Thu, 18 Apr 2024 22:53:55 +0200
consistently refer to windows by ID - fixes #381
This change discovered that the font cache is completely broken. We created issue #387 for this.
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362b7659dc76
add shader loading and unloading
Mike Becker <universe@uap-core.de>
parents:
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changeset
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1 | #version 400 core |
362b7659dc76
add shader loading and unloading
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
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2 | |
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c5dde81b6fb2
add text rendering and demo FPS counter
Mike Becker <universe@uap-core.de>
parents:
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diff
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3 | layout(location = 0) out vec4 diffuse; |
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362b7659dc76
add shader loading and unloading
Mike Becker <universe@uap-core.de>
parents:
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changeset
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4 | in vec2 texcoord; |
362b7659dc76
add shader loading and unloading
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
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5 | |
50 | 6 | uniform sampler2DRect tex; |
15
362b7659dc76
add shader loading and unloading
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
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7 | |
362b7659dc76
add shader loading and unloading
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
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8 | void main(void) { |
50 | 9 | diffuse = texture(tex, texcoord); |
15
362b7659dc76
add shader loading and unloading
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
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10 | } |