src/game.c

Wed, 11 Jun 2014 16:54:20 +0200

author
Mike Becker <universe@uap-core.de>
date
Wed, 11 Jun 2014 16:54:20 +0200
changeset 49
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parent 48
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child 50
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permissions
-rw-r--r--

logging string representation of moves in short algebraic notation

6
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1 /*
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2 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER.
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3 *
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4 * Copyright 2014 Mike Becker. All rights reserved.
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5 *
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6 * Redistribution and use in source and binary forms, with or without
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7 * modification, are permitted provided that the following conditions are met:
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8 *
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9 * 1. Redistributions of source code must retain the above copyright
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10 * notice, this list of conditions and the following disclaimer.
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11 *
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12 * 2. Redistributions in binary form must reproduce the above copyright
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13 * notice, this list of conditions and the following disclaimer in the
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14 * documentation and/or other materials provided with the distribution.
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15 *
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16 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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17 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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18 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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19 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
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20 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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21 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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22 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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23 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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24 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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25 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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26 * POSSIBILITY OF SUCH DAMAGE.
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27 *
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28 */
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29
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30 #include "game.h"
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31 #include "network.h"
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32 #include "input.h"
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33 #include "colors.h"
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34 #include <ncurses.h>
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35 #include <string.h>
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36 #include <inttypes.h>
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37 #include <sys/select.h>
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38
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39 static const uint8_t boardx = 10, boardy = 10;
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40 static int inputy = 21; /* should be overridden on game startup */
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41
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42 static int timecontrol(GameState *gamestate, GameInfo *gameinfo) {
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43 if (gameinfo->timecontrol) {
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44 uint16_t white = remaining_movetime(gameinfo, gamestate, WHITE);
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45 uint16_t black = remaining_movetime(gameinfo, gamestate, BLACK);
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46 mvprintw(boardy+4, boardx-1,
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47 "White time: %4" PRIu16 ":%02" PRIu16,
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48 white / 60, white % 60);
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49 mvprintw(boardy+5, boardx-1,
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50 "Black time: %4" PRIu16 ":%02" PRIu16,
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51 black / 60, black % 60);
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52
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53 if (white == 0) {
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54 move(inputy, 0);
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55 printw("Time is over - Black wins!");
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56 clrtobot();
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57 refresh();
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58 return 1;
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59 }
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60 if (black == 0) {
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61 move(inputy, 0);
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62 printw("Time is over - White wins!");
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63 clrtobot();
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64 refresh();
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65 return 1;
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66 }
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67 }
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68
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69 return 0;
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70 }
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71
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72 static void draw_board(GameState *gamestate) {
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73 for (uint8_t y = 0 ; y < 8 ; y++) {
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74 for (uint8_t x = 0 ; x < 8 ; x++) {
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75 uint8_t col = gamestate->board[y][x] & COLOR_MASK;
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76 uint8_t piece = gamestate->board[y][x] & PIECE_MASK;
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77 char piecec;
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78 if (piece) {
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79 piecec = piece == PAWN ? 'P' : getpiecechr(piece);
