src/game.c

Tue, 28 Aug 2018 14:37:09 +0200

author
Mike Becker <universe@uap-core.de>
date
Tue, 28 Aug 2018 14:37:09 +0200
changeset 60
0c50aac49e55
parent 59
3fa1de896666
child 63
611332453da0
permissions
-rw-r--r--

adds error messages to PGN reader

universe@6 1 /*
universe@6 2 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER.
universe@6 3 *
universe@55 4 * Copyright 2016 Mike Becker. All rights reserved.
universe@6 5 *
universe@6 6 * Redistribution and use in source and binary forms, with or without
universe@6 7 * modification, are permitted provided that the following conditions are met:
universe@6 8 *
universe@6 9 * 1. Redistributions of source code must retain the above copyright
universe@6 10 * notice, this list of conditions and the following disclaimer.
universe@6 11 *
universe@6 12 * 2. Redistributions in binary form must reproduce the above copyright
universe@6 13 * notice, this list of conditions and the following disclaimer in the
universe@6 14 * documentation and/or other materials provided with the distribution.
universe@6 15 *
universe@6 16 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
universe@6 17 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
universe@6 18 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
universe@6 19 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
universe@6 20 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
universe@6 21 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
universe@6 22 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
universe@6 23 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
universe@6 24 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
universe@6 25 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
universe@6 26 * POSSIBILITY OF SUCH DAMAGE.
universe@6 27 *
universe@6 28 */
universe@6 29
universe@6 30 #include "game.h"
universe@19 31 #include "network.h"
universe@7 32 #include "input.h"
universe@35 33 #include "colors.h"
universe@7 34 #include <ncurses.h>
universe@7 35 #include <string.h>
universe@30 36 #include <inttypes.h>
universe@34 37 #include <sys/select.h>
universe@50 38 #include <stdio.h>
universe@50 39 #include <errno.h>
universe@7 40
universe@7 41 static const uint8_t boardx = 10, boardy = 10;
universe@33 42 static int inputy = 21; /* should be overridden on game startup */
universe@7 43
universe@33 44 static int timecontrol(GameState *gamestate, GameInfo *gameinfo) {
universe@30 45 if (gameinfo->timecontrol) {
universe@33 46 uint16_t white = remaining_movetime(gameinfo, gamestate, WHITE);
universe@33 47 uint16_t black = remaining_movetime(gameinfo, gamestate, BLACK);
universe@30 48 mvprintw(boardy+4, boardx-1,
universe@33 49 "White time: %4" PRIu16 ":%02" PRIu16,
universe@33 50 white / 60, white % 60);
universe@30 51 mvprintw(boardy+5, boardx-1,
universe@33 52 "Black time: %4" PRIu16 ":%02" PRIu16,
universe@33 53 black / 60, black % 60);
universe@33 54
universe@33 55 if (white == 0) {
universe@33 56 move(inputy, 0);
universe@33 57 printw("Time is over - Black wins!");
universe@33 58 clrtobot();
universe@33 59 refresh();
universe@33 60 return 1;
universe@33 61 }
universe@33 62 if (black == 0) {
universe@33 63 move(inputy, 0);
universe@33 64 printw("Time is over - White wins!");
universe@33 65 clrtobot();
universe@33 66 refresh();
universe@33 67 return 1;
universe@33 68 }
universe@30 69 }
universe@33 70
universe@33 71 return 0;
universe@30 72 }
universe@30 73
universe@50 74 static void draw_board(GameState *gamestate, uint8_t perspective) {
universe@54 75 char fen[90];
universe@54 76 compute_fen(fen, gamestate);
universe@54 77 mvaddstr(0, 0, fen);
universe@54 78
universe@7 79 for (uint8_t y = 0 ; y < 8 ; y++) {
universe@7 80 for (uint8_t x = 0 ; x < 8 ; x++) {
universe@23 81 uint8_t col = gamestate->board[y][x] & COLOR_MASK;
universe@23 82 uint8_t piece = gamestate->board[y][x] & PIECE_MASK;
universe@18 83 char piecec;
universe@18 84 if (piece) {
universe@18 85 piecec = piece == PAWN ? 'P' : getpiecechr(piece);
universe@18 86 } else {
universe@18 87 piecec = ' ';
universe@7 88 }
universe@7 89
universe@35 90 _Bool boardblack = (y&1)==(x&1);
universe@35 91 attrset((col==WHITE ? A_BOLD : A_DIM)|
universe@35 92 COLOR_PAIR(col == WHITE ?
