Thu, 18 Apr 2024 22:53:55 +0200
consistently refer to windows by ID - fixes #381
This change discovered that the font cache is completely broken. We created issue #387 for this.
universe@0 | 1 | # Copyright 2023 Mike Becker. All rights reserved. |
universe@0 | 2 | # |
universe@0 | 3 | # Redistribution and use in source and binary forms, with or without |
universe@0 | 4 | # modification, are permitted provided that the following conditions are met: |
universe@0 | 5 | # |
universe@0 | 6 | # 1. Redistributions of source code must retain the above copyright |
universe@0 | 7 | # notice, this list of conditions and the following disclaimer. |
universe@0 | 8 | # |
universe@0 | 9 | # 2. Redistributions in binary form must reproduce the above copyright |
universe@0 | 10 | # notice, this list of conditions and the following disclaimer in the |
universe@0 | 11 | # documentation and/or other materials provided with the distribution. |
universe@0 | 12 | # |
universe@0 | 13 | # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
universe@0 | 14 | # AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
universe@0 | 15 | # IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE |
universe@0 | 16 | # ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE |
universe@0 | 17 | # LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
universe@0 | 18 | # CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
universe@0 | 19 | # SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
universe@0 | 20 | # INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
universe@0 | 21 | # CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
universe@0 | 22 | # ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE |
universe@0 | 23 | # POSSIBILITY OF SUCH DAMAGE. |
universe@0 | 24 | # |
universe@0 | 25 | |
universe@0 | 26 | include ../config.mk |
universe@0 | 27 | |
universe@0 | 28 | BUILD_DIR=../build/lib |
universe@0 | 29 | |
universe@44 | 30 | SRC = context.c glcontext.c error.c window.c files.c shader.c font.c text.c \ |
universe@50 | 31 | texture.c scene.c camera.c primitives.c |
universe@0 | 32 | |
universe@0 | 33 | OBJ = $(SRC:%.c=$(BUILD_DIR)/%.o) |
universe@0 | 34 | |
universe@0 | 35 | all: $(BUILD_DIR)/libascension.a FORCE |
universe@6 | 36 | @echo "You have successfully ascended." |
universe@0 | 37 | |
universe@0 | 38 | $(BUILD_DIR)/libascension.a: $(OBJ) |
universe@6 | 39 | @echo "Creating library..." |
universe@0 | 40 | $(AR) $(ARFLAGS) $@ $^ |
universe@0 | 41 | |
universe@0 | 42 | FORCE: |
universe@0 | 43 | |
universe@37 | 44 | $(BUILD_DIR)/camera.o: camera.c ascension/camera.h ascension/datatypes.h |
universe@37 | 45 | @echo "Compiling $<" |
universe@37 | 46 | $(CC) -o $@ $(CFLAGS) -c $< |
universe@37 | 47 | |
universe@16 | 48 | $(BUILD_DIR)/context.o: context.c ascension/context.h \ |
universe@44 | 49 | ascension/datatypes.h ascension/window.h ascension/glcontext.h \ |
universe@44 | 50 | ascension/primitives.h ascension/mesh.h ascension/shader.h \ |
universe@44 | 51 | ascension/scene.h ascension/transform.h ascension/camera.h \ |
universe@49 | 52 | ascension/ui/font.h ascension/error.h ascension/utils.h |
universe@6 | 53 | @echo "Compiling $<" |
universe@0 | 54 | $(CC) -o $@ $(CFLAGS) -c $< |
universe@0 | 55 | |
universe@16 | 56 | $(BUILD_DIR)/error.o: error.c ascension/context.h ascension/datatypes.h \ |
universe@44 | 57 | ascension/window.h ascension/glcontext.h ascension/primitives.h \ |
universe@44 | 58 | ascension/mesh.h ascension/shader.h ascension/scene.h \ |
universe@48 | 59 | ascension/transform.h ascension/camera.h ascension/ui/font.h \ |
universe@44 | 60 | ascension/error.h ascension/utils.h |
universe@11 | 61 | @echo "Compiling $<" |
universe@11 | 62 | $(CC) -o $@ $(CFLAGS) -c $< |
universe@11 | 63 | |