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80 } else {
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81 piecec = ' ';
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82 }
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83
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84 _Bool boardblack = (y&1)==(x&1);
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85 attrset((col==WHITE ? A_BOLD : A_DIM)|
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86 COLOR_PAIR(col == WHITE ?
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87 (boardblack ? COL_WB : COL_WW) :
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88 (boardblack ? COL_BB : COL_BW)
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89 )
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90 );
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91
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92 int cy = gamestate->mycolor == WHITE ? boardy-y : boardy-7+y;
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93 int cx = gamestate->mycolor == WHITE ? boardx+x*3 : boardx+21-x*3;
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94 mvaddch(cy, cx, ' ');
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95 mvaddch(cy, cx+1, piecec);
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96 mvaddch(cy, cx+2, ' ');
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97 }
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98 }
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99
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100 attrset(A_NORMAL);
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101 for (uint8_t i = 0 ; i < 8 ; i++) {
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102 int x = gamestate->mycolor == WHITE ? boardx+i*3+1 : boardx+22-i*3;
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103 int y = gamestate->mycolor == WHITE ? boardy-i : boardy-7+i;
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104 mvaddch(boardy+1, x, 'a'+i);
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105 mvaddch(y, boardx-2, '1'+i);
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106 }
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107
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108 /* move log */
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109 // TODO: introduce window to avoid bugs with a long move log
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110 uint8_t logy = 0;
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111 const uint8_t logx = boardx + 30;
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112 int logi = 1;
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113 MoveList *logelem = gamestate->movelist;
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114
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115 while (logelem) {
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116 logi++;
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117 if (logi % 2 == 0) {
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118 if ((logi - 2) % 4 == 0) {
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119 logy++;
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120 move(logy, logx);
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121 }
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122 printw("%d. ", logi / 2);
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123 }
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124
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125 if (logelem) {
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126 addstr(logelem->move.string);
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127 if (!logelem->next) {
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128 if (gamestate->stalemate) {
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129 addstr(" stalemate");
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130 }
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131 }
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132 addch(' ');
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133
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134 logelem = logelem->next;
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135 }
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136 }
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137 }
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138
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139 static void eval_move_failed_msg(int code) {
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140 switch (code) {
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141 case AMBIGUOUS_MOVE:
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142 printw("Ambiguous move - please specify the piece to move.");
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143 break;
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144 case INVALID_POSITION:
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145 printw("No piece can be moved this way.");
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146 break;
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147 case NEED_PROMOTION:
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148 printw("You need to promote the pawn (append \"=Q\" e.g.)!");
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149 break;
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150 case KING_IN_CHECK:
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151 printw("Your king is in check!");
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Mike Becker <universe@uap-core.de>
parents: 46
diff changeset
152 break;
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 46
diff changeset
153 case PIECE_PINNED:
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 46
diff changeset
154 printw("This piece is pinned!");
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 46
diff changeset
155 break;
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 46
diff changeset
156 case INVALID_MOVE_SYNTAX:
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 46
diff changeset
157 printw("Can't interpret move - please use algebraic notation.");
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 46
diff changeset
158 break;
48
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents: 47
diff changeset
159 case RULES_VIOLATED:
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents: 47
diff changeset
160 printw("Move does not comply chess rules.");
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents: 47
diff changeset
161 break;
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents: 47
diff changeset
162 case KING_MOVES_INTO_CHECK:
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents: 47
diff changeset
163 printw("Can't move the king into a check position.");
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents: 47
diff changeset
164 break;
26
e0a76ee1bb2b introduced single machine mode
Mike Becker <universe@uap-core.de>
parents: 25
diff changeset
165 default:
47
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 46
diff changeset
166 printw("Unknown move parser error.");
