src/game.c

Mon, 16 Jun 2014 15:41:06 +0200

author
Mike Becker <universe@uap-core.de>
date
Mon, 16 Jun 2014 15:41:06 +0200
changeset 51
84f2e380a434
parent 50
41017d0a72c5
child 53
78b580bfde33
permissions
-rw-r--r--

added support for game continuation over network + fixed major bug in checkmate anticipation when the king is attacked diagonally

universe@6 1 /*
universe@6 2 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER.
universe@6 3 *
universe@6 4 * Copyright 2014 Mike Becker. All rights reserved.
universe@6 5 *
universe@6 6 * Redistribution and use in source and binary forms, with or without
universe@6 7 * modification, are permitted provided that the following conditions are met:
universe@6 8 *
universe@6 9 * 1. Redistributions of source code must retain the above copyright
universe@6 10 * notice, this list of conditions and the following disclaimer.
universe@6 11 *
universe@6 12 * 2. Redistributions in binary form must reproduce the above copyright
universe@6 13 * notice, this list of conditions and the following disclaimer in the
universe@6 14 * documentation and/or other materials provided with the distribution.
universe@6 15 *
universe@6 16 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
universe@6 17 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
universe@6 18 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
universe@6 19 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
universe@6 20 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
universe@6 21 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
universe@6 22 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
universe@6 23 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
universe@6 24 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
universe@6 25 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
universe@6 26 * POSSIBILITY OF SUCH DAMAGE.
universe@6 27 *
universe@6 28 */
universe@6 29
universe@6 30 #include "game.h"
universe@19 31 #include "network.h"
universe@7 32 #include "input.h"
universe@35 33 #include "colors.h"
universe@7 34 #include <ncurses.h>
universe@7 35 #include <string.h>
universe@30 36 #include <inttypes.h>
universe@34 37 #include <sys/select.h>
universe@50 38 #include <stdio.h>
universe@50 39 #include <errno.h>
universe@7 40
universe@7 41 static const uint8_t boardx = 10, boardy = 10;
universe@33 42 static int inputy = 21; /* should be overridden on game startup */
universe@7 43
universe@33 44 static int timecontrol(GameState *gamestate, GameInfo *gameinfo) {
universe@30 45 if (gameinfo->timecontrol) {
universe@33 46 uint16_t white = remaining_movetime(gameinfo, gamestate, WHITE);
universe@33 47 uint16_t black = remaining_movetime(gameinfo, gamestate, BLACK);
universe@30 48 mvprintw(boardy+4, boardx-1,
universe@33 49 "White time: %4" PRIu16 ":%02" PRIu16,
universe@33 50 white / 60, white % 60);
universe@30 51 mvprintw(boardy+5, boardx-1,
universe@33 52 "Black time: %4" PRIu16 ":%02" PRIu16,
universe@33 53 black / 60, black % 60);
universe@33 54
universe@33 55 if (white == 0) {
universe@33 56 move(inputy, 0);
universe@33 57 printw("Time is over - Black wins!");
universe@33 58 clrtobot();
universe@33 59 refresh();
universe@33 60 return 1;
universe@33 61 }
universe@33 62 if (black == 0) {
universe@33 63 move(inputy, 0);
universe@33 64 printw("Time is over - White wins!");
universe@33 65 clrtobot();
universe@33 66 refresh();
universe@33 67 return 1;
universe@33 68 }
universe@30 69 }
universe@33 70
universe@33 71 return 0;
universe@30 72 }
universe@30 73
universe@50 74 static void draw_board(GameState *gamestate, uint8_t perspective) {
universe@7 75 for (uint8_t y = 0 ; y < 8 ; y++) {
universe@7 76 for (uint8_t x = 0 ; x < 8 ; x++) {
universe@23 77 uint8_t col = gamestate->board[y][x] & COLOR_MASK;
universe@23 78 uint8_t piece = gamestate->board[y][x] & PIECE_MASK;
universe@18 79 char piecec;
universe@18 80 if (piece) {
universe@18 81 piecec = piece == PAWN ? 'P' : getpiecechr(piece);
universe@18 82 } else {
universe@18 83 piecec = ' ';
universe@7 84 }
universe@7 85
universe@35 86 _Bool boardblack = (y&1)==(x&1);
universe@35 87 attrset((col==WHITE ? A_BOLD : A_DIM)|
universe@35 88 COLOR_PAIR(col == WHITE ?
