shader/font_frag.glsl@362b7659dc76
shader/font_frag.glsl
Wed, 08 Nov 2023 23:17:07 +0100
- author
- Mike Becker <universe@uap-core.de>
- date
- Wed, 08 Nov 2023 23:17:07 +0100
- changeset 15
- 362b7659dc76
- child 16
-
c5dde81b6fb2
- permissions
- -rw-r--r--
add shader loading and unloading
#version 400 core
in vec2 texcoord;
out vec4 fragment;
uniform sampler2DRect surface;
void main(void) {
fragment = texture(surface, texcoord);
}