26
e0a76ee1bb2b introduced single machine mode
Mike Becker <universe@uap-core.de>
parents: 25
diff changeset
167 }
e0a76ee1bb2b introduced single machine mode
Mike Becker <universe@uap-core.de>
parents: 25
diff changeset
168 }
e0a76ee1bb2b introduced single machine mode
Mike Becker <universe@uap-core.de>
parents: 25
diff changeset
169
37
bcf624518909 minor improvements by using macros
Mike Becker <universe@uap-core.de>
parents: 35
diff changeset
170 #define MOVESTR_BUFLEN 8
30
a285ee393860 experimental async input for single machine mode
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
171 static int domove_singlemachine(GameState *gamestate, GameInfo *gameinfo) {
26
e0a76ee1bb2b introduced single machine mode
Mike Becker <universe@uap-core.de>
parents: 25
diff changeset
172
37
bcf624518909 minor improvements by using macros
Mike Becker <universe@uap-core.de>
parents: 35
diff changeset
173
32
8a0b85303ee8 improved async input + improved build system + added time values to move struct
Mike Becker <universe@uap-core.de>
parents: 31
diff changeset
174 size_t bufpos = 0;
37
bcf624518909 minor improvements by using macros
Mike Becker <universe@uap-core.de>
parents: 35
diff changeset
175 char movestr[MOVESTR_BUFLEN];
26
e0a76ee1bb2b introduced single machine mode
Mike Becker <universe@uap-core.de>
parents: 25
diff changeset
176
33
866025982aa9 implemented time control
Mike Becker <universe@uap-core.de>
parents: 32
diff changeset
177 flushinp();
26
e0a76ee1bb2b introduced single machine mode
Mike Becker <universe@uap-core.de>
parents: 25
diff changeset
178 while (1) {
33
866025982aa9 implemented time control
Mike Becker <universe@uap-core.de>
parents: 32
diff changeset
179 if (timecontrol(gamestate, gameinfo)) {
866025982aa9 implemented time control
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parents: 32
diff changeset
180 return 1;
866025982aa9 implemented time control
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parents: 32
diff changeset
181 }
866025982aa9 implemented time control
Mike Becker <universe@uap-core.de>
parents: 32
diff changeset
182
26
e0a76ee1bb2b introduced single machine mode
Mike Becker <universe@uap-core.de>
parents: 25
diff changeset
183 move(inputy, 0);
e0a76ee1bb2b introduced single machine mode
Mike Becker <universe@uap-core.de>
parents: 25
diff changeset
184 printw(
e0a76ee1bb2b introduced single machine mode
Mike Becker <universe@uap-core.de>
parents: 25
diff changeset
185 "Use chess notation to enter your move.\n"
44
1891d88cbd10 surrender is now resign
Mike Becker <universe@uap-core.de>
parents: 43
diff changeset
186 "Or type 'resign' to resign or 'remis' to end with remis.\n\n"
26
e0a76ee1bb2b introduced single machine mode
Mike Becker <universe@uap-core.de>
parents: 25
diff changeset
187 "Type your move: ");
e0a76ee1bb2b introduced single machine mode
Mike Becker <universe@uap-core.de>
parents: 25
diff changeset
188 clrtoeol();
30
a285ee393860 experimental async input for single machine mode
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
189
37
bcf624518909 minor improvements by using macros
Mike Becker <universe@uap-core.de>
parents: 35
diff changeset
190 if (asyncgetnstr(movestr, &bufpos, MOVESTR_BUFLEN)) {
44
1891d88cbd10 surrender is now resign
Mike Becker <universe@uap-core.de>
parents: 43
diff changeset
191 if (strncmp(movestr, "resign", MOVESTR_BUFLEN) == 0) {
1891d88cbd10 surrender is now resign
Mike Becker <universe@uap-core.de>
parents: 43
diff changeset
192 printw("%s resigned!",
30
a285ee393860 experimental async input for single machine mode
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
193 gamestate->mycolor==WHITE?"White":"Black");
a285ee393860 experimental async input for single machine mode
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
194 clrtoeol();
a285ee393860 experimental async input for single machine mode
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
195 refresh();
a285ee393860 experimental async input for single machine mode
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
196 return 1;
37
bcf624518909 minor improvements by using macros
Mike Becker <universe@uap-core.de>
parents: 35
diff changeset
197 } else if (strncmp(movestr, "remis", MOVESTR_BUFLEN) == 0) {
30
a285ee393860 experimental async input for single machine mode
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
198 printw("Game ends remis.");
a285ee393860 experimental async input for single machine mode
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
199 clrtoeol();
a285ee393860 experimental async input for single machine mode
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
200 refresh();
a285ee393860 experimental async input for single machine mode
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
201 return 1;
a285ee393860 experimental async input for single machine mode
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
202 } else {
a285ee393860 experimental async input for single machine mode
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
203 Move move;
a285ee393860 experimental async input for single machine mode
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
204 int eval_result = eval_move(gamestate, movestr, &move);
a285ee393860 experimental async input for single machine mode
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
205 switch (eval_result) {
a285ee393860 experimental async input for single machine mode
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
206 case VALID_MOVE_SYNTAX:
48
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents: 47
diff changeset
207 eval_result = validate_move(gamestate, &move);
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents: 47
diff changeset
208 if (eval_result == VALID_MOVE_SEMANTICS) {
30
a285ee393860 experimental async input for single machine mode
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
209 apply_move(gamestate, &move);
a285ee393860 experimental async input for single machine mode
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
210 if (gamestate->checkmate) {
a285ee393860 experimental async input for single machine mode
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
211 printw("Checkmate!");
a285ee393860 experimental async input for single machine mode
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
212 clrtoeol();
a285ee393860 experimental async input for single machine mode
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
213 return 1;
a285ee393860 experimental async input for single machine mode
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
214 } else if (gamestate->stalemate) {
a285ee393860 experimental async input for single machine mode
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
215 printw("Stalemate!");
a285ee393860 experimental async input for single machine mode
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
216 clrtoeol();
a285ee393860 experimental async input for single machine mode
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
217 return 1;
a285ee393860 experimental async input for single machine mode
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
218 } else {
