shader/font_frag.glsl

Wed, 08 Nov 2023 23:17:07 +0100

author
Mike Becker <universe@uap-core.de>
date
Wed, 08 Nov 2023 23:17:07 +0100
changeset 15
362b7659dc76
child 16
c5dde81b6fb2
permissions
-rw-r--r--

add shader loading and unloading

15
362b7659dc76 add shader loading and unloading
Mike Becker <universe@uap-core.de>
parents:
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1 #version 400 core
362b7659dc76 add shader loading and unloading
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2
362b7659dc76 add shader loading and unloading
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3 in vec2 texcoord;
362b7659dc76 add shader loading and unloading
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4 out vec4 fragment;
362b7659dc76 add shader loading and unloading
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5
362b7659dc76 add shader loading and unloading
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6 uniform sampler2DRect surface;
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7
362b7659dc76 add shader loading and unloading
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8 void main(void) {
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9 fragment = texture(surface, texcoord);
362b7659dc76 add shader loading and unloading
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10 }

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