universe@35 93 (boardblack ? COL_WB : COL_WW) :
universe@35 94 (boardblack ? COL_BB : COL_BW)
universe@35 95 )
universe@35 96 );
universe@7 97
universe@50 98 int cy = perspective == WHITE ? boardy-y : boardy-7+y;
universe@50 99 int cx = perspective == WHITE ? boardx+x*3 : boardx+21-x*3;
universe@8 100 mvaddch(cy, cx, ' ');
universe@8 101 mvaddch(cy, cx+1, piecec);
universe@8 102 mvaddch(cy, cx+2, ' ');
universe@7 103 }
universe@7 104 }
universe@7 105
universe@7 106 attrset(A_NORMAL);
universe@7 107 for (uint8_t i = 0 ; i < 8 ; i++) {
universe@50 108 int x = perspective == WHITE ? boardx+i*3+1 : boardx+22-i*3;
universe@50 109 int y = perspective == WHITE ? boardy-i : boardy-7+i;
universe@8 110 mvaddch(boardy+1, x, 'a'+i);
universe@8 111 mvaddch(y, boardx-2, '1'+i);
universe@7 112 }
universe@18 113
universe@18 114 /* move log */
universe@18 115 // TODO: introduce window to avoid bugs with a long move log
universe@54 116 uint8_t logy = 1;
universe@18 117 const uint8_t logx = boardx + 30;
universe@18 118 int logi = 1;
universe@23 119 MoveList *logelem = gamestate->movelist;
universe@18 120
universe@18 121 while (logelem) {
universe@18 122 logi++;
universe@18 123 if (logi % 2 == 0) {
universe@18 124 if ((logi - 2) % 4 == 0) {
universe@18 125 logy++;
universe@23 126 move(logy, logx);
universe@18 127 }
universe@18 128 printw("%d. ", logi / 2);
universe@18 129 }
universe@18 130
universe@50 131 addstr(logelem->move.string);
universe@50 132 if (!logelem->next) {
universe@50 133 if (gamestate->stalemate) {
universe@50 134 addstr(" stalemate");
universe@27 135 }
universe@18 136 }
universe@50 137 addch(' ');
universe@50 138
universe@50 139 logelem = logelem->next;
universe@18 140 }
universe@7 141 }
universe@7 142
universe@26 143 static void eval_move_failed_msg(int code) {
universe@26 144 switch (code) {
universe@26 145 case AMBIGUOUS_MOVE:
universe@26 146 printw("Ambiguous move - please specify the piece to move.");
universe@26 147 break;
universe@26 148 case INVALID_POSITION:
universe@48 149 printw("No piece can be moved this way.");
universe@26 150 break;
universe@26 151 case NEED_PROMOTION:
universe@26 152 printw("You need to promote the pawn (append \"=Q\" e.g.)!");
universe@26 153 break;
universe@47 154 case KING_IN_CHECK:
universe@47 155 printw("Your king is in check!");
universe@47 156 break;
universe@47 157 case PIECE_PINNED:
universe@47 158 printw("This piece is pinned!");
universe@47 159 break;
universe@47 160 case INVALID_MOVE_SYNTAX:
universe@47 161 printw("Can't interpret move - please use algebraic notation.");
universe@47 162 break;
universe@48 163 case RULES_VIOLATED:
universe@48 164 printw("Move does not comply chess rules.");
universe@48 165 break;
universe@48 166 case KING_MOVES_INTO_CHECK:
universe@48 167 printw("Can't move the king into a check position.");
universe@48 168 break;
universe@26 169 default:
universe@47 170 printw("Unknown move parser error.");
universe@26 171 }
universe@26 172 }
universe@26 173
universe@50 174 static void save_pgn(GameState *gamestate, GameInfo *gameinfo) {
universe@50 175 printw("Filename: ");
universe@50 176 clrtoeol();
universe@50 177 refresh();
universe@50 178
universe@50 179 char filename[64];
universe@50 180 int y = getcury(stdscr);
universe@51 181 if (getnstr(filename, 64) == OK && filename[0] != '\0') {
universe@50 182 move(y, 0);
universe@50 183 FILE *file = fopen(filename, "w");
universe@50 184 if (file) {
universe@50 185 write_pgn(file, gamestate, gameinfo);
universe@50 186 fclose(file);
