Sun, 11 Aug 2024 16:11:30 +0200 |
Mike Becker |
add mouse and window focus - resolves #382
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Fri, 19 Apr 2024 22:28:29 +0200 |
Mike Becker |
replaces broken font cache with improved cache - fixes #387
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Thu, 18 Apr 2024 22:53:55 +0200 |
Mike Becker |
consistently refer to windows by ID - fixes #381
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Tue, 16 Apr 2024 22:20:17 +0200 |
Mike Becker |
implement mouse motion and key press events
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Fri, 12 Apr 2024 22:03:15 +0200 |
Mike Becker |
improve ui/text.h interface a lot
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Mon, 01 Apr 2024 19:44:00 +0200 |
Mike Becker |
cleanup includes
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Mon, 01 Apr 2024 18:54:19 +0200 |
Mike Becker |
remove unnecessary scene container
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Fri, 29 Mar 2024 00:03:25 +0100 |
Mike Becker |
make the timer have nanoseconds precision
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Tue, 26 Mar 2024 20:37:21 +0100 |
Mike Becker |
create own compilation unit for GL context - fixes shader not being created per context
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Fri, 15 Mar 2024 00:06:59 +0100 |
Mike Becker |
add camera and render groups
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Sun, 21 Jan 2024 14:01:27 +0100 |
Mike Becker |
remove unused cx/list.h include
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Wed, 15 Nov 2023 22:51:40 +0100 |
Mike Becker |
add text rendering and demo FPS counter
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Wed, 08 Nov 2023 23:17:07 +0100 |
Mike Becker |
add shader loading and unloading
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Tue, 07 Nov 2023 21:24:06 +0100 |
Mike Becker |
add font management
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Wed, 01 Nov 2023 21:00:33 +0100 |
Mike Becker |
improve code structure
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