src/context.c

Fri, 29 Mar 2024 00:03:25 +0100

author
Mike Becker <universe@uap-core.de>
date
Fri, 29 Mar 2024 00:03:25 +0100
changeset 46
d3285aed65b3
parent 44
b3da4096c607
child 47
44457f6cb0a2
permissions
-rw-r--r--

make the timer have nanoseconds precision

     1 /*
     2  * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER.
     3  * Copyright 2023 Mike Becker. All rights reserved.
     4  *
     5  * Redistribution and use in source and binary forms, with or without
     6  * modification, are permitted provided that the following conditions are met:
     7  *
     8  *   1. Redistributions of source code must retain the above copyright
     9  *      notice, this list of conditions and the following disclaimer.
    10  *
    11  *   2. Redistributions in binary form must reproduce the above copyright
    12  *      notice, this list of conditions and the following disclaimer in the
    13  *      documentation and/or other materials provided with the distribution.
    14  *
    15  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
    16  * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
    17  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
    18  * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
    19  * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
    20  * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
    21  * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
    22  * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
    23  * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
    24  * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
    25  * POSSIBILITY OF SUCH DAMAGE.
    26  */
    28 #include "ascension/context.h"
    29 #include "ascension/error.h"
    30 #include "ascension/utils.h"
    31 #include "ascension/shader.h"
    33 #include <SDL2/SDL.h>
    34 #include <SDL2/SDL_ttf.h>
    36 #include <time.h>
    38 AscContext asc_context;
    40 static uint64_t asc_nanos(void) {
    41     struct timespec ts;
    42     clock_gettime(CLOCK_MONOTONIC, &ts);
    43     return 1000000000ull*(uint64_t)ts.tv_sec + (uint64_t)ts.tv_nsec;
    44 }
    46 void asc_context_initialize(void) {
    47     if (asc_test_flag(asc_context.flags, ASC_FLAG_INITILIZED))
    48         return;
    49     memset(&asc_context, 0, sizeof(AscContext));
    51     // initialize error buffer
    52     cxBufferInit(
    53             &asc_context.error_buffer,
    54             NULL,
    55             256,
    56             NULL,
    57             CX_BUFFER_AUTO_EXTEND
    58     );
    60     // initialize SDL
    61     if (SDL_Init(SDL_INIT_VIDEO) < 0) {
    62         asc_error(SDL_GetError());
    63     } else {
    64         if (TTF_Init() < 0) {
    65             asc_error(TTF_GetError());
    66         }
    67     }
    68     SDL_ClearError();
    69     asc_context.total_nanos = asc_nanos();
    70     asc_set_flag(&asc_context.flags, ASC_FLAG_INITILIZED);
    71     asc_dprintf("Ascension context initialized.");
    72 }
    74 void asc_context_destroy(void) {
    75     for (unsigned int i = 0 ; i < ASC_MAX_WINDOWS ; i++) {
    76         asc_window_destroy(&asc_context.windows[i]);
    77     }
    78     asc_font_cache_clear();
    80     // quit SDL
    81     if (TTF_WasInit())
    82         TTF_Quit();
    83     SDL_Quit();
    85     // destroy the error buffer
    86     cxBufferDestroy(&asc_context.error_buffer);
    87     asc_context.flags = 0;
    88     asc_dprintf("Ascension context destroyed.");
    89 }
    91 static void asc_event_window_resized(Uint32 id, Sint32 width, Sint32 height) {
    92     for (unsigned int i = 0 ; i < ASC_MAX_WINDOWS ; i++) {
    93         if (asc_context.windows[i].id == id) {
    94             asc_vec2i dimensions = (asc_vec2i) {width, height};
    95             asc_context.windows[i].resized = true;
    96             asc_context.windows[i].dimensions = dimensions;
    97             asc_context.windows[i].ui.viewport.size = dimensions;
    98             asc_context.windows[i].ui.cameras[0].rect.size = dimensions;
    99             return;
   100         }
   101     }
   102 }
   104 bool asc_loop_next(void) {
   105     // dispatch SDL events
   106     SDL_Event event;
   107     while (SDL_PollEvent(&event)) {
   108         switch (event.type) {
   109             case SDL_QUIT:
   110                 asc_set_flag(&asc_context.flags, ASC_FLAG_QUIT);
   111                 break;
   112             case SDL_WINDOWEVENT: {
   113                 if (event.window.event == SDL_WINDOWEVENT_RESIZED)
   114                     asc_event_window_resized(
   115                             event.window.windowID,
   116                             event.window.data1,
   117                             event.window.data2
   118                     );
   119                 break;
   120             }
   121             case SDL_KEYDOWN:
   122                 // TODO: remove this code and implement key press map instead
   123                 if (event.key.keysym.sym == SDLK_ESCAPE)
   124                     return false;
   125                 break;
   126             case SDL_KEYUP:
   127                 // TODO: implement key press map
   128                 break;
   129         }
   130     }
   132     // sync the windows
   133     for (unsigned int i = 0 ; i < ASC_MAX_WINDOWS ; i++) {
   134         if (asc_context.windows[i].id > 0) {
   135             asc_window_sync(&asc_context.windows[i]);
   136         }
   137     }
   139     // compute frame time
   140     uint64_t frame_nanos, ns;
   141     do {
   142         ns = asc_nanos();
   143         frame_nanos = ns - asc_context.total_nanos;
   144     } while (frame_nanos == 0);
   145     asc_context.frame_nanos = frame_nanos;
   146     asc_context.total_nanos = ns;
   148     return !asc_test_flag(asc_context.flags, ASC_FLAG_QUIT);
   149 }

mercurial