universe@50 187 printw("File saved.");
universe@50 188 } else {
universe@50 189 printw("Can't write to file (%s).", strerror(errno));
universe@50 190 }
universe@50 191 clrtoeol();
universe@50 192 }
universe@50 193 }
universe@50 194
universe@50 195 #define MOVESTR_BUFLEN 10
universe@50 196 static int domove_singlemachine(GameState *gamestate,
universe@50 197 GameInfo *gameinfo, uint8_t curcolor) {
universe@26 198
universe@37 199
universe@32 200 size_t bufpos = 0;
universe@37 201 char movestr[MOVESTR_BUFLEN];
universe@26 202
universe@33 203 flushinp();
universe@26 204 while (1) {
universe@33 205 if (timecontrol(gamestate, gameinfo)) {
universe@33 206 return 1;
universe@33 207 }
universe@33 208
universe@26 209 move(inputy, 0);
universe@26 210 printw(
universe@26 211 "Use chess notation to enter your move.\n"
universe@50 212 "Or use a command: remis, resign, savepgn\n\n"
universe@26 213 "Type your move: ");
universe@26 214 clrtoeol();
universe@30 215
universe@37 216 if (asyncgetnstr(movestr, &bufpos, MOVESTR_BUFLEN)) {
universe@44 217 if (strncmp(movestr, "resign", MOVESTR_BUFLEN) == 0) {
universe@50 218 gamestate->resign = 1;
universe@44 219 printw("%s resigned!",
universe@50 220 curcolor==WHITE?"White":"Black");
universe@50 221 clrtobot();
universe@30 222 refresh();
universe@30 223 return 1;
universe@37 224 } else if (strncmp(movestr, "remis", MOVESTR_BUFLEN) == 0) {
universe@50 225 gamestate->remis = 1;
universe@30 226 printw("Game ends remis.");
universe@50 227 clrtobot();
universe@30 228 refresh();
universe@30 229 return 1;
universe@50 230 } else if (strncmp(movestr, "savepgn", MOVESTR_BUFLEN) == 0) {
universe@50 231 save_pgn(gamestate, gameinfo);
universe@30 232 } else {
universe@30 233 Move move;
universe@50 234 int result = eval_move(gamestate, movestr, &move, curcolor);
universe@50 235 switch (result) {
universe@30 236 case VALID_MOVE_SYNTAX:
universe@50 237 result = validate_move(gamestate, &move);
universe@50 238 if (result == VALID_MOVE_SEMANTICS) {
universe@30 239 apply_move(gamestate, &move);
universe@30 240 if (gamestate->checkmate) {
universe@30 241 printw("Checkmate!");
universe@30 242 clrtoeol();
universe@30 243 return 1;
universe@30 244 } else if (gamestate->stalemate) {
universe@30 245 printw("Stalemate!");
universe@30 246 clrtoeol();
universe@30 247 return 1;
universe@30 248 } else {
universe@30 249 return 0;
universe@30 250 }
universe@26 251 } else {
universe@50 252 eval_move_failed_msg(result);
universe@26 253 }
universe@30 254 break;
universe@30 255 default:
universe@50 256 eval_move_failed_msg(result);
universe@26 257 }
universe@30 258 clrtoeol();
universe@26 259 }
universe@26 260 }
universe@26 261 }
universe@26 262 }
universe@8 263
universe@50 264 static int sendmove(GameState *gamestate, GameInfo *gameinfo,
universe@50 265 int opponent, uint8_t mycolor) {
universe@18 266
universe@33 267 size_t bufpos = 0;
universe@37 268 char movestr[MOVESTR_BUFLEN];
universe@7 269 _Bool remisrejected = FALSE;
universe@11 270 uint8_t code;
universe@7 271
universe@33 272 flushinp();
universe@7 273 while (1) {
universe@33 274 if (timecontrol(gamestate, gameinfo)) {
universe@33 275 net_send_code(opponent, NETCODE_TIMEOVER);
universe@33 276 return 1;
universe@33 277 }
universe@33 278
universe@18 279 move(inputy, 0);
universe@7 280 if (remisrejected) {
universe@7 281 printw(
universe@7 282 "Use chess notation to enter your move.\n"
universe@50 283 "Remis offer rejected \n\n"
universe@7 284 "Type your move: ");
