Wed, 08 Nov 2023 23:17:07 +0100
add shader loading and unloading
0 | 1 | # Copyright 2023 Mike Becker. All rights reserved. |
2 | # | |
3 | # Redistribution and use in source and binary forms, with or without | |
4 | # modification, are permitted provided that the following conditions are met: | |
5 | # | |
6 | # 1. Redistributions of source code must retain the above copyright | |
7 | # notice, this list of conditions and the following disclaimer. | |
8 | # | |
9 | # 2. Redistributions in binary form must reproduce the above copyright | |
10 | # notice, this list of conditions and the following disclaimer in the | |
11 | # documentation and/or other materials provided with the distribution. | |
12 | # | |
13 | # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | |
14 | # AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
15 | # IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE | |
16 | # ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE | |
17 | # LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR | |
18 | # CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF | |
19 | # SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS | |
20 | # INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN | |
21 | # CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) | |
22 | # ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE | |
23 | # POSSIBILITY OF SUCH DAMAGE. | |
24 | # | |
25 | ||
26 | include ../config.mk | |
27 | ||
28 | BUILD_DIR=../build/lib | |
29 | ||
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362b7659dc76
add shader loading and unloading
Mike Becker <universe@uap-core.de>
parents:
11
diff
changeset
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30 | SRC = context.c error.c window.c font.c files.c shader.c |
0 | 31 | |
32 | OBJ = $(SRC:%.c=$(BUILD_DIR)/%.o) | |
33 | ||
34 | all: $(BUILD_DIR)/libascension.a FORCE | |
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302971e8599b
move window related stuff to its own unit
Mike Becker <universe@uap-core.de>
parents:
3
diff
changeset
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35 | @echo "You have successfully ascended." |
0 | 36 | |
37 | $(BUILD_DIR)/libascension.a: $(OBJ) | |
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302971e8599b
move window related stuff to its own unit
Mike Becker <universe@uap-core.de>
parents:
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diff
changeset
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38 | @echo "Creating library..." |
0 | 39 | $(AR) $(ARFLAGS) $@ $^ |
40 | ||
41 | FORCE: | |
42 | ||
7 | 43 | $(BUILD_DIR)/context.o: context.c ascension/context.h ascension/window.h \ |
11 | 44 | ascension/datatypes.h ascension/font.h ascension/error.h \ |
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362b7659dc76
add shader loading and unloading
Mike Becker <universe@uap-core.de>
parents:
11
diff
changeset
|
45 | ascension/utils.h ascension/shader.h |
6
302971e8599b
move window related stuff to its own unit
Mike Becker <universe@uap-core.de>
parents:
3
diff
changeset
|
46 | @echo "Compiling $<" |
0 | 47 | $(CC) -o $@ $(CFLAGS) -c $< |
48 | ||
7 | 49 | $(BUILD_DIR)/error.o: error.c ascension/context.h ascension/window.h \ |
11 | 50 | ascension/datatypes.h ascension/font.h ascension/error.h \ |
51 | ascension/utils.h | |
52 | @echo "Compiling $<" | |
53 | $(CC) -o $@ $(CFLAGS) -c $< | |
54 | ||
15
362b7659dc76
add shader loading and unloading
Mike Becker <universe@uap-core.de>
parents:
11
diff
changeset
|
55 | $(BUILD_DIR)/files.o: files.c ascension/files.h ascension/error.h |
362b7659dc76
add shader loading and unloading
Mike Becker <universe@uap-core.de>
parents:
11
diff
changeset
|
56 | @echo "Compiling $<" |
362b7659dc76
add shader loading and unloading
Mike Becker <universe@uap-core.de>
parents:
11
diff
changeset
|
57 | $(CC) -o $@ $(CFLAGS) -c $< |
362b7659dc76
add shader loading and unloading
Mike Becker <universe@uap-core.de>
parents:
11
diff
changeset
|
58 | |
11 | 59 | $(BUILD_DIR)/font.o: font.c ascension/font.h ascension/context.h \ |
60 | ascension/window.h ascension/datatypes.h ascension/font.h \ | |
61 | ascension/error.h | |
6
302971e8599b
move window related stuff to its own unit
Mike Becker <universe@uap-core.de>
parents:
3
diff
changeset
|
62 | @echo "Compiling $<" |
302971e8599b
move window related stuff to its own unit
Mike Becker <universe@uap-core.de>
parents:
3
diff
changeset
|
63 | $(CC) -o $@ $(CFLAGS) -c $< |
302971e8599b
move window related stuff to its own unit
Mike Becker <universe@uap-core.de>
parents:
3
diff
changeset
|
64 | |
15
362b7659dc76
add shader loading and unloading
Mike Becker <universe@uap-core.de>
parents:
11
diff
changeset
|
65 | $(BUILD_DIR)/shader.o: shader.c ascension/shader.h ascension/files.h \ |
362b7659dc76
add shader loading and unloading
Mike Becker <universe@uap-core.de>
parents:
11
diff
changeset
|
66 | ascension/error.h |
362b7659dc76
add shader loading and unloading
Mike Becker <universe@uap-core.de>
parents:
11
diff
changeset
|
67 | @echo "Compiling $<" |
362b7659dc76
add shader loading and unloading
Mike Becker <universe@uap-core.de>
parents:
11
diff
changeset
|
68 | $(CC) -o $@ $(CFLAGS) -c $< |
362b7659dc76
add shader loading and unloading
Mike Becker <universe@uap-core.de>
parents:
11
diff
changeset
|
69 | |
7 | 70 | $(BUILD_DIR)/window.o: window.c ascension/window.h ascension/datatypes.h \ |
11 | 71 | ascension/context.h ascension/window.h ascension/font.h \ |
72 | ascension/error.h ascension/utils.h | |
7 | 73 | @echo "Compiling $<" |
74 | $(CC) -o $@ $(CFLAGS) -c $< | |
75 |