shader/font_frag.glsl

changeset 15
362b7659dc76
child 16
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equal deleted inserted replaced
14:9dbfc0031887 15:362b7659dc76
1 #version 400 core
2
3 in vec2 texcoord;
4 out vec4 fragment;
5
6 uniform sampler2DRect surface;
7
8 void main(void) {
9 fragment = texture(surface, texcoord);
10 }

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