src/game.c

Thu, 17 Apr 2014 12:16:14 +0200

author
Mike Becker <universe@uap-core.de>
date
Thu, 17 Apr 2014 12:16:14 +0200
changeset 46
4dcfb4c58b6d
parent 45
e14a1d9aa91d
child 47
d726e4b46c33
permissions
-rw-r--r--

netcode is now aware of connection losses

universe@6 1 /*
universe@6 2 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER.
universe@6 3 *
universe@6 4 * Copyright 2014 Mike Becker. All rights reserved.
universe@6 5 *
universe@6 6 * Redistribution and use in source and binary forms, with or without
universe@6 7 * modification, are permitted provided that the following conditions are met:
universe@6 8 *
universe@6 9 * 1. Redistributions of source code must retain the above copyright
universe@6 10 * notice, this list of conditions and the following disclaimer.
universe@6 11 *
universe@6 12 * 2. Redistributions in binary form must reproduce the above copyright
universe@6 13 * notice, this list of conditions and the following disclaimer in the
universe@6 14 * documentation and/or other materials provided with the distribution.
universe@6 15 *
universe@6 16 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
universe@6 17 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
universe@6 18 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
universe@6 19 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
universe@6 20 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
universe@6 21 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
universe@6 22 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
universe@6 23 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
universe@6 24 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
universe@6 25 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
universe@6 26 * POSSIBILITY OF SUCH DAMAGE.
universe@6 27 *
universe@6 28 */
universe@6 29
universe@6 30 #include "game.h"
universe@19 31 #include "network.h"
universe@7 32 #include "input.h"
universe@35 33 #include "colors.h"
universe@7 34 #include <ncurses.h>
universe@7 35 #include <string.h>
universe@30 36 #include <inttypes.h>
universe@34 37 #include <sys/select.h>
universe@7 38
universe@7 39 static const uint8_t boardx = 10, boardy = 10;
universe@33 40 static int inputy = 21; /* should be overridden on game startup */
universe@7 41
universe@33 42 static int timecontrol(GameState *gamestate, GameInfo *gameinfo) {
universe@30 43 if (gameinfo->timecontrol) {
universe@33 44 uint16_t white = remaining_movetime(gameinfo, gamestate, WHITE);
universe@33 45 uint16_t black = remaining_movetime(gameinfo, gamestate, BLACK);
universe@30 46 mvprintw(boardy+4, boardx-1,
universe@33 47 "White time: %4" PRIu16 ":%02" PRIu16,
universe@33 48 white / 60, white % 60);
universe@30 49 mvprintw(boardy+5, boardx-1,
universe@33 50 "Black time: %4" PRIu16 ":%02" PRIu16,
universe@33 51 black / 60, black % 60);
universe@33 52
universe@33 53 if (white == 0) {
universe@33 54 move(inputy, 0);
universe@33 55 printw("Time is over - Black wins!");
universe@33 56 clrtobot();
universe@33 57 refresh();
universe@33 58 return 1;
universe@33 59 }
universe@33 60 if (black == 0) {
universe@33 61 move(inputy, 0);
universe@33 62 printw("Time is over - White wins!");
universe@33 63 clrtobot();
universe@33 64 refresh();
universe@33 65 return 1;
universe@33 66 }
universe@30 67 }
universe@33 68
universe@33 69 return 0;
universe@30 70 }
universe@30 71
universe@23 72 static void draw_board(GameState *gamestate) {
universe@7 73 for (uint8_t y = 0 ; y < 8 ; y++) {
universe@7 74 for (uint8_t x = 0 ; x < 8 ; x++) {
universe@23 75 uint8_t col = gamestate->board[y][x] & COLOR_MASK;
universe@23 76 uint8_t piece = gamestate->board[y][x] & PIECE_MASK;
universe@18 77 char piecec;
universe@18 78 if (piece) {
universe@18 79 piecec = piece == PAWN ? 'P' : getpiecechr(piece);
universe@18 80 } else {
universe@18 81 piecec = ' ';
universe@7 82 }
universe@7 83
universe@35 84 _Bool boardblack = (y&1)==(x&1);
universe@35 85 attrset((col==WHITE ? A_BOLD : A_DIM)|
universe@35 86 COLOR_PAIR(col == WHITE ?
