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redesign FPS counter
5 months ago
, by Mike Becker
fix that update_transform flag was never cleared
5 months ago
, by Mike Becker
add mouse and window focus - resolves #382
5 months ago
, by Mike Becker
update to recent snapshot of UCX 3.1
5 months ago
, by Mike Becker
replaces broken font cache with improved cache - fixes #387
9 months ago
, by Mike Becker
consistently refer to windows by ID - fixes #381
9 months ago
, by Mike Becker
make use of the asc_window_active macro
9 months ago
, by Mike Becker
implement mouse motion and key press events
9 months ago
, by Mike Becker
left and right are to distinguish...
9 months ago
, by Mike Becker
merge different bools of AscSceneNode into flags
9 months ago
, by Mike Becker
remove unnecessary parameters
9 months ago
, by Mike Becker
use fancy named parameters for asc_text()
9 months ago
, by Mike Becker
improve ui/text.h interface a lot
9 months ago
, by Mike Becker
implement centered wrapped text
9 months ago
, by Mike Becker
add convenience function to add nodes to the UI of the active window
9 months ago
, by Mike Becker
make hidden flag a general attribute of nodes
9 months ago
, by Mike Becker
remove check for alpha == zero because that will almost never happen
9 months ago
, by Mike Becker
fix illegally skipping geometry update of text node
9 months ago
, by Mike Becker
use new scale2d function in text update
9 months ago
, by Mike Becker
fix scale not initialized to 1
9 months ago
, by Mike Becker
add texture.h
9 months ago
, by Mike Becker
cleanup includes
10 months ago
, by Mike Becker
create new UI subdir
10 months ago
, by Mike Becker
remove unnecessary scene container
10 months ago
, by Mike Becker
make the timer have nanoseconds precision
10 months ago
, by Mike Becker
simplify how transforms work
10 months ago
, by Mike Becker
create own compilation unit for GL context - fixes shader not being created per context
10 months ago
, by Mike Becker
fix iteration order when drawing nodes
10 months ago
, by Mike Becker
increase maximum possible number of 2D layers
10 months ago
, by Mike Becker
add correct interleaving of opaque and transparent sprites
10 months ago
, by Mike Becker
rename font shader to generic sprite shader
10 months ago
, by Mike Becker
minor improvements
10 months ago
, by Mike Becker
implement that nodes inherit the world transform of their parent
10 months ago
, by Mike Becker
add camera and render groups
10 months ago
, by Mike Becker
invert the logic of converting between specialized nodes and the generic interface
11 months ago
, by Mike Becker
fix name of demo binary
11 months ago
, by Mike Becker
fix const-warning
11 months ago
, by Mike Becker
add behavior nodes + restructure test program
11 months ago
, by Mike Becker
add transformation matrix
11 months ago
, by Mike Becker
use tree iterator to free scene nodes
11 months ago
, by Mike Becker
apply new CxTreeIterator from ucx 3.1 preview
11 months ago
, by Mike Becker
bring first scene graph to live
12 months ago
, by Mike Becker
remove unused cx/list.h include
12 months ago
, by Mike Becker
improve implementation of scene graph tree
12 months ago
, by Mike Becker
make AscText immutable when drawing
12 months ago
, by Mike Becker
rename AscTextNode to just AscText
12 months ago
, by Mike Becker
allow NULL argument für asc_text()
12 months ago
, by Mike Becker
don't force the use of CxBuffer in AscTextNode
12 months ago
, by Mike Becker
use new cxBufferReset function
13 months ago
, by Mike Becker
add first draft of a scene graph structure
13 months ago
, by Mike Becker
add pseudo-rule s.t. dry-runs won't fail
13 months ago
, by Mike Becker
improve text node API
14 months ago
, by Mike Becker
fix missing UTF8 support for text rendering
14 months ago
, by Mike Becker
fix text rendering for alpha==0
14 months ago
, by Mike Becker
add text rendering and demo FPS counter
14 months ago
, by Mike Becker
add shader loading and unloading
15 months ago
, by Mike Becker
remove C++ support
15 months ago
, by Mike Becker
use OpenGL 4.0 by default
15 months ago
, by Mike Becker
add projection matrix to AscWindow
15 months ago
, by Mike Becker
add font management
15 months ago
, by Mike Becker
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