src/context.c

Tue, 26 Mar 2024 20:37:21 +0100

author
Mike Becker <universe@uap-core.de>
date
Tue, 26 Mar 2024 20:37:21 +0100
changeset 44
b3da4096c607
parent 37
8a8cc6725b48
child 46
d3285aed65b3
permissions
-rw-r--r--

create own compilation unit for GL context - fixes shader not being created per context

universe@0 1 /*
universe@0 2 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER.
universe@0 3 * Copyright 2023 Mike Becker. All rights reserved.
universe@0 4 *
universe@0 5 * Redistribution and use in source and binary forms, with or without
universe@0 6 * modification, are permitted provided that the following conditions are met:
universe@0 7 *
universe@0 8 * 1. Redistributions of source code must retain the above copyright
universe@0 9 * notice, this list of conditions and the following disclaimer.
universe@0 10 *
universe@0 11 * 2. Redistributions in binary form must reproduce the above copyright
universe@0 12 * notice, this list of conditions and the following disclaimer in the
universe@0 13 * documentation and/or other materials provided with the distribution.
universe@0 14 *
universe@0 15 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
universe@0 16 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
universe@0 17 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
universe@0 18 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
universe@0 19 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
universe@0 20 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
universe@0 21 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
universe@0 22 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
universe@0 23 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
universe@0 24 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
universe@0 25 * POSSIBILITY OF SUCH DAMAGE.
universe@0 26 */
universe@0 27
universe@7 28 #include "ascension/context.h"
universe@7 29 #include "ascension/error.h"
universe@7 30 #include "ascension/utils.h"
universe@15 31 #include "ascension/shader.h"
universe@0 32
universe@6 33 #include <SDL2/SDL.h>
universe@6 34 #include <SDL2/SDL_ttf.h>
universe@0 35
universe@0 36 AscContext asc_context;
universe@0 37
universe@0 38 void asc_context_initialize(void) {
universe@0 39 if (asc_test_flag(asc_context.flags, ASC_FLAG_INITILIZED))
universe@0 40 return;
universe@11 41 memset(&asc_context, 0, sizeof(AscContext));
universe@0 42
universe@0 43 // initialize error buffer
universe@0 44 cxBufferInit(
universe@0 45 &asc_context.error_buffer,
universe@0 46 NULL,
universe@0 47 256,
universe@0 48 NULL,
universe@0 49 CX_BUFFER_AUTO_EXTEND
universe@0 50 );
universe@0 51
universe@0 52 // initialize SDL
universe@0 53 if (SDL_Init(SDL_INIT_VIDEO) < 0) {
universe@0 54 asc_error(SDL_GetError());
universe@0 55 } else {
universe@0 56 if (TTF_Init() < 0) {
universe@0 57 asc_error(TTF_GetError());
universe@0 58 }
universe@0 59 }
universe@0 60 SDL_ClearError();
universe@0 61 asc_set_flag(&asc_context.flags, ASC_FLAG_INITILIZED);
universe@0 62 asc_dprintf("Ascension context initialized.");
universe@0 63 }
universe@0 64
universe@0 65 void asc_context_destroy(void) {
universe@7 66 for (unsigned int i = 0 ; i < ASC_MAX_WINDOWS ; i++) {
universe@7 67 asc_window_destroy(&asc_context.windows[i]);
universe@7 68 }
universe@11 69 asc_font_cache_clear();
universe@0 70
universe@0 71 // quit SDL
universe@0 72 if (TTF_WasInit())
universe@0 73 TTF_Quit();
universe@0 74 SDL_Quit();
universe@0 75
universe@0 76 // destroy the error buffer
universe@0 77 cxBufferDestroy(&asc_context.error_buffer);
universe@0 78 asc_context.flags = 0;
universe@0 79 asc_dprintf("Ascension context destroyed.");
universe@0 80 }
universe@16 81
universe@16 82 static void asc_event_window_resized(Uint32 id, Sint32 width, Sint32 height) {
universe@16 83 for (unsigned int i = 0 ; i < ASC_MAX_WINDOWS ; i++) {
universe@16 84 if (asc_context.windows[i].id == id) {
universe@37 85 asc_vec2i dimensions = (asc_vec2i) {width, height};
universe@37 86 asc_context.windows[i].resized = true;
universe@37 87 asc_context.windows[i].dimensions = dimensions;
universe@37 88 asc_context.windows[i].ui.viewport.size = dimensions;
universe@37 89 asc_context.windows[i].ui.cameras[0].rect.size = dimensions;
universe@16 90 return;
universe@16 91 }
universe@16 92 }
universe@16 93 }
universe@16 94
universe@16 95 bool asc_loop_next(void) {
universe@16 96 // dispatch SDL events
universe@16 97 SDL_Event event;
universe@16 98 while (SDL_PollEvent(&event)) {
universe@16 99 switch (event.type) {
universe@16 100 case SDL_QUIT:
universe@16 101 asc_set_flag(&asc_context.flags, ASC_FLAG_QUIT);
universe@16 102 break;
universe@16 103 case SDL_WINDOWEVENT: {
universe@16 104 if (event.window.event == SDL_WINDOWEVENT_RESIZED)
universe@16 105 asc_event_window_resized(
universe@16 106 event.window.windowID,
universe@16 107 event.window.data1,
universe@16 108 event.window.data2
universe@16 109 );
universe@16 110 break;
universe@16 111 }
universe@16 112 case SDL_KEYDOWN:
universe@16 113 // TODO: remove this code and implement key press map instead
universe@16 114 if (event.key.keysym.sym == SDLK_ESCAPE)
universe@16 115 return false;
universe@16 116 break;
universe@16 117 case SDL_KEYUP:
universe@16 118 // TODO: implement key press map
universe@16 119 break;
universe@16 120 }
universe@16 121 }
universe@16 122
universe@16 123 // sync the windows
universe@16 124 for (unsigned int i = 0 ; i < ASC_MAX_WINDOWS ; i++) {
universe@16 125 if (asc_context.windows[i].id > 0) {
universe@16 126 asc_window_sync(&asc_context.windows[i]);
universe@16 127 }
universe@16 128 }
universe@16 129
universe@16 130 // compute frame time
universe@16 131 static Uint32 ticks;
universe@16 132 Uint32 ticks_elapsed = SDL_GetTicks() - ticks;
universe@16 133 ticks = SDL_GetTicks();
universe@16 134 asc_context.elapsed_millis = ticks_elapsed;
universe@16 135 asc_context.elapsed = (float) ticks_elapsed / 1000.0f;
universe@16 136
universe@16 137 return !asc_test_flag(asc_context.flags, ASC_FLAG_QUIT);
universe@16 138 }

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