src/context.c

Mon, 01 Apr 2024 18:54:19 +0200

author
Mike Becker <universe@uap-core.de>
date
Mon, 01 Apr 2024 18:54:19 +0200
changeset 47
44457f6cb0a2
parent 46
d3285aed65b3
child 49
77493525eac2
permissions
-rw-r--r--

remove unnecessary scene container

universe@0 1 /*
universe@0 2 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER.
universe@0 3 * Copyright 2023 Mike Becker. All rights reserved.
universe@0 4 *
universe@0 5 * Redistribution and use in source and binary forms, with or without
universe@0 6 * modification, are permitted provided that the following conditions are met:
universe@0 7 *
universe@0 8 * 1. Redistributions of source code must retain the above copyright
universe@0 9 * notice, this list of conditions and the following disclaimer.
universe@0 10 *
universe@0 11 * 2. Redistributions in binary form must reproduce the above copyright
universe@0 12 * notice, this list of conditions and the following disclaimer in the
universe@0 13 * documentation and/or other materials provided with the distribution.
universe@0 14 *
universe@0 15 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
universe@0 16 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
universe@0 17 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
universe@0 18 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
universe@0 19 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
universe@0 20 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
universe@0 21 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
universe@0 22 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
universe@0 23 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
universe@0 24 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
universe@0 25 * POSSIBILITY OF SUCH DAMAGE.
universe@0 26 */
universe@0 27
universe@7 28 #include "ascension/context.h"
universe@7 29 #include "ascension/error.h"
universe@7 30 #include "ascension/utils.h"
universe@15 31 #include "ascension/shader.h"
universe@0 32
universe@6 33 #include <SDL2/SDL.h>
universe@6 34 #include <SDL2/SDL_ttf.h>
universe@0 35
universe@46 36 #include <time.h>
universe@46 37
universe@0 38 AscContext asc_context;
universe@0 39
universe@46 40 static uint64_t asc_nanos(void) {
universe@46 41 struct timespec ts;
universe@46 42 clock_gettime(CLOCK_MONOTONIC, &ts);
universe@46 43 return 1000000000ull*(uint64_t)ts.tv_sec + (uint64_t)ts.tv_nsec;
universe@46 44 }
universe@46 45
universe@0 46 void asc_context_initialize(void) {
universe@0 47 if (asc_test_flag(asc_context.flags, ASC_FLAG_INITILIZED))
universe@0 48 return;
universe@11 49 memset(&asc_context, 0, sizeof(AscContext));
universe@0 50
universe@0 51 // initialize error buffer
universe@0 52 cxBufferInit(
universe@0 53 &asc_context.error_buffer,
universe@0 54 NULL,
universe@0 55 256,
universe@0 56 NULL,
universe@0 57 CX_BUFFER_AUTO_EXTEND
universe@0 58 );
universe@0 59
universe@0 60 // initialize SDL
universe@0 61 if (SDL_Init(SDL_INIT_VIDEO) < 0) {
universe@0 62 asc_error(SDL_GetError());
universe@0 63 } else {
universe@0 64 if (TTF_Init() < 0) {
universe@0 65 asc_error(TTF_GetError());
universe@0 66 }
universe@0 67 }
universe@0 68 SDL_ClearError();
universe@46 69 asc_context.total_nanos = asc_nanos();
universe@0 70 asc_set_flag(&asc_context.flags, ASC_FLAG_INITILIZED);
universe@0 71 asc_dprintf("Ascension context initialized.");
universe@0 72 }
universe@0 73
universe@0 74 void asc_context_destroy(void) {
universe@7 75 for (unsigned int i = 0 ; i < ASC_MAX_WINDOWS ; i++) {
universe@7 76 asc_window_destroy(&asc_context.windows[i]);
universe@7 77 }
universe@11 78 asc_font_cache_clear();
universe@0 79
universe@0 80 // quit SDL
universe@0 81 if (TTF_WasInit())
universe@0 82 TTF_Quit();
universe@0 83 SDL_Quit();
universe@0 84
universe@0 85 // destroy the error buffer
universe@0 86 cxBufferDestroy(&asc_context.error_buffer);
universe@0 87 asc_context.flags = 0;
universe@0 88 asc_dprintf("Ascension context destroyed.");
universe@0 89 }
universe@16 90
universe@16 91 static void asc_event_window_resized(Uint32 id, Sint32 width, Sint32 height) {
universe@16 92 for (unsigned int i = 0 ; i < ASC_MAX_WINDOWS ; i++) {
universe@16 93 if (asc_context.windows[i].id == id) {
universe@37 94 asc_vec2i dimensions = (asc_vec2i) {width, height};
universe@37 95 asc_context.windows[i].resized = true;
universe@37 96 asc_context.windows[i].dimensions = dimensions;
universe@16 97 return;
universe@16 98 }
universe@16 99 }
universe@16 100 }
universe@16 101
universe@16 102 bool asc_loop_next(void) {
universe@16 103 // dispatch SDL events
universe@16 104 SDL_Event event;
universe@16 105 while (SDL_PollEvent(&event)) {
universe@16 106 switch (event.type) {
universe@16 107 case SDL_QUIT:
universe@16 108 asc_set_flag(&asc_context.flags, ASC_FLAG_QUIT);
universe@16 109 break;
universe@16 110 case SDL_WINDOWEVENT: {
universe@16 111 if (event.window.event == SDL_WINDOWEVENT_RESIZED)
universe@16 112 asc_event_window_resized(
universe@16 113 event.window.windowID,
universe@16 114 event.window.data1,
universe@16 115 event.window.data2
universe@16 116 );
universe@16 117 break;
universe@16 118 }
universe@16 119 case SDL_KEYDOWN:
universe@16 120 // TODO: remove this code and implement key press map instead
universe@16 121 if (event.key.keysym.sym == SDLK_ESCAPE)
universe@16 122 return false;
universe@16 123 break;
universe@16 124 case SDL_KEYUP:
universe@16 125 // TODO: implement key press map
universe@16 126 break;
universe@16 127 }
universe@16 128 }
universe@16 129
universe@16 130 // sync the windows
universe@16 131 for (unsigned int i = 0 ; i < ASC_MAX_WINDOWS ; i++) {
universe@16 132 if (asc_context.windows[i].id > 0) {
universe@16 133 asc_window_sync(&asc_context.windows[i]);
universe@16 134 }
universe@16 135 }
universe@16 136
universe@16 137 // compute frame time
universe@46 138 uint64_t frame_nanos, ns;
universe@46 139 do {
universe@46 140 ns = asc_nanos();
universe@46 141 frame_nanos = ns - asc_context.total_nanos;
universe@46 142 } while (frame_nanos == 0);
universe@46 143 asc_context.frame_nanos = frame_nanos;
universe@46 144 asc_context.total_nanos = ns;
universe@16 145
universe@16 146 return !asc_test_flag(asc_context.flags, ASC_FLAG_QUIT);
universe@16 147 }

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