Thu, 18 Apr 2024 21:53:53 +0200
make use of the asc_window_active macro
0 | 1 | # Copyright 2023 Mike Becker. All rights reserved. |
2 | # | |
3 | # Redistribution and use in source and binary forms, with or without | |
4 | # modification, are permitted provided that the following conditions are met: | |
5 | # | |
6 | # 1. Redistributions of source code must retain the above copyright | |
7 | # notice, this list of conditions and the following disclaimer. | |
8 | # | |
9 | # 2. Redistributions in binary form must reproduce the above copyright | |
10 | # notice, this list of conditions and the following disclaimer in the | |
11 | # documentation and/or other materials provided with the distribution. | |
12 | # | |
13 | # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | |
14 | # AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
15 | # IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE | |
16 | # ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE | |
17 | # LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR | |
18 | # CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF | |
19 | # SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS | |
20 | # INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN | |
21 | # CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) | |
22 | # ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE | |
23 | # POSSIBILITY OF SUCH DAMAGE. | |
24 | # | |
25 | ||
26 | include ../config.mk | |
27 | ||
28 | BUILD_DIR=../build/lib | |
29 | ||
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create own compilation unit for GL context - fixes shader not being created per context
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30 | SRC = context.c glcontext.c error.c window.c files.c shader.c font.c text.c \ |
50 | 31 | texture.c scene.c camera.c primitives.c |
0 | 32 | |
33 | OBJ = $(SRC:%.c=$(BUILD_DIR)/%.o) | |
34 | ||
35 | all: $(BUILD_DIR)/libascension.a FORCE | |
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36 | @echo "You have successfully ascended." |
0 | 37 | |
38 | $(BUILD_DIR)/libascension.a: $(OBJ) | |
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39 | @echo "Creating library..." |
0 | 40 | $(AR) $(ARFLAGS) $@ $^ |
41 | ||
42 | FORCE: | |
43 | ||
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44 | $(BUILD_DIR)/camera.o: camera.c ascension/camera.h ascension/datatypes.h |
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45 | @echo "Compiling $<" |
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46 | $(CC) -o $@ $(CFLAGS) -c $< |
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47 | |
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48 | $(BUILD_DIR)/context.o: context.c ascension/context.h \ |
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b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
37
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49 | ascension/datatypes.h ascension/window.h ascension/glcontext.h \ |
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
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50 | ascension/primitives.h ascension/mesh.h ascension/shader.h \ |
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
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51 | ascension/scene.h ascension/transform.h ascension/camera.h \ |
49 | 52 | ascension/ui/font.h ascension/error.h ascension/utils.h |
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53 | @echo "Compiling $<" |
0 | 54 | $(CC) -o $@ $(CFLAGS) -c $< |
55 | ||
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56 | $(BUILD_DIR)/error.o: error.c ascension/context.h ascension/datatypes.h \ |
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create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
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57 | ascension/window.h ascension/glcontext.h ascension/primitives.h \ |
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
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58 | ascension/mesh.h ascension/shader.h ascension/scene.h \ |
48 | 59 | ascension/transform.h ascension/camera.h ascension/ui/font.h \ |
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b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
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60 | ascension/error.h ascension/utils.h |
11 | 61 | @echo "Compiling $<" |
62 | $(CC) -o $@ $(CFLAGS) -c $< | |
63 | ||
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64 | $(BUILD_DIR)/files.o: files.c ascension/files.h ascension/error.h |
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65 | @echo "Compiling $<" |
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66 | $(CC) -o $@ $(CFLAGS) -c $< |
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parents:
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67 | |
48 | 68 | $(BUILD_DIR)/font.o: font.c ascension/ui/font.h ascension/context.h \ |
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Mike Becker <universe@uap-core.de>
parents:
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69 | ascension/datatypes.h ascension/window.h ascension/glcontext.h \ |
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
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70 | ascension/primitives.h ascension/mesh.h ascension/shader.h \ |
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
37
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71 | ascension/scene.h ascension/transform.h ascension/camera.h \ |
48 | 72 | ascension/ui/font.h ascension/error.h |
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b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
37
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changeset
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73 | @echo "Compiling $<" |
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
37
diff
changeset
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74 | $(CC) -o $@ $(CFLAGS) -c $< |
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
37
diff
changeset
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75 | |
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
