Thu, 10 Apr 2014 12:10:09 +0200
minor improvements by using macros
universe@6 | 1 | /* |
universe@6 | 2 | * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER. |
universe@6 | 3 | * |
universe@6 | 4 | * Copyright 2014 Mike Becker. All rights reserved. |
universe@6 | 5 | * |
universe@6 | 6 | * Redistribution and use in source and binary forms, with or without |
universe@6 | 7 | * modification, are permitted provided that the following conditions are met: |
universe@6 | 8 | * |
universe@6 | 9 | * 1. Redistributions of source code must retain the above copyright |
universe@6 | 10 | * notice, this list of conditions and the following disclaimer. |
universe@6 | 11 | * |
universe@6 | 12 | * 2. Redistributions in binary form must reproduce the above copyright |
universe@6 | 13 | * notice, this list of conditions and the following disclaimer in the |
universe@6 | 14 | * documentation and/or other materials provided with the distribution. |
universe@6 | 15 | * |
universe@6 | 16 | * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
universe@6 | 17 | * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
universe@6 | 18 | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE |
universe@6 | 19 | * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE |
universe@6 | 20 | * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
universe@6 | 21 | * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
universe@6 | 22 | * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
universe@6 | 23 | * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
universe@6 | 24 | * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
universe@6 | 25 | * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE |
universe@6 | 26 | * POSSIBILITY OF SUCH DAMAGE. |
universe@6 | 27 | * |
universe@6 | 28 | */ |
universe@6 | 29 | |
universe@6 | 30 | #include "game.h" |
universe@19 | 31 | #include "network.h" |
universe@7 | 32 | #include "input.h" |
universe@35 | 33 | #include "colors.h" |
universe@7 | 34 | #include <ncurses.h> |
universe@7 | 35 | #include <string.h> |
universe@30 | 36 | #include <inttypes.h> |
universe@34 | 37 | #include <sys/select.h> |
universe@7 | 38 | |
universe@7 | 39 | static const uint8_t boardx = 10, boardy = 10; |
universe@33 | 40 | static int inputy = 21; /* should be overridden on game startup */ |
universe@7 | 41 | |
universe@33 | 42 | static int timecontrol(GameState *gamestate, GameInfo *gameinfo) { |
universe@30 | 43 | if (gameinfo->timecontrol) { |
universe@33 | 44 | uint16_t white = remaining_movetime(gameinfo, gamestate, WHITE); |
universe@33 | 45 | uint16_t black = remaining_movetime(gameinfo, gamestate, BLACK); |
universe@30 | 46 | mvprintw(boardy+4, boardx-1, |
universe@33 | 47 | "White time: %4" PRIu16 ":%02" PRIu16, |
universe@33 | 48 | white / 60, white % 60); |
universe@30 | 49 | mvprintw(boardy+5, boardx-1, |
universe@33 | 50 | "Black time: %4" PRIu16 ":%02" PRIu16, |
universe@33 | 51 | black / 60, black % 60); |
universe@33 | 52 | |
universe@33 | 53 | if (white == 0) { |
universe@33 | 54 | move(inputy, 0); |