a285ee393860 experimental async input for single machine mode
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
219 return 0;
a285ee393860 experimental async input for single machine mode
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
220 }
26
e0a76ee1bb2b introduced single machine mode
Mike Becker <universe@uap-core.de>
parents: 25
diff changeset
221 } else {
48
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents: 47
diff changeset
222 eval_move_failed_msg(eval_result);
26
e0a76ee1bb2b introduced single machine mode
Mike Becker <universe@uap-core.de>
parents: 25
diff changeset
223 }
30
a285ee393860 experimental async input for single machine mode
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
224 break;
a285ee393860 experimental async input for single machine mode
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
225 default:
a285ee393860 experimental async input for single machine mode
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
226 eval_move_failed_msg(eval_result);
26
e0a76ee1bb2b introduced single machine mode
Mike Becker <universe@uap-core.de>
parents: 25
diff changeset
227 }
30
a285ee393860 experimental async input for single machine mode
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
228 clrtoeol();
26
e0a76ee1bb2b introduced single machine mode
Mike Becker <universe@uap-core.de>
parents: 25
diff changeset
229 }
e0a76ee1bb2b introduced single machine mode
Mike Becker <universe@uap-core.de>
parents: 25
diff changeset
230 }
e0a76ee1bb2b introduced single machine mode
Mike Becker <universe@uap-core.de>
parents: 25
diff changeset
231 }
e0a76ee1bb2b introduced single machine mode
Mike Becker <universe@uap-core.de>
parents: 25
diff changeset
232 }
8
52d742aee695 implemented simple pawn movement
Mike Becker <universe@uap-core.de>
parents: 7
diff changeset
233
33
866025982aa9 implemented time control
Mike Becker <universe@uap-core.de>
parents: 32
diff changeset
234 static int sendmove(GameState *gamestate, GameInfo *gameinfo, int opponent) {
18
6008840b859e fixed bishop + added pawn promotion + added move log
Mike Becker <universe@uap-core.de>
parents: 17
diff changeset
235
33
866025982aa9 implemented time control
Mike Becker <universe@uap-core.de>
parents: 32
diff changeset
236 size_t bufpos = 0;
37
bcf624518909 minor improvements by using macros
Mike Becker <universe@uap-core.de>
parents: 35
diff changeset
237 char movestr[MOVESTR_BUFLEN];
7
41468077b5bb implemented chess board and remis/surrender messages
Mike Becker <universe@uap-core.de>
parents: 6
diff changeset
238 _Bool remisrejected = FALSE;
11
08d7a6e3ec31 added network messages for check and checkmate
Mike Becker <universe@uap-core.de>
parents: 10
diff changeset
239 uint8_t code;
7
41468077b5bb implemented chess board and remis/surrender messages
Mike Becker <universe@uap-core.de>
parents: 6
diff changeset
240
33
866025982aa9 implemented time control
Mike Becker <universe@uap-core.de>
parents: 32
diff changeset
241 flushinp();
7
41468077b5bb implemented chess board and remis/surrender messages
Mike Becker <universe@uap-core.de>
parents: 6
diff changeset
242 while (1) {
33
866025982aa9 implemented time control
Mike Becker <universe@uap-core.de>
parents: 32
diff changeset
243 if (timecontrol(gamestate, gameinfo)) {
866025982aa9 implemented time control
Mike Becker <universe@uap-core.de>
parents: 32
diff changeset
244 net_send_code(opponent, NETCODE_TIMEOVER);
866025982aa9 implemented time control
Mike Becker <universe@uap-core.de>
parents: 32
diff changeset
245 return 1;
866025982aa9 implemented time control
Mike Becker <universe@uap-core.de>
parents: 32
diff changeset
246 }
866025982aa9 implemented time control
Mike Becker <universe@uap-core.de>
parents: 32
diff changeset
247
18
6008840b859e fixed bishop + added pawn promotion + added move log
Mike Becker <universe@uap-core.de>
parents: 17
diff changeset
248 move(inputy, 0);
7
41468077b5bb implemented chess board and remis/surrender messages
Mike Becker <universe@uap-core.de>
parents: 6
diff changeset
249 if (remisrejected) {
41468077b5bb implemented chess board and remis/surrender messages
Mike Becker <universe@uap-core.de>
parents: 6
diff changeset
250 printw(
41468077b5bb implemented chess board and remis/surrender messages
Mike Becker <universe@uap-core.de>
parents: 6
diff changeset
251 "Use chess notation to enter your move.\n"
44
1891d88cbd10 surrender is now resign
Mike Becker <universe@uap-core.de>
parents: 43
diff changeset
252 "Remis offer rejected - type 'resign' to resign. \n\n"
7
41468077b5bb implemented chess board and remis/surrender messages
Mike Becker <universe@uap-core.de>
parents: 6
diff changeset
253 "Type your move: ");
41468077b5bb implemented chess board and remis/surrender messages
Mike Becker <universe@uap-core.de>
parents: 6
diff changeset
254 } else {
41468077b5bb implemented chess board and remis/surrender messages
Mike Becker <universe@uap-core.de>
parents: 6
diff changeset
255 printw(
41468077b5bb implemented chess board and remis/surrender messages
Mike Becker <universe@uap-core.de>
parents: 6
diff changeset
256 "Use chess notation to enter your move.\n"
44
1891d88cbd10 surrender is now resign
Mike Becker <universe@uap-core.de>
parents: 43
diff changeset
257 "Or type 'resign' to resign or 'remis' to offer remis.\n\n"
7
41468077b5bb implemented chess board and remis/surrender messages
Mike Becker <universe@uap-core.de>
parents: 6
diff changeset
258 "Type your move: ");
41468077b5bb implemented chess board and remis/surrender messages
Mike Becker <universe@uap-core.de>
parents: 6
diff changeset
259 }
41468077b5bb implemented chess board and remis/surrender messages
Mike Becker <universe@uap-core.de>
parents: 6
diff changeset
260 clrtoeol();
33
866025982aa9 implemented time control
Mike Becker <universe@uap-core.de>
parents: 32
diff changeset
261
37
bcf624518909 minor improvements by using macros
Mike Becker <universe@uap-core.de>
parents: 35
diff changeset
262 if (asyncgetnstr(movestr, &bufpos, MOVESTR_BUFLEN)) {
44
1891d88cbd10 surrender is now resign
Mike Becker <universe@uap-core.de>
parents: 43
diff changeset
263 if (strncmp(movestr, "resign", MOVESTR_BUFLEN) == 0) {
1891d88cbd10 surrender is now resign
Mike Becker <universe@uap-core.de>
parents: 43
diff changeset
264 printw("You resigned!");
33
866025982aa9 implemented time control
Mike Becker <universe@uap-core.de>
parents: 32
diff changeset
265 clrtoeol();
7
41468077b5bb implemented chess board and remis/surrender messages
Mike Becker <universe@uap-core.de>
parents: 6
diff changeset
266 refresh();
44
1891d88cbd10 surrender is now resign
Mike Becker <universe@uap-core.de>
parents: 43
diff changeset
267 net_send_code(opponent, NETCODE_RESIGN);
33
866025982aa9 implemented time control
Mike Becker <universe@uap-core.de>
parents: 32
diff changeset
268 return 1;
37
bcf624518909 minor improvements by using macros
Mike Becker <universe@uap-core.de>
parents: 35
diff changeset
269 } else if (strncmp(movestr, "remis", MOVESTR_BUFLEN) == 0) {
33
866025982aa9 implemented time control
Mike Becker <universe@uap-core.de>
parents: 32
diff changeset
270 if (!remisrejected) {
866025982aa9 implemented time control
Mike Becker <universe@uap-core.de>
parents: 32
diff changeset