universe@15 | 64 | $(BUILD_DIR)/files.o: files.c ascension/files.h ascension/error.h |
universe@15 | 65 | @echo "Compiling $<" |
universe@15 | 66 | $(CC) -o $@ $(CFLAGS) -c $< |
universe@15 | 67 | |
universe@48 | 68 | $(BUILD_DIR)/font.o: font.c ascension/ui/font.h ascension/context.h \ |
universe@44 | 69 | ascension/datatypes.h ascension/window.h ascension/glcontext.h \ |
universe@44 | 70 | ascension/primitives.h ascension/mesh.h ascension/shader.h \ |
universe@44 | 71 | ascension/scene.h ascension/transform.h ascension/camera.h \ |
universe@48 | 72 | ascension/ui/font.h ascension/error.h |
universe@44 | 73 | @echo "Compiling $<" |
universe@44 | 74 | $(CC) -o $@ $(CFLAGS) -c $< |
universe@44 | 75 | |
universe@44 | 76 | $(BUILD_DIR)/glcontext.o: glcontext.c ascension/glcontext.h \ |
universe@44 | 77 | ascension/primitives.h ascension/mesh.h ascension/shader.h \ |
universe@44 | 78 | ascension/error.h |
universe@16 | 79 | @echo "Compiling $<" |
universe@16 | 80 | $(CC) -o $@ $(CFLAGS) -c $< |
universe@16 | 81 | |
universe@16 | 82 | $(BUILD_DIR)/primitives.o: primitives.c ascension/primitives.h \ |
universe@16 | 83 | ascension/mesh.h ascension/error.h ascension/context.h \ |
universe@44 | 84 | ascension/datatypes.h ascension/window.h ascension/glcontext.h \ |
universe@44 | 85 | ascension/primitives.h ascension/shader.h ascension/scene.h \ |
universe@48 | 86 | ascension/transform.h ascension/camera.h ascension/ui/font.h |
universe@6 | 87 | @echo "Compiling $<" |
universe@6 | 88 | $(CC) -o $@ $(CFLAGS) -c $< |
universe@6 | 89 | |
universe@37 | 90 | $(BUILD_DIR)/scene.o: scene.c ascension/scene.h ascension/datatypes.h \ |
universe@49 | 91 | ascension/transform.h ascension/camera.h ascension/context.h \ |
universe@49 | 92 | ascension/window.h ascension/glcontext.h ascension/primitives.h \ |
universe@49 | 93 | ascension/mesh.h ascension/shader.h ascension/scene.h \ |
universe@61 | 94 | ascension/ui/font.h ascension/utils.h ascension/shader.h |
universe@21 | 95 | @echo "Compiling $<" |
universe@21 | 96 | $(CC) -o $@ $(CFLAGS) -c $< |
universe@21 | 97 | |
universe@15 | 98 | $(BUILD_DIR)/shader.o: shader.c ascension/shader.h ascension/files.h \ |
universe@15 | 99 | ascension/error.h |
universe@15 | 100 | @echo "Compiling $<" |
universe@15 | 101 | $(CC) -o $@ $(CFLAGS) -c $< |
universe@15 | 102 | |
universe@48 | 103 | $(BUILD_DIR)/text.o: text.c ascension/ui/text.h ascension/ui/font.h \ |
universe@48 | 104 | ascension/ui/../scene.h ascension/ui/../datatypes.h \ |
universe@50 | 105 | ascension/ui/../transform.h ascension/ui/../camera.h \ |
universe@61 | 106 | ascension/ui/../texture.h ascension/ui/../utils.h ascension/context.h \ |
universe@61 | 107 | ascension/datatypes.h ascension/window.h ascension/glcontext.h \ |
universe@61 | 108 | ascension/primitives.h ascension/mesh.h ascension/shader.h \ |
universe@61 | 109 | ascension/scene.h ascension/ui/font.h ascension/error.h \ |
universe@61 | 110 | ascension/shader.h |
universe@50 | 111 | @echo "Compiling $<" |
universe@50 | 112 | $(CC) -o $@ $(CFLAGS) -c $< |
universe@50 | 113 | |
universe@50 | 114 | $(BUILD_DIR)/texture.o: texture.c ascension/texture.h ascension/error.h |
universe@7 | 115 | @echo "Compiling $<" |
universe@7 | 116 | $(CC) -o $@ $(CFLAGS) -c $< |
universe@7 | 117 | |
universe@16 | 118 | $(BUILD_DIR)/window.o: window.c ascension/window.h ascension/datatypes.h \ |
universe@44 | 119 | ascension/glcontext.h ascension/primitives.h ascension/mesh.h \ |
universe@44 | 120 | ascension/shader.h ascension/scene.h ascension/transform.h \ |
universe@44 | 121 | ascension/camera.h ascension/context.h ascension/window.h \ |
universe@48 | 122 | ascension/ui/font.h ascension/error.h ascension/utils.h |
universe@16 | 123 | @echo "Compiling $<" |
universe@16 | 124 | $(CC) -o $@ $(CFLAGS) -c $< |
universe@16 | 125 |