src/Makefile

Fri, 19 Apr 2024 22:28:29 +0200

author
Mike Becker <universe@uap-core.de>
date
Fri, 19 Apr 2024 22:28:29 +0200
changeset 66
8297afa1c29c
parent 61
b7954818a6b7
permissions
-rw-r--r--

replaces broken font cache with improved cache - fixes #387

universe@0 1 # Copyright 2023 Mike Becker. All rights reserved.
universe@0 2 #
universe@0 3 # Redistribution and use in source and binary forms, with or without
universe@0 4 # modification, are permitted provided that the following conditions are met:
universe@0 5 #
universe@0 6 # 1. Redistributions of source code must retain the above copyright
universe@0 7 # notice, this list of conditions and the following disclaimer.
universe@0 8 #
universe@0 9 # 2. Redistributions in binary form must reproduce the above copyright
universe@0 10 # notice, this list of conditions and the following disclaimer in the
universe@0 11 # documentation and/or other materials provided with the distribution.
universe@0 12 #
universe@0 13 # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
universe@0 14 # AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
universe@0 15 # IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
universe@0 16 # ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
universe@0 17 # LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
universe@0 18 # CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
universe@0 19 # SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
universe@0 20 # INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
universe@0 21 # CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
universe@0 22 # ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
universe@0 23 # POSSIBILITY OF SUCH DAMAGE.
universe@0 24 #
universe@0 25
universe@0 26 include ../config.mk
universe@0 27
universe@0 28 BUILD_DIR=../build/lib
universe@0 29
universe@44 30 SRC = context.c glcontext.c error.c window.c files.c shader.c font.c text.c \
universe@50 31 texture.c scene.c camera.c primitives.c
universe@0 32
universe@0 33 OBJ = $(SRC:%.c=$(BUILD_DIR)/%.o)
universe@0 34
universe@0 35 all: $(BUILD_DIR)/libascension.a FORCE
universe@6 36 @echo "You have successfully ascended."
universe@0 37
universe@0 38 $(BUILD_DIR)/libascension.a: $(OBJ)
universe@6 39 @echo "Creating library..."
universe@0 40 $(AR) $(ARFLAGS) $@ $^
universe@0 41
universe@0 42 FORCE:
universe@0 43
universe@37 44 $(BUILD_DIR)/camera.o: camera.c ascension/camera.h ascension/datatypes.h
universe@37 45 @echo "Compiling $<"
universe@37 46 $(CC) -o $@ $(CFLAGS) -c $<
universe@37 47
universe@16 48 $(BUILD_DIR)/context.o: context.c ascension/context.h \
universe@44 49 ascension/datatypes.h ascension/window.h ascension/glcontext.h \
universe@44 50 ascension/primitives.h ascension/mesh.h ascension/shader.h \
universe@44 51 ascension/scene.h ascension/transform.h ascension/camera.h \
universe@66 52 ascension/input.h ascension/ui/font.h ascension/error.h \
universe@66 53 ascension/utils.h
universe@6 54 @echo "Compiling $<"
universe@0 55 $(CC) -o $@ $(CFLAGS) -c $<
universe@0 56
universe@16 57 $(BUILD_DIR)/error.o: error.c ascension/context.h ascension/datatypes.h \
universe@44 58 ascension/window.h ascension/glcontext.h ascension/primitives.h \
universe@44 59 ascension/mesh.h ascension/shader.h ascension/scene.h \
universe@66 60 ascension/transform.h ascension/camera.h ascension/input.h \
universe@66 61 ascension/ui/font.h ascension/error.h ascension/utils.h
universe@11 62 @echo "Compiling $<"
universe@11 63 $(CC) -o $@ $(CFLAGS) -c $<
universe@11 64
universe@15 65 $(BUILD_DIR)/files.o: files.c ascension/files.h ascension/error.h