universe@35 89 (boardblack ? COL_WB : COL_WW) :
universe@35 90 (boardblack ? COL_BB : COL_BW)
universe@35 91 )
universe@35 92 );
universe@7 93
universe@50 94 int cy = perspective == WHITE ? boardy-y : boardy-7+y;
universe@50 95 int cx = perspective == WHITE ? boardx+x*3 : boardx+21-x*3;
universe@8 96 mvaddch(cy, cx, ' ');
universe@8 97 mvaddch(cy, cx+1, piecec);
universe@8 98 mvaddch(cy, cx+2, ' ');
universe@7 99 }
universe@7 100 }
universe@7 101
universe@7 102 attrset(A_NORMAL);
universe@7 103 for (uint8_t i = 0 ; i < 8 ; i++) {
universe@50 104 int x = perspective == WHITE ? boardx+i*3+1 : boardx+22-i*3;
universe@50 105 int y = perspective == WHITE ? boardy-i : boardy-7+i;
universe@8 106 mvaddch(boardy+1, x, 'a'+i);
universe@8 107 mvaddch(y, boardx-2, '1'+i);
universe@7 108 }
universe@18 109
universe@18 110 /* move log */
universe@18 111 // TODO: introduce window to avoid bugs with a long move log
universe@18 112 uint8_t logy = 0;
universe@18 113 const uint8_t logx = boardx + 30;
universe@18 114 int logi = 1;
universe@23 115 MoveList *logelem = gamestate->movelist;
universe@18 116
universe@18 117 while (logelem) {
universe@18 118 logi++;
universe@18 119 if (logi % 2 == 0) {
universe@18 120 if ((logi - 2) % 4 == 0) {
universe@18 121 logy++;
universe@23 122 move(logy, logx);
universe@18 123 }
universe@18 124 printw("%d. ", logi / 2);
universe@18 125 }
universe@18 126
universe@50 127 addstr(logelem->move.string);
universe@50 128 if (!logelem->next) {
universe@50 129 if (gamestate->stalemate) {
universe@50 130 addstr(" stalemate");
universe@27 131 }
universe@18 132 }
universe@50 133 addch(' ');
universe@50 134
universe@50 135 logelem = logelem->next;
universe@18 136 }
universe@7 137 }
universe@7 138
universe@26 139 static void eval_move_failed_msg(int code) {
universe@26 140 switch (code) {
universe@26 141 case AMBIGUOUS_MOVE:
universe@26 142 printw("Ambiguous move - please specify the piece to move.");
universe@26 143 break;
universe@26 144 case INVALID_POSITION:
universe@48 145 printw("No piece can be moved this way.");
universe@26 146 break;
universe@26 147 case NEED_PROMOTION:
universe@26 148 printw("You need to promote the pawn (append \"=Q\" e.g.)!");
universe@26 149 break;
universe@47 150 case KING_IN_CHECK:
universe@47 151 printw("Your king is in check!");
universe@47 152 break;
universe@47 153 case PIECE_PINNED:
universe@47 154 printw("This piece is pinned!");
universe@47 155 break;
universe@47 156 case INVALID_MOVE_SYNTAX:
universe@47 157 printw("Can't interpret move - please use algebraic notation.");
universe@47 158 break;
universe@48 159 case RULES_VIOLATED:
universe@48 160 printw("Move does not comply chess rules.");
universe@48 161 break;
universe@48 162 case KING_MOVES_INTO_CHECK:
universe@48 163 printw("Can't move the king into a check position.");
universe@48 164 break;
universe@26 165 default:
universe@47 166 printw("Unknown move parser error.");
universe@26 167 }
universe@26 168 }
universe@26 169
universe@50 170 static void save_pgn(GameState *gamestate, GameInfo *gameinfo) {
universe@50 171 printw("Filename: ");
universe@50 172 clrtoeol();
universe@50 173 refresh();
universe@50 174
universe@50 175 char filename[64];
universe@50 176 int y = getcury(stdscr);
universe@51 177 if (getnstr(filename, 64) == OK && filename[0] != '\0') {
universe@50 178 move(y, 0);
universe@50 179 FILE *file = fopen(filename, "w");
universe@50 180 if (file) {
universe@50 181 write_pgn(file, gamestate, gameinfo);
universe@50 182 fclose(file);
