diff -r 77493525eac2 -r d8d2e4817db1 shader/sprite_frag.glsl --- a/shader/sprite_frag.glsl Mon Apr 01 19:44:00 2024 +0200 +++ b/shader/sprite_frag.glsl Tue Apr 09 21:18:52 2024 +0200 @@ -3,8 +3,8 @@ layout(location = 0) out vec4 diffuse; in vec2 texcoord; -uniform sampler2DRect surface; +uniform sampler2DRect tex; void main(void) { - diffuse = texture(surface, texcoord); + diffuse = texture(tex, texcoord); }