Tue, 16 Apr 2024 22:20:17 +0200
implement mouse motion and key press events
1 /*
2 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER.
3 * Copyright 2023 Mike Becker. All rights reserved.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 *
8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer.
10 *
11 * 2. Redistributions in binary form must reproduce the above copyright
12 * notice, this list of conditions and the following disclaimer in the
13 * documentation and/or other materials provided with the distribution.
14 *
15 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
16 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
17 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
18 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
19 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
20 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
21 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
22 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
23 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
24 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
25 * POSSIBILITY OF SUCH DAMAGE.
26 */
28 #include "ascension/context.h"
29 #include "ascension/error.h"
30 #include "ascension/utils.h"
32 #include <SDL2/SDL.h>
33 #include <SDL2/SDL_ttf.h>
35 #include <time.h>
37 AscContext asc_context;
39 static uint64_t asc_nanos(void) {
40 struct timespec ts;
41 clock_gettime(CLOCK_MONOTONIC, &ts);
42 return 1000000000ull*(uint64_t)ts.tv_sec + (uint64_t)ts.tv_nsec;
43 }
45 void asc_context_initialize(void) {
46 if (asc_test_flag(asc_context.flags, ASC_FLAG_INITILIZED))
47 return;
48 memset(&asc_context, 0, sizeof(AscContext));
50 // initialize error buffer
51 cxBufferInit(
52 &asc_context.error_buffer,
53 NULL,
54 256,
55 NULL,
56 CX_BUFFER_AUTO_EXTEND
57 );
59 // initialize SDL
60 if (SDL_Init(SDL_INIT_VIDEO) < 0) {
61 asc_error(SDL_GetError());
62 } else {
63 if (TTF_Init() < 0) {
64 asc_error(TTF_GetError());
65 }
66 }
67 SDL_ClearError();
68 asc_context.total_nanos = asc_nanos();
69 asc_set_flag(asc_context.flags, ASC_FLAG_INITILIZED);
70 asc_dprintf("Ascension context initialized.");
71 }
73 void asc_context_destroy(void) {
74 for (unsigned int i = 0 ; i < ASC_MAX_WINDOWS ; i++) {
75 asc_window_destroy(&asc_context.windows[i]);
76 }
77 asc_font_cache_clear();
79 // quit SDL
80 if (TTF_WasInit())
81 TTF_Quit();
82 SDL_Quit();
84 // destroy the error buffer
85 cxBufferDestroy(&asc_context.error_buffer);
86 asc_context.flags = 0;
87 asc_dprintf("Ascension context destroyed.");
88 }
90 void asc_context_quit(void) {
91 asc_set_flag(asc_context.flags, ASC_FLAG_QUIT);
92 }
94 static void asc_event_window_resized(Uint32 id, Sint32 width, Sint32 height) {
95 for (unsigned int i = 0 ; i < ASC_MAX_WINDOWS ; i++) {
96 if (asc_context.windows[i].id == id) {
97 asc_vec2i dimensions = (asc_vec2i) {width, height};
98 asc_context.windows[i].resized = true;
99 asc_context.windows[i].dimensions = dimensions;
100 return;
101 }
102 }
103 }
105 bool asc_loop_next(void) {
106 // reset mouse motion
107 asc_context.input.mouse_xrel = 0;
108 asc_context.input.mouse_yrel = 0;
110 // dispatch SDL events
111 SDL_Event event;
112 while (SDL_PollEvent(&event)) {
113 switch (event.type) {
114 case SDL_QUIT:
115 asc_set_flag(asc_context.flags, ASC_FLAG_QUIT);
116 break;
117 case SDL_WINDOWEVENT: {
118 if (event.window.event == SDL_WINDOWEVENT_RESIZED)
119 asc_event_window_resized(
120 event.window.windowID,
121 event.window.data1,
122 event.window.data2
123 );
124 break;
125 }
126 case SDL_MOUSEMOTION: {
127 // accumulate relative motion
128 asc_context.input.mouse_xrel += event.motion.xrel;
129 asc_context.input.mouse_yrel += event.motion.yrel;
130 // update absolute position
131 asc_context.input.mouse_x = event.motion.x;
132 asc_context.input.mouse_y = event.motion.y;
133 break;
134 }
135 case SDL_KEYDOWN:
136 asc_context.input.keys[event.key.keysym.scancode] = true;
137 break;
138 case SDL_KEYUP:
139 asc_context.input.keys[event.key.keysym.scancode] = false;
140 break;
141 }
142 }
144 // sync the windows
145 for (unsigned int i = 0 ; i < ASC_MAX_WINDOWS ; i++) {
146 if (asc_context.windows[i].id > 0) {
147 asc_window_sync(&asc_context.windows[i]);
148 }
149 }
151 // compute frame time
152 uint64_t frame_nanos, ns;
153 do {
154 ns = asc_nanos();
155 frame_nanos = ns - asc_context.total_nanos;
156 } while (frame_nanos == 0);
157 asc_context.frame_nanos = frame_nanos;
158 asc_context.total_nanos = ns;
160 return !asc_test_flag(asc_context.flags, ASC_FLAG_QUIT);
161 }