1.1 --- a/src/game.c Wed Aug 26 12:59:30 2015 +0200 1.2 +++ b/src/game.c Wed Aug 26 14:46:42 2015 +0200 1.3 @@ -72,6 +72,10 @@ 1.4 } 1.5 1.6 static void draw_board(GameState *gamestate, uint8_t perspective) { 1.7 + char fen[90]; 1.8 + compute_fen(fen, gamestate); 1.9 + mvaddstr(0, 0, fen); 1.10 + 1.11 for (uint8_t y = 0 ; y < 8 ; y++) { 1.12 for (uint8_t x = 0 ; x < 8 ; x++) { 1.13 uint8_t col = gamestate->board[y][x] & COLOR_MASK; 1.14 @@ -109,7 +113,7 @@ 1.15 1.16 /* move log */ 1.17 // TODO: introduce window to avoid bugs with a long move log 1.18 - uint8_t logy = 0; 1.19 + uint8_t logy = 1; 1.20 const uint8_t logx = boardx + 30; 1.21 int logi = 1; 1.22 MoveList *logelem = gamestate->movelist;