Mon, 16 Jun 2014 15:41:06 +0200
added support for game continuation over network + fixed major bug in checkmate anticipation when the king is attacked diagonally
6 | 1 | /* |
2 | * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER. | |
3 | * | |
4 | * Copyright 2014 Mike Becker. All rights reserved. | |
5 | * | |
6 | * Redistribution and use in source and binary forms, with or without | |
7 | * modification, are permitted provided that the following conditions are met: | |
8 | * | |
9 | * 1. Redistributions of source code must retain the above copyright | |
10 | * notice, this list of conditions and the following disclaimer. | |
11 | * | |
12 | * 2. Redistributions in binary form must reproduce the above copyright | |
13 | * notice, this list of conditions and the following disclaimer in the | |
14 | * documentation and/or other materials provided with the distribution. | |
15 | * | |
16 | * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | |
17 | * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
18 | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE | |
19 | * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE | |
20 | * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR | |
21 | * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF | |
22 | * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS | |
23 | * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN | |
24 | * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) | |
25 | * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE | |
26 | * POSSIBILITY OF SUCH DAMAGE. | |
27 | * | |
28 | */ | |
29 | ||
30 | #include "game.h" | |
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31 | #include "network.h" |
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32 | #include "input.h" |
35 | 33 | #include "colors.h" |
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34 | #include <ncurses.h> |
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35 | #include <string.h> |
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36 | #include <inttypes.h> |
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37 | #include <sys/select.h> |
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38 | #include <stdio.h> |
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39 | #include <errno.h> |
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40 | |
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41 | static const uint8_t boardx = 10, boardy = 10; |
33 | 42 | static int inputy = 21; /* should be overridden on game startup */ |
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43 | |
33 | 44 | static int timecontrol(GameState *gamestate, GameInfo *gameinfo) { |
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45 | if (gameinfo->timecontrol) { |
33 | 46 | uint16_t white = remaining_movetime(gameinfo, gamestate, WHITE); |
47 | uint16_t black = remaining_movetime(gameinfo, gamestate, BLACK); | |
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48 | mvprintw(boardy+4, boardx-1, |
33 | 49 | "White time: %4" PRIu16 ":%02" PRIu16, |
50 | white / 60, white % 60); | |
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51 | mvprintw(boardy+5, boardx-1, |
33 | 52 | "Black time: %4" PRIu16 ":%02" PRIu16, |
53 | black / 60, black % 60); | |
54 | ||
55 | if (white == 0) { | |
56 | move(inputy, 0); | |
57 | printw("Time is over - Black wins!"); | |
58 | clrtobot(); | |
59 | refresh(); | |
60 | return 1; | |
61 | } | |
62 | if (black == 0) { | |
63 | move(inputy, 0); | |
64 | printw("Time is over - White wins!"); | |
65 | clrtobot(); | |
66 | refresh(); | |
67 | return 1; | |
68 | } | |
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69 | } |
33 | 70 | |
71 | return 0; | |
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72 | } |
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73 | |
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74 | static void draw_board(GameState *gamestate, uint8_t perspective) { |
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75 | for (uint8_t y = 0 ; y < 8 ; y++) { |
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76 | for (uint8_t x = 0 ; x < 8 ; x++) { |
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77 | uint8_t col = gamestate->board[y][x] & COLOR_MASK; |
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78 | uint8_t piece = gamestate->board[y][x] & PIECE_MASK; |
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79 | char piecec; |
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80 | if (piece) { |
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81 | piecec = piece == PAWN ? 'P' : getpiecechr(piece); |
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82 | } else { |
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83 | piecec = ' '; |
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84 | } |
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85 | |
35 | 86 | _Bool boardblack = (y&1)==(x&1); |
87 | attrset((col==WHITE ? A_BOLD : A_DIM)| | |
88 | COLOR_PAIR(col == WHITE ? | |
89 | (boardblack ? COL_WB : COL_WW) : | |
90 | (boardblack ? COL_BB : COL_BW) | |
91 | ) | |
92 | ); | |
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93 | |
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94 | int cy = perspective == WHITE ? boardy-y : boardy-7+y; |
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95 | int cx = perspective == WHITE ? boardx+x*3 : boardx+21-x*3; |
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96 | mvaddch(cy, cx, ' '); |
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97 | mvaddch(cy, cx+1, piecec); |
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98 | mvaddch(cy, cx+2, ' '); |
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99 | } |
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100 | } |
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101 | |
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102 | attrset(A_NORMAL); |
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103 | for (uint8_t i = 0 ; i < 8 ; i++) { |
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104 | int x = perspective == WHITE ? boardx+i*3+1 : boardx+22-i*3; |
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105 | int y = perspective == WHITE ? boardy-i : boardy-7+i; |
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106 | mvaddch(boardy+1, x, 'a'+i); |
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107 | mvaddch(y, boardx-2, '1'+i); |
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108 | } |
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109 | |
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110 | /* move log */ |
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111 | // TODO: introduce window to avoid bugs with a long move log |
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112 | uint8_t logy = 0; |
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113 | const uint8_t logx = boardx + 30; |
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114 | int logi = 1; |
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115 | MoveList *logelem = gamestate->movelist; |
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116 | |