universe@33 | 55 | printw("Time is over - Black wins!"); |
universe@33 | 56 | clrtobot(); |
universe@33 | 57 | refresh(); |
universe@33 | 58 | return 1; |
universe@33 | 59 | } |
universe@33 | 60 | if (black == 0) { |
universe@33 | 61 | move(inputy, 0); |
universe@33 | 62 | printw("Time is over - White wins!"); |
universe@33 | 63 | clrtobot(); |
universe@33 | 64 | refresh(); |
universe@33 | 65 | return 1; |
universe@33 | 66 | } |
universe@30 | 67 | } |
universe@33 | 68 | |
universe@33 | 69 | return 0; |
universe@30 | 70 | } |
universe@30 | 71 | |
universe@23 | 72 | static void draw_board(GameState *gamestate) { |
universe@7 | 73 | for (uint8_t y = 0 ; y < 8 ; y++) { |
universe@7 | 74 | for (uint8_t x = 0 ; x < 8 ; x++) { |
universe@23 | 75 | uint8_t col = gamestate->board[y][x] & COLOR_MASK; |
universe@23 | 76 | uint8_t piece = gamestate->board[y][x] & PIECE_MASK; |
universe@18 | 77 | char piecec; |
universe@18 | 78 | if (piece) { |
universe@18 | 79 | piecec = piece == PAWN ? 'P' : getpiecechr(piece); |
universe@18 | 80 | } else { |
universe@18 | 81 | piecec = ' '; |
universe@7 | 82 | } |
universe@7 | 83 | |
universe@35 | 84 | _Bool boardblack = (y&1)==(x&1); |
universe@35 | 85 | attrset((col==WHITE ? A_BOLD : A_DIM)| |
universe@35 | 86 | COLOR_PAIR(col == WHITE ? |
universe@35 | 87 | (boardblack ? COL_WB : COL_WW) : |
universe@35 | 88 | (boardblack ? COL_BB : COL_BW) |
universe@35 | 89 | ) |
universe@35 | 90 | ); |
universe@7 | 91 | |
universe@23 | 92 | int cy = gamestate->mycolor == WHITE ? boardy-y : boardy-7+y; |
universe@23 | 93 | int cx = gamestate->mycolor == WHITE ? boardx+x*3 : boardx+21-x*3; |
universe@8 | 94 | mvaddch(cy, cx, ' '); |
universe@8 | 95 | mvaddch(cy, cx+1, piecec); |
universe@8 | 96 | mvaddch(cy, cx+2, ' '); |
universe@7 | 97 | } |
universe@7 | 98 | } |
universe@7 | 99 | |
universe@7 | 100 | attrset(A_NORMAL); |
universe@7 | 101 | for (uint8_t i = 0 ; i < 8 ; i++) { |
universe@23 | 102 | int x = gamestate->mycolor == WHITE ? boardx+i*3+1 : boardx+22-i*3; |
universe@23 | 103 | int y = gamestate->mycolor == WHITE ? boardy-i : boardy-7+i; |
universe@8 | 104 | mvaddch(boardy+1, x, 'a'+i); |
universe@8 | 105 | mvaddch(y, boardx-2, '1'+i); |
universe@7 | 106 | } |
universe@18 | 107 | |
universe@18 | 108 | /* move log */ |
universe@18 | 109 | // TODO: introduce window to avoid bugs with a long move log |
universe@18 | 110 | uint8_t logy = 0; |
universe@18 | 111 | const uint8_t logx = boardx + 30; |
universe@18 | 112 | int logi = 1; |
universe@23 | 113 | MoveList *logelem = gamestate->movelist; |
universe@18 | 114 | |
universe@18 | 115 | while (logelem) { |
universe@18 | 116 | logi++; |
universe@18 | 117 | if (logi % 2 == 0) { |
universe@18 | 118 | if ((logi - 2) % 4 == 0) { |
universe@18 | 119 | logy++; |
universe@23 | 120 | move(logy, logx); |
universe@18 | 121 | } |
universe@18 | 122 | printw("%d. ", logi / 2); |
universe@18 | 123 | } |
universe@18 | 124 | |
universe@18 | 125 | if (logelem) { |
universe@18 | 126 | Move move = logelem->move; |
universe@25 | 127 | if ((move.piece&PIECE_MASK) == KING && |
