comparison: shader/sprite_frag.glsl
shader/sprite_frag.glsl
- changeset 40
- 6c438be1a1fd
- parent 16
- c5dde81b6fb2
- child 50
- d8d2e4817db1
equal
deleted
inserted
replaced
|
1 #version 400 core |
|
2 |
|
3 layout(location = 0) out vec4 diffuse; |
|
4 in vec2 texcoord; |
|
5 |
|
6 uniform sampler2DRect surface; |
|
7 |
|
8 void main(void) { |
|
9 diffuse = texture(surface, texcoord); |
|
10 } |