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117 | while (logelem) { |
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118 | logi++; |
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119 | if (logi % 2 == 0) { |
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120 | if ((logi - 2) % 4 == 0) { |
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121 | logy++; |
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122 | move(logy, logx); |
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123 | } |
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124 | printw("%d. ", logi / 2); |
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125 | } |
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126 | |
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127 | addstr(logelem->move.string); |
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128 | if (!logelem->next) { |
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129 | if (gamestate->stalemate) { |
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130 | addstr(" stalemate"); |
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131 | } |
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132 | } |
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133 | addch(' '); |
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134 | |
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135 | logelem = logelem->next; |
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136 | } |
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137 | } |
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138 | |
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139 | static void eval_move_failed_msg(int code) { |
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140 | switch (code) { |
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141 | case AMBIGUOUS_MOVE: |
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142 | printw("Ambiguous move - please specify the piece to move."); |
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143 | break; |
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144 | case INVALID_POSITION: |
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145 | printw("No piece can be moved this way."); |
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146 | break; |
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147 | case NEED_PROMOTION: |
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148 | printw("You need to promote the pawn (append \"=Q\" e.g.)!"); |
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149 | break; |
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150 | case KING_IN_CHECK: |
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151 | printw("Your king is in check!"); |
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152 | break; |
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153 | case PIECE_PINNED: |
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154 | printw("This piece is pinned!"); |
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155 | break; |
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156 | case INVALID_MOVE_SYNTAX: |
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157 | printw("Can't interpret move - please use algebraic notation."); |
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158 | break; |
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159 | case RULES_VIOLATED: |
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160 | printw("Move does not comply chess rules."); |
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161 | break; |
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162 | case KING_MOVES_INTO_CHECK: |
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163 | printw("Can't move the king into a check position."); |
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164 | break; |
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165 | default: |
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166 | printw("Unknown move parser error."); |
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167 | } |
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168 | } |
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169 | |
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170 | static void save_pgn(GameState *gamestate, GameInfo *gameinfo) { |
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171 | printw("Filename: "); |
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172 | clrtoeol(); |
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173 | refresh(); |
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174 | |
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175 | char filename[64]; |
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176 | int y = getcury(stdscr); |
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177 | if (getnstr(filename, 64) == OK && filename[0] != '\0') { |
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178 | move(y, 0); |
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179 | FILE *file = fopen(filename, "w"); |
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180 | if (file) { |
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181 | write_pgn(file, gamestate, gameinfo); |
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182 | fclose(file); |
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183 | printw("File saved."); |
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184 | } else { |
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185 | printw("Can't write to file (%s).", strerror(errno)); |
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186 | } |
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187 | clrtoeol(); |
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188 | } |
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189 | } |
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190 | |
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191 | #define MOVESTR_BUFLEN 10 |
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192 | static int domove_singlemachine(GameState *gamestate, |
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193 | GameInfo *gameinfo, uint8_t curcolor) { |
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194 | |
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195 | |
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196 | size_t bufpos = 0; |
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197 | char movestr[MOVESTR_BUFLEN]; |
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198 | |
33 | 199 | flushinp(); |
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200 | while (1) { |
33 | 201 | if (timecontrol(gamestate, gameinfo)) { |
202 | return 1; | |
203 | } | |
204 | ||
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205 | move(inputy, 0); |
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206 | printw( |
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207 | "Use chess notation to enter your move.\n" |
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208 | "Or use a command: remis, resign, savepgn\n\n" |
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209 | "Type your move: "); |