universe@25 | 128 | abs(move.tofile-move.fromfile) == 2) { |
universe@25 | 129 | addstr(move.tofile==fileidx('c')?"O-O-O":"O-O"); |
universe@25 | 130 | } else { |
universe@25 | 131 | char logstr[] = { |
universe@25 | 132 | getpiecechr(move.piece), |
universe@25 | 133 | filechr(move.fromfile), rowchr(move.fromrow), |
universe@25 | 134 | move.capture ? 'x':'\0', |
universe@25 | 135 | filechr(move.tofile), rowchr(move.torow), |
universe@27 | 136 | move.check ? '+' : (move.promotion ? '=' : '\0'), |
universe@25 | 137 | move.promotion ? getpiecechr(move.promotion) : '\0' |
universe@25 | 138 | }; |
universe@25 | 139 | for (int stri = 0 ; stri < sizeof(logstr) ; stri++) { |
universe@25 | 140 | if (logstr[stri]) { |
universe@25 | 141 | addch(logstr[stri]); |
universe@25 | 142 | } |
universe@18 | 143 | } |
universe@18 | 144 | } |
universe@27 | 145 | if (!logelem->next) { |
universe@27 | 146 | if (gamestate->checkmate) { |
universe@28 | 147 | addstr("\b#"); |
universe@27 | 148 | } else if (gamestate->stalemate) { |
universe@27 | 149 | addstr(" stalemate"); |
universe@27 | 150 | } |
universe@27 | 151 | } |
universe@25 | 152 | addch(' '); |
universe@18 | 153 | |
universe@18 | 154 | logelem = logelem->next; |
universe@18 | 155 | } |
universe@18 | 156 | } |
universe@7 | 157 | } |
universe@7 | 158 | |
universe@26 | 159 | static void eval_move_failed_msg(int code) { |
universe@26 | 160 | switch (code) { |
universe@26 | 161 | case AMBIGUOUS_MOVE: |
universe@26 | 162 | printw("Ambiguous move - please specify the piece to move."); |
universe@26 | 163 | break; |
universe@26 | 164 | case INVALID_POSITION: |
universe@26 | 165 | printw("Cannot find the piece that shall be moved."); |
universe@26 | 166 | break; |
universe@26 | 167 | case NEED_PROMOTION: |
universe@26 | 168 | printw("You need to promote the pawn (append \"=Q\" e.g.)!"); |
universe@26 | 169 | break; |
universe@26 | 170 | default: |
universe@26 | 171 | printw("Can't interpret move - please use algebraic notation."); |
universe@26 | 172 | } |
universe@26 | 173 | } |
universe@26 | 174 | |
universe@37 | 175 | #define MOVESTR_BUFLEN 8 |
universe@30 | 176 | static int domove_singlemachine(GameState *gamestate, GameInfo *gameinfo) { |
universe@26 | 177 | |
universe@37 | 178 | |
universe@32 | 179 | size_t bufpos = 0; |
universe@37 | 180 | char movestr[MOVESTR_BUFLEN]; |
universe@26 | 181 | |
universe@33 | 182 | flushinp(); |
universe@26 | 183 | while (1) { |
universe@33 | 184 | if (timecontrol(gamestate, gameinfo)) { |
universe@33 | 185 | return 1; |
universe@33 | 186 | } |
universe@33 | 187 | |
universe@26 | 188 | move(inputy, 0); |
universe@26 | 189 | printw( |
universe@26 | 190 | "Use chess notation to enter your move.\n" |
universe@26 | 191 | "Or type 'surr' to surrender or 'remis' to end with remis.\n\n" |
universe@26 | 192 | "Type your move: "); |
universe@26 | 193 | clrtoeol(); |
universe@30 | 194 | |
universe@37 | 195 | if (asyncgetnstr(movestr, &bufpos, MOVESTR_BUFLEN)) { |
universe@37 | 196 | if (strncmp(movestr, "surr", MOVESTR_BUFLEN) == 0) { |