universe@50 183 printw("File saved.");
universe@50 184 } else {
universe@50 185 printw("Can't write to file (%s).", strerror(errno));
universe@50 186 }
universe@50 187 clrtoeol();
universe@50 188 }
universe@50 189 }
universe@50 190
universe@50 191 #define MOVESTR_BUFLEN 10
universe@50 192 static int domove_singlemachine(GameState *gamestate,
universe@50 193 GameInfo *gameinfo, uint8_t curcolor) {
universe@26 194
universe@37 195
universe@32 196 size_t bufpos = 0;
universe@37 197 char movestr[MOVESTR_BUFLEN];
universe@26 198
universe@33 199 flushinp();
universe@26 200 while (1) {
universe@33 201 if (timecontrol(gamestate, gameinfo)) {
universe@33 202 return 1;
universe@33 203 }
universe@33 204
universe@26 205 move(inputy, 0);
universe@26 206 printw(
universe@26 207 "Use chess notation to enter your move.\n"
universe@50 208 "Or use a command: remis, resign, savepgn\n\n"
universe@26 209 "Type your move: ");
universe@26 210 clrtoeol();
universe@30 211
universe@37 212 if (asyncgetnstr(movestr, &bufpos, MOVESTR_BUFLEN)) {
universe@44 213 if (strncmp(movestr, "resign", MOVESTR_BUFLEN) == 0) {
universe@50 214 gamestate->resign = 1;
universe@44 215 printw("%s resigned!",
universe@50 216 curcolor==WHITE?"White":"Black");
universe@50 217 clrtobot();
universe@30 218 refresh();
universe@30 219 return 1;
universe@37 220 } else if (strncmp(movestr, "remis", MOVESTR_BUFLEN) == 0) {
universe@50 221 gamestate->remis = 1;
universe@30 222 printw("Game ends remis.");
universe@50 223 clrtobot();
universe@30 224 refresh();
universe@30 225 return 1;
universe@50 226 } else if (strncmp(movestr, "savepgn", MOVESTR_BUFLEN) == 0) {
universe@50 227 save_pgn(gamestate, gameinfo);
universe@30 228 } else {
universe@30 229 Move move;
universe@50 230 int result = eval_move(gamestate, movestr, &move, curcolor);
universe@50 231 switch (result) {
universe@30 232 case VALID_MOVE_SYNTAX:
universe@50 233 result = validate_move(gamestate, &move);
universe@50 234 if (result == VALID_MOVE_SEMANTICS) {
universe@30 235 apply_move(gamestate, &move);
universe@30 236 if (gamestate->checkmate) {
universe@30 237 printw("Checkmate!");
universe@30 238 clrtoeol();
universe@30 239 return 1;
universe@30 240 } else if (gamestate->stalemate) {
universe@30 241 printw("Stalemate!");
universe@30 242 clrtoeol();
universe@30 243 return 1;
universe@30 244 } else {
universe@30 245 return 0;
universe@30 246 }
universe@26 247 } else {
universe@50 248 eval_move_failed_msg(result);
universe@26 249 }
universe@30 250 break;
universe@30 251 default:
universe@50 252 eval_move_failed_msg(result);
universe@26 253 }
universe@30 254 clrtoeol();
universe@26 255 }
universe@26 256 }
universe@26 257 }
universe@26 258 }
universe@8 259
universe@50 260 static int sendmove(GameState *gamestate, GameInfo *gameinfo,
universe@50 261 int opponent, uint8_t mycolor) {
universe@18 262
universe@33 263 size_t bufpos = 0;
universe@37 264 char movestr[MOVESTR_BUFLEN];
universe@7 265 _Bool remisrejected = FALSE;
universe@11 266 uint8_t code;
universe@7 267
universe@33 268 flushinp();
universe@7 269 while (1) {
universe@33 270 if (timecontrol(gamestate, gameinfo)) {
universe@33 271 net_send_code(opponent, NETCODE_TIMEOVER);
universe@33 272 return 1;
universe@33 273 }
universe@33 274
universe@18 275 move(inputy, 0);
universe@7 276 if (remisrejected) {
universe@7 277 printw(
universe@7 278 "Use chess notation to enter your move.\n"
universe@50 279 "Remis offer rejected \n\n"
universe@7 280 "Type your move: ");