271 net_send_code(opponent, NETCODE_REMIS);
866025982aa9 implemented time control
Mike Becker <universe@uap-core.de>
parents: 32
diff changeset
272 printw("Remis offer sent - waiting for acceptance...");
8
52d742aee695 implemented simple pawn movement
Mike Becker <universe@uap-core.de>
parents: 7
diff changeset
273 refresh();
46
4dcfb4c58b6d netcode is now aware of connection losses
Mike Becker <universe@uap-core.de>
parents: 45
diff changeset
274 code = net_recieve_code(opponent);
4dcfb4c58b6d netcode is now aware of connection losses
Mike Becker <universe@uap-core.de>
parents: 45
diff changeset
275 if (code == NETCODE_ACCEPT) {
33
866025982aa9 implemented time control
Mike Becker <universe@uap-core.de>
parents: 32
diff changeset
276 printw("\rRemis accepted!");
18
6008840b859e fixed bishop + added pawn promotion + added move log
Mike Becker <universe@uap-core.de>
parents: 17
diff changeset
277 clrtoeol();
33
866025982aa9 implemented time control
Mike Becker <universe@uap-core.de>
parents: 32
diff changeset
278 refresh();
26
e0a76ee1bb2b introduced single machine mode
Mike Becker <universe@uap-core.de>
parents: 25
diff changeset
279 return 1;
46
4dcfb4c58b6d netcode is now aware of connection losses
Mike Becker <universe@uap-core.de>
parents: 45
diff changeset
280 } else if (code == NETCODE_CONNLOST) {
4dcfb4c58b6d netcode is now aware of connection losses
Mike Becker <universe@uap-core.de>
parents: 45
diff changeset
281 printw("\rYour opponent left the game.");
4dcfb4c58b6d netcode is now aware of connection losses
Mike Becker <universe@uap-core.de>
parents: 45
diff changeset
282 clrtoeol();
4dcfb4c58b6d netcode is now aware of connection losses
Mike Becker <universe@uap-core.de>
parents: 45
diff changeset
283 refresh();
4dcfb4c58b6d netcode is now aware of connection losses
Mike Becker <universe@uap-core.de>
parents: 45
diff changeset
284 return 1;
14
970748b9a73b fixed crucial bug where both players could move at the same time + added pawn rules (TODO: en passant)
Mike Becker <universe@uap-core.de>
parents: 13
diff changeset
285 } else {
33
866025982aa9 implemented time control
Mike Becker <universe@uap-core.de>
parents: 32
diff changeset
286 remisrejected = TRUE;
11
08d7a6e3ec31 added network messages for check and checkmate
Mike Becker <universe@uap-core.de>
parents: 10
diff changeset
287 }
18
6008840b859e fixed bishop + added pawn promotion + added move log
Mike Becker <universe@uap-core.de>
parents: 17
diff changeset
288 }
33
866025982aa9 implemented time control
Mike Becker <universe@uap-core.de>
parents: 32
diff changeset
289 } else {
866025982aa9 implemented time control
Mike Becker <universe@uap-core.de>
parents: 32
diff changeset
290 Move move;
866025982aa9 implemented time control
Mike Becker <universe@uap-core.de>
parents: 32
diff changeset
291 int eval_result = eval_move(gamestate, movestr, &move);
866025982aa9 implemented time control
Mike Becker <universe@uap-core.de>
parents: 32
diff changeset
292 switch (eval_result) {
866025982aa9 implemented time control
Mike Becker <universe@uap-core.de>
parents: 32
diff changeset
293 case VALID_MOVE_SYNTAX:
49
02c509a44e98 logging string representation of moves in short algebraic notation
Mike Becker <universe@uap-core.de>
parents: 48
diff changeset
294 net_send_data(opponent, NETCODE_MOVE, &move,
02c509a44e98 logging string representation of moves in short algebraic notation
Mike Becker <universe@uap-core.de>
parents: 48
diff changeset
295 sizeof(Move)-8);
33
866025982aa9 implemented time control
Mike Becker <universe@uap-core.de>
parents: 32
diff changeset
296 code = net_recieve_code(opponent);
48
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents: 47
diff changeset
297 move.check = code == NETCODE_CHECK ||
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents: 47
diff changeset
298 code == NETCODE_CHECKMATE;
33
866025982aa9 implemented time control
Mike Becker <universe@uap-core.de>
parents: 32
diff changeset
299 gamestate->checkmate = code == NETCODE_CHECKMATE;
866025982aa9 implemented time control
Mike Becker <universe@uap-core.de>
parents: 32
diff changeset
300 gamestate->stalemate = code == NETCODE_STALEMATE;
866025982aa9 implemented time control
Mike Becker <universe@uap-core.de>
parents: 32
diff changeset
301 if (code == NETCODE_DECLINE) {
48
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents: 47
diff changeset
302 uint32_t reason;
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents: 47
diff changeset
303 net_recieve_data(opponent, &reason, sizeof(uint32_t));
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents: 47
diff changeset
304 reason = ntohl(reason);
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents: 47
diff changeset
305 eval_move_failed_msg(reason);
42
21cb830efe91 fixed bug where an invalid network response lead to an accepted move
Mike Becker <universe@uap-core.de>
parents: 37
diff changeset
306 } else if (code == NETCODE_ACCEPT
21cb830efe91 fixed bug where an invalid network response lead to an accepted move
Mike Becker <universe@uap-core.de>
parents: 37
diff changeset
307 || code == NETCODE_CHECK
21cb830efe91 fixed bug where an invalid network response lead to an accepted move
Mike Becker <universe@uap-core.de>
parents: 37
diff changeset
308 || code == NETCODE_CHECKMATE
21cb830efe91 fixed bug where an invalid network response lead to an accepted move
Mike Becker <universe@uap-core.de>
parents: 37
diff changeset
309 || code == NETCODE_STALEMATE) {
33
866025982aa9 implemented time control
Mike Becker <universe@uap-core.de>
parents: 32
diff changeset
310 apply_move(gamestate, &move);
866025982aa9 implemented time control
Mike Becker <universe@uap-core.de>
parents: 32
diff changeset
311 if (gamestate->checkmate) {
866025982aa9 implemented time control
Mike Becker <universe@uap-core.de>
parents: 32
diff changeset
312 printw("Checkmate!");
866025982aa9 implemented time control
Mike Becker <universe@uap-core.de>
parents: 32
diff changeset
313 clrtoeol();
866025982aa9 implemented time control
Mike Becker <universe@uap-core.de>
parents: 32
diff changeset
314 return 1;
866025982aa9 implemented time control
Mike Becker <universe@uap-core.de>
parents: 32
diff changeset
315 } else if (gamestate->stalemate) {
866025982aa9 implemented time control
Mike Becker <universe@uap-core.de>
parents: 32
diff changeset
316 printw("Stalemate!");
866025982aa9 implemented time control
Mike Becker <universe@uap-core.de>
parents: 32
diff changeset
317 clrtoeol();
866025982aa9 implemented time control
Mike Becker <universe@uap-core.de>
parents: 32
diff changeset
318 return 1;
866025982aa9 implemented time control
Mike Becker <universe@uap-core.de>
parents: 32
diff changeset
319 } else {
866025982aa9 implemented time control
Mike Becker <universe@uap-core.de>
parents: 32
diff changeset
320 return 0;
866025982aa9 implemented time control
Mike Becker <universe@uap-core.de>
parents: 32
diff changeset
321 }
46
4dcfb4c58b6d netcode is now aware of connection losses
Mike Becker <universe@uap-core.de>
parents: 45
diff changeset
322 } else if (code == NETCODE_CONNLOST) {
4dcfb4c58b6d netcode is now aware of connection losses
Mike Becker <universe@uap-core.de>
parents: 45
diff changeset