universe@7 285 } else {
universe@7 286 printw(
universe@7 287 "Use chess notation to enter your move.\n"
universe@50 288 "Or use a command: remis, resign, savepgn\n\n"
universe@7 289 "Type your move: ");
universe@7 290 }
universe@7 291 clrtoeol();
universe@33 292
universe@37 293 if (asyncgetnstr(movestr, &bufpos, MOVESTR_BUFLEN)) {
universe@44 294 if (strncmp(movestr, "resign", MOVESTR_BUFLEN) == 0) {
universe@50 295 gamestate->resign = 1;
universe@44 296 printw("You resigned!");
universe@33 297 clrtoeol();
universe@7 298 refresh();
universe@44 299 net_send_code(opponent, NETCODE_RESIGN);
universe@33 300 return 1;
universe@50 301 } else if (strncmp(movestr, "savepgn", MOVESTR_BUFLEN) == 0) {
universe@50 302 save_pgn(gamestate, gameinfo);
universe@37 303 } else if (strncmp(movestr, "remis", MOVESTR_BUFLEN) == 0) {
universe@33 304 if (!remisrejected) {
universe@33 305 net_send_code(opponent, NETCODE_REMIS);
universe@33 306 printw("Remis offer sent - waiting for acceptance...");
universe@8 307 refresh();
universe@46 308 code = net_recieve_code(opponent);
universe@46 309 if (code == NETCODE_ACCEPT) {
universe@50 310 gamestate->remis = 1;
universe@33 311 printw("\rRemis accepted!");
universe@18 312 clrtoeol();
universe@33 313 refresh();
universe@26 314 return 1;
universe@46 315 } else if (code == NETCODE_CONNLOST) {
universe@46 316 printw("\rYour opponent left the game.");
universe@46 317 clrtoeol();
universe@46 318 refresh();
universe@46 319 return 1;
universe@14 320 } else {
universe@33 321 remisrejected = TRUE;
universe@11 322 }
universe@18 323 }
universe@33 324 } else {
universe@33 325 Move move;
universe@50 326 int eval_result = eval_move(gamestate, movestr, &move, mycolor);
universe@33 327 switch (eval_result) {
universe@33 328 case VALID_MOVE_SYNTAX:
universe@51 329 net_send_data(opponent, NETCODE_MOVE, &move, sizeof(Move));
universe@33 330 code = net_recieve_code(opponent);
universe@48 331 move.check = code == NETCODE_CHECK ||
universe@48 332 code == NETCODE_CHECKMATE;
universe@33 333 gamestate->checkmate = code == NETCODE_CHECKMATE;
universe@33 334 gamestate->stalemate = code == NETCODE_STALEMATE;
universe@33 335 if (code == NETCODE_DECLINE) {
universe@48 336 uint32_t reason;
universe@48 337 net_recieve_data(opponent, &reason, sizeof(uint32_t));
universe@48 338 reason = ntohl(reason);
universe@48 339 eval_move_failed_msg(reason);
universe@42 340 } else if (code == NETCODE_ACCEPT
universe@42 341 || code == NETCODE_CHECK
universe@42 342 || code == NETCODE_CHECKMATE
universe@42 343 || code == NETCODE_STALEMATE) {
universe@33 344 apply_move(gamestate, &move);
universe@33 345 if (gamestate->checkmate) {
universe@33 346 printw("Checkmate!");
universe@33 347 clrtoeol();
universe@33 348 return 1;
universe@33 349 } else if (gamestate->stalemate) {
universe@33 350 printw("Stalemate!");
universe@33 351 clrtoeol();
universe@33 352 return 1;
universe@33 353 } else {
universe@33 354 return 0;
universe@33 355 }
universe@46 356 } else if (code == NETCODE_CONNLOST) {
universe@46 357 printw("Your opponent left the game.");
universe@46 358 return 1;
universe@42 359 } else {
universe@42 360 printw("Invalid network response.");
universe@33 361 }
universe@33 362 break;
universe@33 363 default:
universe@33 364 eval_move_failed_msg(eval_result);
universe@33 365 }
universe@33 366 clrtoeol();
universe@8 367 }
universe@7 368 }
universe@7 369 }
universe@7 370 }
universe@7 371
universe@33 372 static int recvmove(GameState *gamestate, GameInfo *gameinfo, int opponent) {