universe@7 281 } else {
universe@7 282 printw(
universe@7 283 "Use chess notation to enter your move.\n"
universe@50 284 "Or use a command: remis, resign, savepgn\n\n"
universe@7 285 "Type your move: ");
universe@7 286 }
universe@7 287 clrtoeol();
universe@33 288
universe@37 289 if (asyncgetnstr(movestr, &bufpos, MOVESTR_BUFLEN)) {
universe@44 290 if (strncmp(movestr, "resign", MOVESTR_BUFLEN) == 0) {
universe@50 291 gamestate->resign = 1;
universe@44 292 printw("You resigned!");
universe@33 293 clrtoeol();
universe@7 294 refresh();
universe@44 295 net_send_code(opponent, NETCODE_RESIGN);
universe@33 296 return 1;
universe@50 297 } else if (strncmp(movestr, "savepgn", MOVESTR_BUFLEN) == 0) {
universe@50 298 save_pgn(gamestate, gameinfo);
universe@37 299 } else if (strncmp(movestr, "remis", MOVESTR_BUFLEN) == 0) {
universe@33 300 if (!remisrejected) {
universe@33 301 net_send_code(opponent, NETCODE_REMIS);
universe@33 302 printw("Remis offer sent - waiting for acceptance...");
universe@8 303 refresh();
universe@46 304 code = net_recieve_code(opponent);
universe@46 305 if (code == NETCODE_ACCEPT) {
universe@50 306 gamestate->remis = 1;
universe@33 307 printw("\rRemis accepted!");
universe@18 308 clrtoeol();
universe@33 309 refresh();
universe@26 310 return 1;
universe@46 311 } else if (code == NETCODE_CONNLOST) {
universe@46 312 printw("\rYour opponent left the game.");
universe@46 313 clrtoeol();
universe@46 314 refresh();
universe@46 315 return 1;
universe@14 316 } else {
universe@33 317 remisrejected = TRUE;
universe@11 318 }
universe@18 319 }
universe@33 320 } else {
universe@33 321 Move move;
universe@50 322 int eval_result = eval_move(gamestate, movestr, &move, mycolor);
universe@33 323 switch (eval_result) {
universe@33 324 case VALID_MOVE_SYNTAX:
universe@51 325 net_send_data(opponent, NETCODE_MOVE, &move, sizeof(Move));
universe@33 326 code = net_recieve_code(opponent);
universe@48 327 move.check = code == NETCODE_CHECK ||
universe@48 328 code == NETCODE_CHECKMATE;
universe@33 329 gamestate->checkmate = code == NETCODE_CHECKMATE;
universe@33 330 gamestate->stalemate = code == NETCODE_STALEMATE;
universe@33 331 if (code == NETCODE_DECLINE) {
universe@48 332 uint32_t reason;
universe@48 333 net_recieve_data(opponent, &reason, sizeof(uint32_t));
universe@48 334 reason = ntohl(reason);
universe@48 335 eval_move_failed_msg(reason);
universe@42 336 } else if (code == NETCODE_ACCEPT
universe@42 337 || code == NETCODE_CHECK
universe@42 338 || code == NETCODE_CHECKMATE
universe@42 339 || code == NETCODE_STALEMATE) {
universe@33 340 apply_move(gamestate, &move);
universe@33 341 if (gamestate->checkmate) {
universe@33 342 printw("Checkmate!");
universe@33 343 clrtoeol();
universe@33 344 return 1;
universe@33 345 } else if (gamestate->stalemate) {
universe@33 346 printw("Stalemate!");
universe@33 347 clrtoeol();
universe@33 348 return 1;
universe@33 349 } else {
universe@33 350 return 0;
universe@33 351 }
universe@46 352 } else if (code == NETCODE_CONNLOST) {
universe@46 353 printw("Your opponent left the game.");
universe@46 354 return 1;
universe@42 355 } else {
universe@42 356 printw("Invalid network response.");
universe@33 357 }
universe@33 358 break;
universe@33 359 default:
universe@33 360 eval_move_failed_msg(eval_result);
universe@33 361 }
universe@33 362 clrtoeol();
universe@8 363 }
universe@7 364 }
universe@7 365 }
universe@7 366 }
universe@7 367
universe@33 368 static int recvmove(GameState *gamestate, GameInfo *gameinfo, int opponent) {