universe@30 | 197 | printw("%s surrendered!", |
universe@30 | 198 | gamestate->mycolor==WHITE?"White":"Black"); |
universe@30 | 199 | clrtoeol(); |
universe@30 | 200 | refresh(); |
universe@30 | 201 | return 1; |
universe@37 | 202 | } else if (strncmp(movestr, "remis", MOVESTR_BUFLEN) == 0) { |
universe@30 | 203 | printw("Game ends remis."); |
universe@30 | 204 | clrtoeol(); |
universe@30 | 205 | refresh(); |
universe@30 | 206 | return 1; |
universe@30 | 207 | } else { |
universe@30 | 208 | Move move; |
universe@30 | 209 | int eval_result = eval_move(gamestate, movestr, &move); |
universe@30 | 210 | switch (eval_result) { |
universe@30 | 211 | case VALID_MOVE_SYNTAX: |
universe@30 | 212 | if (validate_move(gamestate, &move)) { |
universe@30 | 213 | apply_move(gamestate, &move); |
universe@30 | 214 | if (gamestate->checkmate) { |
universe@30 | 215 | printw("Checkmate!"); |
universe@30 | 216 | clrtoeol(); |
universe@30 | 217 | return 1; |
universe@30 | 218 | } else if (gamestate->stalemate) { |
universe@30 | 219 | printw("Stalemate!"); |
universe@30 | 220 | clrtoeol(); |
universe@30 | 221 | return 1; |
universe@30 | 222 | } else { |
universe@30 | 223 | return 0; |
universe@30 | 224 | } |
universe@26 | 225 | } else { |
universe@30 | 226 | printw("Invalid move."); |
universe@26 | 227 | } |
universe@30 | 228 | break; |
universe@30 | 229 | default: |
universe@30 | 230 | eval_move_failed_msg(eval_result); |
universe@26 | 231 | } |
universe@30 | 232 | clrtoeol(); |
universe@26 | 233 | } |
universe@26 | 234 | } |
universe@26 | 235 | } |
universe@26 | 236 | } |
universe@8 | 237 | |
universe@33 | 238 | static int sendmove(GameState *gamestate, GameInfo *gameinfo, int opponent) { |
universe@18 | 239 | |
universe@33 | 240 | size_t bufpos = 0; |
universe@37 | 241 | char movestr[MOVESTR_BUFLEN]; |
universe@7 | 242 | _Bool remisrejected = FALSE; |
universe@11 | 243 | uint8_t code; |
universe@7 | 244 | |
universe@33 | 245 | flushinp(); |
universe@7 | 246 | while (1) { |
universe@33 | 247 | if (timecontrol(gamestate, gameinfo)) { |
universe@33 | 248 | net_send_code(opponent, NETCODE_TIMEOVER); |
universe@33 | 249 | return 1; |
universe@33 | 250 | } |
universe@33 | 251 | |
universe@18 | 252 | move(inputy, 0); |
universe@7 | 253 | if (remisrejected) { |
universe@7 | 254 | printw( |
universe@7 | 255 | "Use chess notation to enter your move.\n" |
universe@7 | 256 | "Remis offer rejected - type 'surr' to surrender. \n\n" |
universe@7 | 257 | "Type your move: "); |
universe@7 | 258 | } else { |
universe@7 | 259 | printw( |
universe@7 | 260 | "Use chess notation to enter your move.\n" |
universe@7 | 261 | "Or type 'surr' to surrender or 'remis' to offer remis.\n\n" |
universe@7 | 262 | "Type your move: "); |
universe@7 | 263 | } |
universe@7 | 264 | clrtoeol(); |
universe@33 | 265 | |
universe@37 | 266 | if (asyncgetnstr(movestr, &bufpos, MOVESTR_BUFLEN)) { |
universe@37 | 267 | if (strncmp(movestr, "surr", MOVESTR_BUFLEN) == 0) { |
universe@33 | 268 | printw("You surrendered!"); |
universe@33 | 269 | clrtoeol(); |
universe@7 | 270 | refresh(); |