universe@7 373
universe@34 374 struct timeval timeout;
universe@7 375 while (1) {
universe@33 376 timecontrol(gamestate, gameinfo);
universe@33 377
universe@18 378 move(inputy, 0);
universe@7 379 printw("Awaiting opponent move...");
universe@7 380 clrtoeol();
universe@7 381 refresh();
universe@7 382
universe@34 383 fd_set readfds;
universe@8 384
universe@34 385 FD_ZERO(&readfds);
universe@34 386 FD_SET(opponent, &readfds);
universe@34 387 timeout.tv_sec = 0;
universe@34 388 timeout.tv_usec = 1e5;
universe@34 389
universe@50 390 // TODO: allow commands
universe@50 391
universe@34 392 int result = select(opponent+1, &readfds, NULL, NULL, &timeout);
universe@34 393 if (result == -1) {
universe@34 394 printw("\rCannot perform asynchronous network IO");
universe@34 395 cbreak(); getch();
universe@34 396 exit(EXIT_FAILURE);
universe@34 397 }
universe@34 398 if (result > 0) {
universe@43 399 uint8_t code = net_recieve_code(opponent);
universe@34 400
universe@34 401 Move move;
universe@34 402 switch (code) {
universe@34 403 case NETCODE_TIMEOVER:
universe@34 404 printw("\rYour opponent's time ran out - you win!");
universe@7 405 clrtoeol();
universe@7 406 return 1;
universe@44 407 case NETCODE_RESIGN:
universe@50 408 gamestate->resign = 1;
universe@44 409 printw("\rYour opponent resigned!");
universe@34 410 clrtoeol();
universe@34 411 return 1;
universe@46 412 case NETCODE_CONNLOST:
universe@46 413 printw("\rYour opponent has left the game.");
universe@46 414 clrtoeol();
universe@46 415 return 1;
universe@34 416 case NETCODE_REMIS:
universe@34 417 if (prompt_yesno(
universe@34 418 "\rYour opponent offers remis - do you accept")) {
universe@50 419 gamestate->remis = 1;
universe@34 420 printw("\rRemis accepted!");
universe@7 421 clrtoeol();
universe@34 422 net_send_code(opponent, NETCODE_ACCEPT);
universe@7 423 return 1;
universe@7 424 } else {
universe@34 425 net_send_code(opponent, NETCODE_DECLINE);
universe@7 426 }
universe@34 427 break;
universe@34 428 case NETCODE_MOVE:
universe@51 429 net_recieve_data(opponent, &move, sizeof(Move));
universe@48 430 code = validate_move(gamestate, &move);
universe@48 431 if (code == VALID_MOVE_SEMANTICS) {
universe@34 432 apply_move(gamestate, &move);
universe@51 433 if (gamestate->checkmate) {
universe@34 434 net_send_code(opponent, NETCODE_CHECKMATE);
universe@34 435 printw("\rCheckmate!");
universe@34 436 clrtoeol();
universe@34 437 return 1;
universe@34 438 } else if (gamestate->stalemate) {
universe@34 439 net_send_code(opponent, NETCODE_STALEMATE);
universe@34 440 printw("\rStalemate!");
universe@34 441 clrtoeol();
universe@34 442 return 1;
universe@51 443 } else if (move.check) {
universe@51 444 net_send_code(opponent, NETCODE_CHECK);
universe@34 445 } else {
universe@34 446 net_send_code(opponent, NETCODE_ACCEPT);
universe@34 447 }
universe@34 448 return 0;
universe@34 449 } else {
universe@48 450 uint32_t reason = htonl(code);
universe@48 451 net_send_data(opponent, NETCODE_DECLINE,
universe@48 452 &reason, sizeof(uint32_t));
universe@34 453 }
universe@45 454 break;
universe@45 455 default:
universe@45 456 printw("\nInvalid network request.");
universe@33 457 }
universe@7 458 }
universe@7 459 }
universe@7 460 }
universe@6 461
universe@50 462 static void post_game(GameState *gamestate, GameInfo *gameinfo) {
universe@50 463 move(0,0);
universe@50 464 draw_board(gamestate, WHITE);
universe@50 465
universe@50 466 // TODO: network connection is still open here - think about it!