universe@15 66 @echo "Compiling $<"
universe@15 67 $(CC) -o $@ $(CFLAGS) -c $<
universe@15 68
universe@48 69 $(BUILD_DIR)/font.o: font.c ascension/ui/font.h ascension/context.h \
universe@44 70 ascension/datatypes.h ascension/window.h ascension/glcontext.h \
universe@44 71 ascension/primitives.h ascension/mesh.h ascension/shader.h \
universe@44 72 ascension/scene.h ascension/transform.h ascension/camera.h \
universe@66 73 ascension/input.h ascension/ui/font.h ascension/error.h
universe@44 74 @echo "Compiling $<"
universe@44 75 $(CC) -o $@ $(CFLAGS) -c $<
universe@44 76
universe@44 77 $(BUILD_DIR)/glcontext.o: glcontext.c ascension/glcontext.h \
universe@44 78 ascension/primitives.h ascension/mesh.h ascension/shader.h \
universe@44 79 ascension/error.h
universe@16 80 @echo "Compiling $<"
universe@16 81 $(CC) -o $@ $(CFLAGS) -c $<
universe@16 82
universe@16 83 $(BUILD_DIR)/primitives.o: primitives.c ascension/primitives.h \
universe@16 84 ascension/mesh.h ascension/error.h ascension/context.h \
universe@44 85 ascension/datatypes.h ascension/window.h ascension/glcontext.h \
universe@44 86 ascension/primitives.h ascension/shader.h ascension/scene.h \
universe@66 87 ascension/transform.h ascension/camera.h ascension/input.h \
universe@66 88 ascension/ui/font.h
universe@6 89 @echo "Compiling $<"
universe@6 90 $(CC) -o $@ $(CFLAGS) -c $<
universe@6 91
universe@37 92 $(BUILD_DIR)/scene.o: scene.c ascension/scene.h ascension/datatypes.h \
universe@49 93 ascension/transform.h ascension/camera.h ascension/context.h \
universe@49 94 ascension/window.h ascension/glcontext.h ascension/primitives.h \
universe@66 95 ascension/mesh.h ascension/shader.h ascension/scene.h ascension/input.h \
universe@61 96 ascension/ui/font.h ascension/utils.h ascension/shader.h
universe@21 97 @echo "Compiling $<"
universe@21 98 $(CC) -o $@ $(CFLAGS) -c $<
universe@21 99
universe@15 100 $(BUILD_DIR)/shader.o: shader.c ascension/shader.h ascension/files.h \
universe@15 101 ascension/error.h
universe@15 102 @echo "Compiling $<"
universe@15 103 $(CC) -o $@ $(CFLAGS) -c $<
universe@15 104
universe@48 105 $(BUILD_DIR)/text.o: text.c ascension/ui/text.h ascension/ui/font.h \
universe@48 106 ascension/ui/../scene.h ascension/ui/../datatypes.h \
universe@50 107 ascension/ui/../transform.h ascension/ui/../camera.h \
universe@61 108 ascension/ui/../texture.h ascension/ui/../utils.h ascension/context.h \
universe@61 109 ascension/datatypes.h ascension/window.h ascension/glcontext.h \
universe@61 110 ascension/primitives.h ascension/mesh.h ascension/shader.h \
universe@66 111 ascension/scene.h ascension/input.h ascension/ui/font.h \
universe@66 112 ascension/error.h ascension/shader.h
universe@50 113 @echo "Compiling $<"
universe@50 114 $(CC) -o $@ $(CFLAGS) -c $<
universe@50 115
universe@50 116 $(BUILD_DIR)/texture.o: texture.c ascension/texture.h ascension/error.h
universe@7 117 @echo "Compiling $<"
universe@7 118 $(CC) -o $@ $(CFLAGS) -c $<
universe@7 119
universe@16 120 $(BUILD_DIR)/window.o: window.c ascension/window.h ascension/datatypes.h \
universe@44 121 ascension/glcontext.h ascension/primitives.h ascension/mesh.h \
universe@44 122 ascension/shader.h ascension/scene.h ascension/transform.h \
universe@44 123 ascension/camera.h ascension/context.h ascension/window.h \
universe@66 124 ascension/input.h ascension/ui/font.h ascension/error.h \
universe@66 125 ascension/utils.h
universe@16 126 @echo "Compiling $<"
universe@16 127 $(CC) -o $@ $(CFLAGS) -c $<
universe@16 128

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