universe@33 | 271 | net_send_code(opponent, NETCODE_SURRENDER); |
universe@33 | 272 | return 1; |
universe@37 | 273 | } else if (strncmp(movestr, "remis", MOVESTR_BUFLEN) == 0) { |
universe@33 | 274 | if (!remisrejected) { |
universe@33 | 275 | net_send_code(opponent, NETCODE_REMIS); |
universe@33 | 276 | printw("Remis offer sent - waiting for acceptance..."); |
universe@8 | 277 | refresh(); |
universe@33 | 278 | if (net_recieve_code(opponent) == NETCODE_ACCEPT) { |
universe@33 | 279 | printw("\rRemis accepted!"); |
universe@18 | 280 | clrtoeol(); |
universe@33 | 281 | refresh(); |
universe@26 | 282 | return 1; |
universe@14 | 283 | } else { |
universe@33 | 284 | remisrejected = TRUE; |
universe@11 | 285 | } |
universe@18 | 286 | } |
universe@33 | 287 | } else { |
universe@33 | 288 | Move move; |
universe@33 | 289 | int eval_result = eval_move(gamestate, movestr, &move); |
universe@33 | 290 | switch (eval_result) { |
universe@33 | 291 | case VALID_MOVE_SYNTAX: |
universe@33 | 292 | net_send_data(opponent, NETCODE_MOVE, &move, sizeof(Move)); |
universe@33 | 293 | code = net_recieve_code(opponent); |
universe@33 | 294 | move.check = code == NETCODE_CHECK; |
universe@33 | 295 | gamestate->checkmate = code == NETCODE_CHECKMATE; |
universe@33 | 296 | gamestate->stalemate = code == NETCODE_STALEMATE; |
universe@33 | 297 | if (code == NETCODE_DECLINE) { |
universe@33 | 298 | printw("Invalid move."); |
universe@33 | 299 | } else { |
universe@33 | 300 | apply_move(gamestate, &move); |
universe@33 | 301 | if (gamestate->checkmate) { |
universe@33 | 302 | printw("Checkmate!"); |
universe@33 | 303 | clrtoeol(); |
universe@33 | 304 | return 1; |
universe@33 | 305 | } else if (gamestate->stalemate) { |
universe@33 | 306 | printw("Stalemate!"); |
universe@33 | 307 | clrtoeol(); |
universe@33 | 308 | return 1; |
universe@33 | 309 | } else { |
universe@33 | 310 | return 0; |
universe@33 | 311 | } |
universe@33 | 312 | } |
universe@33 | 313 | break; |
universe@33 | 314 | default: |
universe@33 | 315 | eval_move_failed_msg(eval_result); |
universe@33 | 316 | } |
universe@33 | 317 | clrtoeol(); |
universe@8 | 318 | } |
universe@7 | 319 | } |
universe@7 | 320 | } |
universe@7 | 321 | } |
universe@7 | 322 | |
universe@33 | 323 | static int recvmove(GameState *gamestate, GameInfo *gameinfo, int opponent) { |
universe@7 | 324 | |
universe@34 | 325 | if (net_setnonblocking(opponent, 1)) { |
universe@34 | 326 | printw("Cannot setup nonblocking IO on network socket"); |
universe@34 | 327 | cbreak(); getch(); |
universe@34 | 328 | exit(EXIT_FAILURE); |
universe@34 | 329 | } |
universe@34 | 330 | |
universe@34 | 331 | struct timeval timeout; |
universe@7 | 332 | while (1) { |
universe@33 | 333 | timecontrol(gamestate, gameinfo); |
universe@33 | 334 | |
universe@18 | 335 | move(inputy, 0); |
universe@7 | 336 | printw("Awaiting opponent move..."); |
universe@7 | 337 | clrtoeol(); |
universe@7 | 338 | refresh(); |
universe@7 | 339 | |
universe@34 | 340 | fd_set readfds; |
universe@8 | 341 | |
universe@34 | 342 | FD_ZERO(&readfds); |