universe@35 87 (boardblack ? COL_WB : COL_WW) :
universe@35 88 (boardblack ? COL_BB : COL_BW)
universe@35 89 )
universe@35 90 );
universe@7 91
universe@23 92 int cy = gamestate->mycolor == WHITE ? boardy-y : boardy-7+y;
universe@23 93 int cx = gamestate->mycolor == WHITE ? boardx+x*3 : boardx+21-x*3;
universe@8 94 mvaddch(cy, cx, ' ');
universe@8 95 mvaddch(cy, cx+1, piecec);
universe@8 96 mvaddch(cy, cx+2, ' ');
universe@7 97 }
universe@7 98 }
universe@7 99
universe@7 100 attrset(A_NORMAL);
universe@7 101 for (uint8_t i = 0 ; i < 8 ; i++) {
universe@23 102 int x = gamestate->mycolor == WHITE ? boardx+i*3+1 : boardx+22-i*3;
universe@23 103 int y = gamestate->mycolor == WHITE ? boardy-i : boardy-7+i;
universe@8 104 mvaddch(boardy+1, x, 'a'+i);
universe@8 105 mvaddch(y, boardx-2, '1'+i);
universe@7 106 }
universe@18 107
universe@18 108 /* move log */
universe@18 109 // TODO: introduce window to avoid bugs with a long move log
universe@18 110 uint8_t logy = 0;
universe@18 111 const uint8_t logx = boardx + 30;
universe@18 112 int logi = 1;
universe@23 113 MoveList *logelem = gamestate->movelist;
universe@18 114
universe@18 115 while (logelem) {
universe@18 116 logi++;
universe@18 117 if (logi % 2 == 0) {
universe@18 118 if ((logi - 2) % 4 == 0) {
universe@18 119 logy++;
universe@23 120 move(logy, logx);
universe@18 121 }
universe@18 122 printw("%d. ", logi / 2);
universe@18 123 }
universe@18 124
universe@18 125 if (logelem) {
universe@18 126 Move move = logelem->move;
universe@25 127 if ((move.piece&PIECE_MASK) == KING &&
universe@25 128 abs(move.tofile-move.fromfile) == 2) {
universe@25 129 addstr(move.tofile==fileidx('c')?"O-O-O":"O-O");
universe@25 130 } else {
universe@25 131 char logstr[] = {
universe@25 132 getpiecechr(move.piece),
universe@25 133 filechr(move.fromfile), rowchr(move.fromrow),
universe@25 134 move.capture ? 'x':'\0',
universe@25 135 filechr(move.tofile), rowchr(move.torow),
universe@27 136 move.check ? '+' : (move.promotion ? '=' : '\0'),
universe@25 137 move.promotion ? getpiecechr(move.promotion) : '\0'
universe@25 138 };
universe@25 139 for (int stri = 0 ; stri < sizeof(logstr) ; stri++) {
universe@25 140 if (logstr[stri]) {
universe@25 141 addch(logstr[stri]);
universe@25 142 }
universe@18 143 }
universe@18 144 }
universe@27 145 if (!logelem->next) {
universe@27 146 if (gamestate->checkmate) {
universe@28 147 addstr("\b#");
universe@27 148 } else if (gamestate->stalemate) {
universe@27 149 addstr(" stalemate");
universe@27 150 }
universe@27 151 }
universe@25 152 addch(' ');
universe@18 153
universe@18 154 logelem = logelem->next;
universe@18 155 }
universe@18 156 }
universe@7 157 }
universe@7 158
universe@26 159 static void eval_move_failed_msg(int code) {
universe@26 160 switch (code) {
universe@26 161 case AMBIGUOUS_MOVE:
universe@26 162 printw("Ambiguous move - please specify the piece to move.");
universe@26 163 break;
universe@26 164 case INVALID_POSITION:
universe@26 165 printw("Cannot find the piece that shall be moved.");
universe@26 166 break;
universe@26 167 case NEED_PROMOTION:
universe@26 168 printw("You need to promote the pawn (append \"=Q\" e.g.)!");
universe@26 169 break;
universe@26 170 default:
universe@26 171 printw("Can't interpret move - please use algebraic notation.");
universe@26 172 }
universe@26 173 }
universe@26 174
universe@37 175 #define MOVESTR_BUFLEN 8
universe@30 176 static int domove_singlemachine(GameState *gamestate, GameInfo *gameinfo) {
universe@26 177
universe@37 178
universe@32 179 size_t bufpos = 0;
universe@37 180 char movestr[MOVESTR_BUFLEN];
universe@26 181
universe@33 182 flushinp();
universe@26 183 while (1) {
universe@33 184 if (timecontrol(gamestate, gameinfo)) {
universe@33 185 return 1;
universe@33 186 }