universe@7 369
universe@34 370 struct timeval timeout;
universe@7 371 while (1) {
universe@33 372 timecontrol(gamestate, gameinfo);
universe@33 373
universe@18 374 move(inputy, 0);
universe@7 375 printw("Awaiting opponent move...");
universe@7 376 clrtoeol();
universe@7 377 refresh();
universe@7 378
universe@34 379 fd_set readfds;
universe@8 380
universe@34 381 FD_ZERO(&readfds);
universe@34 382 FD_SET(opponent, &readfds);
universe@34 383 timeout.tv_sec = 0;
universe@34 384 timeout.tv_usec = 1e5;
universe@34 385
universe@50 386 // TODO: allow commands
universe@50 387
universe@34 388 int result = select(opponent+1, &readfds, NULL, NULL, &timeout);
universe@34 389 if (result == -1) {
universe@34 390 printw("\rCannot perform asynchronous network IO");
universe@34 391 cbreak(); getch();
universe@34 392 exit(EXIT_FAILURE);
universe@34 393 }
universe@34 394 if (result > 0) {
universe@43 395 uint8_t code = net_recieve_code(opponent);
universe@34 396
universe@34 397 Move move;
universe@34 398 switch (code) {
universe@34 399 case NETCODE_TIMEOVER:
universe@34 400 printw("\rYour opponent's time ran out - you win!");
universe@7 401 clrtoeol();
universe@7 402 return 1;
universe@44 403 case NETCODE_RESIGN:
universe@50 404 gamestate->resign = 1;
universe@44 405 printw("\rYour opponent resigned!");
universe@34 406 clrtoeol();
universe@34 407 return 1;
universe@46 408 case NETCODE_CONNLOST:
universe@46 409 printw("\rYour opponent has left the game.");
universe@46 410 clrtoeol();
universe@46 411 return 1;
universe@34 412 case NETCODE_REMIS:
universe@34 413 if (prompt_yesno(
universe@34 414 "\rYour opponent offers remis - do you accept")) {
universe@50 415 gamestate->remis = 1;
universe@34 416 printw("\rRemis accepted!");
universe@7 417 clrtoeol();
universe@34 418 net_send_code(opponent, NETCODE_ACCEPT);
universe@7 419 return 1;
universe@7 420 } else {
universe@34 421 net_send_code(opponent, NETCODE_DECLINE);
universe@7 422 }
universe@34 423 break;
universe@34 424 case NETCODE_MOVE:
universe@51 425 net_recieve_data(opponent, &move, sizeof(Move));
universe@48 426 code = validate_move(gamestate, &move);
universe@48 427 if (code == VALID_MOVE_SEMANTICS) {
universe@34 428 apply_move(gamestate, &move);
universe@51 429 if (gamestate->checkmate) {
universe@34 430 net_send_code(opponent, NETCODE_CHECKMATE);
universe@34 431 printw("\rCheckmate!");
universe@34 432 clrtoeol();
universe@34 433 return 1;
universe@34 434 } else if (gamestate->stalemate) {
universe@34 435 net_send_code(opponent, NETCODE_STALEMATE);
universe@34 436 printw("\rStalemate!");
universe@34 437 clrtoeol();
universe@34 438 return 1;
universe@51 439 } else if (move.check) {
universe@51 440 net_send_code(opponent, NETCODE_CHECK);
universe@34 441 } else {
universe@34 442 net_send_code(opponent, NETCODE_ACCEPT);
universe@34 443 }
universe@34 444 return 0;
universe@34 445 } else {
universe@48 446 uint32_t reason = htonl(code);
universe@48 447 net_send_data(opponent, NETCODE_DECLINE,
universe@48 448 &reason, sizeof(uint32_t));
universe@34 449 }
universe@45 450 break;
universe@45 451 default:
universe@45 452 printw("\nInvalid network request.");
universe@33 453 }
universe@7 454 }
universe@7 455 }
universe@7 456 }
universe@6 457
universe@50 458 static void post_game(GameState *gamestate, GameInfo *gameinfo) {
universe@50 459 move(0,0);
universe@50 460 draw_board(gamestate, WHITE);
universe@50 461
universe@50 462 // TODO: network connection is still open here - think about it!
