Wed, 08 Nov 2023 23:17:07 +0100
add shader loading and unloading
universe@0 | 1 | # Copyright 2023 Mike Becker. All rights reserved. |
universe@0 | 2 | # |
universe@0 | 3 | # Redistribution and use in source and binary forms, with or without |
universe@0 | 4 | # modification, are permitted provided that the following conditions are met: |
universe@0 | 5 | # |
universe@0 | 6 | # 1. Redistributions of source code must retain the above copyright |
universe@0 | 7 | # notice, this list of conditions and the following disclaimer. |
universe@0 | 8 | # |
universe@0 | 9 | # 2. Redistributions in binary form must reproduce the above copyright |
universe@0 | 10 | # notice, this list of conditions and the following disclaimer in the |
universe@0 | 11 | # documentation and/or other materials provided with the distribution. |
universe@0 | 12 | # |
universe@0 | 13 | # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
universe@0 | 14 | # AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
universe@0 | 15 | # IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE |
universe@0 | 16 | # ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE |
universe@0 | 17 | # LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
universe@0 | 18 | # CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
universe@0 | 19 | # SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
universe@0 | 20 | # INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
universe@0 | 21 | # CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
universe@0 | 22 | # ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE |
universe@0 | 23 | # POSSIBILITY OF SUCH DAMAGE. |
universe@0 | 24 | # |
universe@0 | 25 | |
universe@0 | 26 | include ../config.mk |
universe@0 | 27 | |
universe@0 | 28 | BUILD_DIR=../build/lib |
universe@0 | 29 | |
universe@15 | 30 | SRC = context.c error.c window.c font.c files.c shader.c |
universe@0 | 31 | |
universe@0 | 32 | OBJ = $(SRC:%.c=$(BUILD_DIR)/%.o) |
universe@0 | 33 | |
universe@0 | 34 | all: $(BUILD_DIR)/libascension.a FORCE |
universe@6 | 35 | @echo "You have successfully ascended." |
universe@0 | 36 | |
universe@0 | 37 | $(BUILD_DIR)/libascension.a: $(OBJ) |
universe@6 | 38 | @echo "Creating library..." |
universe@0 | 39 | $(AR) $(ARFLAGS) $@ $^ |
universe@0 | 40 | |
universe@0 | 41 | FORCE: |
universe@0 | 42 | |
universe@7 | 43 | $(BUILD_DIR)/context.o: context.c ascension/context.h ascension/window.h \ |
universe@11 | 44 | ascension/datatypes.h ascension/font.h ascension/error.h \ |
universe@15 | 45 | ascension/utils.h ascension/shader.h |
universe@6 | 46 | @echo "Compiling $<" |
universe@0 | 47 | $(CC) -o $@ $(CFLAGS) -c $< |
universe@0 | 48 | |
universe@7 | 49 | $(BUILD_DIR)/error.o: error.c ascension/context.h ascension/window.h \ |
universe@11 | 50 | ascension/datatypes.h ascension/font.h ascension/error.h \ |
universe@11 | 51 | ascension/utils.h |
universe@11 | 52 | @echo "Compiling $<" |
universe@11 | 53 | $(CC) -o $@ $(CFLAGS) -c $< |
universe@11 | 54 | |
universe@15 | 55 | $(BUILD_DIR)/files.o: files.c ascension/files.h ascension/error.h |
universe@15 | 56 | @echo "Compiling $<" |
universe@15 | 57 | $(CC) -o $@ $(CFLAGS) -c $< |
universe@15 | 58 | |
universe@11 | 59 | $(BUILD_DIR)/font.o: font.c ascension/font.h ascension/context.h \ |
universe@11 | 60 | ascension/window.h ascension/datatypes.h ascension/font.h \ |
universe@11 | 61 | ascension/error.h |
universe@6 | 62 | @echo "Compiling $<" |
universe@6 | 63 | $(CC) -o $@ $(CFLAGS) -c $< |
universe@6 | 64 | |
universe@15 | 65 | $(BUILD_DIR)/shader.o: shader.c ascension/shader.h ascension/files.h \ |
universe@15 | 66 | ascension/error.h |
universe@15 | 67 | @echo "Compiling $<" |
universe@15 | 68 | $(CC) -o $@ $(CFLAGS) -c $< |
universe@15 | 69 | |
universe@7 | 70 | $(BUILD_DIR)/window.o: window.c ascension/window.h ascension/datatypes.h \ |
universe@11 | 71 | ascension/context.h ascension/window.h ascension/font.h \ |
universe@11 | 72 | ascension/error.h ascension/utils.h |
universe@7 | 73 | @echo "Compiling $<" |
universe@7 | 74 | $(CC) -o $@ $(CFLAGS) -c $< |
universe@7 | 75 |