Thu, 28 Mar 2024 23:30:21 +0100 Mike Becker simplify how transforms work file | diff | annotate
Tue, 26 Mar 2024 20:37:21 +0100 Mike Becker create own compilation unit for GL context - fixes shader not being created per context file | diff | annotate
Thu, 21 Mar 2024 23:01:09 +0100 Mike Becker fix iteration order when drawing nodes file | diff | annotate
Thu, 21 Mar 2024 22:23:00 +0100 Mike Becker add correct interleaving of opaque and transparent sprites file | diff | annotate
Thu, 21 Mar 2024 20:48:18 +0100 Mike Becker rename font shader to generic sprite shader file | diff | annotate
Thu, 21 Mar 2024 20:34:33 +0100 Mike Becker minor improvements file | diff | annotate
Thu, 21 Mar 2024 20:24:31 +0100 Mike Becker implement that nodes inherit the world transform of their parent file | diff | annotate
Fri, 15 Mar 2024 00:06:59 +0100 Mike Becker add camera and render groups file | diff | annotate
Wed, 06 Mar 2024 23:08:03 +0100 Mike Becker add behavior nodes + restructure test program file | diff | annotate
Mon, 04 Mar 2024 21:16:46 +0100 Mike Becker add transformation matrix file | diff | annotate
Mon, 26 Feb 2024 21:16:00 +0100 Mike Becker use tree iterator to free scene nodes file | diff | annotate
Thu, 22 Feb 2024 22:34:50 +0100 Mike Becker apply new CxTreeIterator from ucx 3.1 preview file | diff | annotate
Tue, 23 Jan 2024 21:34:12 +0100 Mike Becker bring first scene graph to live file | diff | annotate
Sun, 21 Jan 2024 13:58:23 +0100 Mike Becker improve implementation of scene graph tree file | diff | annotate
Mon, 18 Dec 2023 19:04:44 +0100 Mike Becker add first draft of a scene graph structure file | diff | annotate
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