universe@33 187
universe@26 188 move(inputy, 0);
universe@26 189 printw(
universe@26 190 "Use chess notation to enter your move.\n"
universe@44 191 "Or type 'resign' to resign or 'remis' to end with remis.\n\n"
universe@26 192 "Type your move: ");
universe@26 193 clrtoeol();
universe@30 194
universe@37 195 if (asyncgetnstr(movestr, &bufpos, MOVESTR_BUFLEN)) {
universe@44 196 if (strncmp(movestr, "resign", MOVESTR_BUFLEN) == 0) {
universe@44 197 printw("%s resigned!",
universe@30 198 gamestate->mycolor==WHITE?"White":"Black");
universe@30 199 clrtoeol();
universe@30 200 refresh();
universe@30 201 return 1;
universe@37 202 } else if (strncmp(movestr, "remis", MOVESTR_BUFLEN) == 0) {
universe@30 203 printw("Game ends remis.");
universe@30 204 clrtoeol();
universe@30 205 refresh();
universe@30 206 return 1;
universe@30 207 } else {
universe@30 208 Move move;
universe@30 209 int eval_result = eval_move(gamestate, movestr, &move);
universe@30 210 switch (eval_result) {
universe@30 211 case VALID_MOVE_SYNTAX:
universe@30 212 if (validate_move(gamestate, &move)) {
universe@30 213 apply_move(gamestate, &move);
universe@30 214 if (gamestate->checkmate) {
universe@30 215 printw("Checkmate!");
universe@30 216 clrtoeol();
universe@30 217 return 1;
universe@30 218 } else if (gamestate->stalemate) {
universe@30 219 printw("Stalemate!");
universe@30 220 clrtoeol();
universe@30 221 return 1;
universe@30 222 } else {
universe@30 223 return 0;
universe@30 224 }
universe@26 225 } else {
universe@30 226 printw("Invalid move.");
universe@26 227 }
universe@30 228 break;
universe@30 229 default:
universe@30 230 eval_move_failed_msg(eval_result);
universe@26 231 }
universe@30 232 clrtoeol();
universe@26 233 }
universe@26 234 }
universe@26 235 }
universe@26 236 }
universe@8 237
universe@33 238 static int sendmove(GameState *gamestate, GameInfo *gameinfo, int opponent) {
universe@18 239
universe@33 240 size_t bufpos = 0;
universe@37 241 char movestr[MOVESTR_BUFLEN];
universe@7 242 _Bool remisrejected = FALSE;
universe@11 243 uint8_t code;
universe@7 244
universe@33 245 flushinp();
universe@7 246 while (1) {
universe@33 247 if (timecontrol(gamestate, gameinfo)) {
universe@33 248 net_send_code(opponent, NETCODE_TIMEOVER);
universe@33 249 return 1;
universe@33 250 }
universe@33 251
universe@18 252 move(inputy, 0);
universe@7 253 if (remisrejected) {
universe@7 254 printw(
universe@7 255 "Use chess notation to enter your move.\n"
universe@44 256 "Remis offer rejected - type 'resign' to resign. \n\n"
universe@7 257 "Type your move: ");
universe@7 258 } else {
universe@7 259 printw(
universe@7 260 "Use chess notation to enter your move.\n"
universe@44 261 "Or type 'resign' to resign or 'remis' to offer remis.\n\n"
universe@7 262 "Type your move: ");
universe@7 263 }
universe@7 264 clrtoeol();
universe@33 265
universe@37 266 if (asyncgetnstr(movestr, &bufpos, MOVESTR_BUFLEN)) {
universe@44 267 if (strncmp(movestr, "resign", MOVESTR_BUFLEN) == 0) {
universe@44 268 printw("You resigned!");
universe@33 269 clrtoeol();
universe@7 270 refresh();
universe@44 271 net_send_code(opponent, NETCODE_RESIGN);
universe@33 272 return 1;
universe@37 273 } else if (strncmp(movestr, "remis", MOVESTR_BUFLEN) == 0) {
universe@33 274 if (!remisrejected) {
universe@33 275 net_send_code(opponent, NETCODE_REMIS);
universe@33 276 printw("Remis offer sent - waiting for acceptance...");
universe@8 277 refresh();
universe@46 278 code = net_recieve_code(opponent);
universe@46 279 if (code == NETCODE_ACCEPT) {
universe@33 280 printw("\rRemis accepted!");
universe@18 281 clrtoeol();
universe@33 282 refresh();
universe@26 283 return 1;
universe@46 284 } else if (code == NETCODE_CONNLOST) {
universe@46 285 printw("\rYour opponent left the game.");