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210 | clrtoeol(); |
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211 | |
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212 | if (asyncgetnstr(movestr, &bufpos, MOVESTR_BUFLEN)) { |
44 | 213 | if (strncmp(movestr, "resign", MOVESTR_BUFLEN) == 0) { |
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214 | gamestate->resign = 1; |
44 | 215 | printw("%s resigned!", |
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216 | curcolor==WHITE?"White":"Black"); |
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217 | clrtobot(); |
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218 | refresh(); |
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219 | return 1; |
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220 | } else if (strncmp(movestr, "remis", MOVESTR_BUFLEN) == 0) { |
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221 | gamestate->remis = 1; |
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222 | printw("Game ends remis."); |
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223 | clrtobot(); |
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224 | refresh(); |
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225 | return 1; |
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226 | } else if (strncmp(movestr, "savepgn", MOVESTR_BUFLEN) == 0) { |
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227 | save_pgn(gamestate, gameinfo); |
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228 | } else { |
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229 | Move move; |
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230 | int result = eval_move(gamestate, movestr, &move, curcolor); |
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231 | switch (result) { |
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232 | case VALID_MOVE_SYNTAX: |
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233 | result = validate_move(gamestate, &move); |
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234 | if (result == VALID_MOVE_SEMANTICS) { |
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235 | apply_move(gamestate, &move); |
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236 | if (gamestate->checkmate) { |
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237 | printw("Checkmate!"); |
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238 | clrtoeol(); |
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239 | return 1; |
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240 | } else if (gamestate->stalemate) { |
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241 | printw("Stalemate!"); |
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242 | clrtoeol(); |
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243 | return 1; |
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244 | } else { |
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245 | return 0; |
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246 | } |
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247 | } else { |
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248 | eval_move_failed_msg(result); |
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249 | } |
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250 | break; |
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251 | default: |
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252 | eval_move_failed_msg(result); |
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253 | } |
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254 | clrtoeol(); |
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255 | } |
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256 | } |
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257 | } |
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258 | } |
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259 | |
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260 | static int sendmove(GameState *gamestate, GameInfo *gameinfo, |
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261 | int opponent, uint8_t mycolor) { |
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262 | |
33 | 263 | size_t bufpos = 0; |
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264 | char movestr[MOVESTR_BUFLEN]; |
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265 | _Bool remisrejected = FALSE; |
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266 | uint8_t code; |
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267 | |
33 | 268 | flushinp(); |
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269 | while (1) { |
33 | 270 | if (timecontrol(gamestate, gameinfo)) { |
271 | net_send_code(opponent, NETCODE_TIMEOVER); | |
272 | return 1; | |
273 | } | |
274 | ||
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275 | move(inputy, 0); |
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276 | if (remisrejected) { |
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277 | printw( |
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278 | "Use chess notation to enter your move.\n" |
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279 | "Remis offer rejected \n\n" |
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280 | "Type your move: "); |
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281 | } else { |
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282 | printw( |
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283 | "Use chess notation to enter your move.\n" |
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284 | "Or use a command: remis, resign, savepgn\n\n" |
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285 | "Type your move: "); |
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286 | } |
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287 | clrtoeol(); |
33 | 288 | |
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289 | if (asyncgetnstr(movestr, &bufpos, MOVESTR_BUFLEN)) { |
44 | 290 | if (strncmp(movestr, "resign", MOVESTR_BUFLEN) == 0) { |
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291 | gamestate->resign = 1; |
44 | 292 | printw("You resigned!"); |
33 | 293 | clrtoeol(); |
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294 | refresh(); |
44 | 295 | net_send_code(opponent, NETCODE_RESIGN); |
33 | 296 | return 1; |
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297 | } else if (strncmp(movestr, "savepgn", MOVESTR_BUFLEN) == 0) { |
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298 | save_pgn(gamestate, gameinfo); |
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299 | } else if (strncmp(movestr, "remis", MOVESTR_BUFLEN) == 0) { |
33 | 300 | if (!remisrejected) { |
301 | net_send_code(opponent, NETCODE_REMIS); | |
302 | printw("Remis offer sent - waiting for acceptance..."); | |
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303 | refresh(); |
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304 | code = net_recieve_code(opponent); |
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305 | if (code == NETCODE_ACCEPT) { |
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306 | gamestate->remis = 1; |
33 | 307 | printw("\rRemis accepted!"); |