universe@34 | 343 | FD_SET(opponent, &readfds); |
universe@34 | 344 | timeout.tv_sec = 0; |
universe@34 | 345 | timeout.tv_usec = 1e5; |
universe@34 | 346 | |
universe@34 | 347 | int result = select(opponent+1, &readfds, NULL, NULL, &timeout); |
universe@34 | 348 | if (result == -1) { |
universe@34 | 349 | printw("\rCannot perform asynchronous network IO"); |
universe@34 | 350 | cbreak(); getch(); |
universe@34 | 351 | exit(EXIT_FAILURE); |
universe@34 | 352 | } |
universe@34 | 353 | if (result > 0) { |
universe@34 | 354 | uint32_t code = net_recieve_code(opponent); |
universe@34 | 355 | |
universe@34 | 356 | Move move; |
universe@34 | 357 | switch (code) { |
universe@34 | 358 | case NETCODE_TIMEOVER: |
universe@34 | 359 | printw("\rYour opponent's time ran out - you win!"); |
universe@7 | 360 | clrtoeol(); |
universe@7 | 361 | return 1; |
universe@34 | 362 | case NETCODE_SURRENDER: |
universe@34 | 363 | printw("\rYour opponent surrendered!"); |
universe@34 | 364 | clrtoeol(); |
universe@34 | 365 | return 1; |
universe@34 | 366 | case NETCODE_REMIS: |
universe@34 | 367 | if (prompt_yesno( |
universe@34 | 368 | "\rYour opponent offers remis - do you accept")) { |
universe@34 | 369 | printw("\rRemis accepted!"); |
universe@7 | 370 | clrtoeol(); |
universe@34 | 371 | net_send_code(opponent, NETCODE_ACCEPT); |
universe@7 | 372 | return 1; |
universe@7 | 373 | } else { |
universe@34 | 374 | net_send_code(opponent, NETCODE_DECLINE); |
universe@7 | 375 | } |
universe@34 | 376 | break; |
universe@34 | 377 | case NETCODE_MOVE: |
universe@34 | 378 | net_recieve_data(opponent, &move, sizeof(Move)); |
universe@34 | 379 | if (validate_move(gamestate, &move)) { |
universe@34 | 380 | apply_move(gamestate, &move); |
universe@34 | 381 | if (move.check) { |
universe@34 | 382 | net_send_code(opponent, NETCODE_CHECK); |
universe@34 | 383 | } else if (gamestate->checkmate) { |
universe@34 | 384 | net_send_code(opponent, NETCODE_CHECKMATE); |
universe@34 | 385 | printw("\rCheckmate!"); |
universe@34 | 386 | clrtoeol(); |
universe@34 | 387 | return 1; |
universe@34 | 388 | } else if (gamestate->stalemate) { |
universe@34 | 389 | net_send_code(opponent, NETCODE_STALEMATE); |
universe@34 | 390 | printw("\rStalemate!"); |
universe@34 | 391 | clrtoeol(); |
universe@34 | 392 | return 1; |
universe@34 | 393 | } else { |
universe@34 | 394 | net_send_code(opponent, NETCODE_ACCEPT); |
universe@34 | 395 | } |
universe@34 | 396 | return 0; |
universe@34 | 397 | } else { |
universe@34 | 398 | net_send_code(opponent, NETCODE_DECLINE); |
universe@34 | 399 | } |
universe@33 | 400 | } |
universe@7 | 401 | } |
universe@7 | 402 | } |
universe@7 | 403 | } |
universe@6 | 404 | |
universe@26 | 405 | static void init_board(GameState *gamestate) { |
universe@26 | 406 | Board initboard = { |
universe@26 | 407 | {WROOK, WKNIGHT, WBISHOP, WQUEEN, WKING, WBISHOP, WKNIGHT, WROOK}, |
universe@26 | 408 | {WPAWN, WPAWN, WPAWN, WPAWN, WPAWN, WPAWN, WPAWN, WPAWN}, |
universe@26 | 409 | {0, 0, 0, 0, 0, 0, 0, 0}, |
universe@26 | 410 | {0, 0, 0, 0, 0, 0, 0, 0}, |
