Fri, 19 Apr 2024 22:28:29 +0200 Mike Becker replaces broken font cache with improved cache - fixes #387 file | diff | annotate
Fri, 12 Apr 2024 22:43:00 +0200 Mike Becker merge different bools of AscSceneNode into flags file | diff | annotate
Tue, 09 Apr 2024 21:18:52 +0200 Mike Becker add texture.h file | diff | annotate
Mon, 01 Apr 2024 19:44:00 +0200 Mike Becker cleanup includes file | diff | annotate
Mon, 01 Apr 2024 19:01:04 +0200 Mike Becker create new UI subdir file | diff | annotate
Tue, 26 Mar 2024 20:37:21 +0100 Mike Becker create own compilation unit for GL context - fixes shader not being created per context file | diff | annotate
Fri, 15 Mar 2024 00:06:59 +0100 Mike Becker add camera and render groups file | diff | annotate
Mon, 04 Mar 2024 21:16:46 +0100 Mike Becker add transformation matrix file | diff | annotate
Tue, 23 Jan 2024 21:34:12 +0100 Mike Becker bring first scene graph to live file | diff | annotate
Mon, 18 Dec 2023 19:04:44 +0100 Mike Becker add first draft of a scene graph structure file | diff | annotate
Wed, 15 Nov 2023 22:51:40 +0100 Mike Becker add text rendering and demo FPS counter file | diff | annotate
Wed, 08 Nov 2023 23:17:07 +0100 Mike Becker add shader loading and unloading file | diff | annotate
Tue, 07 Nov 2023 21:24:06 +0100 Mike Becker add font management file | diff | annotate
Wed, 01 Nov 2023 21:00:33 +0100 Mike Becker improve code structure file | diff | annotate
Wed, 01 Nov 2023 20:09:49 +0100 Mike Becker move window related stuff to its own unit file | diff | annotate
Mon, 30 Oct 2023 18:09:27 +0100 Mike Becker add datatypes.h file | diff | annotate
Fri, 06 Oct 2023 21:21:10 +0200 Mike Becker initial commit file | diff | annotate
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