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308 | clrtoeol(); |
33 | 309 | refresh(); |
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310 | return 1; |
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311 | } else if (code == NETCODE_CONNLOST) { |
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312 | printw("\rYour opponent left the game."); |
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313 | clrtoeol(); |
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314 | refresh(); |
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315 | return 1; |
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316 | } else { |
33 | 317 | remisrejected = TRUE; |
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318 | } |
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319 | } |
33 | 320 | } else { |
321 | Move move; | |
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322 | int eval_result = eval_move(gamestate, movestr, &move, mycolor); |
33 | 323 | switch (eval_result) { |
324 | case VALID_MOVE_SYNTAX: | |
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325 | net_send_data(opponent, NETCODE_MOVE, &move, sizeof(Move)); |
33 | 326 | code = net_recieve_code(opponent); |
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327 | move.check = code == NETCODE_CHECK || |
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328 | code == NETCODE_CHECKMATE; |
33 | 329 | gamestate->checkmate = code == NETCODE_CHECKMATE; |
330 | gamestate->stalemate = code == NETCODE_STALEMATE; | |
331 | if (code == NETCODE_DECLINE) { | |
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332 | uint32_t reason; |
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333 | net_recieve_data(opponent, &reason, sizeof(uint32_t)); |
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334 | reason = ntohl(reason); |
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335 | eval_move_failed_msg(reason); |
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336 | } else if (code == NETCODE_ACCEPT |
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337 | || code == NETCODE_CHECK |
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338 | || code == NETCODE_CHECKMATE |
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339 | || code == NETCODE_STALEMATE) { |
33 | 340 | apply_move(gamestate, &move); |
341 | if (gamestate->checkmate) { | |
342 | printw("Checkmate!"); | |
343 | clrtoeol(); | |
344 | return 1; | |
345 | } else if (gamestate->stalemate) { | |
346 | printw("Stalemate!"); | |
347 | clrtoeol(); | |
348 | return 1; | |
349 | } else { | |
350 | return 0; | |
351 | } | |
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352 | } else if (code == NETCODE_CONNLOST) { |
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353 | printw("Your opponent left the game."); |
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354 | return 1; |
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355 | } else { |
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356 | printw("Invalid network response."); |
33 | 357 | } |
358 | break; | |
359 | default: | |
360 | eval_move_failed_msg(eval_result); | |
361 | } | |
362 | clrtoeol(); | |
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363 | } |
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364 | } |
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365 | } |
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366 | } |
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367 | |
33 | 368 | static int recvmove(GameState *gamestate, GameInfo *gameinfo, int opponent) { |
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369 | |
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370 | struct timeval timeout; |
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371 | while (1) { |
33 | 372 | timecontrol(gamestate, gameinfo); |
373 | ||
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374 | move(inputy, 0); |
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375 | printw("Awaiting opponent move..."); |
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376 | clrtoeol(); |
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377 | refresh(); |
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378 | |
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379 | fd_set readfds; |
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380 | |
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381 | FD_ZERO(&readfds); |
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382 | FD_SET(opponent, &readfds); |
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383 | timeout.tv_sec = 0; |
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384 | timeout.tv_usec = 1e5; |
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385 | |
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386 | // TODO: allow commands |
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387 | |
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388 | int result = select(opponent+1, &readfds, NULL, NULL, &timeout); |
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389 | if (result == -1) { |
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390 | printw("\rCannot perform asynchronous network IO"); |
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391 | cbreak(); getch(); |
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392 | exit(EXIT_FAILURE); |
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393 | } |
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394 | if (result > 0) { |
43 | 395 | uint8_t code = net_recieve_code(opponent); |
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396 | |
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397 | Move move; |
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398 | switch (code) { |
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399 | case NETCODE_TIMEOVER: |
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400 | printw("\rYour opponent's time ran out - you win!"); |
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401 | clrtoeol(); |
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402 | return 1; |
44 | 403 | case NETCODE_RESIGN: |
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404 | gamestate->resign = 1; |
44 | 405 | printw("\rYour opponent resigned!"); |
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406 | clrtoeol(); |
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407 | return 1; |
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408 | case NETCODE_CONNLOST: |
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409 | printw("\rYour opponent has left the game."); |
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410 | clrtoeol(); |
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411 | return 1; |
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412 | case NETCODE_REMIS: |
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413 | if (prompt_yesno( |
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414 | "\rYour opponent offers remis - do you accept")) { |
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415 | gamestate->remis = 1; |
