src/context.c

Thu, 18 Apr 2024 22:53:55 +0200

author
Mike Becker <universe@uap-core.de>
date
Thu, 18 Apr 2024 22:53:55 +0200
changeset 65
9c44c55d327a
parent 63
e3cacdd636e4
child 66
8297afa1c29c
permissions
-rw-r--r--

consistently refer to windows by ID - fixes #381

This change discovered that the font cache is completely broken. We created issue #387 for this.

     1 /*
     2  * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER.
     3  * Copyright 2023 Mike Becker. All rights reserved.
     4  *
     5  * Redistribution and use in source and binary forms, with or without
     6  * modification, are permitted provided that the following conditions are met:
     7  *
     8  *   1. Redistributions of source code must retain the above copyright
     9  *      notice, this list of conditions and the following disclaimer.
    10  *
    11  *   2. Redistributions in binary form must reproduce the above copyright
    12  *      notice, this list of conditions and the following disclaimer in the
    13  *      documentation and/or other materials provided with the distribution.
    14  *
    15  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
    16  * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
    17  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
    18  * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
    19  * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
    20  * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
    21  * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
    22  * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
    23  * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
    24  * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
    25  * POSSIBILITY OF SUCH DAMAGE.
    26  */
    28 #include "ascension/context.h"
    29 #include "ascension/error.h"
    30 #include "ascension/utils.h"
    32 #include <SDL2/SDL.h>
    33 #include <SDL2/SDL_ttf.h>
    35 #include <time.h>
    37 AscContext asc_context;
    39 static uint64_t asc_nanos(void) {
    40     struct timespec ts;
    41     clock_gettime(CLOCK_MONOTONIC, &ts);
    42     return 1000000000ull*(uint64_t)ts.tv_sec + (uint64_t)ts.tv_nsec;
    43 }
    45 void asc_context_initialize(void) {
    46     if (asc_test_flag(asc_context.flags, ASC_FLAG_INITILIZED))
    47         return;
    48     memset(&asc_context, 0, sizeof(AscContext));
    50     // nothing is active right after initialization
    51     asc_context.active_window = ASC_MAX_WINDOWS;
    52     asc_context.active_font = ASC_MAX_FONTS;
    54     // initialize error buffer
    55     cxBufferInit(
    56             &asc_context.error_buffer,
    57             NULL,
    58             256,
    59             NULL,
    60             CX_BUFFER_AUTO_EXTEND
    61     );
    63     // initialize SDL
    64     if (SDL_Init(SDL_INIT_VIDEO) < 0) {
    65         asc_error(SDL_GetError());
    66     } else {
    67         if (TTF_Init() < 0) {
    68             asc_error(TTF_GetError());
    69         }
    70     }
    71     SDL_ClearError();
    72     asc_context.total_nanos = asc_nanos();
    73     asc_set_flag(asc_context.flags, ASC_FLAG_INITILIZED);
    74     asc_dprintf("Ascension context initialized.");
    75 }
    77 void asc_context_destroy(void) {
    78     for (unsigned int i = 0 ; i < ASC_MAX_WINDOWS ; i++) {
    79         asc_window_destroy(i);
    80     }
    81     // TODO: fix that fonts are currently leaking by reworking the font cache
    83     // quit SDL
    84     if (TTF_WasInit())
    85         TTF_Quit();
    86     SDL_Quit();
    88     // destroy the error buffer
    89     cxBufferDestroy(&asc_context.error_buffer);
    90     asc_context.flags = 0;
    91     asc_dprintf("Ascension context destroyed.");
    92 }
    94 void asc_context_quit(void) {
    95     asc_set_flag(asc_context.flags, ASC_FLAG_QUIT);
    96 }
    98 static void asc_event_window_resized(Uint32 id, Sint32 width, Sint32 height) {
    99     for (unsigned int i = 0 ; i < ASC_MAX_WINDOWS ; i++) {
   100         if (asc_context.windows[i].id == id) {
   101             asc_vec2i dimensions = (asc_vec2i) {width, height};
   102             asc_context.windows[i].resized = true;
   103             asc_context.windows[i].dimensions = dimensions;
   104             return;
   105         }
   106     }
   107 }
   109 bool asc_loop_next(void) {
   110     // reset mouse motion
   111     asc_context.input.mouse_xrel = 0;
   112     asc_context.input.mouse_yrel = 0;
   114     // dispatch SDL events
   115     SDL_Event event;
   116     while (SDL_PollEvent(&event)) {
   117         switch (event.type) {
   118             case SDL_QUIT:
   119                 asc_set_flag(asc_context.flags, ASC_FLAG_QUIT);
   120                 break;
   121             case SDL_WINDOWEVENT: {
   122                 if (event.window.event == SDL_WINDOWEVENT_RESIZED)
   123                     asc_event_window_resized(
   124                             event.window.windowID,
   125                             event.window.data1,
   126                             event.window.data2
   127                     );
   128                 break;
   129             }
   130             case SDL_MOUSEMOTION: {
   131                 // accumulate relative motion
   132                 asc_context.input.mouse_xrel += event.motion.xrel;
   133                 asc_context.input.mouse_yrel += event.motion.yrel;
   134                 // update absolute position
   135                 asc_context.input.mouse_x = event.motion.x;
   136                 asc_context.input.mouse_y = event.motion.y;
   137                 break;
   138             }
   139             case SDL_KEYDOWN:
   140                 asc_context.input.keys[event.key.keysym.scancode] = true;
   141                 break;
   142             case SDL_KEYUP:
   143                 asc_context.input.keys[event.key.keysym.scancode] = false;
   144                 break;
   145         }
   146     }
   148     // sync the windows
   149     for (unsigned int i = 0 ; i < ASC_MAX_WINDOWS ; i++) {
   150         asc_window_sync(i);
   151     }
   153     // compute frame time
   154     uint64_t frame_nanos, ns;
   155     do {
   156         ns = asc_nanos();
   157         frame_nanos = ns - asc_context.total_nanos;
   158     } while (frame_nanos == 0);
   159     asc_context.frame_nanos = frame_nanos;
   160     asc_context.total_nanos = ns;
   162     return !asc_test_flag(asc_context.flags, ASC_FLAG_QUIT);
   163 }

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