Tue, 09 Apr 2024 21:18:52 +0200
add texture.h
1 #version 400 core
2
3 layout(location = 0) out vec4 diffuse;
4 in vec2 texcoord;
5
6 uniform sampler2DRect tex;
7
8 void main(void) {
9 diffuse = texture(tex, texcoord);
10 }