shader/sprite_frag.glsl@0ce353485509
shader/sprite_frag.glsl
Sun, 06 Oct 2024 20:49:43 +0200
- author
- Mike Becker <universe@uap-core.de>
- date
- Sun, 06 Oct 2024 20:49:43 +0200
- changeset 75
- 0ce353485509
- parent 50
-
d8d2e4817db1
- permissions
- -rw-r--r--
revert introduction of high level ucx trees and stick to the low level API
#version 400 core
layout(location = 0) out vec4 diffuse;
in vec2 texcoord;
uniform sampler2DRect tex;
void main(void) {
diffuse = texture(tex, texcoord);
}