src/Makefile

Tue, 26 Mar 2024 20:37:21 +0100

author
Mike Becker <universe@uap-core.de>
date
Tue, 26 Mar 2024 20:37:21 +0100
changeset 44
b3da4096c607
parent 37
8a8cc6725b48
child 48
6e5b5ba2752c
permissions
-rw-r--r--

create own compilation unit for GL context - fixes shader not being created per context

universe@0 1 # Copyright 2023 Mike Becker. All rights reserved.
universe@0 2 #
universe@0 3 # Redistribution and use in source and binary forms, with or without
universe@0 4 # modification, are permitted provided that the following conditions are met:
universe@0 5 #
universe@0 6 # 1. Redistributions of source code must retain the above copyright
universe@0 7 # notice, this list of conditions and the following disclaimer.
universe@0 8 #
universe@0 9 # 2. Redistributions in binary form must reproduce the above copyright
universe@0 10 # notice, this list of conditions and the following disclaimer in the
universe@0 11 # documentation and/or other materials provided with the distribution.
universe@0 12 #
universe@0 13 # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
universe@0 14 # AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
universe@0 15 # IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
universe@0 16 # ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
universe@0 17 # LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
universe@0 18 # CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
universe@0 19 # SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
universe@0 20 # INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
universe@0 21 # CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
universe@0 22 # ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
universe@0 23 # POSSIBILITY OF SUCH DAMAGE.
universe@0 24 #
universe@0 25
universe@0 26 include ../config.mk
universe@0 27
universe@0 28 BUILD_DIR=../build/lib
universe@0 29
universe@44 30 SRC = context.c glcontext.c error.c window.c files.c shader.c font.c text.c \
universe@37 31 scene.c camera.c primitives.c
universe@0 32
universe@0 33 OBJ = $(SRC:%.c=$(BUILD_DIR)/%.o)
universe@0 34
universe@0 35 all: $(BUILD_DIR)/libascension.a FORCE
universe@6 36 @echo "You have successfully ascended."
universe@0 37
universe@0 38 $(BUILD_DIR)/libascension.a: $(OBJ)
universe@6 39 @echo "Creating library..."
universe@0 40 $(AR) $(ARFLAGS) $@ $^
universe@0 41
universe@0 42 FORCE:
universe@0 43
universe@37 44 $(BUILD_DIR)/camera.o: camera.c ascension/camera.h ascension/datatypes.h
universe@37 45 @echo "Compiling $<"
universe@37 46 $(CC) -o $@ $(CFLAGS) -c $<
universe@37 47
universe@16 48 $(BUILD_DIR)/context.o: context.c ascension/context.h \
universe@44 49 ascension/datatypes.h ascension/window.h ascension/glcontext.h \
universe@44 50 ascension/primitives.h ascension/mesh.h ascension/shader.h \
universe@44 51 ascension/scene.h ascension/transform.h ascension/camera.h \
universe@44 52 ascension/font.h ascension/error.h ascension/utils.h ascension/shader.h
universe@6 53 @echo "Compiling $<"
universe@0 54 $(CC) -o $@ $(CFLAGS) -c $<
universe@0 55
universe@16 56 $(BUILD_DIR)/error.o: error.c ascension/context.h ascension/datatypes.h \
universe@44 57 ascension/window.h ascension/glcontext.h ascension/primitives.h \
universe@44 58 ascension/mesh.h ascension/shader.h ascension/scene.h \
universe@44 59 ascension/transform.h ascension/camera.h ascension/font.h \
universe@44 60 ascension/error.h ascension/utils.h
universe@11 61 @echo "Compiling $<"
universe@11 62 $(CC) -o $@ $(CFLAGS) -c $<
universe@11 63
universe@15 64 $(BUILD_DIR)/files.o: files.c ascension/files.h ascension/error.h
universe@15 65 @echo "Compiling $<"
universe@15 66 $(CC) -o $@ $(CFLAGS) -c $<
universe@15 67
universe@11 68 $(BUILD_DIR)/font.o: font.c ascension/font.h ascension/context.h \
universe@44 69 ascension/datatypes.h ascension/window.h ascension/glcontext.h \
universe@44 70 ascension/primitives.h ascension/mesh.h ascension/shader.h \
universe@44 71 ascension/scene.h ascension/transform.h ascension/camera.h \
universe@44 72 ascension/font.h ascension/error.h
universe@44 73 @echo "Compiling $<"
universe@44 74 $(CC) -o $@ $(CFLAGS) -c $<
universe@44 75
universe@44 76 $(BUILD_DIR)/glcontext.o: glcontext.c ascension/glcontext.h \
universe@44 77 ascension/primitives.h ascension/mesh.h ascension/shader.h \
universe@44 78 ascension/error.h
universe@16 79 @echo "Compiling $<"
universe@16 80 $(CC) -o $@ $(CFLAGS) -c $<
universe@16 81
universe@16 82 $(BUILD_DIR)/primitives.o: primitives.c ascension/primitives.h \
universe@16 83 ascension/mesh.h ascension/error.h ascension/context.h \
universe@44 84 ascension/datatypes.h ascension/window.h ascension/glcontext.h \
universe@44 85 ascension/primitives.h ascension/shader.h ascension/scene.h \
universe@44 86 ascension/transform.h ascension/camera.h ascension/font.h
universe@6 87 @echo "Compiling $<"
universe@6 88 $(CC) -o $@ $(CFLAGS) -c $<
universe@6 89
universe@37 90 $(BUILD_DIR)/scene.o: scene.c ascension/scene.h ascension/datatypes.h \
universe@37 91 ascension/transform.h ascension/camera.h ascension/error.h \
universe@44 92 ascension/context.h ascension/window.h ascension/glcontext.h \
universe@44 93 ascension/primitives.h ascension/mesh.h ascension/shader.h \
universe@44 94 ascension/scene.h ascension/font.h ascension/shader.h
universe@21 95 @echo "Compiling $<"
universe@21 96 $(CC) -o $@ $(CFLAGS) -c $<
universe@21 97
universe@15 98 $(BUILD_DIR)/shader.o: shader.c ascension/shader.h ascension/files.h \
universe@15 99 ascension/error.h
universe@15 100 @echo "Compiling $<"
universe@15 101 $(CC) -o $@ $(CFLAGS) -c $<
universe@15 102
universe@16 103 $(BUILD_DIR)/text.o: text.c ascension/text.h ascension/font.h \
universe@37 104 ascension/scene.h ascension/datatypes.h ascension/transform.h \
universe@37 105 ascension/camera.h ascension/context.h ascension/window.h \
universe@44 106 ascension/glcontext.h ascension/primitives.h ascension/mesh.h \
universe@44 107 ascension/shader.h ascension/error.h ascension/shader.h
universe@7 108 @echo "Compiling $<"
universe@7 109 $(CC) -o $@ $(CFLAGS) -c $<
universe@7 110
universe@16 111 $(BUILD_DIR)/window.o: window.c ascension/window.h ascension/datatypes.h \
universe@44 112 ascension/glcontext.h ascension/primitives.h ascension/mesh.h \
universe@44 113 ascension/shader.h ascension/scene.h ascension/transform.h \
universe@44 114 ascension/camera.h ascension/context.h ascension/window.h \
universe@44 115 ascension/font.h ascension/error.h ascension/utils.h
universe@16 116 @echo "Compiling $<"
universe@16 117 $(CC) -o $@ $(CFLAGS) -c $<
universe@16 118

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