 clear();
544 draw_board(gamestate, mycolor);
545 if (myturn) {
546 running = !sendmove(gamestate, &(settings->gameinfo),
547 opponent, mycolor);
548 } else {
549 running = !recvmove(gamestate, &(settings->gameinfo), opponent);
550 }
551 myturn ^= TRUE;
552 } while (running);
554 post_game(gamestate, &(settings->gameinfo));
555 }
557 void game_start(Settings *settings, int opponent) {
558 GameState gamestate;
559 gamestate_init(&gamestate);
561 game_continue(settings, opponent, &gamestate);
562 }