37
diff
changeset
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76 | $(BUILD_DIR)/glcontext.o: glcontext.c ascension/glcontext.h \ |
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
37
diff
changeset
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77 | ascension/primitives.h ascension/mesh.h ascension/shader.h \ |
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
37
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78 | ascension/error.h |
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c5dde81b6fb2
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parents:
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79 | @echo "Compiling $<" |
c5dde81b6fb2
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Mike Becker <universe@uap-core.de>
parents:
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80 | $(CC) -o $@ $(CFLAGS) -c $< |
c5dde81b6fb2
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Mike Becker <universe@uap-core.de>
parents:
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81 | |
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82 | $(BUILD_DIR)/primitives.o: primitives.c ascension/primitives.h \ |
c5dde81b6fb2
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parents:
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83 | ascension/mesh.h ascension/error.h ascension/context.h \ |
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b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
37
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changeset
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84 | ascension/datatypes.h ascension/window.h ascension/glcontext.h \ |
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
37
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changeset
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85 | ascension/primitives.h ascension/shader.h ascension/scene.h \ |
48 | 86 | ascension/transform.h ascension/camera.h ascension/ui/font.h |
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87 | @echo "Compiling $<" |
302971e8599b
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parents:
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88 | $(CC) -o $@ $(CFLAGS) -c $< |
302971e8599b
move window related stuff to its own unit
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parents:
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89 | |
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parents:
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90 | $(BUILD_DIR)/scene.o: scene.c ascension/scene.h ascension/datatypes.h \ |
49 | 91 | ascension/transform.h ascension/camera.h ascension/context.h \ |
92 | ascension/window.h ascension/glcontext.h ascension/primitives.h \ | |
93 | ascension/mesh.h ascension/shader.h ascension/scene.h \ | |
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94 | ascension/ui/font.h ascension/utils.h ascension/shader.h |
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95 | @echo "Compiling $<" |
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96 | $(CC) -o $@ $(CFLAGS) -c $< |
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97 | |
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98 | $(BUILD_DIR)/shader.o: shader.c ascension/shader.h ascension/files.h \ |
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99 | ascension/error.h |
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100 | @echo "Compiling $<" |
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parents:
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101 | $(CC) -o $@ $(CFLAGS) -c $< |
362b7659dc76
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parents:
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102 | |
48 | 103 | $(BUILD_DIR)/text.o: text.c ascension/ui/text.h ascension/ui/font.h \ |
104 | ascension/ui/../scene.h ascension/ui/../datatypes.h \ | |
50 | 105 | ascension/ui/../transform.h ascension/ui/../camera.h \ |
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106 | ascension/ui/../texture.h ascension/ui/../utils.h ascension/context.h \ |
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107 | ascension/datatypes.h ascension/window.h ascension/glcontext.h \ |
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108 | ascension/primitives.h ascension/mesh.h ascension/shader.h \ |
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109 | ascension/scene.h ascension/ui/font.h ascension/error.h \ |
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110 | ascension/shader.h |
50 | 111 | @echo "Compiling $<" |
112 | $(CC) -o $@ $(CFLAGS) -c $< | |
113 | ||
114 | $(BUILD_DIR)/texture.o: texture.c ascension/texture.h ascension/error.h | |
7 | 115 | @echo "Compiling $<" |
116 | $(CC) -o $@ $(CFLAGS) -c $< | |
117 | ||
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118 | $(BUILD_DIR)/window.o: window.c ascension/window.h ascension/datatypes.h \ |
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b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
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119 | ascension/glcontext.h ascension/primitives.h ascension/mesh.h \ |
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
37
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120 | ascension/shader.h ascension/scene.h ascension/transform.h \ |
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
37
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changeset
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121 | ascension/camera.h ascension/context.h ascension/window.h \ |
48 | 122 | ascension/ui/font.h ascension/error.h ascension/utils.h |
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c5dde81b6fb2
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parents:
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123 | @echo "Compiling $<" |
c5dde81b6fb2
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parents:
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124 | $(CC) -o $@ $(CFLAGS) -c $< |
c5dde81b6fb2
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parents:
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125 |