universe@46 286 clrtoeol();
universe@46 287 refresh();
universe@46 288 return 1;
universe@14 289 } else {
universe@33 290 remisrejected = TRUE;
universe@11 291 }
universe@18 292 }
universe@33 293 } else {
universe@33 294 Move move;
universe@33 295 int eval_result = eval_move(gamestate, movestr, &move);
universe@33 296 switch (eval_result) {
universe@33 297 case VALID_MOVE_SYNTAX:
universe@33 298 net_send_data(opponent, NETCODE_MOVE, &move, sizeof(Move));
universe@33 299 code = net_recieve_code(opponent);
universe@33 300 move.check = code == NETCODE_CHECK;
universe@33 301 gamestate->checkmate = code == NETCODE_CHECKMATE;
universe@33 302 gamestate->stalemate = code == NETCODE_STALEMATE;
universe@33 303 if (code == NETCODE_DECLINE) {
universe@33 304 printw("Invalid move.");
universe@42 305 } else if (code == NETCODE_ACCEPT
universe@42 306 || code == NETCODE_CHECK
universe@42 307 || code == NETCODE_CHECKMATE
universe@42 308 || code == NETCODE_STALEMATE) {
universe@33 309 apply_move(gamestate, &move);
universe@33 310 if (gamestate->checkmate) {
universe@33 311 printw("Checkmate!");
universe@33 312 clrtoeol();
universe@33 313 return 1;
universe@33 314 } else if (gamestate->stalemate) {
universe@33 315 printw("Stalemate!");
universe@33 316 clrtoeol();
universe@33 317 return 1;
universe@33 318 } else {
universe@33 319 return 0;
universe@33 320 }
universe@46 321 } else if (code == NETCODE_CONNLOST) {
universe@46 322 printw("Your opponent left the game.");
universe@46 323 return 1;
universe@42 324 } else {
universe@42 325 printw("Invalid network response.");
universe@33 326 }
universe@33 327 break;
universe@33 328 default:
universe@33 329 eval_move_failed_msg(eval_result);
universe@33 330 }
universe@33 331 clrtoeol();
universe@8 332 }
universe@7 333 }
universe@7 334 }
universe@7 335 }
universe@7 336
universe@33 337 static int recvmove(GameState *gamestate, GameInfo *gameinfo, int opponent) {
universe@7 338
universe@34 339 struct timeval timeout;
universe@7 340 while (1) {
universe@33 341 timecontrol(gamestate, gameinfo);
universe@33 342
universe@18 343 move(inputy, 0);
universe@7 344 printw("Awaiting opponent move...");
universe@7 345 clrtoeol();
universe@7 346 refresh();
universe@7 347
universe@34 348 fd_set readfds;
universe@8 349
universe@34 350 FD_ZERO(&readfds);
universe@34 351 FD_SET(opponent, &readfds);
universe@34 352 timeout.tv_sec = 0;
universe@34 353 timeout.tv_usec = 1e5;
universe@34 354
universe@34 355 int result = select(opponent+1, &readfds, NULL, NULL, &timeout);
universe@34 356 if (result == -1) {
universe@34 357 printw("\rCannot perform asynchronous network IO");
universe@34 358 cbreak(); getch();
universe@34 359 exit(EXIT_FAILURE);
universe@34 360 }
universe@34 361 if (result > 0) {
universe@43 362 uint8_t code = net_recieve_code(opponent);
universe@34 363
universe@34 364 Move move;
universe@34 365 switch (code) {
universe@34 366 case NETCODE_TIMEOVER:
universe@34 367 printw("\rYour opponent's time ran out - you win!");
universe@7 368 clrtoeol();
universe@7 369 return 1;
universe@44 370 case NETCODE_RESIGN:
universe@44 371 printw("\rYour opponent resigned!");
universe@34 372 clrtoeol();
universe@34 373 return 1;
universe@46 374 case NETCODE_CONNLOST:
universe@46 375 printw("\rYour opponent has left the game.");
universe@46 376 clrtoeol();
universe@46 377 return 1;
universe@34 378 case NETCODE_REMIS:
universe@34 379 if (prompt_yesno(
universe@34 380 "\rYour opponent offers remis - do you accept")) {
universe@34 381 printw("\rRemis accepted!");
universe@7 382 clrtoeol();
universe@34 383 net_send_code(opponent, NETCODE_ACCEPT);
universe@7 384 return 1;
universe@7 385 } else {
universe@34 386 net_send_code(opponent, NETCODE_DECLINE);