universe@50 467
universe@50 468 mvaddstr(getmaxy(stdscr)-1, 0,
universe@50 469 "Press 'q' to quit or 's' to save a PGN file...");
universe@50 470 refresh();
universe@50 471 flushinp();
universe@50 472
universe@50 473 noecho();
universe@50 474 int c;
universe@50 475 do {
universe@50 476 c = getch();
universe@50 477 if (c == 's') {
universe@50 478 addch('\r');
universe@50 479 echo();
universe@50 480 save_pgn(gamestate, gameinfo);
universe@50 481 addstr(" Press 'q' to quit...");
universe@50 482 noecho();
universe@50 483 }
universe@50 484 } while (c != 'q');
universe@50 485 echo();
universe@50 486
universe@50 487 gamestate_cleanup(gamestate);
universe@26 488 }
universe@26 489
universe@26 490 void game_start_singlemachine(Settings *settings) {
universe@33 491 inputy = getmaxy(stdscr) - 6;
universe@33 492
universe@26 493 GameState gamestate;
universe@50 494 gamestate_init(&gamestate);
universe@50 495 uint8_t curcol = WHITE;
universe@50 496
universe@50 497 if (settings->continuepgn) {
universe@50 498 FILE *pgnfile = fopen(settings->continuepgn, "r");
universe@50 499 if (pgnfile) {
universe@50 500 int result = read_pgn(pgnfile, &gamestate, &(settings->gameinfo));
universe@60 501 long position = ftell(pgnfile);
universe@50 502 fclose(pgnfile);
universe@59 503 if (result) {
universe@60 504 printw("Invalid PGN file content at position %ld:\n%s\n",
universe@60 505 position, pgn_error_str(result));
universe@50 506 return;
universe@50 507 }
universe@50 508 if (!is_game_running(&gamestate)) {
universe@50 509 addstr("Game has ended. Use -S to analyze it.\n");
universe@50 510 return;
universe@50 511 }
universe@50 512 curcol = opponent_color(gamestate.lastmove->move.piece&COLOR_MASK);
universe@50 513 } else {
universe@50 514 printw("Can't read PGN file (%s)\n", strerror(errno));
universe@50 515 return;
universe@50 516 }
universe@50 517 }
universe@30 518
universe@26 519 _Bool running;
universe@26 520 do {
universe@26 521 clear();
universe@50 522 draw_board(&gamestate, curcol);
universe@50 523 running = !domove_singlemachine(&gamestate,
universe@50 524 &(settings->gameinfo), curcol);
universe@50 525 curcol = opponent_color(curcol);
universe@26 526 } while (running);
universe@26 527
universe@50 528 post_game(&gamestate, &(settings->gameinfo));
universe@26 529 }
universe@26 530
universe@51 531 void game_continue(Settings *settings, int opponent, GameState *gamestate) {
universe@33 532 inputy = getmaxy(stdscr) - 6;
universe@33 533
universe@51 534 uint8_t mycolor = is_server(settings) ? settings->gameinfo.servercolor :
universe@51 535 opponent_color(settings->gameinfo.servercolor);
universe@8 536
universe@51 537 _Bool myturn = (gamestate->lastmove ?
universe@53 538 (gamestate->lastmove->move.piece & COLOR_MASK) : BLACK) != mycolor;
universe@7 539
universe@23 540 _Bool running;
universe@7 541 do {
universe@7 542 clear();
universe@51 543 draw_board(gamestate, mycolor);
universe@7 544 if (myturn) {
universe@51 545 running = !sendmove(gamestate, &(settings->gameinfo),
universe@50 546 opponent, mycolor);
universe@7 547 } else {
universe@51 548 running = !recvmove(gamestate, &(settings->gameinfo), opponent);
universe@7 549 }
universe@11 550 myturn ^= TRUE;
universe@7 551 } while (running);
universe@7 552
universe@51 553 post_game(gamestate, &(settings->gameinfo));
universe@6 554 }
universe@51 555
universe@51 556 void game_start(Settings *settings, int opponent) {
universe@51 557 GameState gamestate;
universe@51 558 gamestate_init(&gamestate);
universe@51 559
universe@51 560 game_continue(settings, opponent, &gamestate);
universe@51 561 }

mercurial