323 printw("Your opponent left the game.");
4dcfb4c58b6d netcode is now aware of connection losses
Mike Becker <universe@uap-core.de>
parents: 45
diff changeset
324 return 1;
42
21cb830efe91 fixed bug where an invalid network response lead to an accepted move
Mike Becker <universe@uap-core.de>
parents: 37
diff changeset
325 } else {
21cb830efe91 fixed bug where an invalid network response lead to an accepted move
Mike Becker <universe@uap-core.de>
parents: 37
diff changeset
326 printw("Invalid network response.");
33
866025982aa9 implemented time control
Mike Becker <universe@uap-core.de>
parents: 32
diff changeset
327 }
866025982aa9 implemented time control
Mike Becker <universe@uap-core.de>
parents: 32
diff changeset
328 break;
866025982aa9 implemented time control
Mike Becker <universe@uap-core.de>
parents: 32
diff changeset
329 default:
866025982aa9 implemented time control
Mike Becker <universe@uap-core.de>
parents: 32
diff changeset
330 eval_move_failed_msg(eval_result);
866025982aa9 implemented time control
Mike Becker <universe@uap-core.de>
parents: 32
diff changeset
331 }
866025982aa9 implemented time control
Mike Becker <universe@uap-core.de>
parents: 32
diff changeset
332 clrtoeol();
8
52d742aee695 implemented simple pawn movement
Mike Becker <universe@uap-core.de>
parents: 7
diff changeset
333 }
7
41468077b5bb implemented chess board and remis/surrender messages
Mike Becker <universe@uap-core.de>
parents: 6
diff changeset
334 }
41468077b5bb implemented chess board and remis/surrender messages
Mike Becker <universe@uap-core.de>
parents: 6
diff changeset
335 }
41468077b5bb implemented chess board and remis/surrender messages
Mike Becker <universe@uap-core.de>
parents: 6
diff changeset
336 }
41468077b5bb implemented chess board and remis/surrender messages
Mike Becker <universe@uap-core.de>
parents: 6
diff changeset
337
33
866025982aa9 implemented time control
Mike Becker <universe@uap-core.de>
parents: 32
diff changeset
338 static int recvmove(GameState *gamestate, GameInfo *gameinfo, int opponent) {
7
41468077b5bb implemented chess board and remis/surrender messages
Mike Becker <universe@uap-core.de>
parents: 6
diff changeset
339
34
c4d4b8a8f902 added nonblocking read for network games + minor build system fixes
Mike Becker <universe@uap-core.de>
parents: 33
diff changeset
340 struct timeval timeout;
7
41468077b5bb implemented chess board and remis/surrender messages
Mike Becker <universe@uap-core.de>
parents: 6
diff changeset
341 while (1) {
33
866025982aa9 implemented time control
Mike Becker <universe@uap-core.de>
parents: 32
diff changeset
342 timecontrol(gamestate, gameinfo);
866025982aa9 implemented time control
Mike Becker <universe@uap-core.de>
parents: 32
diff changeset
343
18
6008840b859e fixed bishop + added pawn promotion + added move log
Mike Becker <universe@uap-core.de>
parents: 17
diff changeset
344 move(inputy, 0);
7
41468077b5bb implemented chess board and remis/surrender messages
Mike Becker <universe@uap-core.de>
parents: 6
diff changeset
345 printw("Awaiting opponent move...");
41468077b5bb implemented chess board and remis/surrender messages
Mike Becker <universe@uap-core.de>
parents: 6
diff changeset
346 clrtoeol();
41468077b5bb implemented chess board and remis/surrender messages
Mike Becker <universe@uap-core.de>
parents: 6
diff changeset
347 refresh();
41468077b5bb implemented chess board and remis/surrender messages
Mike Becker <universe@uap-core.de>
parents: 6
diff changeset
348
34
c4d4b8a8f902 added nonblocking read for network games + minor build system fixes
Mike Becker <universe@uap-core.de>
parents: 33
diff changeset
349 fd_set readfds;
c4d4b8a8f902 added nonblocking read for network games + minor build system fixes
Mike Becker <universe@uap-core.de>
parents: 33
diff changeset
350
c4d4b8a8f902 added nonblocking read for network games + minor build system fixes
Mike Becker <universe@uap-core.de>
parents: 33
diff changeset
351 FD_ZERO(&readfds);
c4d4b8a8f902 added nonblocking read for network games + minor build system fixes
Mike Becker <universe@uap-core.de>
parents: 33
diff changeset
352 FD_SET(opponent, &readfds);
c4d4b8a8f902 added nonblocking read for network games + minor build system fixes
Mike Becker <universe@uap-core.de>
parents: 33
diff changeset
353 timeout.tv_sec = 0;
c4d4b8a8f902 added nonblocking read for network games + minor build system fixes
Mike Becker <universe@uap-core.de>
parents: 33
diff changeset
354 timeout.tv_usec = 1e5;
8
52d742aee695 implemented simple pawn movement
Mike Becker <universe@uap-core.de>
parents: 7
diff changeset
355
34
c4d4b8a8f902 added nonblocking read for network games + minor build system fixes
Mike Becker <universe@uap-core.de>
parents: 33
diff changeset
356 int result = select(opponent+1, &readfds, NULL, NULL, &timeout);
c4d4b8a8f902 added nonblocking read for network games + minor build system fixes
Mike Becker <universe@uap-core.de>
parents: 33
diff changeset
357 if (result == -1) {
c4d4b8a8f902 added nonblocking read for network games + minor build system fixes
Mike Becker <universe@uap-core.de>
parents: 33
diff changeset
358 printw("\rCannot perform asynchronous network IO");
c4d4b8a8f902 added nonblocking read for network games + minor build system fixes
Mike Becker <universe@uap-core.de>
parents: 33
diff changeset
359 cbreak(); getch();
c4d4b8a8f902 added nonblocking read for network games + minor build system fixes
Mike Becker <universe@uap-core.de>
parents: 33
diff changeset
360 exit(EXIT_FAILURE);
c4d4b8a8f902 added nonblocking read for network games + minor build system fixes
Mike Becker <universe@uap-core.de>
parents: 33
diff changeset
361 }
c4d4b8a8f902 added nonblocking read for network games + minor build system fixes
Mike Becker <universe@uap-core.de>
parents: 33
diff changeset
362 if (result > 0) {
43
12141136a0da changed netcode numbers
Mike Becker <universe@uap-core.de>
parents: 42
diff changeset
363 uint8_t code = net_recieve_code(opponent);
34
c4d4b8a8f902 added nonblocking read for network games + minor build system fixes
Mike Becker <universe@uap-core.de>
parents: 33
diff changeset
364
c4d4b8a8f902 added nonblocking read for network games + minor build system fixes
Mike Becker <universe@uap-core.de>
parents: 33
diff changeset
365 Move move;
c4d4b8a8f902 added nonblocking read for network games + minor build system fixes
Mike Becker <universe@uap-core.de>
parents: 33
diff changeset
366 switch (code) {
c4d4b8a8f902 added nonblocking read for network games + minor build system fixes
Mike Becker <universe@uap-core.de>
parents: 33
diff changeset
367 case NETCODE_TIMEOVER:
c4d4b8a8f902 added nonblocking read for network games + minor build system fixes
Mike Becker <universe@uap-core.de>
parents: 33
diff changeset
368 printw("\rYour opponent's time ran out - you win!");
7
41468077b5bb implemented chess board and remis/surrender messages
Mike Becker <universe@uap-core.de>
parents: 6
diff changeset
369 clrtoeol();
41468077b5bb implemented chess board and remis/surrender messages
Mike Becker <universe@uap-core.de>
parents: 6
diff changeset
370 return 1;
44
1891d88cbd10 surrender is now resign
Mike Becker <universe@uap-core.de>
parents: 43
diff changeset
371 case NETCODE_RESIGN:
1891d88cbd10 surrender is now resign
Mike Becker <universe@uap-core.de>
parents: 43
diff changeset
372 printw("\rYour opponent resigned!");
34
c4d4b8a8f902 added nonblocking read for network games + minor build system fixes
Mike Becker <universe@uap-core.de>
parents: 33
diff changeset
373 clrtoeol();
c4d4b8a8f902 added nonblocking read for network games + minor build system fixes
Mike Becker <universe@uap-core.de>
parents: 33
diff changeset
374 return 1;
46
4dcfb4c58b6d netcode is now aware of connection losses
Mike Becker <universe@uap-core.de>
parents: 45
diff changeset
375 case NETCODE_CONNLOST:
4dcfb4c58b6d netcode is now aware of connection losses
Mike Becker <universe@uap-core.de>
parents: 45
diff changeset
376 printw("\rYour opponent has left the game.");
4dcfb4c58b6d netcode is now aware of connection losses
Mike Becker <universe@uap-core.de>
parents: 45
diff changeset
377 clrtoeol();
4dcfb4c58b6d netcode is now aware of connection losses
Mike Becker <universe@uap-core.de>
parents: 45
diff changeset
378 return 1;
34
c4d4b8a8f902 added nonblocking read for network games + minor build system fixes
Mike Becker <universe@uap-core.de>
parents: 33
diff changeset
379 case NETCODE_REMIS:
c4d4b8a8f902 added nonblocking read for network games + minor build system fixes
Mike Becker <universe@uap-core.de>
parents: 33
diff changeset
380 if (prompt_yesno(
c4d4b8a8f902 added nonblocking read for network games + minor build system fixes
Mike Becker <universe@uap-core.de>
parents: 33
diff changeset
381 "\rYour opponent offers remis - do you accept")) {
c4d4b8a8f902 added nonblocking read for network games + minor build system fixes
Mike Becker <universe@uap-core.de>
parents: 33
diff changeset
382 printw("\rRemis accepted!");
7
41468077b5bb implemented chess board and remis/surrender messages
Mike Becker <universe@uap-core.de>
parents: 6
diff changeset
383 clrtoeol();
34
c4d4b8a8f902 added nonblocking read for network games + minor build system fixes
Mike Becker <universe@uap-core.de>
parents: 33
diff changeset
384 net_send_code(opponent, NETCODE_ACCEPT);
7
41468077b5bb implemented chess board and remis/surrender messages
Mike Becker <universe@uap-core.de>
parents: 6
diff changeset
385 return 1;
41468077b5bb implemented chess board and remis/surrender messages
Mike Becker <universe@uap-core.de>
parents: 6
diff changeset
386 } else {
34
c4d4b8a8f902 added nonblocking read for network games + minor build system fixes
Mike Becker <universe@uap-core.de>
parents: 33
diff changeset
387 net_send_code(opponent, NETCODE_DECLINE);
7
41468077b5bb implemented chess board and remis/surrender messages
Mike Becker <universe@uap-core.de>
parents: 6
diff changeset
388 }
34
c4d4b8a8f902 added nonblocking read for network games + minor build system fixes
Mike Becker <universe@uap-core.de>
parents: 33
diff changeset
389 break;
c4d4b8a8f902 added nonblocking read for network games + minor build system fixes
Mike Becker <universe@uap-core.de>
parents: 33
diff changeset
390 case NETCODE_MOVE:
49
02c509a44e98 logging string representation of moves in short algebraic notation
Mike Becker <universe@uap-core.de>
parents: 48
diff changeset
391 net_recieve_data(opponent, &move, sizeof(Move)-8);
48
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents: 47
diff changeset
392 code = validate_move(gamestate, &move);
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents: 47
diff changeset
393 if (code == VALID_MOVE_SEMANTICS) {
34
c4d4b8a8f902 added nonblocking read for network games + minor build system fixes
Mike Becker <universe@uap-core.de>
parents: 33
diff changeset
394 apply_move(gamestate, &move);
c4d4b8a8f902 added nonblocking read for network games + minor build system fixes
Mike Becker <universe@uap-core.de>
parents: 33
diff changeset
395 if (move.check) {
c4d4b8a8f902 added nonblocking read for network games + minor build system fixes
Mike Becker <universe@uap-core.de>
parents: 33
diff changeset
396 net_send_code(opponent, NETCODE_CHECK);
c4d4b8a8f902 added nonblocking read for network games + minor build system fixes
Mike Becker <universe@uap-core.de>
parents: 33
diff changeset
397 } else if (gamestate->checkmate) {
c4d4b8a8f902 added nonblocking read for network games + minor build system fixes
Mike Becker <universe@uap-core.de>
parents: 33
diff changeset
398 net_send_code(opponent, NETCODE_CHECKMATE);
c4d4b8a8f902 added nonblocking read for network games + minor build system fixes
Mike Becker <universe@uap-core.de>
parents: 33
diff changeset
399 printw("\rCheckmate!");
c4d4b8a8f902 added nonblocking read for network games + minor build system fixes
Mike Becker <universe@uap-core.de>
parents: 33
diff changeset
400 clrtoeol();
c4d4b8a8f902 added nonblocking read for network games + minor build system fixes
Mike Becker <universe@uap-core.de>
parents: 33
diff changeset
401 return 1;
c4d4b8a8f902 added nonblocking read for network games + minor build system fixes
Mike Becker <universe@uap-core.de>
parents: 33
diff changeset
402 } else if (gamestate->stalemate) {
c4d4b8a8f902 added nonblocking read for network games + minor build system fixes
Mike Becker <universe@uap-core.de>
parents: 33
diff changeset
403 net_send_code(opponent, NETCODE_STALEMATE);
c4d4b8a8f902 added nonblocking read for network games + minor build system fixes
Mike Becker <universe@uap-core.de>
parents: 33
diff changeset
404 printw("\rStalemate!");
c4d4b8a8f902 added nonblocking read for network games + minor build system fixes
Mike Becker <universe@uap-core.de>
parents: 33
diff changeset
405 clrtoeol();
c4d4b8a8f902 added nonblocking read for network games + minor build system fixes
Mike Becker <universe@uap-core.de>
parents: 33
diff changeset
406 return 1;
c4d4b8a8f902 added nonblocking read for network games + minor build system fixes
Mike Becker <universe@uap-core.de>
parents: 33
diff changeset
407 } else {
c4d4b8a8f902 added nonblocking read for network games + minor build system fixes
Mike Becker <universe@uap-core.de>
parents: 33
diff changeset
408 net_send_code(opponent, NETCODE_ACCEPT);
c4d4b8a8f902 added nonblocking read for network games + minor build system fixes
Mike Becker <universe@uap-core.de>
parents: 33
diff changeset
409 }
c4d4b8a8f902 added nonblocking read for network games + minor build system fixes
Mike Becker <universe@uap-core.de>
parents: 33
diff changeset
410 return 0;
c4d4b8a8f902 added nonblocking read for network games + minor build system fixes
Mike Becker <universe@uap-core.de>
parents: 33
diff changeset
411 } else {
48
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents: 47
diff changeset
412 uint32_t reason = htonl(code);
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents: 47
diff changeset
413 net_send_data(opponent, NETCODE_DECLINE,
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents: 47
diff changeset
414 &reason, sizeof(uint32_t));
34
c4d4b8a8f902 added nonblocking read for network games + minor build system fixes
Mike Becker <universe@uap-core.de>
parents: 33
diff changeset
415 }
45
e14a1d9aa91d removed nonblocking sockets for causing problems and not being necessary
Mike Becker <universe@uap-core.de>
parents: 44
diff changeset
416 break;
