Sun, 11 Aug 2024 16:11:30 +0200
add mouse and window focus - resolves #382
plus some minor code improvements
src/ascension/input.h | file | annotate | diff | comparison | revisions | |
src/ascension/window.h | file | annotate | diff | comparison | revisions | |
src/context.c | file | annotate | diff | comparison | revisions | |
src/window.c | file | annotate | diff | comparison | revisions | |
test/Makefile | file | annotate | diff | comparison | revisions |
--- a/src/ascension/input.h Sun Aug 11 15:43:01 2024 +0200 +++ b/src/ascension/input.h Sun Aug 11 16:11:30 2024 +0200 @@ -35,10 +35,26 @@ typedef struct AscInput AscInput; struct AscInput { + /** + * The last X position of the mouse in \c mouse_window. + */ int mouse_x; + /** + * The last Y position of the mouse in \c mouse_window. + */ int mouse_y; + /** + * The mouse movement in X direction since the last frame. + */ int mouse_xrel; + /** + * The mouse movement in Y direction since the last frame. + */ int mouse_yrel; + /** + * The index of the window, the mouse was last seen in. + */ + unsigned mouse_window; bool keys[SDL_NUM_SCANCODES]; }; @@ -47,6 +63,7 @@ #define asc_mouse_x asc_context.input.mouse_x #define asc_mouse_y asc_context.input.mouse_y +#define asc_mouse_window asc_context.input.mouse_window #define asc_mouse_pos (asc_vec2i) {asc_mouse_x, asc_mouse_y} #define asc_mouse_move_x asc_context.input.mouse_xrel
--- a/src/ascension/window.h Sun Aug 11 15:43:01 2024 +0200 +++ b/src/ascension/window.h Sun Aug 11 16:11:30 2024 +0200 @@ -40,17 +40,18 @@ #endif // ASC_MAX_WINDOWS typedef struct AscWindowSettings { + AscGLContextSettings glsettings; asc_vec2i dimensions; - int fullscreen; char const* title; - AscGLContextSettings glsettings; + bool fullscreen; } AscWindowSettings; typedef struct AscWindow { Uint32 id; + bool resized; + bool focused; SDL_Window* window; asc_vec2i dimensions; - bool resized; AscGLContext glctx; AscSceneNode *ui; } AscWindow; @@ -110,5 +111,16 @@ */ void asc_window_activate(unsigned int index); + +/** + * Returns the index of the window with the specified SDL window ID. + * + * Returns #ASC_MAX_WINDOWS if no window with the specified ID exists. + * + * @param id the SDL window ID + * @return the window index + */ +unsigned int asc_window_index(Uint32 id); + #endif /* ASCENSION_WINDOW_H */
--- a/src/context.c Sun Aug 11 15:43:01 2024 +0200 +++ b/src/context.c Sun Aug 11 16:11:30 2024 +0200 @@ -118,13 +118,11 @@ } static void asc_event_window_resized(Uint32 id, Sint32 width, Sint32 height) { - for (unsigned int i = 0 ; i < ASC_MAX_WINDOWS ; i++) { - if (asc_context.windows[i].id == id) { - asc_vec2i dimensions = (asc_vec2i) {width, height}; - asc_context.windows[i].resized = true; - asc_context.windows[i].dimensions = dimensions; - return; - } + unsigned int i = asc_window_index(id); + if (i < ASC_MAX_WINDOWS) { + asc_vec2i dimensions = (asc_vec2i) {width, height}; + asc_context.windows[i].resized = true; + asc_context.windows[i].dimensions = dimensions; } } @@ -141,12 +139,19 @@ asc_set_flag(asc_context.flags, ASC_FLAG_QUIT); break; case SDL_WINDOWEVENT: { - if (event.window.event == SDL_WINDOWEVENT_RESIZED) + if (event.window.event == SDL_WINDOWEVENT_RESIZED) { asc_event_window_resized( event.window.windowID, event.window.data1, event.window.data2 ); + } else if (event.window.event == SDL_WINDOWEVENT_FOCUS_GAINED) { + unsigned int idx = asc_window_index(event.window.windowID); + asc_context.windows[idx].focused = true; + } else if (event.window.event == SDL_WINDOWEVENT_FOCUS_LOST) { + unsigned int idx = asc_window_index(event.window.windowID); + asc_context.windows[idx].focused = false; + } break; } case SDL_MOUSEMOTION: { @@ -156,6 +161,9 @@ // update absolute position asc_context.input.mouse_x = event.motion.x; asc_context.input.mouse_y = event.motion.y; + // update which window the mouse was seen in + asc_context.input.mouse_window = + asc_window_index(event.motion.windowID); break; } case SDL_KEYDOWN:
--- a/src/window.c Sun Aug 11 15:43:01 2024 +0200 +++ b/src/window.c Sun Aug 11 16:11:30 2024 +0200 @@ -35,7 +35,7 @@ void asc_window_settings_init_defaults(AscWindowSettings* settings) { settings->dimensions.width = 800; settings->dimensions.height = 600; - settings->fullscreen = 0; + settings->fullscreen = false; settings->glsettings.depth_size = 24; settings->glsettings.vsync = 1; settings->glsettings.gl_major_version = 4; @@ -169,3 +169,11 @@ asc_context.active_window = index; asc_gl_context_activate(&asc_active_window->glctx); } + +unsigned int asc_window_index(Uint32 id) { + unsigned int i = 0; + for (; i < ASC_MAX_WINDOWS ; i++) { + if (asc_context.windows[i].id == id) break; + } + return i; +}
--- a/test/Makefile Sun Aug 11 15:43:01 2024 +0200 +++ b/test/Makefile Sun Aug 11 16:11:30 2024 +0200 @@ -47,10 +47,11 @@ ../src/ascension/glcontext.h ../src/ascension/primitives.h \ ../src/ascension/mesh.h ../src/ascension/shader.h \ ../src/ascension/scene.h ../src/ascension/transform.h \ - ../src/ascension/camera.h ../src/ascension/ui/font.h \ - ../src/ascension/ui.h ../src/ascension/ui/text.h \ - ../src/ascension/ui/font.h ../src/ascension/ui/../scene.h \ - ../src/ascension/ui/../texture.h ../src/ascension/ui/../utils.h + ../src/ascension/camera.h ../src/ascension/input.h \ + ../src/ascension/ui/font.h ../src/ascension/ui.h \ + ../src/ascension/ui/text.h ../src/ascension/ui/font.h \ + ../src/ascension/ui/../scene.h ../src/ascension/ui/../texture.h \ + ../src/ascension/ui/../utils.h @echo "Compiling $<" $(CC) -o $@ $(CFLAGS) -c $<