shader/sprite_frag.glsl

changeset 50
d8d2e4817db1
parent 40
6c438be1a1fd
equal deleted inserted replaced
49:77493525eac2 50:d8d2e4817db1
1 #version 400 core 1 #version 400 core
2 2
3 layout(location = 0) out vec4 diffuse; 3 layout(location = 0) out vec4 diffuse;
4 in vec2 texcoord; 4 in vec2 texcoord;
5 5
6 uniform sampler2DRect surface; 6 uniform sampler2DRect tex;
7 7
8 void main(void) { 8 void main(void) {
9 diffuse = texture(surface, texcoord); 9 diffuse = texture(tex, texcoord);
10 } 10 }

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