e14a1d9aa91d removed nonblocking sockets for causing problems and not being necessary
Mike Becker <universe@uap-core.de>
parents: 44
diff changeset
417 default:
e14a1d9aa91d removed nonblocking sockets for causing problems and not being necessary
Mike Becker <universe@uap-core.de>
parents: 44
diff changeset
418 printw("\nInvalid network request.");
33
866025982aa9 implemented time control
Mike Becker <universe@uap-core.de>
parents: 32
diff changeset
419 }
7
41468077b5bb implemented chess board and remis/surrender messages
Mike Becker <universe@uap-core.de>
parents: 6
diff changeset
420 }
41468077b5bb implemented chess board and remis/surrender messages
Mike Becker <universe@uap-core.de>
parents: 6
diff changeset
421 }
41468077b5bb implemented chess board and remis/surrender messages
Mike Becker <universe@uap-core.de>
parents: 6
diff changeset
422 }
6
daaf6e5b3501 structured code
Mike Becker <universe@uap-core.de>
parents:
diff changeset
423
26
e0a76ee1bb2b introduced single machine mode
Mike Becker <universe@uap-core.de>
parents: 25
diff changeset
424 static void init_board(GameState *gamestate) {
23
824c9522ce66 introduced game state structure
Mike Becker <universe@uap-core.de>
parents: 22
diff changeset
425 Board initboard = {
7
41468077b5bb implemented chess board and remis/surrender messages
Mike Becker <universe@uap-core.de>
parents: 6
diff changeset
426 {WROOK, WKNIGHT, WBISHOP, WQUEEN, WKING, WBISHOP, WKNIGHT, WROOK},
41468077b5bb implemented chess board and remis/surrender messages
Mike Becker <universe@uap-core.de>
parents: 6
diff changeset
427 {WPAWN, WPAWN, WPAWN, WPAWN, WPAWN, WPAWN, WPAWN, WPAWN},
41468077b5bb implemented chess board and remis/surrender messages
Mike Becker <universe@uap-core.de>
parents: 6
diff changeset
428 {0, 0, 0, 0, 0, 0, 0, 0},
41468077b5bb implemented chess board and remis/surrender messages
Mike Becker <universe@uap-core.de>
parents: 6
diff changeset
429 {0, 0, 0, 0, 0, 0, 0, 0},
41468077b5bb implemented chess board and remis/surrender messages
Mike Becker <universe@uap-core.de>
parents: 6
diff changeset
430 {0, 0, 0, 0, 0, 0, 0, 0},
41468077b5bb implemented chess board and remis/surrender messages
Mike Becker <universe@uap-core.de>
parents: 6
diff changeset
431 {0, 0, 0, 0, 0, 0, 0, 0},
41468077b5bb implemented chess board and remis/surrender messages
Mike Becker <universe@uap-core.de>
parents: 6
diff changeset
432 {BPAWN, BPAWN, BPAWN, BPAWN, BPAWN, BPAWN, BPAWN, BPAWN},
41468077b5bb implemented chess board and remis/surrender messages
Mike Becker <universe@uap-core.de>
parents: 6
diff changeset
433 {BROOK, BKNIGHT, BBISHOP, BQUEEN, BKING, BBISHOP, BKNIGHT, BROOK}
41468077b5bb implemented chess board and remis/surrender messages
Mike Becker <universe@uap-core.de>
parents: 6
diff changeset
434 };
26
e0a76ee1bb2b introduced single machine mode
Mike Becker <universe@uap-core.de>
parents: 25
diff changeset
435 memcpy(gamestate->board, initboard, sizeof(Board));
e0a76ee1bb2b introduced single machine mode
Mike Becker <universe@uap-core.de>
parents: 25
diff changeset
436 }
e0a76ee1bb2b introduced single machine mode
Mike Becker <universe@uap-core.de>
parents: 25
diff changeset
437
e0a76ee1bb2b introduced single machine mode
Mike Becker <universe@uap-core.de>
parents: 25
diff changeset
438 void game_start_singlemachine(Settings *settings) {
33
866025982aa9 implemented time control
Mike Becker <universe@uap-core.de>
parents: 32
diff changeset
439 inputy = getmaxy(stdscr) - 6;
866025982aa9 implemented time control
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440
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441 GameState gamestate;
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442 memset(&gamestate, 0, sizeof(GameState));
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443 init_board(&gamestate);
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444 gamestate.mycolor = WHITE;
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445
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446 _Bool running;
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447 do {
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448 clear();
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449 draw_board(&gamestate);
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450 running = !domove_singlemachine(&gamestate, &(settings->gameinfo));
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451 gamestate.mycolor = opponent_color(gamestate.mycolor);
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452 } while (running);
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453 move(0,0);
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454 draw_board(&gamestate);
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455
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456 gamestate_cleanup(&gamestate);
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457 }
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458
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459 void game_start(Settings *settings, int opponent) {
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460 inputy = getmaxy(stdscr) - 6;
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461
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462 _Bool myturn = is_server(settings) ==
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463 (settings->gameinfo.servercolor == WHITE);
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464
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465 GameState gamestate;
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466 memset(&gamestate, 0, sizeof(GameState));
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467 init_board(&gamestate);
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468 gamestate.mycolor = myturn ? WHITE:BLACK;
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469
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470 _Bool running;
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471 do {
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472 clear();
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473 draw_board(&gamestate);
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474 if (myturn) {
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475 running = !sendmove(&gamestate, &(settings->gameinfo), opponent);
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476 } else {
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477 running = !recvmove(&gamestate, &(settings->gameinfo), opponent);
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478 }
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479 myturn ^= TRUE;
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480 } while (running);
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481
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482 move(0,0);
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483 draw_board(&gamestate);
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484
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485 gamestate_cleanup(&gamestate);
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486 }

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