src/context.c

Tue, 16 Apr 2024 22:20:17 +0200

author
Mike Becker <universe@uap-core.de>
date
Tue, 16 Apr 2024 22:20:17 +0200
changeset 63
e3cacdd636e4
parent 58
26ebb2f1e6e6
child 65
9c44c55d327a
permissions
-rw-r--r--

implement mouse motion and key press events

     1 /*
     2  * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER.
     3  * Copyright 2023 Mike Becker. All rights reserved.
     4  *
     5  * Redistribution and use in source and binary forms, with or without
     6  * modification, are permitted provided that the following conditions are met:
     7  *
     8  *   1. Redistributions of source code must retain the above copyright
     9  *      notice, this list of conditions and the following disclaimer.
    10  *
    11  *   2. Redistributions in binary form must reproduce the above copyright
    12  *      notice, this list of conditions and the following disclaimer in the
    13  *      documentation and/or other materials provided with the distribution.
    14  *
    15  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
    16  * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
    17  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
    18  * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
    19  * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
    20  * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
    21  * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
    22  * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
    23  * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
    24  * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
    25  * POSSIBILITY OF SUCH DAMAGE.
    26  */
    28 #include "ascension/context.h"
    29 #include "ascension/error.h"
    30 #include "ascension/utils.h"
    32 #include <SDL2/SDL.h>
    33 #include <SDL2/SDL_ttf.h>
    35 #include <time.h>
    37 AscContext asc_context;
    39 static uint64_t asc_nanos(void) {
    40     struct timespec ts;
    41     clock_gettime(CLOCK_MONOTONIC, &ts);
    42     return 1000000000ull*(uint64_t)ts.tv_sec + (uint64_t)ts.tv_nsec;
    43 }
    45 void asc_context_initialize(void) {
    46     if (asc_test_flag(asc_context.flags, ASC_FLAG_INITILIZED))
    47         return;
    48     memset(&asc_context, 0, sizeof(AscContext));
    50     // initialize error buffer
    51     cxBufferInit(
    52             &asc_context.error_buffer,
    53             NULL,
    54             256,
    55             NULL,
    56             CX_BUFFER_AUTO_EXTEND
    57     );
    59     // initialize SDL
    60     if (SDL_Init(SDL_INIT_VIDEO) < 0) {
    61         asc_error(SDL_GetError());
    62     } else {
    63         if (TTF_Init() < 0) {
    64             asc_error(TTF_GetError());
    65         }
    66     }
    67     SDL_ClearError();
    68     asc_context.total_nanos = asc_nanos();
    69     asc_set_flag(asc_context.flags, ASC_FLAG_INITILIZED);
    70     asc_dprintf("Ascension context initialized.");
    71 }
    73 void asc_context_destroy(void) {
    74     for (unsigned int i = 0 ; i < ASC_MAX_WINDOWS ; i++) {
    75         asc_window_destroy(&asc_context.windows[i]);
    76     }
    77     asc_font_cache_clear();
    79     // quit SDL
    80     if (TTF_WasInit())
    81         TTF_Quit();
    82     SDL_Quit();
    84     // destroy the error buffer
    85     cxBufferDestroy(&asc_context.error_buffer);
    86     asc_context.flags = 0;
    87     asc_dprintf("Ascension context destroyed.");
    88 }
    90 void asc_context_quit(void) {
    91     asc_set_flag(asc_context.flags, ASC_FLAG_QUIT);
    92 }
    94 static void asc_event_window_resized(Uint32 id, Sint32 width, Sint32 height) {
    95     for (unsigned int i = 0 ; i < ASC_MAX_WINDOWS ; i++) {
    96         if (asc_context.windows[i].id == id) {
    97             asc_vec2i dimensions = (asc_vec2i) {width, height};
    98             asc_context.windows[i].resized = true;
    99             asc_context.windows[i].dimensions = dimensions;
   100             return;
   101         }
   102     }
   103 }
   105 bool asc_loop_next(void) {
   106     // reset mouse motion
   107     asc_context.input.mouse_xrel = 0;
   108     asc_context.input.mouse_yrel = 0;
   110     // dispatch SDL events
   111     SDL_Event event;
   112     while (SDL_PollEvent(&event)) {
   113         switch (event.type) {
   114             case SDL_QUIT:
   115                 asc_set_flag(asc_context.flags, ASC_FLAG_QUIT);
   116                 break;
   117             case SDL_WINDOWEVENT: {
   118                 if (event.window.event == SDL_WINDOWEVENT_RESIZED)
   119                     asc_event_window_resized(
   120                             event.window.windowID,
   121                             event.window.data1,
   122                             event.window.data2
   123                     );
   124                 break;
   125             }
   126             case SDL_MOUSEMOTION: {
   127                 // accumulate relative motion
   128                 asc_context.input.mouse_xrel += event.motion.xrel;
   129                 asc_context.input.mouse_yrel += event.motion.yrel;
   130                 // update absolute position
   131                 asc_context.input.mouse_x = event.motion.x;
   132                 asc_context.input.mouse_y = event.motion.y;
   133                 break;
   134             }
   135             case SDL_KEYDOWN:
   136                 asc_context.input.keys[event.key.keysym.scancode] = true;
   137                 break;
   138             case SDL_KEYUP:
   139                 asc_context.input.keys[event.key.keysym.scancode] = false;
   140                 break;
   141         }
   142     }
   144     // sync the windows
   145     for (unsigned int i = 0 ; i < ASC_MAX_WINDOWS ; i++) {
   146         if (asc_context.windows[i].id > 0) {
   147             asc_window_sync(&asc_context.windows[i]);
   148         }
   149     }
   151     // compute frame time
   152     uint64_t frame_nanos, ns;
   153     do {
   154         ns = asc_nanos();
   155         frame_nanos = ns - asc_context.total_nanos;
   156     } while (frame_nanos == 0);
   157     asc_context.frame_nanos = frame_nanos;
   158     asc_context.total_nanos = ns;
   160     return !asc_test_flag(asc_context.flags, ASC_FLAG_QUIT);
   161 }

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