Wed, 10 Apr 2024 19:31:26 +0200 |
Mike Becker |
make hidden flag a general attribute of nodes
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Wed, 10 Apr 2024 19:16:26 +0200 |
Mike Becker |
fix scale not initialized to 1
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Mon, 01 Apr 2024 19:44:00 +0200 |
Mike Becker |
cleanup includes
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Mon, 01 Apr 2024 18:54:19 +0200 |
Mike Becker |
remove unnecessary scene container
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Thu, 28 Mar 2024 23:30:21 +0100 |
Mike Becker |
simplify how transforms work
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Tue, 26 Mar 2024 20:37:21 +0100 |
Mike Becker |
create own compilation unit for GL context - fixes shader not being created per context
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Thu, 21 Mar 2024 23:01:09 +0100 |
Mike Becker |
fix iteration order when drawing nodes
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Thu, 21 Mar 2024 22:23:00 +0100 |
Mike Becker |
add correct interleaving of opaque and transparent sprites
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Thu, 21 Mar 2024 20:48:18 +0100 |
Mike Becker |
rename font shader to generic sprite shader
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Thu, 21 Mar 2024 20:34:33 +0100 |
Mike Becker |
minor improvements
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Thu, 21 Mar 2024 20:24:31 +0100 |
Mike Becker |
implement that nodes inherit the world transform of their parent
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Fri, 15 Mar 2024 00:06:59 +0100 |
Mike Becker |
add camera and render groups
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Wed, 06 Mar 2024 23:08:03 +0100 |
Mike Becker |
add behavior nodes + restructure test program
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Mon, 04 Mar 2024 21:16:46 +0100 |
Mike Becker |
add transformation matrix
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Mon, 26 Feb 2024 21:16:00 +0100 |
Mike Becker |
use tree iterator to free scene nodes
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Thu, 22 Feb 2024 22:34:50 +0100 |
Mike Becker |
apply new CxTreeIterator from ucx 3.1 preview
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Tue, 23 Jan 2024 21:34:12 +0100 |
Mike Becker |
bring first scene graph to live
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Sun, 21 Jan 2024 13:58:23 +0100 |
Mike Becker |
improve implementation of scene graph tree
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Mon, 18 Dec 2023 19:04:44 +0100 |
Mike Becker |
add first draft of a scene graph structure
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