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416 | printw("\rRemis accepted!"); |
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417 | clrtoeol(); |
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418 | net_send_code(opponent, NETCODE_ACCEPT); |
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419 | return 1; |
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420 | } else { |
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421 | net_send_code(opponent, NETCODE_DECLINE); |
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422 | } |
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423 | break; |
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424 | case NETCODE_MOVE: |
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425 | net_recieve_data(opponent, &move, sizeof(Move)); |
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426 | code = validate_move(gamestate, &move); |
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427 | if (code == VALID_MOVE_SEMANTICS) { |
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428 | apply_move(gamestate, &move); |
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429 | if (gamestate->checkmate) { |
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430 | net_send_code(opponent, NETCODE_CHECKMATE); |
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431 | printw("\rCheckmate!"); |
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432 | clrtoeol(); |
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433 | return 1; |
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434 | } else if (gamestate->stalemate) { |
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435 | net_send_code(opponent, NETCODE_STALEMATE); |
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436 | printw("\rStalemate!"); |
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437 | clrtoeol(); |
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438 | return 1; |
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439 | } else if (move.check) { |
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440 | net_send_code(opponent, NETCODE_CHECK); |
34
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diff
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|
441 | } else { |
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|
442 | net_send_code(opponent, NETCODE_ACCEPT); |
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443 | } |
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444 | return 0; |
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445 | } else { |
48
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446 | uint32_t reason = htonl(code); |
0cedda2544da
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447 | net_send_data(opponent, NETCODE_DECLINE, |
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448 | &reason, sizeof(uint32_t)); |
34
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449 | } |
45
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450 | break; |
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451 | default: |
e14a1d9aa91d
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452 | printw("\nInvalid network request."); |
33 | 453 | } |
7
41468077b5bb
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454 | } |
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455 | } |
41468077b5bb
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456 | } |
6 | 457 | |
50
41017d0a72c5
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458 | static void post_game(GameState *gamestate, GameInfo *gameinfo) { |
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459 | move(0,0); |
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460 | draw_board(gamestate, WHITE); |
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461 | |
41017d0a72c5
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462 | // TODO: network connection is still open here - think about it! |
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463 | |
41017d0a72c5
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464 | mvaddstr(getmaxy(stdscr)-1, 0, |
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465 | "Press 'q' to quit or 's' to save a PGN file..."); |
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466 | refresh(); |
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467 | flushinp(); |
41017d0a72c5
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468 | |
41017d0a72c5
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469 | noecho(); |
41017d0a72c5
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470 | int c; |
41017d0a72c5
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471 | do { |
41017d0a72c5
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472 | c = getch(); |
41017d0a72c5
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473 | if (c == 's') { |
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474 | addch('\r'); |
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475 | echo(); |
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476 | save_pgn(gamestate, gameinfo); |
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477 | addstr(" Press 'q' to quit..."); |
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478 | noecho(); |
41017d0a72c5
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479 | } |
41017d0a72c5
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480 | } while (c != 'q'); |
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481 | echo(); |
41017d0a72c5
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482 | |
41017d0a72c5
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483 | gamestate_cleanup(gamestate); |
26
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484 | } |
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485 | |
e0a76ee1bb2b
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486 | void game_start_singlemachine(Settings *settings) { |
33 | 487 | inputy = getmaxy(stdscr) - 6; |
488 | ||
26
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489 | GameState gamestate; |
50
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490 | gamestate_init(&gamestate); |
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491 | uint8_t curcol = WHITE; |
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492 | |
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493 | if (settings->continuepgn) { |
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494 | FILE *pgnfile = fopen(settings->continuepgn, "r"); |
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495 | if (pgnfile) { |
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496 | int result = read_pgn(pgnfile, &gamestate, &(settings->gameinfo)); |
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497 | fclose(pgnfile); |
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498 | if (result != EXIT_SUCCESS) { |
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499 | addstr("Invalid PGN file content.\n"); |
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500 | return; |
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501 | } |
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502 | if (!is_game_running(&gamestate)) { |