universe@26 | 411 | {0, 0, 0, 0, 0, 0, 0, 0}, |
universe@26 | 412 | {0, 0, 0, 0, 0, 0, 0, 0}, |
universe@26 | 413 | {BPAWN, BPAWN, BPAWN, BPAWN, BPAWN, BPAWN, BPAWN, BPAWN}, |
universe@26 | 414 | {BROOK, BKNIGHT, BBISHOP, BQUEEN, BKING, BBISHOP, BKNIGHT, BROOK} |
universe@26 | 415 | }; |
universe@26 | 416 | memcpy(gamestate->board, initboard, sizeof(Board)); |
universe@26 | 417 | } |
universe@26 | 418 | |
universe@26 | 419 | void game_start_singlemachine(Settings *settings) { |
universe@33 | 420 | inputy = getmaxy(stdscr) - 6; |
universe@33 | 421 | |
universe@26 | 422 | GameState gamestate; |
universe@28 | 423 | memset(&gamestate, 0, sizeof(GameState)); |
universe@26 | 424 | init_board(&gamestate); |
universe@26 | 425 | gamestate.mycolor = WHITE; |
universe@30 | 426 | |
universe@26 | 427 | _Bool running; |
universe@26 | 428 | do { |
universe@26 | 429 | clear(); |
universe@26 | 430 | draw_board(&gamestate); |
universe@30 | 431 | running = !domove_singlemachine(&gamestate, &(settings->gameinfo)); |
universe@26 | 432 | gamestate.mycolor = opponent_color(gamestate.mycolor); |
universe@26 | 433 | } while (running); |
universe@28 | 434 | move(0,0); |
universe@28 | 435 | draw_board(&gamestate); |
universe@26 | 436 | |
universe@26 | 437 | gamestate_cleanup(&gamestate); |
universe@26 | 438 | |
universe@26 | 439 | mvaddstr(getmaxy(stdscr)-1, 0, |
universe@26 | 440 | "Game has ended. Press any key to leave..."); |
universe@26 | 441 | refresh(); |
universe@35 | 442 | cbreak(); |
universe@35 | 443 | flushinp(); |
universe@26 | 444 | getch(); |
universe@26 | 445 | } |
universe@26 | 446 | |
universe@6 | 447 | void game_start(Settings *settings, int opponent) { |
universe@33 | 448 | inputy = getmaxy(stdscr) - 6; |
universe@33 | 449 | |
universe@7 | 450 | _Bool myturn = is_server(settings) == |
universe@7 | 451 | (settings->gameinfo.servercolor == WHITE); |
universe@8 | 452 | |
universe@23 | 453 | GameState gamestate; |
universe@28 | 454 | memset(&gamestate, 0, sizeof(GameState)); |
universe@26 | 455 | init_board(&gamestate); |
universe@23 | 456 | gamestate.mycolor = myturn ? WHITE:BLACK; |
universe@7 | 457 | |
universe@23 | 458 | _Bool running; |
universe@7 | 459 | do { |
universe@7 | 460 | clear(); |
universe@23 | 461 | draw_board(&gamestate); |
universe@7 | 462 | if (myturn) { |
universe@33 | 463 | running = !sendmove(&gamestate, &(settings->gameinfo), opponent); |
universe@7 | 464 | } else { |
universe@33 | 465 | running = !recvmove(&gamestate, &(settings->gameinfo), opponent); |
universe@7 | 466 | } |
universe@11 | 467 | myturn ^= TRUE; |
universe@7 | 468 | } while (running); |
universe@7 | 469 | |
universe@28 | 470 | move(0,0); |
universe@28 | 471 | draw_board(&gamestate); |
universe@28 | 472 | |
universe@23 | 473 | gamestate_cleanup(&gamestate); |
universe@18 | 474 | |
universe@23 | 475 | mvaddstr(getmaxy(stdscr)-1, 0, |
universe@7 | 476 | "Game has ended. Press any key to leave..."); |
universe@26 | 477 | refresh(); |
universe@33 | 478 | cbreak(); |
universe@33 | 479 | flushinp(); |
universe@7 | 480 | getch(); |
universe@6 | 481 | } |