src/Makefile

Fri, 15 Mar 2024 00:06:59 +0100

author
Mike Becker <universe@uap-core.de>
date
Fri, 15 Mar 2024 00:06:59 +0100
changeset 37
8a8cc6725b48
parent 32
86468a71dd73
child 44
b3da4096c607
permissions
-rw-r--r--

add camera and render groups

     1 # Copyright 2023 Mike Becker. All rights reserved.
     2 #
     3 # Redistribution and use in source and binary forms, with or without
     4 # modification, are permitted provided that the following conditions are met:
     5 #
     6 #   1. Redistributions of source code must retain the above copyright
     7 #      notice, this list of conditions and the following disclaimer.
     8 #
     9 #   2. Redistributions in binary form must reproduce the above copyright
    10 #      notice, this list of conditions and the following disclaimer in the
    11 #      documentation and/or other materials provided with the distribution.
    12 #
    13 # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
    14 # AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
    15 # IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
    16 # ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
    17 # LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
    18 # CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
    19 # SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
    20 # INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
    21 # CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
    22 # ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
    23 # POSSIBILITY OF SUCH DAMAGE.
    24 #
    26 include ../config.mk
    28 BUILD_DIR=../build/lib
    30 SRC = context.c error.c window.c files.c shader.c font.c text.c \
    31       scene.c camera.c primitives.c
    33 OBJ = $(SRC:%.c=$(BUILD_DIR)/%.o)
    35 all: $(BUILD_DIR)/libascension.a FORCE
    36 	@echo "You have successfully ascended."
    38 $(BUILD_DIR)/libascension.a: $(OBJ)
    39 	@echo "Creating library..."
    40 	$(AR) $(ARFLAGS) $@ $^
    42 FORCE:
    44 $(BUILD_DIR)/camera.o: camera.c ascension/camera.h ascension/datatypes.h
    45 	@echo "Compiling $<"
    46 	$(CC) -o $@ $(CFLAGS) -c $<
    48 $(BUILD_DIR)/context.o: context.c ascension/context.h \
    49  ascension/datatypes.h ascension/window.h ascension/primitives.h \
    50  ascension/mesh.h ascension/scene.h ascension/transform.h \
    51  ascension/camera.h ascension/font.h ascension/error.h ascension/utils.h \
    52  ascension/shader.h
    53 	@echo "Compiling $<"
    54 	$(CC) -o $@ $(CFLAGS) -c $<
    56 $(BUILD_DIR)/error.o: error.c ascension/context.h ascension/datatypes.h \
    57  ascension/window.h ascension/primitives.h ascension/mesh.h \
    58  ascension/scene.h ascension/transform.h ascension/camera.h \
    59  ascension/font.h ascension/error.h ascension/utils.h
    60 	@echo "Compiling $<"
    61 	$(CC) -o $@ $(CFLAGS) -c $<
    63 $(BUILD_DIR)/files.o: files.c ascension/files.h ascension/error.h
    64 	@echo "Compiling $<"
    65 	$(CC) -o $@ $(CFLAGS) -c $<
    67 $(BUILD_DIR)/font.o: font.c ascension/font.h ascension/context.h \
    68  ascension/datatypes.h ascension/window.h ascension/primitives.h \
    69  ascension/mesh.h ascension/scene.h ascension/transform.h \
    70  ascension/camera.h ascension/font.h ascension/error.h
    71 	@echo "Compiling $<"
    72 	$(CC) -o $@ $(CFLAGS) -c $<
    74 $(BUILD_DIR)/primitives.o: primitives.c ascension/primitives.h \
    75  ascension/mesh.h ascension/error.h ascension/context.h \
    76  ascension/datatypes.h ascension/window.h ascension/primitives.h \
    77  ascension/scene.h ascension/transform.h ascension/camera.h \
    78  ascension/font.h
    79 	@echo "Compiling $<"
    80 	$(CC) -o $@ $(CFLAGS) -c $<
    82 $(BUILD_DIR)/scene.o: scene.c ascension/scene.h ascension/datatypes.h \
    83  ascension/transform.h ascension/camera.h ascension/error.h \
    84  ascension/context.h ascension/window.h ascension/primitives.h \
    85  ascension/mesh.h ascension/scene.h ascension/font.h ascension/shader.h
    86 	@echo "Compiling $<"
    87 	$(CC) -o $@ $(CFLAGS) -c $<
    89 $(BUILD_DIR)/shader.o: shader.c ascension/shader.h ascension/files.h \
    90  ascension/error.h
    91 	@echo "Compiling $<"
    92 	$(CC) -o $@ $(CFLAGS) -c $<
    94 $(BUILD_DIR)/text.o: text.c ascension/text.h ascension/font.h \
    95  ascension/scene.h ascension/datatypes.h ascension/transform.h \
    96  ascension/camera.h ascension/context.h ascension/window.h \
    97  ascension/primitives.h ascension/mesh.h ascension/error.h \
    98  ascension/shader.h
    99 	@echo "Compiling $<"
   100 	$(CC) -o $@ $(CFLAGS) -c $<
   102 $(BUILD_DIR)/window.o: window.c ascension/window.h ascension/datatypes.h \
   103  ascension/primitives.h ascension/mesh.h ascension/scene.h \
   104  ascension/transform.h ascension/camera.h ascension/context.h \
   105  ascension/window.h ascension/font.h ascension/error.h ascension/utils.h
   106 	@echo "Compiling $<"
   107 	$(CC) -o $@ $(CFLAGS) -c $<

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