universe@50 463
universe@50 464 mvaddstr(getmaxy(stdscr)-1, 0,
universe@50 465 "Press 'q' to quit or 's' to save a PGN file...");
universe@50 466 refresh();
universe@50 467 flushinp();
universe@50 468
universe@50 469 noecho();
universe@50 470 int c;
universe@50 471 do {
universe@50 472 c = getch();
universe@50 473 if (c == 's') {
universe@50 474 addch('\r');
universe@50 475 echo();
universe@50 476 save_pgn(gamestate, gameinfo);
universe@50 477 addstr(" Press 'q' to quit...");
universe@50 478 noecho();
universe@50 479 }
universe@50 480 } while (c != 'q');
universe@50 481 echo();
universe@50 482
universe@50 483 gamestate_cleanup(gamestate);
universe@26 484 }
universe@26 485
universe@26 486 void game_start_singlemachine(Settings *settings) {
universe@33 487 inputy = getmaxy(stdscr) - 6;
universe@33 488
universe@26 489 GameState gamestate;
universe@50 490 gamestate_init(&gamestate);
universe@50 491 uint8_t curcol = WHITE;
universe@50 492
universe@50 493 if (settings->continuepgn) {
universe@50 494 FILE *pgnfile = fopen(settings->continuepgn, "r");
universe@50 495 if (pgnfile) {
universe@50 496 int result = read_pgn(pgnfile, &gamestate, &(settings->gameinfo));
universe@50 497 fclose(pgnfile);
universe@50 498 if (result != EXIT_SUCCESS) {
universe@50 499 addstr("Invalid PGN file content.\n");
universe@50 500 return;
universe@50 501 }
universe@50 502 if (!is_game_running(&gamestate)) {
universe@50 503 addstr("Game has ended. Use -S to analyze it.\n");
universe@50 504 return;
universe@50 505 }
universe@50 506 curcol = opponent_color(gamestate.lastmove->move.piece&COLOR_MASK);
universe@50 507 } else {
universe@50 508 printw("Can't read PGN file (%s)\n", strerror(errno));
universe@50 509 return;
universe@50 510 }
universe@50 511 }
universe@30 512
universe@26 513 _Bool running;
universe@26 514 do {
universe@26 515 clear();
universe@50 516 draw_board(&gamestate, curcol);
universe@50 517 running = !domove_singlemachine(&gamestate,
universe@50 518 &(settings->gameinfo), curcol);
universe@50 519 curcol = opponent_color(curcol);
universe@26 520 } while (running);
universe@26 521
universe@50 522 post_game(&gamestate, &(settings->gameinfo));
universe@26 523 }
universe@26 524
universe@51 525 void game_continue(Settings *settings, int opponent, GameState *gamestate) {
universe@33 526 inputy = getmaxy(stdscr) - 6;
universe@33 527
universe@51 528 uint8_t mycolor = is_server(settings) ? settings->gameinfo.servercolor :
universe@51 529 opponent_color(settings->gameinfo.servercolor);
universe@8 530
universe@51 531 _Bool myturn = (gamestate->lastmove ?
universe@51 532 (gamestate->lastmove->move.piece & COLOR_MASK) : WHITE) != mycolor;
universe@7 533
universe@23 534 _Bool running;
universe@7 535 do {
universe@7 536 clear();
universe@51 537 draw_board(gamestate, mycolor);
universe@7 538 if (myturn) {
universe@51 539 running = !sendmove(gamestate, &(settings->gameinfo),
universe@50 540 opponent, mycolor);
universe@7 541 } else {
universe@51 542 running = !recvmove(gamestate, &(settings->gameinfo), opponent);
universe@7 543 }
universe@11 544 myturn ^= TRUE;
universe@7 545 } while (running);
universe@7 546
universe@51 547 post_game(gamestate, &(settings->gameinfo));
universe@6 548 }
universe@51 549
universe@51 550 void game_start(Settings *settings, int opponent) {
universe@51 551 GameState gamestate;
universe@51 552 gamestate_init(&gamestate);
universe@51 553
universe@51 554 game_continue(settings, opponent, &gamestate);
universe@51 555 }

mercurial