shader/font_frag.glsl@c5dde81b6fb2
shader/font_frag.glsl
Wed, 15 Nov 2023 22:51:40 +0100
- author
- Mike Becker <universe@uap-core.de>
- date
- Wed, 15 Nov 2023 22:51:40 +0100
- changeset 16
- c5dde81b6fb2
- parent 15
-
362b7659dc76
- permissions
- -rw-r--r--
add text rendering and demo FPS counter
#version 400 core
layout(location = 0) out vec4 diffuse;
in vec2 texcoord;
uniform sampler2DRect surface;
void main(void) {
diffuse = texture(surface, texcoord);
}