universe@7 387 }
universe@34 388 break;
universe@34 389 case NETCODE_MOVE:
universe@34 390 net_recieve_data(opponent, &move, sizeof(Move));
universe@34 391 if (validate_move(gamestate, &move)) {
universe@34 392 apply_move(gamestate, &move);
universe@34 393 if (move.check) {
universe@34 394 net_send_code(opponent, NETCODE_CHECK);
universe@34 395 } else if (gamestate->checkmate) {
universe@34 396 net_send_code(opponent, NETCODE_CHECKMATE);
universe@34 397 printw("\rCheckmate!");
universe@34 398 clrtoeol();
universe@34 399 return 1;
universe@34 400 } else if (gamestate->stalemate) {
universe@34 401 net_send_code(opponent, NETCODE_STALEMATE);
universe@34 402 printw("\rStalemate!");
universe@34 403 clrtoeol();
universe@34 404 return 1;
universe@34 405 } else {
universe@34 406 net_send_code(opponent, NETCODE_ACCEPT);
universe@34 407 }
universe@34 408 return 0;
universe@34 409 } else {
universe@34 410 net_send_code(opponent, NETCODE_DECLINE);
universe@34 411 }
universe@45 412 break;
universe@45 413 default:
universe@45 414 printw("\nInvalid network request.");
universe@33 415 }
universe@7 416 }
universe@7 417 }
universe@7 418 }
universe@6 419
universe@26 420 static void init_board(GameState *gamestate) {
universe@26 421 Board initboard = {
universe@26 422 {WROOK, WKNIGHT, WBISHOP, WQUEEN, WKING, WBISHOP, WKNIGHT, WROOK},
universe@26 423 {WPAWN, WPAWN, WPAWN, WPAWN, WPAWN, WPAWN, WPAWN, WPAWN},
universe@26 424 {0, 0, 0, 0, 0, 0, 0, 0},
universe@26 425 {0, 0, 0, 0, 0, 0, 0, 0},
universe@26 426 {0, 0, 0, 0, 0, 0, 0, 0},
universe@26 427 {0, 0, 0, 0, 0, 0, 0, 0},
universe@26 428 {BPAWN, BPAWN, BPAWN, BPAWN, BPAWN, BPAWN, BPAWN, BPAWN},
universe@26 429 {BROOK, BKNIGHT, BBISHOP, BQUEEN, BKING, BBISHOP, BKNIGHT, BROOK}
universe@26 430 };
universe@26 431 memcpy(gamestate->board, initboard, sizeof(Board));
universe@26 432 }
universe@26 433
universe@26 434 void game_start_singlemachine(Settings *settings) {
universe@33 435 inputy = getmaxy(stdscr) - 6;
universe@33 436
universe@26 437 GameState gamestate;
universe@28 438 memset(&gamestate, 0, sizeof(GameState));
universe@26 439 init_board(&gamestate);
universe@26 440 gamestate.mycolor = WHITE;
universe@30 441
universe@26 442 _Bool running;
universe@26 443 do {
universe@26 444 clear();
universe@26 445 draw_board(&gamestate);
universe@30 446 running = !domove_singlemachine(&gamestate, &(settings->gameinfo));
universe@26 447 gamestate.mycolor = opponent_color(gamestate.mycolor);
universe@26 448 } while (running);
universe@28 449 move(0,0);
universe@28 450 draw_board(&gamestate);
universe@26 451
universe@26 452 gamestate_cleanup(&gamestate);
universe@26 453 }
universe@26 454
universe@6 455 void game_start(Settings *settings, int opponent) {
universe@33 456 inputy = getmaxy(stdscr) - 6;
universe@33 457
universe@7 458 _Bool myturn = is_server(settings) ==
universe@7 459 (settings->gameinfo.servercolor == WHITE);
universe@8 460
universe@23 461 GameState gamestate;
universe@28 462 memset(&gamestate, 0, sizeof(GameState));
universe@26 463 init_board(&gamestate);
universe@23 464 gamestate.mycolor = myturn ? WHITE:BLACK;
universe@7 465
universe@23 466 _Bool running;
universe@7 467 do {
universe@7 468 clear();
universe@23 469 draw_board(&gamestate);
universe@7 470 if (myturn) {
universe@33 471 running = !sendmove(&gamestate, &(settings->gameinfo), opponent);
universe@7 472 } else {
universe@33 473 running = !recvmove(&gamestate, &(settings->gameinfo), opponent);
universe@7 474 }
universe@11 475 myturn ^= TRUE;
universe@7 476 } while (running);
universe@7 477
universe@28 478 move(0,0);
universe@28 479 draw_board(&gamestate);
universe@28 480
universe@23 481 gamestate_cleanup(&gamestate);
universe@6 482 }

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