shader/font_frag.glsl

changeset 16
c5dde81b6fb2
parent 15
362b7659dc76
equal deleted inserted replaced
15:362b7659dc76 16:c5dde81b6fb2
1 #version 400 core 1 #version 400 core
2 2
3 layout(location = 0) out vec4 diffuse;
3 in vec2 texcoord; 4 in vec2 texcoord;
4 out vec4 fragment;
5 5
6 uniform sampler2DRect surface; 6 uniform sampler2DRect surface;
7 7
8 void main(void) { 8 void main(void) {
9 fragment = texture(surface, texcoord); 9 diffuse = texture(surface, texcoord);
10 } 10 }

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