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503 | addstr("Game has ended. Use -S to analyze it.\n"); |
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504 | return; |
41017d0a72c5
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505 | } |
41017d0a72c5
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506 | curcol = opponent_color(gamestate.lastmove->move.piece&COLOR_MASK); |
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507 | } else { |
41017d0a72c5
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508 | printw("Can't read PGN file (%s)\n", strerror(errno)); |
41017d0a72c5
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|
509 | return; |
41017d0a72c5
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|
510 | } |
41017d0a72c5
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|
511 | } |
30
a285ee393860
experimental async input for single machine mode
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28
diff
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|
512 | |
26
e0a76ee1bb2b
introduced single machine mode
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|
513 | _Bool running; |
e0a76ee1bb2b
introduced single machine mode
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|
514 | do { |
e0a76ee1bb2b
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|
515 | clear(); |
50
41017d0a72c5
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|
516 | draw_board(&gamestate, curcol); |
41017d0a72c5
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|
517 | running = !domove_singlemachine(&gamestate, |
41017d0a72c5
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49
diff
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|
518 | &(settings->gameinfo), curcol); |
41017d0a72c5
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|
519 | curcol = opponent_color(curcol); |
26
e0a76ee1bb2b
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|
520 | } while (running); |
e0a76ee1bb2b
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|
521 | |
50
41017d0a72c5
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|
522 | post_game(&gamestate, &(settings->gameinfo)); |
26
e0a76ee1bb2b
introduced single machine mode
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|
523 | } |
e0a76ee1bb2b
introduced single machine mode
Mike Becker <universe@uap-core.de>
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|
524 | |
51
84f2e380a434
added support for game continuation over network + fixed major bug in checkmate anticipation when the king is attacked diagonally
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|
525 | void game_continue(Settings *settings, int opponent, GameState *gamestate) { |
33 | 526 | inputy = getmaxy(stdscr) - 6; |
527 | ||
51
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added support for game continuation over network + fixed major bug in checkmate anticipation when the king is attacked diagonally
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|
528 | uint8_t mycolor = is_server(settings) ? settings->gameinfo.servercolor : |
84f2e380a434
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diff
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|
529 | opponent_color(settings->gameinfo.servercolor); |
26
e0a76ee1bb2b
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Mike Becker <universe@uap-core.de>
parents:
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diff
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|
530 | |
51
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|
531 | _Bool myturn = (gamestate->lastmove ? |
84f2e380a434
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50
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|
532 | (gamestate->lastmove->move.piece & COLOR_MASK) : WHITE) != mycolor; |
7
41468077b5bb
implemented chess board and remis/surrender messages
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parents:
6
diff
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|
533 | |
23
824c9522ce66
introduced game state structure
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22
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|
534 | _Bool running; |
7
41468077b5bb
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parents:
6
diff
changeset
|
535 | do { |
41468077b5bb
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6
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|
536 | clear(); |
51
84f2e380a434
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|
537 | draw_board(gamestate, mycolor); |
7
41468077b5bb
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parents:
6
diff
changeset
|
538 | if (myturn) { |
51
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|
539 | running = !sendmove(gamestate, &(settings->gameinfo), |
50
41017d0a72c5
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Mike Becker <universe@uap-core.de>
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49
diff
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|
540 | opponent, mycolor); |
7
41468077b5bb
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Mike Becker <universe@uap-core.de>
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6
diff
changeset
|
541 | } else { |
51
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changeset
|
542 | running = !recvmove(gamestate, &(settings->gameinfo), opponent); |
7
41468077b5bb
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Mike Becker <universe@uap-core.de>
parents:
6
diff
changeset
|
543 | } |
11
08d7a6e3ec31
added network messages for check and checkmate
Mike Becker <universe@uap-core.de>
parents:
10
diff
changeset
|
544 | myturn ^= TRUE; |
7
41468077b5bb
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Mike Becker <universe@uap-core.de>
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6
diff
changeset
|
545 | } while (running); |
41468077b5bb
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Mike Becker <universe@uap-core.de>
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6
diff
changeset
|
546 | |
51
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50
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|
547 | post_game(gamestate, &(settings->gameinfo)); |
6 | 548 | } |
51
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diff
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|
549 | |
84f2e380a434
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|
550 | void game_start(Settings *settings, int opponent) { |
84f2e380a434
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Mike Becker <universe@uap-core.de>
parents:
50
diff
changeset
|
551 | GameState gamestate; |
84f2e380a434
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|
552 | gamestate_init(&gamestate); |
84f2e380a434
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|
553 | |
84f2e380a434
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Mike Becker <universe@uap-core.de>
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50
diff
changeset
|
554 | game_continue(settings, opponent, &gamestate); |
84f2e380a434
added support for game continuation over network + fixed major bug in checkmate anticipation when the king is attacked diagonally
Mike Becker <universe@uap-core.de>
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|
555 | } |